|Quest Type||Side Quest|
|Reward||Shar makes a home at the old watchtower and can now be interacted with at anytime|
|0||When learning of Shar's request but refusing to help||You met an odd flightless harpy named Shar outside an old watchtower in the Northern Foothills. She asked you for help opening the gate to the tower, which she says houses a wizard who can help make her more normal.|
|1||When the Champion has assisted Shar by removing the gate that blocks the entrance||You succeeded in taking down the front gate to the old watchtower for Shar. She still needs your help to actually go into the tower, and given that there is supposedly a powerful wizard inside, you'll want to make sure you're fully prepared.|
|2||When accompanying Shar into the old wizard's tower||You've agreed to help Shar search the old watchtower for the wizard who can help make her a normal harpy. It's best to be on guard in case you've just angered the wizard by knocking down his gate.|
|3 (completed)||If the Champion had defeated the Arcane Golem||It turns out that the old watchtower didn't house a wizard but a giant arcane golem. With Shar's help you were able to defeat the golem, but the tower is otherwise completely uninhabited. Shar has decided to take up residence in the tower while not giving up hope to fix her wings.`,|
|4 (failed)||If the Champion had lost to the Arcane Golem||It turns out that the old watchtower didn't house a wizard but a giant arcane golem. The golem took you and Shar by surprise, and disposed of Shar in short order.|
Upon reaching the old stone tower, Shar will ask the Champion to assist her, the following option will be available:
- Help Her
- No - (Refusing to aid her will not lock the quest and the Champion can assist her at anytime)
Offering to assist Shar will make the Champion open the gate that blocks the tower entrance (Each Class has its own unique way of handling the gate). Once the gate is opened, Shar will ask the Champion again to accompany her into the tower.
- Let's Go
- Not Now - (The request can be refused and resumed at anytime)
Accompanying Shar into the tower will allow her to temporarily join the party as a guest. Once inside, the party will have to fight an Arcane Golem. Losing to the golem will result in the death of Shar and thus ending the quest. However, if the Champion were able to defeat the golem, Shar will reside in the old tower and can be visited at anytime.
The Champion will have to fight an Arcane Golem
Upon successfully completing the quest, Shar can be visited at anytime at the old tower.