Difference between revisions of "Electrum Coins"

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(Added description from public design document)
(WIP - start of update)
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'''OVERHAUL PENDING - write up changes pending, Gain factors to be added as I go through updating/overhauling everything
  
===Description===
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----
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<blockquote>
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'''TO CHANGE/OVERHAUL
 
Rounded square coins with a circular hole punched in the center, these coins are made out of an equal measure of silver and gold. Bearing the faces of Belharan kings on one side, and a hawk with wings outstrentched upon the reverse, it is the only currency used by the player in-game, mainly for acquiring items or services. However other coins are present in the world such as copper and bronze, etc.
 
Rounded square coins with a circular hole punched in the center, these coins are made out of an equal measure of silver and gold. Bearing the faces of Belharan kings on one side, and a hawk with wings outstrentched upon the reverse, it is the only currency used by the player in-game, mainly for acquiring items or services. However other coins are present in the world such as copper and bronze, etc.
  
 
They also serve an important role as an accelerant to the alchemical process.
 
They also serve an important role as an accelerant to the alchemical process.
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</blockquote>
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==Gain==
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The total possible gain column is the highest possible amount of EC gained if all acquired non-unique items are sold, additionally unique & other important items, and XP will not be listed. For items that compete with the drop rate, the highest costing item will be marked with a (*) which is added to the highest possible gain, in the event there are two or more items with the highest cost, the first in the list will be placed with the (*) mark. For specific drop rates, see the page of the desired encounter/character.
  
===Acquisition===
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===Characters & Encounters===
 
----
 
----
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{|class="wikitable sortable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
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|-
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!|Scene ||Location ||Guaranteed Gain (EC) ||Possible Gain ||Total Possible Gain (EC)
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|-
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|[[Centaur Pack]] North ||Harvest Valley ||60 ||N/A ||60
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|-
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|[[Centaur Pack]] South ||Harvest Valley ||110 ||N/A ||110
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|-
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|[[Crazy Horse]]s ||Harvest Valley ||10 ||N/A ||10
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|-
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|[[Gnoll Raiders]] ||Harvest Valley ||175 ||[[Cackle Berry]] (per gnoll) ||325
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|-
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|[[Hashat]] ||Harvest Valley ||90 ||N/A ||90
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|-
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|[[Lupine Scouts]] ||Harvest Valley ||60 ||[[Hip Quiver]] ||100
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|-
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|[[Lusina]] ||Harvest Valley ||120
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|align="left"|
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*Only one:
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**[[Dagger]]*
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**[[Bovum Sherry#Breasts|Wild Melon-infused Bovum Sherry]]
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**[[Glitter Dust]]
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|170
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|-
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|[[River Cultists]] ||Harvest Valley ||90
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|align="left"|
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*[[Cultist Charm]] (per generic cultist)
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*Only one:
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**[[Conjurer's Concoction]]*
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**[[Oil of Oliban]]
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|350
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|-
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|[[Slime Siblings]] ||Harvest Valley ||120 ||N/A ||120
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|}
  
====Dropped By====
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===Items===
*[[Cultist]]
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----
*[[Harpy Enforcer]]
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TODO
  
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 15:21, 31 August 2020

OVERHAUL PENDING - write up changes pending, Gain factors to be added as I go through updating/overhauling everything 


TO CHANGE/OVERHAUL Rounded square coins with a circular hole punched in the center, these coins are made out of an equal measure of silver and gold. Bearing the faces of Belharan kings on one side, and a hawk with wings outstrentched upon the reverse, it is the only currency used by the player in-game, mainly for acquiring items or services. However other coins are present in the world such as copper and bronze, etc.

They also serve an important role as an accelerant to the alchemical process.

Gain

The total possible gain column is the highest possible amount of EC gained if all acquired non-unique items are sold, additionally unique & other important items, and XP will not be listed. For items that compete with the drop rate, the highest costing item will be marked with a (*) which is added to the highest possible gain, in the event there are two or more items with the highest cost, the first in the list will be placed with the (*) mark. For specific drop rates, see the page of the desired encounter/character.

Characters & Encounters


Scene Location Guaranteed Gain (EC) Possible Gain Total Possible Gain (EC)
Centaur Pack North Harvest Valley 60 N/A 60
Centaur Pack South Harvest Valley 110 N/A 110
Crazy Horses Harvest Valley 10 N/A 10
Gnoll Raiders Harvest Valley 175 Cackle Berry (per gnoll) 325
Hashat Harvest Valley 90 N/A 90
Lupine Scouts Harvest Valley 60 Hip Quiver 100
Lusina Harvest Valley 120 170
River Cultists Harvest Valley 90 350
Slime Siblings Harvest Valley 120 N/A 120

Items


TODO