Difference between revisions of "Baad Clover"

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(Acquisition)
(Overhaul)
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| itemtype = Transformative
 
| itemtype = Transformative
 
| baseprice = 50
 
| baseprice = 50
 +
| stacklimit = 9
 
| usable = Yes
 
| usable = Yes
 
| combatusable = No
 
| combatusable = No
 
}}
 
}}
Baad Clover is a consumable transformative item. Consuming a dose gives you a random Sheepfolk transformation.
+
Written by [[Author-BubbleLord|BubbleLord]]
 +
 
 +
Baad Clover is a consumable transformative item. Consuming a dose gives you a Sheepfolk transformation.
 
==Description==
 
==Description==
Written by [[Author-BubbleLord|BubbleLord]]
+
<blockquote>
<blockquote>''A bundle of purple and green long-stem clover, bound together with white string. Originating from a nation to the south, this clover earns it name from being highly aggressive as an invasive species. Farmers — absolutely sick of the stuff — began feeding it to their sheep. It wasn't until later that they found out that it's an extremely valuable commodity to the sheepfolk and those seeking to be more ovis-like. Since then, farmers grow bundles of the stuff on the side as a luxury good.''</blockquote>
+
''A bundle of purple and green long-stem clover, bound together with white string. Originating from a nation to the south, this clover earns it name from being highly aggressive as an invasive species. Farmers — absolutely sick of the stuff — began feeding it to their sheep. It wasn't until later that they found out that it's an extremely valuable commodity to the sheepfolk and those seeking to be more ovis-like. Since then, farmers grow bundles of the stuff on the side as a luxury good.
 +
</blockquote>
  
== Acquisition ==
+
==Acquisition==
 
*Purchasable from [[Kavi]] in the [[Marefolk Village]]
 
*Purchasable from [[Kavi]] in the [[Marefolk Village]]
*Randomly acquired when exploring [[Harvest Valley]]
+
*Purchasable from [[Senja]] at [[Oxana's Mansion]]
 +
*Randomly acquired when exploring the [[Harvest Valley]]
  
== Effects ==
+
==Effects==
 
+
This item will be consumed on use. In doing so, one or more of the effects listed below will randomly occur. The item can be [[alchemy|alchemically refined]] with the listed reagents to limit its effects only to that target. If the Champion has all of the listed features, consuming the item or any of its alchemical mixes will produce no effect. Note that some transformative effects fall under the Raw body target as they are not the primary focus of the item.
This item will be consumed on use. In doing so, one or more of the effects listed below will randomly occur. The item can be [[alchemy|alchemically refined]] with the listed reagents to limit its effects only to that target. If the Champion has all of the listed features, consuming the item or any of its alchemical mixes will produce no effect.
+
{|class="wikitable bordered" border="1" cellpadding="2" style="text-align:center"
 
+
!|Body Target
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
+
!|Condition
|+ Transformative Effects
+
!|Change
!width="320px" class="unsortable" | Condition
+
!|Reagent
!width="320px" class="unsortable" | Change
+
|-
! Reagent/Target
+
|rowspan="2"|Raw
 +
|align="left"|
 +
*If height is < 64" or 5'3"
 +
|align="left"|
 +
*Raise height by 4" or until 64"
 +
|rowspan="2"|N/A
 +
|-
 +
|align="left"|
 +
*If height is > 68" or 5'7"
 +
|align="left"|
 +
*Reduce height by 4" or until 68"
 
|-
 
|-
 +
|rowspan="2"|Face
 
|align="left"|
 
|align="left"|
*If the Champion's height is below 64 inches
+
*If face is not sheep-like
**If the Champion's high is above 64 inches
 
 
|align="left"|
 
|align="left"|
*Grow 4 inches
+
*Face becomes sheep-like
*Shrink 4 inches
+
*Face is also Muzzled
 +
|rowspan="2"|Soft Mud
 
|-
 
|-
 
|align="left"|
 
|align="left"|
*If the Champion's torso is not wool covered
+
*If does not have a mane<br>or
**If the Champion's torso is fur covered
+
*If body is not Wooly
 
|align="left"|
 
|align="left"|
*Grow a wool covering on your torso
+
*Grow a Wooly Mane
 
|-
 
|-
 +
|rowspan="4"|Head
 
|align="left"|
 
|align="left"|
*If the Champion's arms are not wool-covered
+
*If does not have horns
**If arms are non human
 
**If arms are covered in fur
 
 
|align="left"|
 
|align="left"|
*Arms will become wool-covered
+
*Grow 2 sheep-like horns
**Arms will become human-like
+
*Horn length set to:
| rowspan="2" | Yew Branch (limbs)
+
**10" if male
 +
**4" if female
 +
|rowspan="4"|Laurel Sprig
 
|-
 
|-
 
|align="left"|
 
|align="left"|
*If the Champion's legs are not wool-covered
+
*If has horns
**If legs are non human
+
*If horns are not sheep-like
 
|align="left"|
 
|align="left"|
*Legs will become wool-covered
+
*Horns become sheep-like
**Legs will become human-like
+
*Horn length set to:
 +
**10" if male
 +
**4" if female
 
|-
 
|-
 
|align="left"|
 
|align="left"|
*If the Champion's face isn't sheep-like
+
*If has hair
**If the Champion has a non-human face
+
*If hair is not normal<br>or
 +
*If hair is not Wooly
 
|align="left"|
 
|align="left"|
*Face will become sheep-like
+
*Hair becomes normal
**Face will become muzzled
+
*Hair is also Wooly
| rowspan="2" |Soft Mud (face)
 
 
|-
 
|-
 
|align="left"|
 
|align="left"|
*If the Champion does not have a wooly neck
+
*If ears are not sheep-like
**If the Champion has a mane
 
 
|align="left"|
 
|align="left"|
*The Champion's neck will now have a wooly mane
+
*Ears become sheep-like
 
|-
 
|-
 +
|rowspan="2"|Limbs
 
|align="left"|
 
|align="left"|
*If the Champion has hair
+
*If arms are not Wooly
 
|align="left"|
 
|align="left"|
*Hair will now become wool
+
*Arms become Furred and Wooly
| rowspan="3" |Laurel Sprig (head)
+
|rowspan="2"|Yew Branch
 
|-
 
|-
 
|align="left"|
 
|align="left"|
*If the Champion does not have horns
+
*If legs are not human-like<br>or
**If the Champion has non ram horns
+
*If legs are not Wooly
 
|align="left"|
 
|align="left"|
*Grow two 10 inch ram horns
+
*Legs become human-like
**Horns become ram-like
+
*Legs are also Furred and Wooly
 
|-
 
|-
 +
|rowspan="2"|Tail
 
|align="left"|
 
|align="left"|
*If the Champion does not have sheep ear
+
*If has no tail
**If the Champion has non sheep ears
 
 
|align="left"|
 
|align="left"|
*Ears become sheep ears
+
*Grow a singe sheep-like tail
**Ears become sheep-like
+
|rowspan="2"|Tall Reed
 
|-
 
|-
 
|align="left"|
 
|align="left"|
*If the Champion does not have a sheep tail
+
*If has a tail
**If the Champion has a non sheep tail
+
*If tail is not sheep-like
 
|align="left"|
 
|align="left"|
*Grow a short sheep's tail
+
*Tail becomes sheep-like
**Tail becomes sheep-like
 
|Tall Reed (tail)
 
 
|-
 
|-
 +
|Body
 +
|align="left"|
 +
*If has Wool
 +
*If skin is not Wooly
 +
|align="left"|
 +
*Body becomes Wooly
 +
|Mandrake Root
 
|}
 
|}
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Transformative items]]
 
[[Category:Transformative items]]

Revision as of 16:40, 15 November 2019

Baad Clover
BadClover
Type Transformative
Base Price 50
Additional Information
Stack Limit 9
Usable Yes
Combat Usable No

Written by BubbleLord

Baad Clover is a consumable transformative item. Consuming a dose gives you a Sheepfolk transformation.

Description

A bundle of purple and green long-stem clover, bound together with white string. Originating from a nation to the south, this clover earns it name from being highly aggressive as an invasive species. Farmers — absolutely sick of the stuff — began feeding it to their sheep. It wasn't until later that they found out that it's an extremely valuable commodity to the sheepfolk and those seeking to be more ovis-like. Since then, farmers grow bundles of the stuff on the side as a luxury good.

Acquisition

Effects

This item will be consumed on use. In doing so, one or more of the effects listed below will randomly occur. The item can be alchemically refined with the listed reagents to limit its effects only to that target. If the Champion has all of the listed features, consuming the item or any of its alchemical mixes will produce no effect. Note that some transformative effects fall under the Raw body target as they are not the primary focus of the item.

Body Target Condition Change Reagent
Raw
  • If height is < 64" or 5'3"
  • Raise height by 4" or until 64"
N/A
  • If height is > 68" or 5'7"
  • Reduce height by 4" or until 68"
Face
  • If face is not sheep-like
  • Face becomes sheep-like
  • Face is also Muzzled
Soft Mud
  • If does not have a mane
    or
  • If body is not Wooly
  • Grow a Wooly Mane
Head
  • If does not have horns
  • Grow 2 sheep-like horns
  • Horn length set to:
    • 10" if male
    • 4" if female
Laurel Sprig
  • If has horns
  • If horns are not sheep-like
  • Horns become sheep-like
  • Horn length set to:
    • 10" if male
    • 4" if female
  • If has hair
  • If hair is not normal
    or
  • If hair is not Wooly
  • Hair becomes normal
  • Hair is also Wooly
  • If ears are not sheep-like
  • Ears become sheep-like
Limbs
  • If arms are not Wooly
  • Arms become Furred and Wooly
Yew Branch
  • If legs are not human-like
    or
  • If legs are not Wooly
  • Legs become human-like
  • Legs are also Furred and Wooly
Tail
  • If has no tail
  • Grow a singe sheep-like tail
Tall Reed
  • If has a tail
  • If tail is not sheep-like
  • Tail becomes sheep-like
Body
  • If has Wool
  • If skin is not Wooly
  • Body becomes Wooly
Mandrake Root