Alcohol Consumption

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Alcohol Consumption Mechanics

Description


Trials in Tainted Space has an alcohol consumption mechanic that determines how heavy under the influence of alcohol Captain Steele is.


Details


The alcohol system is a time-dependent system, so the various effects caused by alcohol will take some time to be apparent rather than being instantaneous.

Tolerance

Steele will have an alcohol tolerance level to determine how effective the alcoholic effects are, measured on a scale of 0 to 100. By default, Steele will have a tolerance level of 0. Every time alcohol is imbibed, the alcohol tolerance will increase by 1 level.

Imbibe

When Steele imbibes alcohol, an "Alcohol" status effect will be gained. This status effect will track how much alcohol is in Steele's belly, measured in a percentage level of 0% (empty) to a maximum of 100% (full). The drink's alcoholic rating will determine how much alcohol is consumed by Steele, with each consecutive drink's alcohol rating being added to the total alcoholic percentage level.

Circulation

While under the effects of "Alcohol", 1% of alcohol from Steele's belly will travel through Steele's bloodstream every minute of game time (if Steele has the 'Nuki Drunk perk, it will be 0.5% instead). This is Steele's current "Booze Level" and will determine how drunk Steele is. Depending on the booze level, Steele may gain temporary effects while under the influence.

Alcohol Gains
Booze
Level
Status Effect Stat Changes
0% - N/A -
  • No changes
25% "Buzzed"
  • +2 Physique
  • -1 Willpower
  • -1 Intelligence
50% "Drunk"
  • +2 Physique
  • -1 Reflexes
75% "Smashed"
  • +1 Physique
  • -1 Reflexes
  • -1 Willpower
  • -1 Intelligence

After all the alcohol has been completely absorbed into Steele's bloodstream (alcohol level at 0%), the given status effect and changes will last in Steele's system for about an hour of game time.

Flushing

After that hour, Steele will "pee", "sweat", or otherwise flush the effects out (conceptually speaking), to where the alcohol levels will begin to drop at 1% every minute of game time (if Steele has the 'Nuki Drunk perk, it will be 0.25% instead). Like the stat changes listed above, Steele's stats will gradually return to normal again as the booze levels reach below a certain threshold.

Alcohol Flush
Booze
Level
Changes
75%
  • -1 Physique
  • +1 Reflexes
  • +1 Willpower
  • +1 Intelligence
  • Remove "Smashed" status effect
50%
  • -2 Physique
  • +1 Reflexes
  • Remove "Drunk" status effect
25%
  • -2 Physique
  • +1 Willpower
  • +1 Intelligence
  • Remove "Buzzed" status effect
0%
  • Remove "Alcohol" status effect

After the alcohol has run its course and has completely flushed through Steele's system (booze level at 0%), Steele will lose the "Alcohol" status effect and will be sober once again.


Manipulation


Alcohol levels can be raised by ordering and drinking various alcoholic beverages.

Alcoholic Drinks
Drink Name Imbibe
Level
Vendor Sell
Price
Ausar Chaser +15% Embry 15
Beer +6% Delilah 1
Chitin Cracker +25% Embry 10
Crabbst Blue Ribbon +7% Burt 1
Fire Pepper +20% Embry 120
Mead +10% Burt 10
Miniature Rahn +13% Embry 25
Nyrean Knot +40% Embry 34
Queen's Honey +7% Embry 100
Quivering Quasar +20% Delilah 10
Sex on a Meteor +16% Delilah 20
Tallavarian Tingler +50% Kiro 0
X-Zil-rate +15% Burt 50
Nutnog +10% Busky 3500
Alcoholic Drinking Events
Event Imbibe
Level
Character Price
OrderDrink +50% Sellesy 50
Sure
(Introductory scene)
+10% Kiro 0
Drinking Contest +100% Kiro 0

Available Scenes


Some extra scenes may be available when under the influence, especially when "Buzzed", "Drunk", or "Smashed".

Scenes
Location Booze Level Conditions
The Golden Peak

90% or more
"Smashed"

  • Order a drink from Embry while "Smashed"
  • 1/4 chance for three possible scenes:
    • Strange Hangover
      • Has been through Customs on New Texas
      • Has had sex with Shade with a Penis or has a Cunt Tail
      • Reaha is a follower
    • Tucked in at Shade's
      • Has had sex with Shade
    • Wake up in an alley, lose 5 credits (if possible)
      • If previous conditions are not met.


Notes


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