Difference between revisions of "Black Mage"

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! Name !! Type !! Tags !! Description
 
! Name !! Type !! Tags !! Description
 
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| '''[[Powers#Withering Bolt|Withering Bolt]]''' || Example || Example || Example
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| '''[[Powers#Withering Bolt|Withering Bolt]]''' || At-Will || Spell || You conjure a blast of raw magic, hurling it at a<br> foe to deal 20 + Spellpower(%) Blight damage.<br> The bolt explodes on contact, inflicting<br> reduced damage to all other opponents.
 
|-
 
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| '''[[Powers#Lightning Spike|Lightning Spike]]''' || Example || Example || Example
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| '''[[Powers#Lightning Spike|Lightning Spike]]''' || Recharge<br>3 || Spell || You conjure a bolt of lightning and hurl it at a foe.<br> The target is always struck for 15 + Spellpower(%)<br> Storm damage before attacking its Magic Resistance.<br> On a hit, all enemies suffer 15 + Spellpower(%) Storm damage.
 
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| '''[[Powers#Summon Flame Spirit|Summon Flame Spirit]]''' || Example || Example || Example
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| '''[[Powers#Summon Flame Spirit|Summon Flame Spirit]]''' || Encounter || Spell<br>Summon || You thrust your will into the Aether, drawing forth a spirit<br> of flame to serve you. The spirit remains until destroyed,<br> dealing Fire damage to foes. Its power is based on your<br> Leadership.
 
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|}
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=== Level 2 Powers ===
 
=== Level 2 Powers ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"

Revision as of 14:32, 20 September 2021

Black Mage Icon.png

Description

Scholars of the occult who delve into the twisted, and often forbidden, secrets left behind by the Wraiths that once plagued the world are referred to "black mages" by more traditional sorceress. As a black mage, you command tremendous magical power, able to blast your foes with magic, corrupt their minds, or even bind spirits to do your bidding. You must have great willpower to control such magics, though, and you'll need both cunning to resist the temptations and dangers of magic, and the presence to overbear and command dangerous spirits. The life of a black mage is one of power through knowledge and secrets.

Class Details

Starting Gear

Class Trainer(s)

Class Affinities

Background

Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.

Name Starting Boost Affinities Description
Noble Scion Presence +1 Presence
Cunning
Willpower
You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.
Hunter Agility +1 Agility
Toughness
Cunning
You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.
Scholar Cunning +1 Cunning
Willpower
Presence
You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.
Arcanist Willpower +1 Willpower
Cunning
Agility
You were apprenticed to a hedge witch, a powerful and beautiful enchantress living in the depths of the wilderlands southwest of the Frost Marches. You split on bad terms, forcing you to seek your own fortunes. Your tutelage under the witch has given you a mastery of magic, boosting your Willpower.

Perks

Name Level Description
Arcane Strike 1 You add half your Willpower to your Critical Chance when casting spells.
Arcane Attunement 3 When you finish sleeping, you and your party gain a +10 bonus to Spellpower for 12 hours.
Focused Will 5 You add half your Willpower to your Magic Resistance


Class Powers

Starting Powers

Name Type Tags Description
Withering Bolt At-Will Spell You conjure a blast of raw magic, hurling it at a
foe to deal 20 + Spellpower(%) Blight damage.
The bolt explodes on contact, inflicting
reduced damage to all other opponents.
Lightning Spike Recharge
3
Spell You conjure a bolt of lightning and hurl it at a foe.
The target is always struck for 15 + Spellpower(%)
Storm damage before attacking its Magic Resistance.
On a hit, all enemies suffer 15 + Spellpower(%) Storm damage.
Summon Flame Spirit Encounter Spell
Summon
You thrust your will into the Aether, drawing forth a spirit
of flame to serve you. The spirit remains until destroyed,
dealing Fire damage to foes. Its power is based on your
Leadership.

Level 2 Powers

Name Type Tags Description
Shadow Magic Example Example Example
Blight Orb Example Example Example
Grease Example Example Example

Level 4 Powers

Name Type Tags Description
Ray of Frost Example Example Example
Fireball Example Example Example
Soul Arrow Example Example Example

Level 6 Powers

Name Type Tags Description
Primal Scar Example Example Example
Psychic Blast Example Example Example
Vitality Reap Example Example Example

Ultimate

Name Type Tags Description
Banishment Ultimate Spell You banish a foe to the Ways Between for 2 rounds, removing them from combat.
Constructs and Ethereals instead take 250 + Spellpower(%) Raw damage.