Difference between revisions of "Foothills"

From Corruption of Champions II
Jump to navigation Jump to search
Line 37: Line 37:
 
*[[Harpy Matron]]
 
*[[Harpy Matron]]
 
*[[Harpy Thief]]
 
*[[Harpy Thief]]
 +
*[[Wyvern Girl]]
  
  

Revision as of 02:28, 21 May 2018

Foothills
Level range 1+

Description


One of the three starting zones of the game, the foothills lie between the village and the mountain, and home to an orcish tribe who've set up camp in the north-eastern section of the map. The orcish warlord must be defeated to open the mountain pass. Worse, it's guarded by a wandering band of rapey orc amazons led by the futa war-captain Arona. A teleport stone resides in the orcish camp, hidden away in the ruins of an elvish outpost near the mountain pass. Abandoned Belharan watchtowers are constant sights, looming above the paths.

No sooner has the PC entered the foothills then he comes face to face with an ultra-curvy Jacques-tier harpy matron and her brood of aggressive daughters. The matron flies back to her nest in the High Mountains, but the thieving daughters will plague you forevermore.

The western approach to the minotaur domain of Kor'Minos is guarded by a giant chasm and a squad of elite legionnaires, who will block passage into the next zone unless defeated or removed via story events.

Level range: 1-3

Places of Interest



Sub-Regions



Inhabitants



NPCs



Enemies



Miscellaneous