Difference between revisions of "Ships"
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Ships are also used in ship combat against other ships. | Ships are also used in ship combat against other ships. | ||
| − | === | + | ===List of Ships=== |
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====Acquirable Ships==== | ====Acquirable Ships==== | ||
---- | ---- | ||
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''* Accuracy and evasion stats have to be calculated manually and may be wrong | ''* Accuracy and evasion stats have to be calculated manually and may be wrong | ||
| + | ===Ship Stats === | ||
| + | ---- | ||
| + | List of stats and their purposes | ||
| + | ==== Explanation ==== | ||
| + | ---- | ||
| + | * '''Shields''' | ||
| + | ** | ||
| + | * '''Shield Def''' | ||
| + | ** | ||
| + | * '''Armor''' | ||
| + | ** | ||
| + | * Armor Def | ||
| + | ** | ||
| + | * Max Energy | ||
| + | ** | ||
| + | * Power Generation | ||
| + | ** | ||
| + | * Agility | ||
| + | ** | ||
| + | * Sensors | ||
| + | ** | ||
| + | * Systems | ||
| + | ** | ||
| + | * Thrust | ||
| + | ** | ||
| + | * Accuracy | ||
| + | ** | ||
| + | * Evasion | ||
| + | ** | ||
| + | * Module/Crew Capacity | ||
| + | ** | ||
| + | * Weapon Capacity | ||
| + | ** | ||
| + | * Fixed Equipment | ||
| + | ** | ||
| + | * Storage space | ||
| + | ** | ||
| + | * Bonus crew capacity | ||
| + | ** | ||
| + | ==== Calculated Values ==== | ||
| + | ---- | ||
| + | Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)<br> | ||
| + | '''Evasion''' | ||
| + | * Ship thrust/2 + Ship agility | ||
| + | '''Accuracy''' | ||
| + | * Ship sytems/2 + Ship sensors | ||
| + | |||
| + | ==== Ship Stat Bonuses ==== | ||
| + | ---- | ||
| + | Ships owned by [[Captain Steele]] receive a bonus to certain stats based on [[Captain Steele|Steele's]] own [[Ground Combat Mechanics|stats]]<br> | ||
| + | '''Evasion''' | ||
| + | * +[[Reflexes]]/4 | ||
| + | '''Accuracy''' | ||
| + | * +[[Aim]]/4 | ||
| + | '''Armor''' | ||
| + | * +([[Physique]]/([[Captain Steele|Steele's]] level *50)*100)% Bonus armor | ||
| + | ** The highest achievable bonus is* | ||
| + | *** 12% at max physique with '''Quivering Quasar''' [[Status Effects|status effect]] and [[Signet of Bravery]] as [[accessory]] equiped | ||
| + | *** 10% at max physique without bonuses | ||
| + | '''Shields''' | ||
| + | * +([[Willpower]]/([[Captain Steele|Steele's]] level *20)*100)% Bonus shields | ||
| + | ** The highest achievable bonus is* | ||
| + | *** 30% with '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]] | ||
| + | *** 25% without '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]] | ||
| + | '''Weapon Damage''' (hidden) | ||
| + | * +[[Aim]]/2 | ||
| + | |||
| + | '' ''* Highes achievable bonus is calculated at level 10, without the '''Perfect Simulant''' [[status Effects|status effect]] as it requires the use of certain [[Fated Names]] or save editing to acquire. | ||
| + | |||
Revision as of 18:39, 5 November 2019
Ships
Ships are primarily used for transporting Captain Steele and his crew
Aside from transportation, there are a few extra things Steele can do while inside their ship.
- Safely sleep
- Masturbate
- Shower to remove several statuses, including Cumflation
Ships are also used in ship combat against other ships.
List of Ships
Acquirable Ships
| Stats below are as purchased/obtained if all player stats are at 0 |
| Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy | Evasion | Module/ Crew Capacity |
Weapon Capacity |
Fixed equipment |
Storage space |
Misc | Base Price |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Casstech Z14 | 3000 | 20 | 2015 | 30 | 200 | 25 | 20 | 14 | 25 | 33 | 21.5 | 36.5 | 4 | 2 | Machine Gun | 10 | Preinstalled: Laser Cannon | 27200 |
| Ova'LEK | 3500 | 30 | 2515 | 20 | 350 | 15 | 40 | 40 | 30 | 32 | 55 | 56 | 6 | 4 | (none) | 20 | 34999 | |
| Colt XLR | 1000 | 10 | 5015 | 40 | 250 | 32 | 25 | 30 | 15 | 40 | 32.5 | 45 | 6 | 3 | Machine Gun | 30 | 26399 | |
| Spearhead SS | 3000 | 20 | 1515 | 15 | 250 | 20 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | 6 | 4 | Laser Cannon EM Cannon |
20 | 44999 | |
| Moondast Gruss | 0 | 0 | 7015 | 50 | 300 | 38 | 10 | 20 | 20 | 45 | 30 | 32.5 | 4 | 3 | Coil Cannon Repair Module |
5 | 50000 | |
| MS-XI | 5000 | 30 | 2015 | 20 | 300 | 50 | 26 | 45 | 40 | 25 | 75 | 38.5 | 9 | 4 | Missile Turret Shield Booster |
30 | 249999 | |
| Clydesdale K7 | 3000 | 20 | 2515 | 10 | 200 | 25 | 15 | 20 | 20 | 15 | 30 | 22.5 | 12 | 2 | EM Turret | 50 | Bonus crew capacity + 2 | 299999 |
| Sledgehammer | 4000 | 30 | 4015 | 50 | 300 | 50 | 45 | 20 | 45 | 45 | 32.5 | 62.5 | 7 | 4 | Thermal Cannon Shield Disruptor |
25 (Wardrobe) |
399999 | |
| Sidewinder | 6000 | 30 | 6015 | 45 | 400 | 85 | 30 | 65 | 55 | 120 | 92.5 | 90 | 10 | 3 | Heavy Armor | 30 | 1499967 |
Enemy Ships
| Stats below are as during combat thus as affected by upgrades |
| Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy* | Evasion* | Modules Installed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Modified Z7 | 500 | 20 | 3515 | 20 | 150 | 30 | 40 | 20 | 15 | 40 | 12.5 | 55 | Machine Gun Thermal Cannon Repair Module |
| Dr. Teyaal’s MS-XI | 6000 | 50 | 2015 | 10 | 400 | 50 | 26 | 100 | 70 | 25 | 125 | 33 | Thermal Cannon Laser Cannon Coil Cannon Shield Upgrade Tuned Emitters Shield Vampire Capacitor Bank Shield Disruptor |
| Star Viper Spearhead SS | 2000 | 20 | 4515 | 55 | 250 | 50 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | Sensor Suite Stealth Field Generator Heavy Armor Heavy Armor |
* Accuracy and evasion stats have to be calculated manually and may be wrong
Ship Stats
List of stats and their purposes
Explanation
- Shields
- Shield Def
- Armor
- Armor Def
- Max Energy
- Power Generation
- Agility
- Sensors
- Systems
- Thrust
- Accuracy
- Evasion
- Module/Crew Capacity
- Weapon Capacity
- Fixed Equipment
- Storage space
- Bonus crew capacity
Calculated Values
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion
- Ship thrust/2 + Ship agility
Accuracy
- Ship sytems/2 + Ship sensors
Ship Stat Bonuses
Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own stats
Evasion
- +Reflexes/4
Accuracy
- +Aim/4
Armor
- +(Physique/(Steele's level *50)*100)% Bonus armor
- The highest achievable bonus is*
- 12% at max physique with Quivering Quasar status effect and Signet of Bravery as accessory equiped
- 10% at max physique without bonuses
- The highest achievable bonus is*
Shields
Weapon Damage (hidden)
- +Aim/2
* Highes achievable bonus is calculated at level 10, without the Perfect Simulant status effect as it requires the use of certain Fated Names or save editing to acquire.