Difference between revisions of "Siege of the Korg’ii Hold"

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=== Saving the Chief ===
 
=== Saving the Chief ===
 
After agreeing to protect the chief, Steele will follow him and his guard to the summit rendezvous. After arriving there the chief and his guard will soon be ambushed by a team of [[Milodan]]s armed with modern military equipment courtesy of [[Pyrite Industries]]. Steele is then given the choice to '''Save the Chief'', or to run to '''Warn the Hold'''. If Steele chooses to warn the Hold they will abandon the chief to be captured by the [[Milodan]]s. If Steele chooses to intervene they will have to square off against 2 [[Milodan Brutes]] with their modern weapons. Losing to them will result in a [[Bad_Ends_by_Source#Wargii End 1|'''Bad End''']], whilst winning results in him still being captured, before 2 hover-carriers each loaded with 40 Milodan, zoom past Steele to the [[Korg’ii Hold]]. Steele will now have the choice to '''Rush Back''' to the hold or '''Leave''' the Korgonne to their fate. The latter choice will remove the Korg’ii Hold and all its inhabitants from the game. But, if Steele does go back, they must fight their way to the leader and defeat him.
 
After agreeing to protect the chief, Steele will follow him and his guard to the summit rendezvous. After arriving there the chief and his guard will soon be ambushed by a team of [[Milodan]]s armed with modern military equipment courtesy of [[Pyrite Industries]]. Steele is then given the choice to '''Save the Chief'', or to run to '''Warn the Hold'''. If Steele chooses to warn the Hold they will abandon the chief to be captured by the [[Milodan]]s. If Steele chooses to intervene they will have to square off against 2 [[Milodan Brutes]] with their modern weapons. Losing to them will result in a [[Bad_Ends_by_Source#Wargii End 1|'''Bad End''']], whilst winning results in him still being captured, before 2 hover-carriers each loaded with 40 Milodan, zoom past Steele to the [[Korg’ii Hold]]. Steele will now have the choice to '''Rush Back''' to the hold or '''Leave''' the Korgonne to their fate. The latter choice will remove the Korg’ii Hold and all its inhabitants from the game. But, if Steele does go back, they must fight their way to the leader and defeat him.
 +
 +
===Battle of the Korg’ii Hold===
 +
Steele must now fight their way through a modified version of the normal Korg’ii Hold, most spaces have been converted into hostile spaces, and some of the paths and stairways have been blocked off. (These changes are visible in the [[#Map|maps below]]). The entire map has a total of 3 non-hostile squares, all of them on the second floor with 2 of them marked as hostile squares to keep up tension for the player.
 +
 +
To advance to the second floor and therefore the boss fight Steele must go to the top left stairway of the second basement floor and go all the way up. As this is the only stairway still usable and its entrances on the other floors have been barricaded.
 +
 +
Fortunately, Steele will quickly gain an irregular ally as the first [[Milodan Temptress]] they encounter will have [[Tuuva]] as a captive. Who will become an ally from time to time, as soon as she is rescued.
 +
 +
===Royal Affairs===
 +
Once Steele enters the Chief’s bedroom on the second floor. They will find the [[Eitan|Milodan War Alpha]] about to spitroast [[Ula]] (whom he finds to be the jewel of the hold) with his friend in front of her father. Steele will immediately engage in combat with them. Upon defeating them the quest's combat phase is finished and enters its epilogue.
 +
 +
===Events===
 +
Whilst walking around the besieged hold
 +
 +
Starting at the 5th square moved, there is a 25% chance for one of the following things to happen
 +
* [[Milodan Infiltrator]]
 +
* [[Milodan Temptress]]
 +
* [[Milodan War Lion]]
 +
* '''Female Drugged Korggone'''
 +
** Not on cooldown
 +
* '''Male Drugged Korggone'''
 +
** Not on cooldown
 +
If Steele has less than half health or energy, during the 2nd or 3rd square moved, there is a 33% chance to find the following
 +
* [[Healing Poultice]]
 +
** Health less than half
 +
** Sets squares moved to three
 +
* [[Pyrite-Issued Stimpen]]
 +
** Energy less than half
 +
** Sets squares moved to three
  
 
=== Maps ===
 
=== Maps ===
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</center>
 
</center>
 
|}
 
|}
 
===Battle of the Korg’ii Hold===
 
The player must now fight their way through a modified version of the normal Korg’ii Hold in which most spaces have been converted into hostile squares and some of the paths and stairways have been blocked off. On each and every square, the player will have a  chance at encountering a [[Milodan Infiltrator]] or [[Milodan Temptress]] with a 20% chance of them also holding a hostage. Non-hostile squares include, the throne room, the royal armory, [[Ula]]’s bedroom, the main gates, and Maja’s Shop. Each enemy also has a small chance to be holding either [[Lund]], [[Heidrun]], or [[Maja]] captive after the first encounter, requiring the PC to defeat the enemy in order to save them. Additionally, there is also a 10% chance to encounter a drugged up [[Korgonne]], too horny to fight. The player can sex them to break the effects of the drug.
 
 
The first time you encounter the [[Milodan Temptress]] should be on the 1st floor, where she will be holding [[Tuuva]] hostage. Defeating her will cause [[Tuuva]] to reappear soon after as a potential combat ally, but only if the player already befriended and/or sexed her.
 
 
In [[Nenne]]’s shop, the player will find the [[Milodan War Lion]] having already captured Nenne and now pilfering the Apothecary’s plants. After defeating him and freeing Nenne, it is possible to encounter The [[Milodan War Lion]] throughout the hold as a rare encounter.  This enemy also has a small chance to be holding [[Maja]] captive on repeat encounters.
 
 
Unlike most quests and missions in the game, where the PC would ideally want to avoid as many enemies as necessary to get to the person or place of interest as quickly as possible, this quest rewards the player for fighting as many enemies as possible before facing the final boss.(See [[Siege of the Korg’ii Hold#Score|Score Below]]) Though technically, the player could, like a coward, bypass all or most of the enemies and just make a beeline for the [[Eitan|Milodan War Alpha]] located in the chief’s bedroom.
 
 
===Royal Affairs===
 
Once the player is satisfied with the number of [[Milodan]]s they have defeated, they must reach the Chief’s bedroom on the second floor. There, they will find the [[Eitan|Milodan War Alpha]] about to spitroast [[Ula]] (whom he believes is a Lusty Maiden) with his friend in front of her father. Upon entering the room, the player (and [[Tuuva]]) must fight them, defeating the War Alpha ends the quest.
 
  
 
== Loot ==
 
== Loot ==

Revision as of 11:25, 24 May 2021

The Siege of the Korg’ii Hold Quest
Uveto mountains.png
Planet Uveto
Level Range 9+

Captain Steele must fight their way through a hold under attack by Milodans armed with alien technology courtesy of Pyrite Industries save their allies and defeat the leader.

Ula the Urgent

If Steele meets the conditions below when entering the hold, the guards will inform Steele Ula wishes to speak to them.

  • Steele's level is 9 or more
  • Korgonne translation progress is at 60 percent or more
  • Ula is not visibly pregnant (Not pregnant, or less than 30 days pregnant)

(Note: While not necessary per se, this quest is best experienced if you have met and befriended all the Korgonne in the hold.)

Upon entering Ula’s bedroom when Ula is not visibly pregnant (Not pregnant, or less than 30 days pregnant), she will request that your assistance. Her father, the chief, is going to a diplomacy summit to negotiate a peace treaty between a neighboring tribe of Milodans who have been at war with her tribe for generations. However, Ula suspects the meeting to be a trap. Ula will then request Steele accompanies her father’s guards to ensure nothing bad happens to him.

Steele will have the choice to make. They can either Help protect the chief or Don’t. If Steele chooses not to help then Ula will ask again, practically begging. If she is rejected again Ula will be removed from the game. Subsequently, after leaving the planet (even going up the elevator), Will cause the Korg’ii Hold to be obliterated and all NPCS within will be removed from the game.

Choosing to help will result in the start of the quest

NPCS

NPCs that can be encountered during the quest

Allies

Enemies

Generic Enemies

Events And Encounters

Saving the Chief

After agreeing to protect the chief, Steele will follow him and his guard to the summit rendezvous. After arriving there the chief and his guard will soon be ambushed by a team of Milodans armed with modern military equipment courtesy of Pyrite Industries. Steele is then given the choice to Save the Chief, or to run to Warn the Hold'. If Steele chooses to warn the Hold they will abandon the chief to be captured by the Milodans. If Steele chooses to intervene they will have to square off against 2 Milodan Brutes with their modern weapons. Losing to them will result in a Bad End, whilst winning results in him still being captured, before 2 hover-carriers each loaded with 40 Milodan, zoom past Steele to the Korg’ii Hold. Steele will now have the choice to Rush Back to the hold or Leave the Korgonne to their fate. The latter choice will remove the Korg’ii Hold and all its inhabitants from the game. But, if Steele does go back, they must fight their way to the leader and defeat him.

Battle of the Korg’ii Hold

Steele must now fight their way through a modified version of the normal Korg’ii Hold, most spaces have been converted into hostile spaces, and some of the paths and stairways have been blocked off. (These changes are visible in the maps below). The entire map has a total of 3 non-hostile squares, all of them on the second floor with 2 of them marked as hostile squares to keep up tension for the player.

To advance to the second floor and therefore the boss fight Steele must go to the top left stairway of the second basement floor and go all the way up. As this is the only stairway still usable and its entrances on the other floors have been barricaded.

Fortunately, Steele will quickly gain an irregular ally as the first Milodan Temptress they encounter will have Tuuva as a captive. Who will become an ally from time to time, as soon as she is rescued.

Royal Affairs

Once Steele enters the Chief’s bedroom on the second floor. They will find the Milodan War Alpha about to spitroast Ula (whom he finds to be the jewel of the hold) with his friend in front of her father. Steele will immediately engage in combat with them. Upon defeating them the quest's combat phase is finished and enters its epilogue.

Events

Whilst walking around the besieged hold

Starting at the 5th square moved, there is a 25% chance for one of the following things to happen

If Steele has less than half health or energy, during the 2nd or 3rd square moved, there is a 33% chance to find the following

Maps

Shows the state of the floor's Korg’ii Hold for the duration of this quest. Some changes have been made to how the map appears in-game to better show inaccessible areas.
* Note: Green and red overlay markers have been made to match. Meaning going up green marker 11 will lead you to red marker 11, and vice versa.

1. First Floor
Warg'ii - Main.png
1
10
11
12
13
Events
1
Nenne captor encounter
Pathways up
10
4. Second Floor (top left)
Pathways up
11
2. Basement Floor (bottom right)
12
2. Basement Floor (bottom left)
13
2. Basement Floor (top left)
2. Basement Floor 1
Warg'ii - Level B1.png
2
11
12
13
14
15
16
17
Events
2
Dreghan captor encounter
Pathways up
11
1. First Floor (bottom right)
12
1. First Floor (bottom left)
13
1. First Floor (top left)
Pathways down
14
3. Basement Floor 2 (bottom right)
15
3. Basement Floor 2 (bottom left)
16
3. Basement Floor 2 (top right)
17
3. Basement Floor 2 (top left)
3. Basement Floor 2
Warg'ii - Level B2.png
3
14
15
16
17
Events
3
Maja's Tamed Tamelings
Pathways up
14
3. Basement Floor 2 (bottom right)
15
3. Basement Floor 2 (bottom left)
16
3. Basement Floor 2 (top right)
17
3. Basement Floor 2 (top left)
4. Second Floor
Warg'ii - Level 2.png
4
5
6
10
Events
4
Milodan War Alpha Boss Fight
Safe tiles
5
Chief's Armory
6
Throne Room
Pathways up
10
4. Second Floor (top left)

Loot

Sex

Unique or rare Through out the Siege of the Korg’ii Hold Quest, there is a chance to randomly encounter drugged up Korgonne with debilitating levels of horniness. Should the player encounters the one, they will have the chance to Help them by sexing them.

  • Drugged Korgonne Female
    • Dick Down - Fuck the wound-up girl hard enough to satisfy her.
      • Requires a penis that fits her.
    • Hyper Dick - Use your massive cock to satisfy her.
      • Requires a penis with a cock volume of 800 or more
    • 69 - Help out the korgonne girl with your tongue while she tends to you.
      • Requires genitals
  • Drugged Korgonne Male
    • Oral - Put his mouth to work.
      • Requires genitals and for the player to be biped.
    • Frot & Fuck - Rub dicks with the helpless hound. Maybe pound his butt while you’re at it.
      • Requires a penis that fits
    • Get Fucked - He’s pent up and needs a place to put all that cum. Why not in you?
  • Nenne & Tuuva
    • Thank You Threesome Titfuck
      • Requires you personally rescued both of then during the quest

Endings

In all endings, Ula will rush to the player’s aid with an army of Korgonne, armed with comandeered alien weapons. Upon realizing that you already defeated the War Alpha, she and her comrades will tie him up, adorn his body with Savicite jewelry and proceed to parade him around the hold while sexually dominating him.

Ula and Steele will free the former’s father who admits that his pragmatism and pride had jeopardized his people and that he was wrong to jettison aliens and their ways from his tribe. He decides that Ula was right and should be the new leader of the Korg’ii Hold. Ula accepts this role but, not before capturing all the Milodan stragglers. Ula then asks the player what they should do with the Milodans. The player can elect for A) Mercy, in which you take all the Milodan’s gadgets and weapons but otherwise let them go. B) Harshness, in which you imprison all the Milodan warriors as slaves indefinitely. Or C) Middle, in which you hold the Milodans prisoner for one Uvetan year. Mercy shifts Alignment to kind, Harshness shifts it to hard, and middle shifts it to mischievous.

After the fighting stops, the Korgonne throw a big celebration, and the player is awarded with a massive amount of gemstones and potentially other goods.

Bad Ends

  • The Spoils of War
    • Lose to any enemy encounter throughout the Siege of the Korg’ii Hold Quest.

Score

The rewards gained from freeing the hold are determined by which NPCs are rescued and how many battles in total are won or fled from.

  • Each NPC saved with the exception of Maja increases the score by 10, for a maximum of 55 when all 6 NPCs are saved.
  • Each battle that is fled from decreases the score by 5.
  • Each battle victory increases the score by 3
  • Saving the drugged Korgonne doesn’t increase or decrease score.
  • Rescuing Maja from increases the score by 5
  • Going to tamed tamelings after saving Maja will increase score by 5

To reach the maximum score of 100, all 6 NPCs must be freed, the PC must have gone to tamed tamelings after saving Maja, and 8 other hostage-less hostiles must be defeated, without fleeing from any, before fighting the Milodan War Alpha.

The score can be checked in the log part of the codex

Rewards