Difference between revisions of "Rigard"

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'''The open hours are between eight in the morning and five in the evening.'''
  
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==Details==
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----
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Rigard is the first major city you will encounter in [[Fall of Eden]] as is your first essential stop in order to progress the main storyline. To find a way to rekindle the Portal Gem, you must speak to [[Jeanne]], the Royal Court Mage, who dwells inside the city.
  
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==Description==
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----
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The gate area is where most of the merchandise enters the city. It houses a stable for mounts and several checkpoints where you’re supposed to have your cargo inspected, though not everyone is ordered to head there. You wonder if there is an actual process for screening out shady sorts or if the watch simply chooses at random. Overall, this place seems well guarded, and you have a slight suspicion that the fact the Watch’s Barracks are located nearby might have something to do with it.
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Ahead of you, the path splits into three.
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*One path leads to the residential district, where most of the citizens live.
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*Another path leads you to the merchant district, where most of the commerce is handled, and the merchant warehouses are located.
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*The last path leads you toward Rigard’s richer areas - toward the Castle, which seems to be even more fortified than the front gates.
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Just outside the city walls are the expansive plains.
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==Accessing Rigard==
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----
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The city is under strict laws about access. The gates are shut in a strict curfew that lasts from five in the evening until eight in the morning, so the player cannot enter - or leave! - the city during the curfew. Additionally, the gates are guarded, and only those with a writ of access are allowed to enter the city. Currently, there are three ways to enter the city.
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Firstly: [[Miranda]], the lusty doberherm guardsmorph who greets the player upon the first arrival at Rigard,  takes an instant liking to the player. She flirtatiously invites them to hang out with her at the [[Rigard Tavern|Maiden's Bane]], a cheap bar in the [[Rigard Slums]] where she likes to hang out. If the player responds well to her attraction and woos her, she will eventually give them a writ of access to Rigard, so they can come and go as they please. If they react negatively to her gender, or prove really bad dates, she will refuse - but, if they don't have a visa, she is willing to consider allowing them temporary access if they humiliate themselves by letting her fuck them right there and then.
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Secondly: [[Gwendy]], the farm owner, is willing to let the player ride her wagon  into Rigard if sufficiently befriended, allowing the PC to then get inside and from there acquire their own visa.
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Thirdly, if the player gets in good with the Outlaws, they will show the player a secret tunnel, which the player then uses to get inside and acquire a visa so they can come and go as they please.
  
 
[[Category: Fall of Eden]]
 
[[Category: Fall of Eden]]
 
[[Category: Locations (FoE)]]
 
[[Category: Locations (FoE)]]
 
[[Category: Rigard]]
 
[[Category: Rigard]]

Revision as of 18:40, 23 March 2016

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}} The open hours are between eight in the morning and five in the evening.

Details


Rigard is the first major city you will encounter in Fall of Eden as is your first essential stop in order to progress the main storyline. To find a way to rekindle the Portal Gem, you must speak to Jeanne, the Royal Court Mage, who dwells inside the city.

Description


The gate area is where most of the merchandise enters the city. It houses a stable for mounts and several checkpoints where you’re supposed to have your cargo inspected, though not everyone is ordered to head there. You wonder if there is an actual process for screening out shady sorts or if the watch simply chooses at random. Overall, this place seems well guarded, and you have a slight suspicion that the fact the Watch’s Barracks are located nearby might have something to do with it.

Ahead of you, the path splits into three.

  • One path leads to the residential district, where most of the citizens live.
  • Another path leads you to the merchant district, where most of the commerce is handled, and the merchant warehouses are located.
  • The last path leads you toward Rigard’s richer areas - toward the Castle, which seems to be even more fortified than the front gates.

Just outside the city walls are the expansive plains.

Accessing Rigard


The city is under strict laws about access. The gates are shut in a strict curfew that lasts from five in the evening until eight in the morning, so the player cannot enter - or leave! - the city during the curfew. Additionally, the gates are guarded, and only those with a writ of access are allowed to enter the city. Currently, there are three ways to enter the city.

Firstly: Miranda, the lusty doberherm guardsmorph who greets the player upon the first arrival at Rigard, takes an instant liking to the player. She flirtatiously invites them to hang out with her at the Maiden's Bane, a cheap bar in the Rigard Slums where she likes to hang out. If the player responds well to her attraction and woos her, she will eventually give them a writ of access to Rigard, so they can come and go as they please. If they react negatively to her gender, or prove really bad dates, she will refuse - but, if they don't have a visa, she is willing to consider allowing them temporary access if they humiliate themselves by letting her fuck them right there and then.

Secondly: Gwendy, the farm owner, is willing to let the player ride her wagon into Rigard if sufficiently befriended, allowing the PC to then get inside and from there acquire their own visa.

Thirdly, if the player gets in good with the Outlaws, they will show the player a secret tunnel, which the player then uses to get inside and acquire a visa so they can come and go as they please.