Difference between revisions of "Ships"

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(→‎Enemy Ships: Added Cyberpunk and Pirate Gruss. Not sure all the numbers are accurate.)
 
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===Ships===
 
===Ships===
 
----
 
----
Ships are primarily used for transporting [[Captain Steele]] and his [[crew]]
+
Ships are primarily used for transporting [[Captain Steele]] and their [[crew]].
  
Aside from transportation, there are a few extra things Steele can do while inside their ship.
+
Aside from transportation, there are a few extra things Steele can do while inside their ship:
 
* Safely sleep
 
* Safely sleep
 
* Masturbate
 
* Masturbate
* Shower to remove several statuses, including Cumflation
+
* Shower to remove status effects including  
 +
** All types of cumflation
 +
** Cum covered
 +
** Mare musk
 +
** Pussy plugged
 +
** Sweaty
  
 
Ships are also used in ship combat against other ships.
 
Ships are also used in ship combat against other ships.
  
=== Ship Stat Bonuses ===
+
===List of Ships===
 
----
 
----
Ships owned by [[Captain Steele]] receive a bonus to certain stats based on [[Captain Steele|Steele's]] own
 
* '''Evasion'''
 
** +[[Reflexes]]/4
 
* '''Accuracy'''
 
** +[[Aim]]/4
 
* '''Armor'''
 
** +([[Physique]]*100/([[Captain Steele|Steele's]] level *50))% Bonus armor
 
* '''Shields'''
 
** +([[Willpower]]*100/([[Captain Steele|Steele's]] level *20))% Bonus shields
 
* '''Weapon Damage''' (hidden)
 
** +[[Aim]]/2
 
===List of Ships===
 
 
 
====Acquirable Ships====
 
====Acquirable Ships====
 
----
 
----
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| 2
 
| 2
 
   
 
   
|[[Laser Cannon]] (removable)<br>[[Machine Gun]]
+
|[[Machine Gun]]
 
| 10
 
| 10
|
+
| Preinstalled: [[Laser Cannon]]
 
| 27200
 
| 27200
 
|-
 
|-
Line 91: Line 83:
 
| 20
 
| 20
 
|
 
|
| 34999
+
| 44999
 
|-
 
|-
 
| [[Colt XLR]]
 
| [[Colt XLR]]
Line 112: Line 104:
 
| 30
 
| 30
 
|
 
|
| 26399
+
| 51299
 
|-
 
|-
 
| [[Spearhead SS]]
 
| [[Spearhead SS]]
Line 133: Line 125:
 
| 20
 
| 20
 
|
 
|
| 44999
+
| 58999
 
|-
 
|-
 
| [[Moondast Gruss]]
 
| [[Moondast Gruss]]
Line 184: Line 176:
 
| 200
 
| 200
 
| 25
 
| 25
| 15
+
| 10
 +
| 35
 
| 20
 
| 20
| 20
+
| 40
| 15
 
 
| 30
 
| 30
 
| 22.5
 
| 22.5
| 12
+
| 14
 
| 2
 
| 2
 
<!--| ''(none)''-->
 
<!--| ''(none)''-->
Line 219: Line 211:
 
|
 
|
 
| 399999
 
| 399999
 +
|-
 +
| [[Sidewinder(ship)|Sidewinder]]
 +
| 6000
 +
| 30
 +
| 6015
 +
| 45
 +
| 400
 +
| 85
 +
| 30
 +
| 65
 +
| 55
 +
| 120
 +
| 92.5
 +
| 90
 +
| 10
 +
| 3
 +
<!--| ''(none)''-->
 +
| [[Heavy Armor]]
 +
| 30
 +
|
 +
| 1499967
 +
|-
 +
| [[Blade (Ship)|Blade]]
 +
| 3500
 +
| 60
 +
| 3500
 +
| 60
 +
| 350
 +
| 75
 +
| 70
 +
| 25
 +
| 50
 +
| 45
 +
| 62.5
 +
| 92.5
 +
| 8
 +
| 4
 +
<!--| ''(none)''-->
 +
| [[Laser Cannon]]<br>[[Missile Turret]]
 +
| 40
 +
|
 +
| 800855
 
|-
 
|-
 
<!-- DO NOT REMOVE used for copy pasting in a new ship in the table  
 
<!-- DO NOT REMOVE used for copy pasting in a new ship in the table  
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| Modules<br>Installed
 
| Modules<br>Installed
 
| Fixed<br>equipment
 
| Fixed<br>equipment
 +
| Storage<br>space
 +
| Misc
 
| Base Price
 
| Base Price
 
|-
 
|-
 
-->
 
-->
 
|}
 
|}
 
  
 
====Enemy Ships====
 
====Enemy Ships====
 
----
 
----
 +
{{ContentWarning|message=Stats below are as during combat thus as affected by upgrades}}
 +
 
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
|+ <span id="Obtainable ships"></span>Armor Stats
 
|+ <span id="Obtainable ships"></span>Armor Stats
Line 278: Line 315:
 
| [[Machine Gun]]<br>[[Thermal Cannon]]<br>[[Repair Module]]
 
| [[Machine Gun]]<br>[[Thermal Cannon]]<br>[[Repair Module]]
 
|-
 
|-
 +
| [[Dr. Teyaal’s MS-XI]]
 +
| 6000
 +
| 50
 +
| 2015
 +
| 10
 +
| 400
 +
| 50
 +
| 26
 +
| 100
 +
| 70
 +
| 25
 +
| 125
 +
| 33
 +
| [[Thermal Cannon]]<br>[[Laser Cannon]]<br>[[Coil Cannon]]<br>[[Shield Upgrade]]<br>[[Tuned Emitters]]<br>[[Shield Vampire]]<br>[[Capacitor Bank]]<br>[[Shield Disruptor]]
 +
|-
 +
| [[Star Viper Spearhead SS]]
 +
| 2000
 +
| 20
 +
| 4515
 +
| 55
 +
| 250
 +
| 50
 +
| 35
 +
| 25
 +
| 35
 +
| 35
 +
| 42.5
 +
| 52.5
 +
| [[Sensor Suite]]<br>[[Stealth Field Generator]]<br>[[Heavy Armor]]<br>[[Heavy Armor]]
 +
|-
 +
| [[Cyberpunk K7]]
 +
| 2000
 +
| 10
 +
| 2590
 +
| 5
 +
| 300
 +
| 45
 +
| 5
 +
| 55
 +
| 75
 +
| 60
 +
| ?
 +
| ?
 +
| [[EM Turret]]<br>[[Holographic Mirror System]]<br>Unknown Module 1<br>Unkown Module 2
 +
|-
 +
| [[Pirate Gruss]]
 +
| -
 +
| -
 +
| 8060
 +
| 75
 +
| 300
 +
| 30
 +
| 5
 +
| 10
 +
| 40
 +
| 55
 +
| ?
 +
| ?
 +
| [[Coil Cannon]]<br>[[Repair Module]]<br>[[Redundant Plating]]<br>[[Heavy Armor]]
 
<!-- DO NOT REMOVE used for copy pasting in a new ship in the table  
 
<!-- DO NOT REMOVE used for copy pasting in a new ship in the table  
 
| Name
 
| Name
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-->
 
-->
 
|}
 
|}
''* Accuracy and evasion stats have to be calculated and may be wrong
+
''* Accuracy and evasion stats have to be calculated manually and may be wrong
 +
 
 +
===Ship Stats ===
 +
----
 +
List of stats and their purposes
 +
==== Explanation ====
 +
----
 +
; Shields
 +
* First layer of health a ship has. Can be regenerated in combat with certain [[ship Gadgets|ship gadgets]] and will fully regenerate after leaving combat.
 +
; Shield Def
 +
* Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto  [[Ship weapons]].
 +
; Armor
 +
* The second and final layer of health a ship has.  Can be regenerated in combat with certain [[ship Gadgets|ship gadgets]], or slowly outside of combat by a dockmaster NPC such as [[Vahn]] or [[Shekka]] if she is a crew member. Requires a ship to be in port for repairs.
 +
; Armor Def'''
 +
* Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto  [[Ship weapons]].
 +
; Ship Energy Store
 +
* The maximum amount of energy a ship can store at any one time. Ship energy is used to fire [[Ship weapons|weapons]] and use certain [[ship Gadgets|ship gadgets]]. You will always begin combat with full ship energy.
 +
; Ship Energy Generation
 +
* The amount of energy a ship will generate each combat turn. Using the '''Recharge!''' ability will double the ship's energy generation for that round, but prevent the use of other equipment.
 +
; Agility
 +
* The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion.
 +
; Sensors
 +
* The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy.
 +
; Systems
 +
* Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat.
 +
; Thrust
 +
* Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using '''Escape!'''.
 +
; Accuracy
 +
* Determines the chance to hit with the ship's weapons when using '''Battle!''' during combat.
 +
; Evasion
 +
* Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round  when using '''Evade!''' at the cost of preventing ship equipment use for that combat round.
 +
; Module/Crew Capacity
 +
* The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity.
 +
; Weapon Capacity
 +
* The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
 +
; Fixed Equipment
 +
*  Ship [[Ship weapons|weapons]], [[ship upgrades|upgrades]] and [[ship Gadgets|gadgets]] that can not be removed and do not count against the ship equipment limit.
 +
; Storage space
 +
* Determines total space per item type (Wardrobe, Equipment,  Consumables,  Valuables, and Toys) in Storage that a ship can hold.
 +
; Bonus crew capacity
 +
* Additional crew capacity that is not affected by '''Module/Crew Capacity'''.
 +
 
 +
==== Calculated Values ====
 +
----
 +
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)<br>
 +
'''Evasion'''
 +
* Ship thrust/2 + Ship agility
 +
'''Accuracy'''
 +
* Ship systems/2 + Ship sensors
 +
 
 +
==== Ship Stat Bonuses ====
 +
----
 +
Ships owned by [[Captain Steele]] receive a bonus to certain stats based on [[Captain Steele|Steele's]] own [[Ground Combat Mechanics|stats]]<br>
 +
'''Evasion'''
 +
* +[[Reflexes]]/4
 +
'''Accuracy'''
 +
* +[[Aim]]/4
 +
'''Armor'''
 +
* +([[Physique]]/([[Captain Steele|Steele's]] level *50)*100)% Bonus armor
 +
** The highest achievable bonus is*
 +
*** 12% at max physique with '''Quivering Quasar''' [[Status Effects|status effect]] and [[Signet of Bravery]] as [[accessory]] equiped
 +
*** 10% at max physique without bonuses
 +
'''Shields'''
 +
* +([[Willpower]]/([[Captain Steele|Steele's]] level *20)*100)% Bonus shields
 +
** The highest achievable bonus is*
 +
*** 30% with '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]]
 +
*** 25% without '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]]
 +
'''Weapon Damage''' (hidden)
 +
* +[[Aim]]/2
 +
 
 +
'' ''* Highest achievable bonus is calculated at level 10, without the '''Perfect Simulant''' [[status Effects|status effect]] as it requires the use of certain [[Fated Names]] or save editing to acquire.
 +
 
  
  
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[[Category:spaceships| ]]
 
[[Category:spaceships| ]]
 
[[Category:Player spaceships| ]]
 
[[Category:Player spaceships| ]]
 +
[[Category:Pre-Java Script conversion]]

Latest revision as of 17:31, 3 February 2024

Ships


Ships are primarily used for transporting Captain Steele and their crew.

Aside from transportation, there are a few extra things Steele can do while inside their ship:

  • Safely sleep
  • Masturbate
  • Shower to remove status effects including
    • All types of cumflation
    • Cum covered
    • Mare musk
    • Pussy plugged
    • Sweaty

Ships are also used in ship combat against other ships.

List of Ships


Acquirable Ships


Ambox important.png Ambox important.png
Stats below are as purchased/obtained if all player stats are at 0
Armor Stats
Name Shields Shield Def Armor Armor Def Max Energy Power
Generation
Agility Sensors Systems Thrust Accuracy Evasion Module/
Crew
Capacity
Weapon
Capacity
Fixed
equipment
Storage
space
Misc Base Price
Casstech Z14 3000 20 2015 30 200 25 20 14 25 33 21.5 36.5 4 2 Machine Gun 10 Preinstalled: Laser Cannon 27200
Ova'LEK 3500 30 2515 20 350 15 40 40 30 32 55 56 6 4 (none) 20 44999
Colt XLR 1000 10 5015 40 250 32 25 30 15 40 32.5 45 6 3 Machine Gun 30 51299
Spearhead SS 3000 20 1515 15 250 20 35 25 35 35 42.5 52.5 6 4 Laser Cannon
EM Cannon
20 58999
Moondast Gruss 0 0 7015 50 300 38 10 20 20 45 30 32.5 4 3 Coil Cannon
Repair Module
5 50000
MS-XI 5000 30 2015 20 300 50 26 45 40 25 75 38.5 9 4 Missile Turret
Shield Booster
30 249999
Clydesdale K7 3000 20 2515 10 200 25 10 35 20 40 30 22.5 14 2 EM Turret 50 Bonus crew capacity + 2 299999
Sledgehammer 4000 30 4015 50 300 50 45 20 45 45 32.5 62.5 7 4 Thermal Cannon
Shield Disruptor

25 (Wardrobe)
25 (Equipment)
10 (Consumables)
10 (Valuables)
10 (Toys)

399999
Sidewinder 6000 30 6015 45 400 85 30 65 55 120 92.5 90 10 3 Heavy Armor 30 1499967
Blade 3500 60 3500 60 350 75 70 25 50 45 62.5 92.5 8 4 Laser Cannon
Missile Turret
40 800855

Enemy Ships


Ambox important.png Ambox important.png
Stats below are as during combat thus as affected by upgrades


Armor Stats
Name Shields Shield Def Armor Armor Def Max Energy Power
Generation
Agility Sensors Systems Thrust Accuracy* Evasion* Modules
Installed
Modified Z7 500 20 3515 20 150 30 40 20 15 40 12.5 55 Machine Gun
Thermal Cannon
Repair Module
Dr. Teyaal’s MS-XI 6000 50 2015 10 400 50 26 100 70 25 125 33 Thermal Cannon
Laser Cannon
Coil Cannon
Shield Upgrade
Tuned Emitters
Shield Vampire
Capacitor Bank
Shield Disruptor
Star Viper Spearhead SS 2000 20 4515 55 250 50 35 25 35 35 42.5 52.5 Sensor Suite
Stealth Field Generator
Heavy Armor
Heavy Armor
Cyberpunk K7 2000 10 2590 5 300 45 5 55 75 60 ? ? EM Turret
Holographic Mirror System
Unknown Module 1
Unkown Module 2
Pirate Gruss - - 8060 75 300 30 5 10 40 55 ? ? Coil Cannon
Repair Module
Redundant Plating
Heavy Armor

* Accuracy and evasion stats have to be calculated manually and may be wrong

Ship Stats


List of stats and their purposes

Explanation


Shields
  • First layer of health a ship has. Can be regenerated in combat with certain ship gadgets and will fully regenerate after leaving combat.
Shield Def
  • Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto Ship weapons.
Armor
  • The second and final layer of health a ship has. Can be regenerated in combat with certain ship gadgets, or slowly outside of combat by a dockmaster NPC such as Vahn or Shekka if she is a crew member. Requires a ship to be in port for repairs.
Armor Def
  • Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto Ship weapons.
Ship Energy Store
  • The maximum amount of energy a ship can store at any one time. Ship energy is used to fire weapons and use certain ship gadgets. You will always begin combat with full ship energy.
Ship Energy Generation
  • The amount of energy a ship will generate each combat turn. Using the Recharge! ability will double the ship's energy generation for that round, but prevent the use of other equipment.
Agility
  • The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion.
Sensors
  • The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy.
Systems
  • Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat.
Thrust
  • Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using Escape!.
Accuracy
  • Determines the chance to hit with the ship's weapons when using Battle! during combat.
Evasion
  • Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using Evade! at the cost of preventing ship equipment use for that combat round.
Module/Crew Capacity
  • The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity.
Weapon Capacity
  • The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
Fixed Equipment
Storage space
  • Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold.
Bonus crew capacity
  • Additional crew capacity that is not affected by Module/Crew Capacity.

Calculated Values


Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion

  • Ship thrust/2 + Ship agility

Accuracy

  • Ship systems/2 + Ship sensors

Ship Stat Bonuses


Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own stats
Evasion

Accuracy

Armor

Shields

Weapon Damage (hidden)

* Highest achievable bonus is calculated at level 10, without the Perfect Simulant status effect as it requires the use of certain Fated Names or save editing to acquire.