Difference between revisions of "Baad Clover"
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Line 44: | Line 44: | ||
|rowspan="2"|Face | |rowspan="2"|Face | ||
|align="left"| | |align="left"| | ||
− | *If face is not | + | *If face is not Sheep-like |
|align="left"| | |align="left"| | ||
− | *Face becomes | + | *Face becomes Sheep-like |
*Face is also Muzzled | *Face is also Muzzled | ||
|rowspan="2"|Soft Mud | |rowspan="2"|Soft Mud | ||
Line 60: | Line 60: | ||
*If does not have horns | *If does not have horns | ||
|align="left"| | |align="left"| | ||
− | *Grow 2 | + | *Grow 2 Sheep-like horns |
*Horn length set to: | *Horn length set to: | ||
**10" if male | **10" if male | ||
Line 68: | Line 68: | ||
|align="left"| | |align="left"| | ||
*If has horns | *If has horns | ||
− | *If horns are not | + | *If horns are not Sheep-like |
|align="left"| | |align="left"| | ||
− | *Horns become | + | *Horns become Sheep-like |
*Horn length set to: | *Horn length set to: | ||
**10" if male | **10" if male | ||
Line 84: | Line 84: | ||
|- | |- | ||
|align="left"| | |align="left"| | ||
− | *If ears are not | + | *If ears are not Sheep-like |
|align="left"| | |align="left"| | ||
− | *Ears become | + | *Ears become Sheep-like |
|- | |- | ||
|rowspan="2"|Limbs | |rowspan="2"|Limbs | ||
Line 96: | Line 96: | ||
|- | |- | ||
|align="left"| | |align="left"| | ||
− | *If legs are not | + | *If legs are not Human-like<br>or |
*If legs are not Wooly | *If legs are not Wooly | ||
|align="left"| | |align="left"| | ||
− | *Legs become | + | *Legs become Human-like |
*Legs are also Furred and Wooly | *Legs are also Furred and Wooly | ||
|- | |- | ||
Line 106: | Line 106: | ||
*If has no tail | *If has no tail | ||
|align="left"| | |align="left"| | ||
− | *Grow a singe | + | *Grow a singe Sheep-like tail |
|rowspan="2"|Tall Reed | |rowspan="2"|Tall Reed | ||
|- | |- | ||
|align="left"| | |align="left"| | ||
*If has a tail | *If has a tail | ||
− | *If tail is not | + | *If tail is not Sheep-like |
|align="left"| | |align="left"| | ||
− | *Tail becomes | + | *Tail becomes Sheep-like |
|- | |- | ||
|Body | |Body |
Revision as of 12:44, 17 November 2019
Baad Clover | |
---|---|
BadClover | |
Type | Transformative |
Base Price | 50 |
Additional Information | |
Stack Limit | 9 |
Usable | Yes |
Combat Usable | No |
Written by BubbleLord
Baad Clover is a consumable transformative item. Consuming a dose gives you a Sheepfolk transformation.
Description
A bundle of purple and green long-stem clover, bound together with white string. Originating from a nation to the south, this clover earns it name from being highly aggressive as an invasive species. Farmers — absolutely sick of the stuff — began feeding it to their sheep. It wasn't until later that they found out that it's an extremely valuable commodity to the sheepfolk and those seeking to be more ovis-like. Since then, farmers grow bundles of the stuff on the side as a luxury good.
Acquisition
- Purchasable from Kavi in the Marefolk Village
- Purchasable from Senja at Oxana's Mansion
- Randomly acquired when exploring the Harvest Valley
Effects
This item will be consumed on use. In doing so, one or more of the effects listed below will randomly occur. The item can be alchemically refined with the listed reagents to limit its effects only to that target. If the Champion has all of the listed features, consuming the item or any of its alchemical mixes will produce no effect. Note that some transformative effects fall under the Raw body target as they are not the primary focus of the item.
Body Target | Condition | Change | Reagent |
---|---|---|---|
Raw |
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N/A |
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Face |
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Soft Mud |
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Head |
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Laurel Sprig |
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|
| ||
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Limbs |
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Yew Branch |
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Tail |
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Tall Reed |
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Body |
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Mandrake Root |