Difference between revisions of "Ugly Duckling"

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m (There are 5 party slots, 1 for the pc, 2 for companions, 1 for summons, and 1 for guests.)
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The ugly duckling quest is the introduction to the character [[Shar]], a flightless harpy who seeks to cure her 'affliction'. The quest revolves around an old tower in the northern [[Foothills]].
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{{Infobox Quest
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| name = Ugly Duckling
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| otherName = SharQuest
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| creator = [[Author-Savin|Savin]]
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| questGiver = [[Shar]]
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| requirements = None
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| levelRange = 3+
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| questType = Side Quest
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| reward = [[Shar]] makes a home at the old watchtower and can now be interacted with at anytime
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| location = [[Foothills]]
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| timed = No
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| canFail = Yes
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}}
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==Quest Description==
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*When learning of Shar's request but refusing to help
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<blockquote>
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''You met an odd flightless harpy named Shar outside an old watchtower in the Northern Foothills. She asked you for help opening the gate to the tower, which she says houses a wizard who can help make her more normal.
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</blockquote>
  
==Description==
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*When the Champion has assisted Shar by removing the gate that blocks the entrance
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<blockquote>
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''You succeeded in taking down the front gate to the old watchtower for Shar. She still needs your help to actually go into the tower, and given that there is supposedly a powerful wizard inside, you'll want to make sure you're fully prepared.
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</blockquote>
  
''"It's a harpy, you can see that much at a glance, but as you draw near you realize she's not the garden variety you've seen flocking all over the foothills. This particular harpy's standing on two long human legs, bare beneath her wool tunic, with smooth pale skin. Her snow-colored wings sprout not from her arms, but from her shoulders, wrapping around her whole body with massive, majestic feathers. "''
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*When accompanying Shar into the old wizard's tower
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<blockquote>
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''You've agreed to help Shar search the old watchtower for the wizard who can help make her a normal harpy. It's best to be on guard in case you've just angered the wizard by knocking down his gate.
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</blockquote>
  
==Walkthrough==
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*If the Champion had defeated the Arcane Golem
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<blockquote>
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''It turns out that the old watchtower didn't house a wizard but a giant arcane golem. With Shar's help you were able to defeat the golem, but the tower is otherwise completely uninhabited. Shar has decided to take up residence in the tower while not giving up hope to fix her wings.`,
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</blockquote>
  
Upon reaching the delapidated Belharan tower to the north of the foothills, the player happens upon an unusual [[Shar|harpy]] attempting to gain entry to the ruin. After a quick conversation she reveals that she, unlike the rest of her kin cannot fly. Being told by her sisters that the tower houses a mage of considerable power, she is attempting to gain access in the hopes of curing her 'condition'.
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*If the Champion had lost to the Arcane Golem
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<blockquote>
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''It turns out that the old watchtower didn't house a wizard but a giant arcane golem. The golem took you and Shar by surprise, and disposed of Shar in short order.
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</blockquote>
  
If the player agrees to help, they easily gain access to the grounds. However a magical automaton stands guard and must be fought.  
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==Acquisition==
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The Champion can encounter [[Shar]], the flightless harpy, at the north most point of the [[Foothills]], upon reaching her she will ask the Champion for help.
  
The magical automaton is a fair challenge for low level characters, with multiple party members recommended. Shar takes up the guest slot in this fight.
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==Progress==
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Upon reaching the old stone tower, Shar will ask the Champion to assist her, the following option will be available:
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*'''Help Her'''
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*'''No'''
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**Refusing to aid her will not lock the quest and the Champion can assist her at anytime
  
==Results==
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Offering to assist Shar will make the Champion open the gate that blocks the tower entrance (Each Class has its own unique way of handling the gate). Once the gate is opened, Shar will ask the Champion again to accompany her into the tower.
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*'''Let's Go'''
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*'''Not Now'''
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**The request can be refused and resumed at anytime
  
* '''Shar's Death:''' If the player should be defeated in the fight with the automaton, it will lead to Shar's death and the failure of the quest.  
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Accompanying Shar into the tower will allow her to temporarily join the party as a guest. Once inside the party will have to fight an [[Arcane Golem]].
* ''' Sister's Lies:''' If the automoton is defeated a jubilant Shar will venture ahead into the tower, becoming disheartened to find that the promised wizard is long since deceased. Despite her sister's lies Shar does not give up hope and set's up home inside the tower.
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Losing to the golem will result in the death of Shar and thus ending the quest. However if the Champion were able to defeat the golem, Shar will reside in the old tower and can be visited at anytime.
  
==Aftermath==
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==Combat==
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The Champion will have to fight an [[Arcane Golem]]
  
Once the quest is complete Shar can always be found at the tower where the player can interact with her. She can lay colored eggs for the player if brought [[Ovilixer]].
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==Reward==
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Upon successfully completing the quest, Shar can be visited at anytime at the old tower.
  
 
[[Category:Quests]]
 
[[Category:Quests]]

Revision as of 00:53, 18 July 2019

Ugly Duckling
SharQuest
Creator Savin
Information
Quest Giver Shar
Requirements None
Level Range 3+
Quest Type Side Quest
Reward Shar makes a home at the old watchtower and can now be interacted with at anytime
Location Foothills
Timed? No
Can Fail? Yes

Quest Description

  • When learning of Shar's request but refusing to help

You met an odd flightless harpy named Shar outside an old watchtower in the Northern Foothills. She asked you for help opening the gate to the tower, which she says houses a wizard who can help make her more normal.

  • When the Champion has assisted Shar by removing the gate that blocks the entrance

You succeeded in taking down the front gate to the old watchtower for Shar. She still needs your help to actually go into the tower, and given that there is supposedly a powerful wizard inside, you'll want to make sure you're fully prepared.

  • When accompanying Shar into the old wizard's tower

You've agreed to help Shar search the old watchtower for the wizard who can help make her a normal harpy. It's best to be on guard in case you've just angered the wizard by knocking down his gate.

  • If the Champion had defeated the Arcane Golem

It turns out that the old watchtower didn't house a wizard but a giant arcane golem. With Shar's help you were able to defeat the golem, but the tower is otherwise completely uninhabited. Shar has decided to take up residence in the tower while not giving up hope to fix her wings.`,

  • If the Champion had lost to the Arcane Golem

It turns out that the old watchtower didn't house a wizard but a giant arcane golem. The golem took you and Shar by surprise, and disposed of Shar in short order.

Acquisition

The Champion can encounter Shar, the flightless harpy, at the north most point of the Foothills, upon reaching her she will ask the Champion for help.

Progress

Upon reaching the old stone tower, Shar will ask the Champion to assist her, the following option will be available:

  • Help Her
  • No
    • Refusing to aid her will not lock the quest and the Champion can assist her at anytime

Offering to assist Shar will make the Champion open the gate that blocks the tower entrance (Each Class has its own unique way of handling the gate). Once the gate is opened, Shar will ask the Champion again to accompany her into the tower.

  • Let's Go
  • Not Now
    • The request can be refused and resumed at anytime

Accompanying Shar into the tower will allow her to temporarily join the party as a guest. Once inside the party will have to fight an Arcane Golem. Losing to the golem will result in the death of Shar and thus ending the quest. However if the Champion were able to defeat the golem, Shar will reside in the old tower and can be visited at anytime.

Combat

The Champion will have to fight an Arcane Golem

Reward

Upon successfully completing the quest, Shar can be visited at anytime at the old tower.