Difference between revisions of "Pirate Mercenary"

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== Black Void Mercenary Guard ==
 
{{StyleTiTS}}
 
__NOTOC__
 
 
 
{{Infobox TiTSCharacter
 
{{Infobox TiTSCharacter
 
| name = Shotgun Guard (Mike)
 
| name = Shotgun Guard (Mike)
 
| series = TiTS
 
| series = TiTS
| image = missing.png
+
| image = Pirate_Merc_(Adjatha).png
 
| caption =  
 
| caption =  
 
| creator = Savin
 
| creator = Savin
 
| species = [[Human]]
 
| species = [[Human]]
 
| gender = Male
 
| gender = Male
 +
| sex = Male
 
| location = [[Tavros|Tavros Station]]
 
| location = [[Tavros|Tavros Station]]
 
| level = 5
 
| level = 5
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----
 
----
 
A unique character encountered during [[Fools_Rush_In|Saendra's rescue mission]].
 
A unique character encountered during [[Fools_Rush_In|Saendra's rescue mission]].
 
  
 
=== Appearance ===
 
=== Appearance ===
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The mercenary guard is a gruff, weathered human man with a long, faded-brown coat pulled over a ballistic vest -- enough armor for a corporate jackboot, but less than the assassins you fought upstairs. He's packing a pump-action shotgun and a bandolier full of grenades and other goodies.
 
The mercenary guard is a gruff, weathered human man with a long, faded-brown coat pulled over a ballistic vest -- enough armor for a corporate jackboot, but less than the assassins you fought upstairs. He's packing a pump-action shotgun and a bandolier full of grenades and other goodies.
 
</blockquote>
 
</blockquote>
 
  
 
=== History/Personality/Information of Note ===
 
=== History/Personality/Information of Note ===
 
----
 
----
 
During [[Fools_Rush_In|Saendra's rescue mission]], the mercenary is responsible for guarding a hotel room located on the floor of [[Tavros|Tavros Station]] for the Black Void.
 
During [[Fools_Rush_In|Saendra's rescue mission]], the mercenary is responsible for guarding a hotel room located on the floor of [[Tavros|Tavros Station]] for the Black Void.
 
  
 
=== Interactions ===
 
=== Interactions ===
 
----
 
----
The pirate mercenary guard may be hostile on encounter if her notices [[Captain Steele]].
+
The pirate mercenary guard may be hostile on encounter if he notices [[Captain Steele]].
  
 
There are a number of ways to interact with him (two of which involve avoiding combat entirely):
 
There are a number of ways to interact with him (two of which involve avoiding combat entirely):
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** This option is only valid if Steele is a [[Smuggler|smuggler]] or has a [[Flashbang|flashbang]] on hand.
 
** This option is only valid if Steele is a [[Smuggler|smuggler]] or has a [[Flashbang|flashbang]] on hand.
 
* '''Ask [[Saendra]]''' to '''Distract''' him by using a different kind of "flash"-bang...
 
* '''Ask [[Saendra]]''' to '''Distract''' him by using a different kind of "flash"-bang...
 
 
  
 
==== Combat ====
 
==== Combat ====
 
----
 
----
In combat, the mercenary wears ballistic armor with [[JoyCo_Shield_Generator_(Decent)|decent shields]] and wields [[Fists|fists]] and a [[Trench_Shotgun|shotgun]].
+
In combat, the mercenary wears ballistic armor with [[Decent JoyCo shield generator|Decent S.]] and wields [[Fists|fists]] and a [[Trench_Shotgun|shotgun]].
  
 
Aside from his normal melee and ranged attacks, his combat actions include:
 
Aside from his normal melee and ranged attacks, his combat actions include:
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* <b>Rope Shot</b> - Special attack that entangles the targeted opponent.
 
* <b>Rope Shot</b> - Special attack that entangles the targeted opponent.
 
* <b>Stun Baton</b> - Special attack with a chance to stun the opponent.
 
* <b>Stun Baton</b> - Special attack with a chance to stun the opponent.
 
  
 
Defenses:
 
Defenses:
 
* Armor: 8
 
* Armor: 8
* [[JoyCo_Shield_Generator_(Decent)|Decent JoyCo Shield Generator]]
+
* [[JoyCo_Shield_Generator_(Basic)|Decent JoyCo Shield Generator]]
 
 
 
 
 
 
Losing to him in combat will result in a '''bad end'''.
 
  
 +
Losing to him in combat will result in a [[Bad_Ends_by_Source#Mercenary End|'''bad end''']].
  
 
==== Loot/Items/Equipment ====
 
==== Loot/Items/Equipment ====
 
----
 
----
 
The mercenary guard will drop between 120  and 170 [[credits]] and is worth 500 '''XP'''.
 
The mercenary guard will drop between 120  and 170 [[credits]] and is worth 500 '''XP'''.
 
  
 
==== Sex ====
 
==== Sex ====
 
----
 
----
 
He currently has no sex scenes.
 
He currently has no sex scenes.
 
  
 
==== Quests ====
 
==== Quests ====
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+
[[Category:Characters ]]
 
+
[[Category:Persistent characters ]]
[[Category:Characters (TiTS)]]
+
[[Category:Hostiles ]]
[[Category:Persistent characters (TiTS)]]
+
[[Category:Humans ]]
[[Category:Hostiles (TiTS)]]
+
[[Category:Penises ]]
[[Category:Humans (TiTS)]]
+
[[Category:Masculine ]]
[[Category:Penises (TiTS)]]
+
[[Category:Bad ends ]]
[[Category:Masculine (TiTS)]]
+
[[Category:Bosses]]
[[Category:Bad ends (TiTS)]]
+
[[Category: Avoidable enemies]]
 +
[[Category:Pre-Java Script conversion]]

Latest revision as of 15:51, 7 March 2021

Shotgun Guard (Mike)
Pirate Merc (Adjatha).png
Creator Savin
Information
Species Human
Gender Male
Sex Male
Location Tavros Station
Stats
Level 5
Shields 40
Health 175
Initial Lust 10

Description


A unique character encountered during Saendra's rescue mission.

Appearance


The mercenary guard is a gruff, weathered human man with a long, faded-brown coat pulled over a ballistic vest -- enough armor for a corporate jackboot, but less than the assassins you fought upstairs. He's packing a pump-action shotgun and a bandolier full of grenades and other goodies.

History/Personality/Information of Note


During Saendra's rescue mission, the mercenary is responsible for guarding a hotel room located on the floor of Tavros Station for the Black Void.

Interactions


The pirate mercenary guard may be hostile on encounter if he notices Captain Steele.

There are a number of ways to interact with him (two of which involve avoiding combat entirely):

  • Barge in with a Door Breach to engage in combat.
  • Distract him using the neighboring Call Girl.
  • Throw a Flashbang to engage in combat (with him starting off "Blind").
  • Ask Saendra to Distract him by using a different kind of "flash"-bang...

Combat


In combat, the mercenary wears ballistic armor with Decent S. and wields fists and a shotgun.

Aside from his normal melee and ranged attacks, his combat actions include:

  • Shotgun Blast - Ranged attack that deals moderate damage and always hits the opponent at least once.
  • Solid Slug - Ranged attack dealing heavy damage with a chance to miss the opponent.
  • Rope Shot - Special attack that entangles the targeted opponent.
  • Stun Baton - Special attack with a chance to stun the opponent.

Defenses:

Losing to him in combat will result in a bad end.

Loot/Items/Equipment


The mercenary guard will drop between 120 and 170 credits and is worth 500 XP.

Sex


He currently has no sex scenes.

Quests


The mercenary guard is associated with the Fools Rush In distress call quest event.