Difference between revisions of "Baad Clover"

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(Overhaul)
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{{Infobox Item
 
{{Infobox Item
 
| name = Baad Clover
 
| name = Baad Clover
 +
| author = [[Author-BubbleLord|BubbleLord]]
 
| shortname = BadClover
 
| shortname = BadClover
 
| itemtype = Transformative
 
| itemtype = Transformative
Line 9: Line 10:
 
| combatusable = No
 
| combatusable = No
 
}}
 
}}
Written by [[Author-BubbleLord|BubbleLord]]
+
Baad Clover is a consumable transformative item. Consuming a dose produces a random transformation towards a [[Sheepfolk]].
 
 
Baad Clover is a consumable transformative item. Consuming a dose gives you a Sheepfolk transformation.
 
 
==Description==
 
==Description==
 
<blockquote>
 
<blockquote>
Line 18: Line 17:
  
 
==Acquisition==
 
==Acquisition==
*Purchasable from [[Kavi]] in the [[Marefolk Village]]
+
*Found:
*Purchasable from [[Senja]] at [[Oxana's Mansion]]
+
**While exploring in the [[Harvest Valley]]
*Randomly acquired when exploring the [[Harvest Valley]]
+
*Purchased from:
 +
**[[Kavi]] in the [[Marefolk Village]]
 +
**[[Kohaku]] at the [[Kitsune Den]] (rotating stock)
 +
**[[Senja]] at [[Oxana's Mansion]]
  
 
==Effects==
 
==Effects==
This item will be consumed on use. In doing so, one or more of the effects listed below will randomly occur. The item can be [[alchemy|alchemically refined]] with the listed reagents to limit its effects only to that target. If the Champion has all of the listed features, consuming the item or any of its alchemical mixes will produce no effect. Note that some transformative effects fall under the Raw body target as they are not the primary focus of the item.
+
This item will be consumed on use and in doing so, one or more of the effects listed below will randomly occur. The item can be [[alchemy|alchemically refined]] with the listed reagents to limit its effects only to that target. The Raw effects will not occur when the item is alchemized due to those effects not being the primary purpose of the item. If the Champion has all of the listed effects or does not meet the transformation condition, there will be no effect. Unless stated, these new effects will overwrite all existing types or tags of a certain body part.
 
{|class="wikitable bordered" border="1" cellpadding="2" style="text-align:center"
 
{|class="wikitable bordered" border="1" cellpadding="2" style="text-align:center"
 
!|Body Target
 
!|Body Target
Line 30: Line 32:
 
!|Reagent
 
!|Reagent
 
|-
 
|-
|rowspan="2"|Raw
+
|rowspan="2"|'''Raw'''
 
|align="left"|
 
|align="left"|
*If height is < 64" or 5'3"
+
*If Height is '''< 64"''' or '''5'3"'''
 
|align="left"|
 
|align="left"|
*Raise height by 4" or until 64"
+
*Raise Height by '''4"''' or '''until 64"''' or '''5'3"'''
 
|rowspan="2"|N/A
 
|rowspan="2"|N/A
 
|-
 
|-
 
|align="left"|
 
|align="left"|
*If height is > 68" or 5'7"
+
*If Height is '''> 68"''' or '''5'7"'''
 +
|align="left"|
 +
*Reduce Height by '''4"''' or '''until  68"''' or '''5'7"'''
 +
|-
 +
|'''Body'''
 +
|align="left"|
 +
*If has '''any''':
 +
**Has Hair and [[Appearance#Hair|Hair Tag]] is '''Wooly'''
 +
**Has [[Appearance#Face|Mane]] and [[Appearance#Face|Face Tag]] is '''Wooly'''
 +
**[[Appearance#Limbs|Arm Tags]] is '''Wooly'''
 +
**[[Appearance#Limbs|Legs Tags]] is '''Wooly'''
 +
*If [[Appearance#Body|Skin Tag]] is '''not Wooly'''
 +
|align="left"|
 +
*'''Add''' Skin Tag '''Wooly'''
 +
|[[Mandrake Root]]
 +
|-
 +
|rowspan="3"|'''Face'''
 +
|align="left"|
 +
*If does '''not''' have [[Appearance#Face|Face Type]] '''Sheep'''
 
|align="left"|
 
|align="left"|
*Reduce height by 4" or until 68"
+
*Face Type becomes '''Sheep'''
 +
*Face Tags are '''Muzzled'''
 +
|rowspan="3"|[[Soft Mud]]
 
|-
 
|-
|rowspan="2"|Face
 
 
|align="left"|
 
|align="left"|
*If face is not Sheep-like
+
*If does '''not''' have a [[Appearance#Face|Mane]]
 +
|align="left" rowspan="2"|
 +
*'''Add''' Face Tags:
 +
**'''Maned'''
 +
**'''Wooly'''
 +
|-
 
|align="left"|
 
|align="left"|
*Face becomes Sheep-like
+
*If does '''not''' have [[Appearance#Face|Face Tag]] '''Wooly'''
*Face is also Muzzled
 
|rowspan="2"|Soft Mud
 
 
|-
 
|-
 +
|rowspan="7"|'''Head'''
 
|align="left"|
 
|align="left"|
*If does not have a mane<br>or
+
*If Gender Preference is '''Male'''
*If body is not Wooly
+
*If does '''not''' have '''Horns'''
 
|align="left"|
 
|align="left"|
*Grow a Wooly Mane
+
*Grow '''2''' Horns
 +
*Horn Type is '''Sheep'''
 +
*Horn Length is '''10"'''
 +
|rowspan="7"|[[Laurel Sprig]]
 
|-
 
|-
|rowspan="4"|Head
 
 
|align="left"|
 
|align="left"|
*If does not have horns
+
*If Gender Preference is '''Female'''
 +
*If does '''not''' have '''Horns'''
 
|align="left"|
 
|align="left"|
*Grow 2 Sheep-like horns
+
*Grow '''2''' Horns
*Horn length set to:
+
*Horn Type is '''Sheep'''
**10" if male
+
*Horn Length is '''4"'''
**4" if female
 
|rowspan="4"|Laurel Sprig
 
 
|-
 
|-
 
|align="left"|
 
|align="left"|
*If has horns
+
*If Gender Preference is '''Male'''
*If horns are not Sheep-like
+
*If has Horns
 +
*If [[Appearance#Head|Horn Type]] is '''not Sheep'''
 
|align="left"|
 
|align="left"|
*Horns become Sheep-like
+
*Horn Type becomes '''Sheep'''
*Horn length set to:
+
*Horn Length becomes '''10"'''
**10" if male
 
**4" if female
 
 
|-
 
|-
 
|align="left"|
 
|align="left"|
*If has hair
+
*If Gender Preference is '''Female'''
*If hair is not normal<br>or
+
*If has Horns
*If hair is not Wooly
+
*If [[Appearance#Head|Horn Type]] is '''not Sheep'''
 
|align="left"|
 
|align="left"|
*Hair becomes normal
+
*Horn Type becomes '''Sheep'''
*Hair is also Wooly
+
*Horn Length becomes '''4"'''
 
|-
 
|-
 
|align="left"|
 
|align="left"|
*If ears are not Sheep-like
+
*If has Hair
 +
*If [[Appearance#Head|Hair Type]] is '''not Hair'''
 +
|align="left" rowspan="2"|
 +
*Hair Type becomes '''Hair'''
 +
*Hair Tags are '''Wooly'''
 +
|-
 
|align="left"|
 
|align="left"|
*Ears become Sheep-like
+
*If has Hair
 +
*If does '''not''' have [[Appearance#Head|Hair Tag]] '''Wooly'''
 
|-
 
|-
|rowspan="2"|Limbs
 
 
|align="left"|
 
|align="left"|
*If arms are not Wooly
+
*If [[Appearance#Head|Ear Type]] is '''not Sheep'''
 
|align="left"|
 
|align="left"|
*Arms become Furred and Wooly
+
*Ear Type becomes '''Sheep'''
|rowspan="2"|Yew Branch
+
*Ear Tags are '''removed'''
 
|-
 
|-
 +
|rowspan="3"|'''Limbs'''
 
|align="left"|
 
|align="left"|
*If legs are not Human-like<br>or
+
*If does '''not''' have [[Appearance#Limbs|Arm Tag]] '''Wooly'''
*If legs are not Wooly
 
 
|align="left"|
 
|align="left"|
*Legs become Human-like
+
*Arm Tags become:
*Legs are also Furred and Wooly
+
**'''Furred'''
 +
**'''Wooly'''
 +
|rowspan="3"|[[Yew Branch]]
 
|-
 
|-
|rowspan="2"|Tail
 
 
|align="left"|
 
|align="left"|
*If has no tail
+
*If [[Appearance#Limbs|Leg Type]] is '''not Human'''
 +
|rowspan="2" align="left"|
 +
*Leg Type becomes '''Human'''
 +
*Leg Tags are:
 +
**'''Furred'''
 +
**'''Wooly'''
 +
|-
 
|align="left"|
 
|align="left"|
*Grow a singe Sheep-like tail
+
*If does '''not''' have [[Appearance#Limbs|Leg Tag]] '''Wooly'''
|rowspan="2"|Tall Reed
 
 
|-
 
|-
 +
|rowspan="2"|'''Tail'''
 
|align="left"|
 
|align="left"|
*If has a tail
+
*If does '''not''' have a Tail
*If tail is not Sheep-like
 
 
|align="left"|
 
|align="left"|
*Tail becomes Sheep-like
+
*Grow '''1''' Tail
 +
*Tail Type is '''Sheep'''
 +
*Tail Tag is '''blank/empty'''
 +
|rowspan="2"|[[Tall Reed]]
 
|-
 
|-
|Body
 
 
|align="left"|
 
|align="left"|
*If has Wool
+
*If has a Tail
*If skin is not Wooly
+
*If [[Appearance#Tail|Tail Type]] is '''not Sheep'''
 
|align="left"|
 
|align="left"|
*Body becomes Wooly
+
*Tail Type becomes '''Sheep'''
|Mandrake Root
+
*Tail Tags are '''removed'''
 
|}
 
|}
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Transformative items]]
 
[[Category:Transformative items]]

Revision as of 10:09, 17 January 2020

Baad Clover
BadClover
Author BubbleLord
Type Transformative
Base Price 50
Additional Information
Stack Limit 9
Usable Yes
Combat Usable No

Baad Clover is a consumable transformative item. Consuming a dose produces a random transformation towards a Sheepfolk.

Description

A bundle of purple and green long-stem clover, bound together with white string. Originating from a nation to the south, this clover earns it name from being highly aggressive as an invasive species. Farmers — absolutely sick of the stuff — began feeding it to their sheep. It wasn't until later that they found out that it's an extremely valuable commodity to the sheepfolk and those seeking to be more ovis-like. Since then, farmers grow bundles of the stuff on the side as a luxury good.

Acquisition

Effects

This item will be consumed on use and in doing so, one or more of the effects listed below will randomly occur. The item can be alchemically refined with the listed reagents to limit its effects only to that target. The Raw effects will not occur when the item is alchemized due to those effects not being the primary purpose of the item. If the Champion has all of the listed effects or does not meet the transformation condition, there will be no effect. Unless stated, these new effects will overwrite all existing types or tags of a certain body part.

Body Target Condition Change Reagent
Raw
  • If Height is < 64" or 5'3"
  • Raise Height by 4" or until 64" or 5'3"
N/A
  • If Height is > 68" or 5'7"
  • Reduce Height by 4" or until 68" or 5'7"
Body
  • Add Skin Tag Wooly
Mandrake Root
Face
  • Face Type becomes Sheep
  • Face Tags are Muzzled
Soft Mud
  • If does not have a Mane
  • Add Face Tags:
    • Maned
    • Wooly
Head
  • If Gender Preference is Male
  • If does not have Horns
  • Grow 2 Horns
  • Horn Type is Sheep
  • Horn Length is 10"
Laurel Sprig
  • If Gender Preference is Female
  • If does not have Horns
  • Grow 2 Horns
  • Horn Type is Sheep
  • Horn Length is 4"
  • If Gender Preference is Male
  • If has Horns
  • If Horn Type is not Sheep
  • Horn Type becomes Sheep
  • Horn Length becomes 10"
  • If Gender Preference is Female
  • If has Horns
  • If Horn Type is not Sheep
  • Horn Type becomes Sheep
  • Horn Length becomes 4"
  • Hair Type becomes Hair
  • Hair Tags are Wooly
  • If has Hair
  • If does not have Hair Tag Wooly
  • Ear Type becomes Sheep
  • Ear Tags are removed
Limbs
  • Arm Tags become:
    • Furred
    • Wooly
Yew Branch
  • Leg Type becomes Human
  • Leg Tags are:
    • Furred
    • Wooly
Tail
  • If does not have a Tail
  • Grow 1 Tail
  • Tail Type is Sheep
  • Tail Tag is blank/empty
Tall Reed
  • Tail Type becomes Sheep
  • Tail Tags are removed