Difference between revisions of "Ships"

From Trials in Tainted Space Wiki
Jump to navigation Jump to search
Line 26: Line 26:
 
** +([[Physique]]/([[Captain Steele|Steele's]] level *50)*100)% Bonus armor
 
** +([[Physique]]/([[Captain Steele|Steele's]] level *50)*100)% Bonus armor
 
*** The highest achievable bonus is*
 
*** The highest achievable bonus is*
****  
+
**** 12% at max physique with '''Quivering Quasar''' [[Status Effects|status effect]] and [[Signet of Bravery]] as [[accessory]] equiped
****  
+
**** 10% at max physique without bonuses
 
* '''Shields'''
 
* '''Shields'''
 
** +([[Willpower]]/([[Captain Steele|Steele's]] level *20)*100)% Bonus shields
 
** +([[Willpower]]/([[Captain Steele|Steele's]] level *20)*100)% Bonus shields
Line 36: Line 36:
 
** +[[Aim]]/2
 
** +[[Aim]]/2
  
'' ''The '''Perfect stimulant''' [[status Effects|status effect]] is not used is in these calculations as it requires the use of certain [[Fated Names]] or save editing to acquire
+
'' ''* Highes achievable bonus is calculated at level 10, without the '''Perfect stimulant''' [[status Effects|status effect]] as it requires the use of certain [[Fated Names]] or save editing to acquire.
  
 
===List of Ships===
 
===List of Ships===

Revision as of 23:07, 4 August 2019

Ships


Ships are primarily used for transporting Captain Steele and his crew

Aside from transportation, there are a few extra things Steele can do while inside their ship.

  • Safely sleep
  • Masturbate
  • Shower to remove several statuses, including Cumflation

Ships are also used in ship combat against other ships.

Calculated Values


Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)

  • Evasion
    • Ship thrust/2 + Ship agility
  • Accuracy
    • Ship sytems/2 + Ship sensors

Ship Stat Bonuses


Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own [[Ground Combat Mechanics

* Highes achievable bonus is calculated at level 10, without the Perfect stimulant status effect as it requires the use of certain Fated Names or save editing to acquire.

List of Ships

Acquirable Ships


Ambox important.png Ambox important.png
Stats below are as purchased/obtained if all player stats are at 0
Armor Stats
Name Shields Shield Def Armor Armor Def Max Energy Power
Generation
Agility Sensors Systems Thrust Accuracy Evasion Module/
Crew
Capacity
Weapon
Capacity
Fixed
equipment
Storage
space
Misc Base Price
Casstech Z14 3000 20 2015 30 200 25 20 14 25 33 21.5 36.5 4 2 Laser Cannon (removable)
Machine Gun
10 27200
Ova'LEK 3500 30 2515 20 350 15 40 40 30 32 55 56 6 4 (none) 20 34999
Colt XLR 1000 10 5015 40 250 32 25 30 15 40 32.5 45 6 3 Machine Gun 30 26399
Spearhead SS 3000 20 1515 15 250 20 35 25 35 35 42.5 52.5 6 4 Laser Cannon
EM Cannon
20 44999
Moondast Gruss 0 0 7015 50 300 38 10 20 20 45 30 32.5 4 3 Coil Cannon
Repair Module
5 50000
MS-XI 5000 30 2015 20 300 50 26 45 40 25 75 38.5 9 4 Missile Turret
Shield Booster
30 249999
Clydesdale K7 3000 20 2515 10 200 25 15 20 20 15 30 22.5 12 2 EM Turret 50 Bonus crew capacity + 2 299999
Sledgehammer 4000 30 4015 50 300 50 45 20 45 45 32.5 62.5 7 4 Thermal Cannon
Shield Disruptor

25 (Wardrobe)
25 (Equipment)
10 (Consumables)
10 (Valuables)
10 (Toys)

399999


Enemy Ships


Armor Stats
Name Shields Shield Def Armor Armor Def Max Energy Power
Generation
Agility Sensors Systems Thrust Accuracy* Evasion* Modules
Installed
Modified Z7 500 20 3515 20 150 30 40 20 15 40 12.5 55 Machine Gun
Thermal Cannon
Repair Module

* Accuracy and evasion stats have to be calculated manually and may be wrong