Difference between revisions of "Kara"

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===== KaraQuest, Part 2 =====
 
===== KaraQuest, Part 2 =====
 
* Must be level 8+
 
* Must be level 8+
* or beaten [[Taivra]]  
+
* or beaten [[Queen Taivra]]  
 
Kara sends a message to Steele, offering additional payment for Steele's services, as well as a new job: helping her assault a [[Pirate Base]] being constructed on [[Myrellion]], under the nose of the Confederate fleet. If Steele accepts the quest, both will take her new ship, the ''Ghost'', onto the planet's surface and infiltrate the base. During the mission, Steele will be able to find out more about Kara, her past, and her crew. Depending on choices made, Steele can end up enslaved to either [[Dr. Khan]] or [[Amara Faell]], or find themselves with another choice to betray Kara: this time at gunpoint, held by the Dread Lord Faell herself. If Steele and Kara escape together, she'll reward Steele again -- possibly with sex, as well -- and leave aboard the ''Ghost'' to pursue the pirate A.I. met in the base; Kara can instead end up sold out to the pirates, and dragged off while Steele reaps the rewards of their treachery: double their promised payment.  
 
Kara sends a message to Steele, offering additional payment for Steele's services, as well as a new job: helping her assault a [[Pirate Base]] being constructed on [[Myrellion]], under the nose of the Confederate fleet. If Steele accepts the quest, both will take her new ship, the ''Ghost'', onto the planet's surface and infiltrate the base. During the mission, Steele will be able to find out more about Kara, her past, and her crew. Depending on choices made, Steele can end up enslaved to either [[Dr. Khan]] or [[Amara Faell]], or find themselves with another choice to betray Kara: this time at gunpoint, held by the Dread Lord Faell herself. If Steele and Kara escape together, she'll reward Steele again -- possibly with sex, as well -- and leave aboard the ''Ghost'' to pursue the pirate A.I. met in the base; Kara can instead end up sold out to the pirates, and dragged off while Steele reaps the rewards of their treachery: double their promised payment.  
  

Revision as of 09:33, 19 June 2018

Kara Volke

Kara Volke
Kara (Shou).png
Kara's Bust, by Shou
Creator Savin
Information
Species Kaithrit
Gender Hermaphrodite
Occupation Smuggler, Mercenary
Title Captain
Significant Other Rourke Blackstar (ex), Logan
Nationality Tarilian
Kara (Hostile)
Information
Location Myrellion
Stats
Level 7
Shields 100
Health 140
Initial Lust 15

Description


Kara is a hermaphroditic, Kaithrit smuggler, the Player Character in The Silence and a supporting character in several adventures in TiTS from Myrellion out. Her personality, crew, equipment and some aspects of her story are determined by player choice.

Appearance


You are Kara Volke, a kaithrit smuggler in the prime of her youth. You stand at an amazonian six-foot-six, with a toned and athletic frame. Your chest proudly sports a pair of EE-cup breasts tucked snugly into your skin-tight top, each with a horizontal bar piercing through its pink nipple. You have a head of windswept cobalt hair, parted by a pair of cute cat ears lined with silver studs; a pair of feline tails sprout from your behind, curling and wiggling behind you with every step. A gunbelt hangs low on your hips, bearing a heavy-duty plasma caster and the hilt of a hardlight sword, both readily accessible at a moment's notice. Several extra energy cells, a set of security tools, and a long-bladed dagger are all slung on the back of your belt, mostly hidden from view by your tails.

You're also wearing a half-skirt that shows plenty of leg -- and a little bit of your black boyshorts if you get careless. Your shorts conceal your hermaphroditism, if only barely. You've got a ten-inch feline cock between your legs, its crown surrounded by soft little nubs. Your balls are held close against you by a tight pouch of sensitive flesh. Beneath them sits your womanhood, its prominent clit pierced by a small golden ring. Your slit is is slick and welcoming, not what you would consider tight anymore thanks to Logan's attentions, but not necessarily loose, either.

You have a tight little butthole planted between a pair of big, spankable ass cheeks, right where it belongs.

--Kara's appearance in The Silence.


History/Personality/Information of Note


Kara was born on a remote kaithrit colony world, whereon her race's normal male deficiency had become so problematic that males were reduced to little more than breeding stock to keep the population going. Kara, a natural hermaphrodite, was doomed to spend her life in pampered servitude to the females of the planet, indentured to the needs of the many. She was saved from this fate by the adventurer Rourke Blackstar, a renowned gunfighter and smuggler. He helped her escape her homeworld, and she in turn joined Blackstar's crew and became his lover. They were happy for a time, until Blackstar was betrayed and caught in an ambush, resulting in his capture -- and the capture or death of most of his crew. Kara escaped, though gravely wounded, and escaped from Terra aboard his ship, the Silence.

Following her ascension to captain, Kara has assembled a new crew and new contacts, trying to stay one step ahead of the law. She is employed by many criminals, especially Lysander Chow, who provides her with many lucrative contracts -- including the mission aboard the Constellation.

Kara's personality is mutable, determined through The Silence by the player. Regardless, she is firmly anti-slaver, hates pirates, and is generally playful and affectionate towards her lovers.


Interactions


Kara is the Player Character in The Silence, the first spin-off game based on Trials in Tainted Space.

She initially appears in TiTS proper on Myrellion, when Captain Steele first enters the tavern. She approaches Steele, asking Steele to distract a bounty hunter (Shade) who is looking to capture her for the Black Void pirates. Steele can choose to help her, which leads to either distracting or fighting Shade, or else betraying Kara and handing her over to Shade after a short gunfight. If Steele sides with Shade, or sides with Kara and loses, Kara is captured and hauled off to the pirates, resulting in Steele netting a hefty bounty.

If Steele successfully allies with Kara, Steele will be able to accompany her on further missions.

After Steele reaches Level 8, she'll send Steele a message mentioning that she still owes Steele and offers another job. She'll give Steele coordinates to an abandoned smuggler base in orbit around Myrellion, and in addition to paying Steele 10,000 credits, she'll ask Steele to accompany her to a Pirate Base on the surface of the planet.


Talk


Kara has no proper talk scenes, as she is only encountered in active adventures. However, when playing as Kara in The Silence, it is possible to talk to her lover Logan in the cockpit and learn more of their adventures together, and of the crew's backstory. When she summons Steele to assault the Pirate Base, Steele will finally be able to question her, albeit briefly.


Combat


Kara is equipped with an Flare Gun and wears a Catsuit and Mark II Shield.

When encountered in combat, Kara's combat actions include:

  • Stimulant Boost - Heal herself and allies by 25%; once per encounter.
  • Force Edge - High-damage melee attack to a target, moderate cooldown.
  • Plasma Pistol - Basic ranged attack dealing plasma damage to a target.
  • Charge Shot - 150% plasma damage to a target, chance to inflict burning for 2 turns. Quick cooldown.


Loot/Items/Equipment


If victorious in battle, hostile Kara will drop no loot or credits but is worth 400 XP.


Sex


While Kara can aggressively pursue sex, she prefers to take the submissive penetrating role, allowing her lovers to top her and ride her cock.

After completing her second quest, Kara may offer some victory sex. She may extend this offer again during Zaalt's Ice Queen quest if second quest is already completed at that point. Accepting her offer will result in:

  • Take Her Dick - Ride her kitty cock!
  • Fuck Kara - Fuck Pussy's Pussy!
    • Has Penis

Quests


The Silence

Kara is the main character in The Silence, a spin-off game to TiTS.


KaraQuest, Part 1

Kara approaches Steele in the tavern on Myrellion, asking for Steele's help. Steele can choose to aid Kara by distracting Shade, the bounty hunter after her head, or to betray Kara and help Shade for profit.

Shade can only be distracted by flirting, which can in turn lead to sex right away; choosing any other option results in her spotting Kara and attacking, forcing Steele to defend. If Steele attempts to leave the tavern before the quest resolves, Steele will have an outright choice between the two kaithrit women as they stand off in the tavern; Steele can pick one, or leave. Whichever Steele fails to help will not be encountered again. If Kara is a hostile during the fight, losing to her will result in a bad end.


Rewards:

  • 1000 credits (if rewarded by Kara) Note: To get your reward you must go to the southern end of the Spacer's Road. That's right after leaving the bar where you meet her, a few blocks to the south.
    • By distracting or defeating Shade
  • 20000 credits (if rewarded by Shade)
    • By turning in and/or defeating Kara
KaraQuest, Part 2

Kara sends a message to Steele, offering additional payment for Steele's services, as well as a new job: helping her assault a Pirate Base being constructed on Myrellion, under the nose of the Confederate fleet. If Steele accepts the quest, both will take her new ship, the Ghost, onto the planet's surface and infiltrate the base. During the mission, Steele will be able to find out more about Kara, her past, and her crew. Depending on choices made, Steele can end up enslaved to either Dr. Khan or Amara Faell, or find themselves with another choice to betray Kara: this time at gunpoint, held by the Dread Lord Faell herself. If Steele and Kara escape together, she'll reward Steele again -- possibly with sex, as well -- and leave aboard the Ghost to pursue the pirate A.I. met in the base; Kara can instead end up sold out to the pirates, and dragged off while Steele reaps the rewards of their treachery: double their promised payment.

After completing this portion of her quest, she may make an appearance during Zaalt's distress call.