Amara Faell

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Amara Faell

Amara Faell
Amara Armored (JayEcho).png
Amara's Power Armor, by JayEcho
Creator Savin
Information
Full name Amara Faell
Species Ausar
Gender Hermaphrodite
Occupation Construction company owner (Cover), Pirate Lord
Title Dread Lord
Significant Other Shade Irons, Zeke
Children Kaede Entara, Astra Irons
Nationality Ausari
Location Myrellion
Stats
Level 7
Shields 260
Health 275
Initial Lust 10


Description


Amara Faell is a Dread Lord of the Black Void, one of the organization's leaders -- the equivalent of an admiral, in command of several dozen ships. Though in her mid fifties, anti-agathic treatments have left her looking like a twenty-something bombshell, a beauty to behold and a terrifying warrior (especially kitted up in power armor and packing a chaingun). Amara appears to have a ravenous sexual appetite and legendary virility, as she's left a trail of bastards in her wake throughout the cosmos.


Appearance


The gunship shifts, rocking from side to side until a single humanoid figure comes into sight, wearing armor that makes even the Juggernaut you fought before look skimpy by comparison -- an ape-like suit of powered armor heavy enough to rock the boat as its owner steps off. "Impressive. I'd be offering you a job if I didn't owe you an ass-kicking for it," the warrior says, flicking up the suit's faceplate.

Beneath the armor is an ausar woman whose fiery orange ears poke out the moment her helmet lifts. Her blue-painted lips twist into a scowl as she tucks her helm under an arm, and hefts her massive chaingun with the other.


History/Personality/Information of Note


As the grand-daughter of a Dread Lord, she rose quickly through the Void's ranks. Amara became captain of her first ship, a light raider vessel, at twenty. While captain, she met and captured a young smuggler who would go on to father her first child during their time together. After Kaede's birth, Amara created the cover of her owning a large construction company on the frontier in order to hide her actual occupation from her child, who she sent off with Zeke to be raised in safety. In the intervening years, Amara only occasionally contacted Kaede or her other children -- most of her time was dedicated to climbing the ranks of the Void, until she was able to successfully make a bid to succeed her dying grandfather as one of the Void's Dread Lords. This was some years ago, as by the time Trials in Tainted Space takes place, she's an established fleet commander roughly equal in power to the younger, more ambitious Mirian Bragga.


Interactions


Currently, Amara is only mentioned in passing by her daughter, Kaede, and encountered as the end boss of KaraQuest Part 2: The Pirate Base. Regardless of Captain Steele's choices, Amara survives their encounters.

It's hinted that, as one of the least "evil" Dread Lords in the game, Amara will be the faction leader of the Black Void Pirates that Captain Steele will be able to work with when the Factions system is implemented, leading one of several splinter fleets within the organization.


Combat


Amara is equipped with a chaingun, wearing an armored power suit fitted with a premium shield, and carries an artillery gun.

When encountered in combat, Amara's combat actions include:

  • Power Regen - Special ability that boosts her power armor's energy by 40% or shields by 10%.
  • Chaingun Barrage - Ranged attack that targets two opponents, dealing moderate kinetic damage.
  • Shoulder Charge - Energy attack that deals moderate kinetic damage with a chance to trip the target.
  • Promethean Gun - Ranged energy attack that deals heavy burning damage with a chance to burn.
  • Grand Slam - Powerful energy attack that deals kinetic and burning damage with a chance to stun the target.
  • Cluster Grenades - Explosives that cause moderate kinetic and burning damage to all opponents.


Attacks:

Type Weapon Damage
Ranged Chaingun 25 Kinetic


Defenses:


Resistances:

  • 25% immunity to kinetic attacks
  • 25% weakness to freezing attacks
  • 15% immunity to burning attacks
  • 94.5% immunity to energy weapons


Losing to her in combat may result in a bad end if Steele is indifferent to Kara.


Loot/Items/Equipment


Amara will drop between 80 to 159 credits and is worth 500 XP.


Talk


Amara has no talk scenes at present.


Sex


Amara is only sexable as part of her bad end in the Pirate Base dungeon.


Quests


Amara is the final boss of KaraQuest 2, and either fights Steele until she is defeated, Kara is killed, or she enslaves Steele and Kara together.