Vision Quest
Vision Quest | |
---|---|
NinaQuest | |
Creator | The Observer |
Information | |
Quest Giver | Nina |
Requirements |
Finished Winter City Spoken with Nina about her visions |
Level Range | 5+ |
Quest Type | Side |
Reward | Quest Reward |
Location | Frostwood |
Timed? | No |
Can Fail? | No |
Writer Credit
Quest States
State | Acquisition | Description |
---|---|---|
0 | Talk to Nina about the vision she had | Nina, a perpetually smashed harpy at your wayfort's bar, had a vision in which you entered an old abandoned mine in the southeastern Frostwood and brought back something she claims as really important, even if she isn't sure exactly what it is. Whether you believe that her words are any more than the drunken ramblings of a crazy harpy is up to you, but she did say that she'd be grateful if she could get her hands on this important item. |
1 | Reach the Old Mines | It looks like Nina wasn't wrong about there being an abandoned mine where she said there'd be one. Maybe going into its depths and picking up the item she's so enamored of, whatever it is, isn't going to be a wild goose chase after all. |
2 | Retrieve the Crate | Having retrieved this extremely valuable item that Nina mentioned, it's turned out to be a crate of ice wine. Extremely valuable booze, perhaps, but still booze. In retrospect, this shouldn't be surprising given the crazy harpy's priorities, but perhaps it's time to return to her and give the silly bird-brain a good talking-to. |
3 | Selected No | Having returned an entire crate of elven ice wine to Nina, you've been subsequently invited by the crazy harpy to share a drink with her and possibly go on some kind of journey to boot. You have absolutely no idea what it might entail and neither does she, but she thinks it'll take a little while, so you ought to prepare before returning to share drinks. |
4 | Drank with Nina | Answer Gerry's questions as best as you can. An alien entity just wishes to gain insight into how you think — no pressure, man, no pressure at all. |
5 | Reach the Sluice Gate | Convince Ma Siorc by any means necessary to let you into her home and search for whatever it is Nina's looking for. |
6 | Retrieve Nina’s things from her old home | The time has come for Nina and you to embark on the final and most perilous leg of your journey, wherever it may be. Once you're done with preparations, speak to her again and you can be on your way. |
7 | Talk to Nina about continuing the journey | Something's gone horribly wrong in your pursuit of Nina's visions, and you've been plucked out of transit through the Ways and plopped straight into the non-euclidean geometry of the Wayfort, only it's not. Whatever's behind this, it wields strong enough psionic force to prevent Nina from simply opening another rift, so it looks like you'll have to get to the bottom of this. |
8 | Defeat Feathered Fiend | Navigating the chaotic maze of twisting corridors, you've made it out of your vault and emerged into the rest of the wayfort. It's mostly as you remember how it should be, although you've already seen several notable differences...
Your first priority is to find a way out of this psychic cage you're trapped in, but there are different approaches to that end that aren't necessarily a straight line. Figuring out what's up with this mirror image of the wayfort might warrant some exploration, as well as finding a safe place so Nina and you can sit down and pick each others' minds as to what's going on here. The more you know, the better your chances will be. |
? | Defeat Shadowlith and rescue Thalia. | Despite your harrowing experience in the Ways Between, both you and Nina have reemerged into reality in one piece. That's got to count for something, but while Nina processes everything that's happened so far and tries to Despite your harrowing experience in the Ways Between, both you and Nina have reemerged into reality in one piece. That's got to count for something, but while Nina processes everything that's happened so far and tries to make some sense out of it, maybe you could go get a drink or something and talk to her later.
As far as the adventuring bit is concerned, though, you're pretty sure that you're done here and there aren't going to be any more free-form trips through the Ways again. There's still one last thing to do, though. Having rescued Thalia from that memory of the wayfort's past, you still have to bring her home to Nareva in Tychris. No doubt you'll be well-compensated for your efforts... it's not every day that you can bring a goddess a pleasant surprise. This is as far as this quest progresses for now. |
Acquisition
You’ll receive this quest once you speak with Nina about the vision she had of you.
Note: Each companion has unique dialogue at several different points in the quest line. It is recommended that you keep several saves if you wish to experience all of it.
WikiNote: Entry is a work in progress.
Characters
- Antonina
- Gaerenalahnjukur (Gerry)
- Ma Siorc
Progress
- Nina will tell you she saw you heading into the Frostwoods, where you find an old boreal elf mine. Inside is an old construct. She will warn you that the most dangerous part of the mines is the large cavern full of holes. Bring a flying companion. On the other side, in a pile of old rotting boxes, is something very, very important, but she doesn’t know what. Wander around to find it. Having Ryn in the party when talking to Nina about this will provide a bit of extra information.
Old Mine
- [Old Mine] in the southeastern Frostwoods
- Golem fight - Ryn negates the fight through her bloodline by ordering it to stop, Viv negates the fight by blasting it apart, otherwise you will have to fight an Elven Golem
- Chasm - Agni & Azzy can fly across, camping supplies also work // check for wing exception
- Wordlock Chest:
- An untiring servant, Carrying loads across earth, Yet cannot return to, The place of its birth
- A: River
- Crate: Are you finished with everything here? Once you leave with the goods, you won't be able to return.
- icewine, x30 bottles, mines acting as stashes for smuggling operations
- Return to Nina, she’ll have another vision
- Remarks she’s been having a LOT of visions about you recently, as opposed to the 2-3 ones a year that she used to have
- It looks like this so-called journey Nina's about to drag you on might take some time, especially if it's not just downing all this stuff. You might want to prepare yourself for a ride before accepting her offer of a drink.
- Yes / No
- You and Nina will get absolutely plastered on Ice Wine
Gerry the Lureling
- Nina will take your mind to a higher plane, where she’ll introduce you to a Lureling named Gaerenalahnjukur, Gerry for short, who will proceed to ask you questions in return for helping you and Nina with this vision.
- Possible questions:
- Given the finite time we all have, do you believe it's better to hone one skill to perfection, or embrace many skills to a lesser degree for flexibility?
- One / Many / All
- If one day you're faced with an enemy far stronger than you, you'd...
- Endure / Flee / Impossible
- Do you believe in fate? Are our actions predetermined from the moment of our births?
- Yes / Somewhat / No / Meaningless
- You find a dead body by the side of the road. What do you do?
- Bury / Bury & Take / Ignore
- Big tits or small tits? Pardon the phrasing, but you must understand that I had to borrow it in its totality, for obvious reasons.
- Big / Small / Both / Neither / No Answer
- While traveling, you come across someone you find attractive bathing in a mountain spring. You...
- Leave / Peek / Approach
- You have labored most of your life on a masterpiece when you're informed you're fatally ill and have three years left to live. Do you spend your remaining time finishing your life's work, or enjoy what little time you have left?
- Masterpiece / Have Fun
- Recently, there've been reports of pirates luring in victims with ruses. While at sea one day, you come across a sinking ship that looks to be moments from going under — any delay could mean lives lost, but it could also be a trap. Do you help the wrecked ship, or not?
- Help / Caution / Ignore
- You appear to have taken up a considerable burden upon yourself with this whole demon menace matter. If you could turn back time and live a life of happiness on your own terms and leave your quest to someone else who could complete it better than you, would you agree to do so?
- Yes / No
- A member of your immediate family and your lover are caught in a deathtrap, but you only have time to save one. Who do you save?
- Family / Lover / Neither / Both
- Which came first, the chicken or the egg?
- Chicken / Egg / What?
- Given the finite time we all have, do you believe it's better to hone one skill to perfection, or embrace many skills to a lesser degree for flexibility?
- After answering four questions, Gerry will be satisfied and hint that the quest is to help Nina remember things she’s forgotten. (Something something Ways Between).
Ma Siorc
Another rift opens up and you’ll exit the Ways Between, ending up at one of Nina’s old homes on a sluice gate in the Glacial Rift. Entering the old sluice gate, you’ll encounter Ma Siorc and her four daughters sitting around a pot of soup. Ma will tell you that even if it was Nina’s old home, it’s her family’s now, which you can reply with:
- Protest: N-now who’s she calling a pot-stuffer?
- Intimidate: Well, unless she… she wants to be the main in-g-gredient of that soup she’s cooking…
- Persuade: N-now, how can a fine woman like her be so h-heartless?
- Whichever you pick, you’ll be able to pick one of the following options as a resolution to this section of the quest.
- Bribe: Would Ma Siorc and her daughters be partial to some hawks?
- Trying to bribe Ma Siorc with money won’t work, and you’ll have to pick a different option
- Barter: How about trading some goods in exchange for prodding around her home?
- You can attempt to trade some goods in your inventory. Edible goods and weapons will succeed and allow you to continue forward.
- Sex: Sure, you’re willing to offer yourself up, if they don’t mind letting you poke around a bit… (requires high Presence or Courtesan background)
- Daughters: Get busy with all four of those siorc ladies.
- Son: Wait for her son to get home; this is likely to result in you getting fucked.
- Nina: Know what, Nina brought you here, she can take care of the siorcs. It’s not like harpies are prudes when it comes to any kind of sex anyway, what’s an orgy with four shark-women to her?
- Fight: This is usually how Siorcs settle their differences, right? If you do try this and lose, though, it’ll mean that peaceful negotiation isn’t going to be open any longer.
- Sluice: See if you can’t do anything about this gate that’s holding back a whole bunch of water…
- Puzzle answer:LHLRR
- Bribe: Would Ma Siorc and her daughters be partial to some hawks?
- Whichever you pick, you’ll be able to pick one of the following options as a resolution to this section of the quest.
- Inside, you and Nina will find a hide-hole stash that she had left when she lived there. Inside is some dried Winterstem and a groin guard. You will get some more lore on the Ways Between, before returning to the Wayfort.
Warped Wayfort:
No companions will come with you here, you are alone with Antonina.
Bring winterstem, conjurers concoction and brazen berry ale to let Nina make Juice, which gives a pretty powerful boon which makes several aspects of the dungeon easier (Just don't replace it with a different boon). If you dont bring the items, you will have to scavenge the requisite items from the dungeon. Or skip it and brute force the dungeon.
Nut
LLRRH
Conclusion
This quest has no current conclusion
Notable Loot and Rewards
If you completed the Wordlock Chest in the Old Mines: Ice Winex9, Brazenberry Alex9, Lustful Liquorx9
Tome of Mind Blast x1
Worldlock chest in Warped Wayfort: 3 vulnerary, 2 naptha, 3 conjurors concoction.