Difference between revisions of "Ships"
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Revision as of 20:58, 8 August 2019
Ships
Ships are primarily used for transporting Captain Steele and his crew
Aside from transportation, there are a few extra things Steele can do while inside their ship.
- Safely sleep
- Masturbate
- Shower to remove several statuses, including Cumflation
Ships are also used in ship combat against other ships.
Calculated Values
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion
- Ship thrust/2 + Ship agility
Accuracy
- Ship sytems/2 + Ship sensors
Ship Stat Bonuses
Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own [[Ground Combat Mechanics
Evasion
- +Reflexes/4
Accuracy
- +Aim/4
Armor
- +(Physique/(Steele's level *50)*100)% Bonus armor
- The highest achievable bonus is*
- 12% at max physique with Quivering Quasar status effect and Signet of Bravery as accessory equiped
- 10% at max physique without bonuses
- The highest achievable bonus is*
Shields
Weapon Damage (hidden)
- +Aim/2
* Highes achievable bonus is calculated at level 10, without the Perfect stimulant status effect as it requires the use of certain Fated Names or save editing to acquire.
List of Ships
Acquirable Ships
Stats below are as purchased/obtained if all player stats are at 0 |
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy | Evasion | Module/ Crew Capacity |
Weapon Capacity |
Fixed equipment |
Storage space |
Misc | Base Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Casstech Z14 | 3000 | 20 | 2015 | 30 | 200 | 25 | 20 | 14 | 25 | 33 | 21.5 | 36.5 | 4 | 2 | Machine Gun | 10 | Preinstalled: Laser Cannon | 27200 |
Ova'LEK | 3500 | 30 | 2515 | 20 | 350 | 15 | 40 | 40 | 30 | 32 | 55 | 56 | 6 | 4 | (none) | 20 | 34999 | |
Colt XLR | 1000 | 10 | 5015 | 40 | 250 | 32 | 25 | 30 | 15 | 40 | 32.5 | 45 | 6 | 3 | Machine Gun | 30 | 26399 | |
Spearhead SS | 3000 | 20 | 1515 | 15 | 250 | 20 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | 6 | 4 | Laser Cannon EM Cannon |
20 | 44999 | |
Moondast Gruss | 0 | 0 | 7015 | 50 | 300 | 38 | 10 | 20 | 20 | 45 | 30 | 32.5 | 4 | 3 | Coil Cannon Repair Module |
5 | 50000 | |
MS-XI | 5000 | 30 | 2015 | 20 | 300 | 50 | 26 | 45 | 40 | 25 | 75 | 38.5 | 9 | 4 | Missile Turret Shield Booster |
30 | 249999 | |
Clydesdale K7 | 3000 | 20 | 2515 | 10 | 200 | 25 | 15 | 20 | 20 | 15 | 30 | 22.5 | 12 | 2 | EM Turret | 50 | Bonus crew capacity + 2 | 299999 |
Sledgehammer | 4000 | 30 | 4015 | 50 | 300 | 50 | 45 | 20 | 45 | 45 | 32.5 | 62.5 | 7 | 4 | Thermal Cannon Shield Disruptor |
25 (Wardrobe) |
399999 | |
Sidewinder | 6000 | 30 | 6015 | 45 | 400 | 85 | 30 | 65 | 55 | 120 | 92.5 | 90 | 10 | 3 | Heavy Armor | 30 | 1499967 |
Enemy Ships
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy* | Evasion* | Modules Installed |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Modified Z7 | 500 | 20 | 3515 | 20 | 150 | 30 | 40 | 20 | 15 | 40 | 12.5 | 55 | Machine Gun Thermal Cannon Repair Module |
* Accuracy and evasion stats have to be calculated manually and may be wrong