Ship Masterpage
Page for all information on ships
Ships
Ships are primarily used for transporting Captain Steele and their crew.
Aside from transportation, there are a few extra things Steele can do while inside their ship:
- Safely sleep
- Masturbate
- Shower to remove status effects including
- All types of cumflation
- Cum covered
- Mare musk
- Pussy plugged
- Sweaty
Ships are also used in ship combat against other ships.
List of Ships
Acquirable Ships
Stats below are as purchased/obtained if all player stats are at 0 |
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy | Evasion | Module/ Crew Capacity |
Weapon Capacity |
Fixed equipment |
Storage space |
Misc | Base Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Casstech Z14 | 3000 | 20 | 2015 | 30 | 200 | 25 | 20 | 14 | 25 | 33 | 21.5 | 36.5 | 4 | 2 | Machine Gun | 10 | Preinstalled: Laser Cannon | 27200 |
Ova'LEK | 3500 | 30 | 2515 | 20 | 350 | 15 | 40 | 40 | 30 | 32 | 55 | 56 | 6 | 4 | (none) | 20 | 44999 | |
Colt XLR | 1000 | 10 | 5015 | 40 | 250 | 32 | 25 | 30 | 15 | 40 | 32.5 | 45 | 6 | 3 | Machine Gun | 30 | 51299 | |
Spearhead SS | 3000 | 20 | 1515 | 15 | 250 | 20 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | 6 | 4 | Laser Cannon EM Cannon |
20 | 58999 | |
Moondast Gruss | 0 | 0 | 7015 | 50 | 300 | 38 | 10 | 20 | 20 | 45 | 30 | 32.5 | 4 | 3 | Coil Cannon Repair Module |
5 | 50000 | |
MS-XI | 5000 | 30 | 2015 | 20 | 300 | 50 | 26 | 45 | 40 | 25 | 75 | 38.5 | 9 | 4 | Missile Turret Shield Booster |
30 | 249999 | |
Clydesdale K7 | 3000 | 20 | 2515 | 10 | 200 | 25 | 10 | 35 | 20 | 40 | 30 | 22.5 | 14 | 2 | EM Turret | 50 | Bonus crew capacity + 2 | 299999 |
Sledgehammer | 4000 | 30 | 4015 | 50 | 300 | 50 | 45 | 20 | 45 | 45 | 32.5 | 62.5 | 7 | 4 | Thermal Cannon Shield Disruptor |
25 (Wardrobe) |
399999 | |
Sidewinder | 6000 | 30 | 6015 | 45 | 400 | 85 | 30 | 65 | 55 | 120 | 92.5 | 90 | 10 | 3 | Heavy Armor | 30 | 1499967 | |
Blade | 3500 | 60 | 3500 | 60 | 350 | 75 | 70 | 25 | 50 | 45 | 62.5 | 92.5 | 8 | 4 | Laser Cannon Missile Turret |
40 | 800855 |
Enemy Ships
Stats below are as during combat thus as affected by upgrades |
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy* | Evasion* | Modules Installed |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Modified Z7 | 500 | 20 | 3515 | 20 | 150 | 30 | 40 | 20 | 15 | 40 | 12.5 | 55 | Machine Gun Thermal Cannon Repair Module |
Dr. Teyaal’s MS-XI | 6000 | 50 | 2015 | 10 | 400 | 50 | 26 | 100 | 70 | 25 | 125 | 33 | Thermal Cannon Laser Cannon Coil Cannon Shield Upgrade Tuned Emitters Shield Vampire Capacitor Bank Shield Disruptor |
Star Viper Spearhead SS | 2000 | 20 | 4515 | 55 | 250 | 50 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | Sensor Suite Stealth Field Generator Heavy Armor Heavy Armor |
Cyberdale K7 | 2000 | 10 | 2590 | 5 | 300 | 45 | 5 | 55 | 75 | 60 | ? | ? | EM Turret Coil Cannon Holographic Mirror System Shield Vampire |
Gabass Gruss | - | - | 8060 | 75 | 300 | 30 | 5 | 10 | 40 | 55 | ? | ? | Coil Cannon Repair Module Capacitor Vampire Redundant Plating Heavy Armor |
Guardian of Flame | 6500 | 20 | 1500 | 25 | 250 | 75 | 60 | 40 | 30 | 60 | ? | ? | Missile Bay Missile Bay Disintegration Cannon |
* Accuracy and evasion stats have to be calculated manually and may be wrong
Ship Stats
List of stats and their purposes
Explanation
- Shields
- First layer of health a ship has. Can be regenerated in combat with certain ship gadgets and will fully regenerate after leaving combat.
- Shield Def
- Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto Ship weapons.
- Armor
- The second and final layer of health a ship has. Can be regenerated in combat with certain ship gadgets, or slowly outside of combat by a dockmaster NPC such as Vahn or Shekka if she is a crew member. Requires a ship to be in port for repairs.
- Armor Def
- Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto Ship weapons.
- Ship Energy Store
- The maximum amount of energy a ship can store at any one time. Ship energy is used to fire weapons and use certain ship gadgets. You will always begin combat with full ship energy.
- Ship Energy Generation
- The amount of energy a ship will generate each combat turn. Using the Recharge! ability will double the ship's energy generation for that round, but prevent the use of other equipment.
- Agility
- The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion.
- Sensors
- The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy.
- Systems
- Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat.
- Thrust
- Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using Escape!.
- Accuracy
- Determines the chance to hit with the ship's weapons when using Battle! during combat.
- Evasion
- Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using Evade! at the cost of preventing ship equipment use for that combat round.
- Module/Crew Capacity
- The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity.
- Weapon Capacity
- The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
- Fixed Equipment
- Ship weapons, upgrades and gadgets that can not be removed and do not count against the ship equipment limit.
- Storage space
- Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold.
- Bonus crew capacity
- Additional crew capacity that is not affected by Module/Crew Capacity.
Calculated Values
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion
- Ship thrust/2 + Ship agility
Accuracy
- Ship systems/2 + Ship sensors
Ship Stat Bonuses
Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own stats
Evasion
- +Reflexes/4
Accuracy
- +Aim/4
Armor
- +(Physique/(Steele's level *50)*100)% Bonus armor
- The highest achievable bonus is*
- 12% at max physique with Quivering Quasar status effect and Signet of Bravery as accessory equiped
- 10% at max physique without bonuses
- The highest achievable bonus is*
Shields
Weapon Damage (hidden)
- +Aim/2
* Highest achievable bonus is calculated at level 10, without the Perfect Simulant status effect as it requires the use of certain Fated Names or save editing to acquire.
Ship upgrades
Ship upgrades are all the items that when installed change the ship's stats. In exchange for a Crew/Module slot
Acquirable Ship upgrades
Name | Stat Changes | Additional Resistances | Flags | Base Price |
---|---|---|---|---|
Advanced Quarters |
Bonus crew capacity +1 |
Ship Equipment | 10000 | |
Auxiliary Thrusters |
Thrust +25 |
Ship Equipment | 6000 | |
Hardened System |
System +25 |
Ship Equipment | 6000 | |
Heavy Armor |
Armor Defense +25 |
Ship Equipment | 6000 | |
Power Core Tuner |
Evasion -2 |
Ship Equipment | 7500 | |
Redundant Plating |
Armor +1000 |
Ship Equipment | 6000 | |
Sensor Suite |
Sensors +25 |
Ship Equipment | 6000 | |
Shield Upgrade |
Shields +1000 |
Ship Equipment | 6000 | |
Thrust Vectoring System |
Agility +20 |
Ship Equipment | 6000 | |
Tuned Emitters |
Shield Def +20 |
Ship Equipment | 6000 |
Ship Gadgets
Ship Gadgets are items that when installed give the ship a special ability.
Acquirable Ship Gadgets
Name | Energy Use | Flags | Special effect | Misc | Base Price |
---|---|---|---|---|---|
Capacitor Bank | 0 | Ship Equipment |
|
1500 | |
Capacitor Vampire | 5 | Ship Equipment |
|
10000 | |
Holographic Mirror System | 0 | Ship Equipment |
|
10000 | |
Repair Module | 0 | Ship Equipment |
|
3000 | |
Shield Booster | 50 | Ship Equipment |
|
3000 | |
Shield Disruptor | 50 | Ship Equipment |
|
Systems +5 | 3000 |
Shield Vampire | 75 | Ship Equipment |
|
10000 |
* systems check ((Your systems/2 +(1 to 20)) must be greater than or equal to (Target systems/2 + 10))
Ship weapons
Ship weapons are all the items that can be equipped as a ship weapon.
Each non-standard weapon requires a Mod/Crew Capacity slot to install
Weapons with the turret flag require a crew member capable of piloting them
List of crew members capable of piloting turrets
Flags
- Double Shot
- Weapon fires twice per a combat round
- Full Auto
- Weapon fires four times per a combat round
- Crewed Turret
- Requires a crew member to fire the weapon
Non-turret weapons
Weapons that do not require a crew member capable of piloting turrets to function
List of non turret weapons weapons
Name | Physical Damage | Detailed Damage | Defense | Energy Use | Accuracy | Evasion | Damage Flags | Special Flags | Misc | Base Price |
---|---|---|---|---|---|---|---|---|---|---|
Coil Cannon | 500 | 500 Kinetic | -10 | 70 | 0 | 0 | Bullet Energy Weaponry |
Energy Weapon Ship Equipment |
4500 | |
EM Cannon | 150 | 150 Electric | 0 | 46 | 0 | 0 | Bullet Energy Weaponry |
Energy Weapon Double Shot Ship Equipment |
1800 | |
Laser Cannon | 350 | 350 Burning | 0 | 60 | 0 | 0 | Laser Energy Weaponry |
Energy Weapon Ship Equipment |
2200 | |
Machine Gun | 100 | 100 Kinetic | 0 | 25 | -5 | 0 | Bullet | Full-Auto Fire Ship Equipment |
1300 | |
Missile Bay | 90 | 45 Kinetic 45 Burning |
0 | 30 | 10 | 0 | (none) | Full-Auto Fire Ship Equipment |
1300 | |
Thermal Cannon | 365 | 365 Burning | 0 | 45 | -10 | -5 | Energy Weaponry | Energy Weapon Ship Equipment |
2000 |
Turret weapons
Weapons that require a crew member capable of piloting turrets to function
List of turret weapons weapons
Name | Physical Damage | Detailed Damage | Defense | Energy Use | Accuracy | Evasion | Damage Flags | Special Flags | Misc | Base Price |
---|---|---|---|---|---|---|---|---|---|---|
EM Turret | 150 | 150 Electric | 0 | 92 | 0 | 0 | Bullet Energy Weaponry |
Crewed Turret Full-Auto Fire Energy Weapon Ship Equipment |
4500 | |
Laser Turret | 350 | 350 Burning | 0 | 120 | 0 | 0 | Laser Energy Weaponry |
Crewed Turret Double Shot Energy Weapon Ship Equipment |
2750 | |
Machine Gun Turret | 190 | 190 Kinetic | 0 | 50 | -5 | 0 | Bullet | Crewed Turret Full-Auto Fire Ship Equipment |
1625 | |
Missile Turret | 180 | 90 Kinetic 90 Burning |
0 | 60 | 10 | 0 | (none) | Crewed Turret Full-Auto Fire Ship Equipment |
1625 |
All Ship weapons
Below is a list of all weapons for comparison purposes
List of all ship weapon
Name | Physical Damage | Detailed Damage | Defense | Energy Use | Accuracy | Evasion | Damage Flags | Special Flags | Misc | Base Price |
---|---|---|---|---|---|---|---|---|---|---|
Coil Cannon | 500 | 500 Kinetic | -10 | 70 | 0 | 0 | Bullet Energy Weaponry |
Energy Weapon Ship Equipment |
4500 | |
EM Cannon | 150 | 150 Electric | 0 | 46 | 0 | 0 | Bullet Energy Weaponry |
Energy Weapon Double Shot Ship Equipment |
1800 | |
EM Turret | 150 | 150 Electric | 0 | 92 | 0 | 0 | Bullet Energy Weaponry |
Crewed Turret Full-Auto Fire Energy Weapon Ship Equipment |
4500 | |
Laser Cannon | 350 | 350 Burning | 0 | 60 | 0 | 0 | Laser Energy Weaponry |
Energy Weapon Ship Equipment |
2200 | |
Laser Turret | 350 | 350 Burning | 0 | 120 | 0 | 0 | Laser Energy Weaponry |
Crewed Turret Double Shot Energy Weapon Ship Equipment |
2750 | |
Machine Gun | 100 | 100 Kinetic | 0 | 25 | -5 | 0 | Bullet | Full-Auto Fire Ship Equipment |
1300 | |
Machine Gun Turret | 190 | 190 Kinetic | 0 | 50 | -5 | 0 | Bullet | Crewed Turret Full-Auto Fire Ship Equipment |
1625 | |
Missile Bay | 90 | 45 Kinetic 45 Burning |
0 | 30 | 10 | 0 | (none) | Full-Auto Fire Ship Equipment |
1300 | |
Missile Turret | 180 | 90 Kinetic 90 Burning |
0 | 60 | 10 | 0 | (none) | Crewed Turret Full-Auto Fire Ship Equipment |
1625 | |
Thermal Cannon | 365 | 365 Burning | 0 | 45 | -10 | -5 | Energy Weaponry | Energy Weapon Ship Equipment |
2000 |
Ship Installables
Ship installables are ship items in name only |
A list of all items and key items that do not give any benefits to the Ship itself or ship combat but, once "installed" on the ship do one or more of the following
- Has special functions with varying benefits
- Allow access to additional content with certain characters
Items
- Buttslutinator
- Permanently changes Steele's ass multiple times, before a bad end
- Dong Designer
- Allows modification of the player's cock
- Egg Trainer
- Allows use of ovalasting egg
- Allows access to egg implantation scens
- Mindwash Visor
- Orgasmender
- Sleep Fapnea
- Allows manipulation of Steele's dreams
Key Items
- Taur-centric Ship Equipment
- Can be used to recruitment Amber