Difference between revisions of "Alcohol Consumption"
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[[Category:Game mechanics ]] | [[Category:Game mechanics ]] |
Revision as of 23:34, 29 February 2020
Alcohol Consumption Mechanics
Description
Trials in Tainted Space has an alcohol consumption mechanic that determines how heavy under the influence of alcohol Captain Steele is.
Details
The alcohol system is a time-dependent system, so the various effects caused by alcohol will take some time to be apparent rather than being instantaneous.
Tolerance
Steele will have an alcohol tolerance level to determine how effective the alcoholic effects are, measured on a scale of 0 to 100. By default, Steele will have a tolerance level of 0. Every time alcohol is imbibed, the alcohol tolerance will increase by 1 level.
Imbibe
When Steele imbibes alcohol, an "Alcohol" status effect will be gained. This status effect will track how much alcohol is in Steele's belly, measured in a percentage level of 0% (empty) to a maximum of 100% (full). The drink's alcoholic rating will determine how much alcohol is consumed by Steele, with each consecutive drink's alcohol rating being added to the total alcoholic percentage level.
Circulation
While under the effects of "Alcohol", 1% of alcohol from Steele's belly will travel through Steele's bloodstream every minute of game time (if Steele has the 'Nuki Drunk perk, it will be 0.5% instead). This is Steele's current "Booze Level" and will determine how drunk Steele is. Depending on the booze level, Steele may gain temporary effects while under the influence.
Booze Level |
Status Effect | Stat Changes |
---|---|---|
0% | - N/A - |
|
25% | "Buzzed" |
|
50% | "Drunk" |
|
75% | "Smashed" |
|
After all the alcohol has been completely absorbed into Steele's bloodstream (alcohol level at 0%), the given status effect and changes will last in Steele's system for about an hour of game time.
Flushing
After that hour, Steele will "pee", "sweat", or otherwise flush the effects out (conceptually speaking), to where the alcohol levels will begin to drop at 1% every minute of game time (if Steele has the 'Nuki Drunk perk, it will be 0.25% instead). Like the stat changes listed above, Steele's stats will gradually return to normal again as the booze levels reach below a certain threshold.
Booze Level |
Changes |
---|---|
75% |
|
50% |
|
25% |
|
0% |
|
After the alcohol has run its course and has completely flushed through Steele's system (booze level at 0%), Steele will lose the "Alcohol" status effect and will be sober once again.
Manipulation
Alcohol levels can be raised by ordering and drinking various alcoholic beverages.
Drink Name | Imbibe Level |
Vendor | Sell Price |
---|---|---|---|
Ausar Chaser | +15% | Embry | 15 |
Beer | +6% | Delilah | 1 |
Chitin Cracker | +25% | Embry | 10 |
Crabbst Blue Ribbon | +7% | Burt | 1 |
Fire Pepper | +20% | Embry | 120 |
Mead | +10% | Burt | 10 |
Miniature Rahn | +13% | Embry | 25 |
Nyrean Knot | +40% | Embry | 34 |
Queen's Honey | +7% | Embry | 100 |
Quivering Quasar | +20% | Delilah | 10 |
Sex on a Meteor | +16% | Delilah | 20 |
Tallavarian Tingler | +50% | Kiro | 0 |
X-Zil-rate | +15% | Burt | 50 |
Nutnog | +10% | Busky | 3500 |
Event | Imbibe Level |
Character | Price |
---|---|---|---|
OrderDrink | +50% | Sellesy | 50 |
Sure (Introductory scene) |
+10% | Kiro | 0 |
Drinking Contest | +100% | Kiro | 0 |
Available Scenes
Some extra scenes may be available when under the influence, especially when "Buzzed", "Drunk", or "Smashed".
Location | Booze Level | Conditions |
---|---|---|
The Golden Peak |
90% or more |
|