Difference between revisions of "Baad Clover"
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| itemtype = Transformative | | itemtype = Transformative | ||
| baseprice = 50 | | baseprice = 50 | ||
+ | | stacklimit = 9 | ||
| usable = Yes | | usable = Yes | ||
| combatusable = No | | combatusable = No | ||
}} | }} | ||
− | Baad Clover is a consumable transformative item. Consuming a dose gives you a | + | Written by [[Author-BubbleLord|BubbleLord]] |
+ | |||
+ | Baad Clover is a consumable transformative item. Consuming a dose gives you a Sheepfolk transformation. | ||
==Description== | ==Description== | ||
− | + | <blockquote> | |
− | <blockquote>''A bundle of purple and green long-stem clover, bound together with white string. Originating from a nation to the south, this clover earns it name from being highly aggressive as an invasive species. Farmers — absolutely sick of the stuff — began feeding it to their sheep. It wasn't until later that they found out that it's an extremely valuable commodity to the sheepfolk and those seeking to be more ovis-like. Since then, farmers grow bundles of the stuff on the side as a luxury good. | + | ''A bundle of purple and green long-stem clover, bound together with white string. Originating from a nation to the south, this clover earns it name from being highly aggressive as an invasive species. Farmers — absolutely sick of the stuff — began feeding it to their sheep. It wasn't until later that they found out that it's an extremely valuable commodity to the sheepfolk and those seeking to be more ovis-like. Since then, farmers grow bundles of the stuff on the side as a luxury good. |
+ | </blockquote> | ||
− | == Acquisition == | + | ==Acquisition== |
*Purchasable from [[Kavi]] in the [[Marefolk Village]] | *Purchasable from [[Kavi]] in the [[Marefolk Village]] | ||
− | *Randomly acquired when exploring [[Harvest Valley]] | + | *Purchasable from [[Senja]] at [[Oxana's Mansion]] |
+ | *Randomly acquired when exploring the [[Harvest Valley]] | ||
− | == Effects == | + | ==Effects== |
− | + | This item will be consumed on use. In doing so, one or more of the effects listed below will randomly occur. The item can be [[alchemy|alchemically refined]] with the listed reagents to limit its effects only to that target. If the Champion has all of the listed features, consuming the item or any of its alchemical mixes will produce no effect. Note that some transformative effects fall under the Raw body target as they are not the primary focus of the item. | |
− | This item will be consumed on use. In doing so, one or more of the effects listed below will randomly occur. The item can be [[alchemy|alchemically refined]] with the listed reagents to limit its effects only to that target. If the Champion has all of the listed features, consuming the item or any of its alchemical mixes will produce no effect. | + | {|class="wikitable bordered" border="1" cellpadding="2" style="text-align:center" |
− | + | !|Body Target | |
− | {|class="wikitable | + | !|Condition |
− | | | + | !|Change |
− | ! | + | !|Reagent |
− | + | |- | |
− | + | |rowspan="2"|Raw | |
+ | |align="left"| | ||
+ | *If height is < 64" or 5'3" | ||
+ | |align="left"| | ||
+ | *Raise height by 4" or until 64" | ||
+ | |rowspan="2"|N/A | ||
+ | |- | ||
+ | |align="left"| | ||
+ | *If height is > 68" or 5'7" | ||
+ | |align="left"| | ||
+ | *Reduce height by 4" or until 68" | ||
|- | |- | ||
+ | |rowspan="2"|Face | ||
|align="left"| | |align="left"| | ||
− | *If | + | *If face is not sheep-like |
− | |||
|align="left"| | |align="left"| | ||
− | * | + | *Face becomes sheep-like |
− | * | + | *Face is also Muzzled |
+ | |rowspan="2"|Soft Mud | ||
|- | |- | ||
|align="left"| | |align="left"| | ||
− | *If | + | *If does not have a mane<br>or |
− | + | *If body is not Wooly | |
|align="left"| | |align="left"| | ||
− | *Grow a | + | *Grow a Wooly Mane |
|- | |- | ||
+ | |rowspan="4"|Head | ||
|align="left"| | |align="left"| | ||
− | *If | + | *If does not have horns |
− | |||
− | |||
|align="left"| | |align="left"| | ||
− | * | + | *Grow 2 sheep-like horns |
− | ** | + | *Horn length set to: |
− | | rowspan=" | + | **10" if male |
+ | **4" if female | ||
+ | |rowspan="4"|Laurel Sprig | ||
|- | |- | ||
|align="left"| | |align="left"| | ||
− | *If | + | *If has horns |
− | + | *If horns are not sheep-like | |
|align="left"| | |align="left"| | ||
− | * | + | *Horns become sheep-like |
− | ** | + | *Horn length set to: |
+ | **10" if male | ||
+ | **4" if female | ||
|- | |- | ||
|align="left"| | |align="left"| | ||
− | *If | + | *If has hair |
− | **If | + | *If hair is not normal<br>or |
+ | *If hair is not Wooly | ||
|align="left"| | |align="left"| | ||
− | * | + | *Hair becomes normal |
− | * | + | *Hair is also Wooly |
− | |||
|- | |- | ||
|align="left"| | |align="left"| | ||
− | *If | + | *If ears are not sheep-like |
− | |||
|align="left"| | |align="left"| | ||
− | * | + | *Ears become sheep-like |
|- | |- | ||
+ | |rowspan="2"|Limbs | ||
|align="left"| | |align="left"| | ||
− | *If | + | *If arms are not Wooly |
|align="left"| | |align="left"| | ||
− | * | + | *Arms become Furred and Wooly |
− | | rowspan=" | + | |rowspan="2"|Yew Branch |
|- | |- | ||
|align="left"| | |align="left"| | ||
− | *If | + | *If legs are not human-like<br>or |
− | + | *If legs are not Wooly | |
|align="left"| | |align="left"| | ||
− | * | + | *Legs become human-like |
− | + | *Legs are also Furred and Wooly | |
|- | |- | ||
+ | |rowspan="2"|Tail | ||
|align="left"| | |align="left"| | ||
− | *If | + | *If has no tail |
− | |||
|align="left"| | |align="left"| | ||
− | * | + | *Grow a singe sheep-like tail |
− | + | |rowspan="2"|Tall Reed | |
|- | |- | ||
|align="left"| | |align="left"| | ||
− | *If | + | *If has a tail |
− | + | *If tail is not sheep-like | |
|align="left"| | |align="left"| | ||
− | + | *Tail becomes sheep-like | |
− | |||
− | |||
|- | |- | ||
+ | |Body | ||
+ | |align="left"| | ||
+ | *If has Wool | ||
+ | *If skin is not Wooly | ||
+ | |align="left"| | ||
+ | *Body becomes Wooly | ||
+ | |Mandrake Root | ||
|} | |} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Transformative items]] | [[Category:Transformative items]] |
Revision as of 16:40, 15 November 2019
Baad Clover | |
---|---|
BadClover | |
Type | Transformative |
Base Price | 50 |
Additional Information | |
Stack Limit | 9 |
Usable | Yes |
Combat Usable | No |
Written by BubbleLord
Baad Clover is a consumable transformative item. Consuming a dose gives you a Sheepfolk transformation.
Description
A bundle of purple and green long-stem clover, bound together with white string. Originating from a nation to the south, this clover earns it name from being highly aggressive as an invasive species. Farmers — absolutely sick of the stuff — began feeding it to their sheep. It wasn't until later that they found out that it's an extremely valuable commodity to the sheepfolk and those seeking to be more ovis-like. Since then, farmers grow bundles of the stuff on the side as a luxury good.
Acquisition
- Purchasable from Kavi in the Marefolk Village
- Purchasable from Senja at Oxana's Mansion
- Randomly acquired when exploring the Harvest Valley
Effects
This item will be consumed on use. In doing so, one or more of the effects listed below will randomly occur. The item can be alchemically refined with the listed reagents to limit its effects only to that target. If the Champion has all of the listed features, consuming the item or any of its alchemical mixes will produce no effect. Note that some transformative effects fall under the Raw body target as they are not the primary focus of the item.
Body Target | Condition | Change | Reagent |
---|---|---|---|
Raw |
|
|
N/A |
|
| ||
Face |
|
|
Soft Mud |
|
| ||
Head |
|
|
Laurel Sprig |
|
| ||
|
| ||
|
| ||
Limbs |
|
|
Yew Branch |
|
| ||
Tail |
|
|
Tall Reed |
|
| ||
Body |
|
|
Mandrake Root |