Difference between revisions of "Dr. Calnor"

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==Dr. Calnor==
 
 
__NOTOC__
 
 
{{Infobox Character
 
{{Infobox Character
 
| name = Dr. Calnor
 
| name = Dr. Calnor
| series = TiTS
+
| image = Calnor (Adjatha).png
| image = 0
+
| caption = Calnor's bust by Adjatha
| caption = 0
+
| creator = Savin
| creator = ???
 
 
| info-hdr = Information
 
| info-hdr = Information
| fullname = Dr. Calnor
+
| fullname = Doctor Raade Calnor
| nickname =
 
| alias =
 
 
| species = [[Ausar]]
 
| species = [[Ausar]]
 
| gender = Male
 
| gender = Male
 +
| sex = Male
 
| occupation = Scientist
 
| occupation = Scientist
 
| level = 9
 
| level = 9
| shields = 250
+
| shields = 250 (normal)<br>450 (boosted)
| health = 135
+
| health = 270 (normal)<br>345 (boosted)
| initlust = 15
 
 
}}
 
}}
  
 +
Dr. Calnor is a potentially hostile NPC [[Captain Steele]] will encounter in [[Syri Quest|Syriquest: The Genetic Opera]].
 +
== Appearance ==
 +
<blockquote>
 +
Calnor is a tall, strong ausar male with a long, well-kept beard and a mohawk of white hair, both of which accentuate stern, determined features. Though the doctor has a labcoat and company jumpsuit on, the old hound’s swinging an electrified shock staff with alarming proficiency.
 +
</blockquote>
  
=== Description ===
+
== History/Personality/Information of Note ==
 +
Dr. Calnor is the no-nonsense head of the Akkadi Research Base on [[Uveto]]. When the warp gate experiment went wrong, killing Valden, fusing some of his DNA and organs with Syri, and recording his memories, personality, and consciousness in the Holo-banks, Dr. Calnor was given both Valden's body and the digitized copy of his mind to understand how he died and increase warp gate safety. Calnor has kept Valden trapped in a body-less supercomputer for several years now despite the latter's pleas to be free, never even telling the cyber ghost that Syri is alive.
 +
 
 +
== Interactions ==
 +
Captain Steele will encounter Calnor in the Starship Labs trying to find a bomb to break down the door to the Warp Field Lab. Calnor will introduce himself before being interrupted by Valden on the PA. asking you to kill him. The player can either '''Talk''' to him or '''Fight''' him. If you "Team Up" with Calnor, Valden will retaliate by sending a team of [[Security Robots]]. Losing to them will result in a [[Bad_Ends_by_Source#Calnor End|'''Bad End''']]. If you fight Calnor and win, Calnor will use a [[Flashbang]] and escape. If he wins he will kill you, resulting in a [[Bad_Ends_by_Source#Calnor End|'''Bad End''']].
 +
 
 +
If Steele helps Valden help himself to Calnor's body, Steele will not be able to flirt their way out of the second [[Commander Schora|Schora]] fight. Conversely not helping Valden snatch Calnor's body causes Steele to not be capable of seeing the Valden x Syri threesome.
 +
 
 +
===Talk===
 
----
 
----
 +
* '''Research''' - What the hell was Akkadi researching out here?
 +
**Unlocks Valden
  
=== Appearance ===
+
* '''Valden''' - Ask more about Valden's predicament. The doctor said he's dead...?
 +
 
 +
* '''Facility''' - Grill the doctor about the facility. What's it for, and what's the state of it now?
 +
 
 +
* '''Help Him''' - He wants you to help him instead of Valden. What would that entail?
 +
** Unlocks the '''Team Up''' option.
 +
 
 +
== Combat ==
 +
Calnor is immune to lust damage.
 +
 
 +
If Steele agrees to kill Calnor after having fought him once, Calnor's stats will receive a significant power boost.
 +
 
 +
=== Move Set ===
 
----
 
----
<blockquote>
+
* '''Shield Hardening''' - Grants Armor to Calnor's shields.
Calnor is a tall, strong ausar male with a long, well-kept beard and a mohawk of white hair, both of which accentuate stern, determined features. Though the doctor has a labcoat and company jumpsuit on, the old hound’s swinging an electrified shock staff with alarming proficiency.
+
** Steele used a melee attack
</blockquote>
+
** 33% chance to be used when Calnor is not disarmed
 +
** 66% chance to be used when Calnor is disarmed
 +
** Increases Shield defense by 5
 +
** Causes '''Shield flash''' the next time Steele uses a melee attack on calnor
 +
 
 +
* '''Crook hook''' - Calnor uses his staff to slam Steele to the ground
 +
** None of the above moves triggered
 +
** Calnor is not disarmed
 +
** Every fifth round
 +
** If the attack lands (chance increased when Steele is Staggered)
 +
*** Tripping Steele
 +
*** Reducing Calnor's dodge chance
 +
*** And deals
 +
**** ~14 (57.75 if Staff is buffed) raw electric damage and ~26.25 raw kinetic damage (when in normal mode)
 +
**** ~16.1875 (59.9375 if Staff is buffed) raw electric damage and ~28.4375 raw kinetic damage
 +
*** Next move becomes '''Jackal's Elbow'''
 +
 
 +
* '''Jackal's Elbow''' - Nasty shield bypassing blow
 +
** Steele is tripped
 +
** Calnor is not disarmed
 +
** Previous move was '''Crook Hook'''
 +
** Deals
 +
*** ~40.25 (84.5 if Staff is boosted) raw kinetic damage (when Calnor is in normal mode)
 +
*** ~44.625 (88.375 if Staff is boosted) raw kinetic damage (when Calnor has his stats boosted)
 +
** Next move becomes '''Fire Detonator'''
 +
 
 +
* '''Hammer Blow''' - Basic attack; deals mixed electric/crush damage.
 +
** Calnor is not disarmed
 +
** None of the above moves used
 +
** 33% chance
 +
** If the attack lands
 +
*** Deals
 +
**** ~8 (33 if Staff is buffed) raw electric damage and ~15 raw kinetic damage (when in normal mode)
 +
**** ~9.25 (34.25 if Staff is buffed) raw electric damage and ~16.25 raw kinetic damage
 +
*** If Steele fails the following check: [[willpower]] -1 + 1D100 vs 60
 +
**** Steele becomes Staggered for 2 to 5 turns
 +
 
 +
* '''Staff buff''' - Calnor powers up his staff, increasing its Electric damage and giving it Shield Vamp for 3 turns.
 +
** Once per fight
 +
** Calnor is not disarmed
 +
** None of the above moves used
 +
** For the next 3 rounds
 +
*** Increases the damage of Calnor's staff
 +
*** Half the damage dealt by Calnor's staff is added to Steele's shield
 +
 
 +
* '''Fire Detonator''' - Calnor throws bombs at you
 +
** None of the above moves used
 +
** Calnor will use this attack constantly if he is disarmed
 +
** If the attack lands (Steele is tripped, OR fails the following check ([[reflexes]] - 1 + 1d80 vs 70)
 +
*** Deals ~85 raw burning damage
 +
*** Has a 33% chance to set Steele on fire
 +
**** Dealing 3 to 6 damage every turn
 +
 
 +
==== Reactionary Moves ====
 +
Moves that immediately trigger after Steele does an action
 +
* '''Shield flash'''
 +
** Steele landed a Melee attack
 +
** Calnor's shields are hardened
 +
** If Steele is not wearing flash goggles
 +
*** Steele becomes blind for 1 to 2 rounds
 +
** Calnor's shield defense decreases by 5
 +
 
 +
=== Resistances ===
 +
==== Lust Resistances ====
 +
Fully immunne to lust attacks
 +
==== Damage Resistances ====
 +
*
 +
 
 +
{|
 +
|valign="top" align="left"|
 +
<center>'''With Shields'''</center>
 +
* 25% immunity to kinetic attacks
 +
* 30% immunity to burning attacks
 +
* 60% weakness to Electric attacks
 +
|valign="top" align="left"|
 +
<center>'''Without Shields'''</center>
 +
No strengths or weaknesses
 +
|}
 +
 
 +
 
  
==== Combat ====
+
[[Category:Characters]]
----
+
[[Category:Persistent characters]]
 +
[[Category:Scientists]]
 +
[[Category:Hostiles]]
 +
[[Category:Bad ends]]
 +
[[Category:Ausars]]
 +
[[Category:Cyborgs]]
 +
[[Category:Masculine]]
 +
[[Category:Penises]]
 +
[[Category:Bosses]]
 +
[[Category: Avoidable enemies]]
 +
[[Category:Pre-Java Script conversion]]

Latest revision as of 16:28, 3 December 2021

Dr. Calnor
Calnor (Adjatha).png
Calnor's bust by Adjatha
Creator Savin
Information
Full name Doctor Raade Calnor
Species Ausar
Gender Male
Sex Male
Occupation Scientist
Stats
Level 9
Shields 250 (normal)
450 (boosted)
Health 270 (normal)
345 (boosted)

Dr. Calnor is a potentially hostile NPC Captain Steele will encounter in Syriquest: The Genetic Opera.

Appearance

Calnor is a tall, strong ausar male with a long, well-kept beard and a mohawk of white hair, both of which accentuate stern, determined features. Though the doctor has a labcoat and company jumpsuit on, the old hound’s swinging an electrified shock staff with alarming proficiency.

History/Personality/Information of Note

Dr. Calnor is the no-nonsense head of the Akkadi Research Base on Uveto. When the warp gate experiment went wrong, killing Valden, fusing some of his DNA and organs with Syri, and recording his memories, personality, and consciousness in the Holo-banks, Dr. Calnor was given both Valden's body and the digitized copy of his mind to understand how he died and increase warp gate safety. Calnor has kept Valden trapped in a body-less supercomputer for several years now despite the latter's pleas to be free, never even telling the cyber ghost that Syri is alive.

Interactions

Captain Steele will encounter Calnor in the Starship Labs trying to find a bomb to break down the door to the Warp Field Lab. Calnor will introduce himself before being interrupted by Valden on the PA. asking you to kill him. The player can either Talk to him or Fight him. If you "Team Up" with Calnor, Valden will retaliate by sending a team of Security Robots. Losing to them will result in a Bad End. If you fight Calnor and win, Calnor will use a Flashbang and escape. If he wins he will kill you, resulting in a Bad End.

If Steele helps Valden help himself to Calnor's body, Steele will not be able to flirt their way out of the second Schora fight. Conversely not helping Valden snatch Calnor's body causes Steele to not be capable of seeing the Valden x Syri threesome.

Talk


  • Research - What the hell was Akkadi researching out here?
    • Unlocks Valden
  • Valden - Ask more about Valden's predicament. The doctor said he's dead...?
  • Facility - Grill the doctor about the facility. What's it for, and what's the state of it now?
  • Help Him - He wants you to help him instead of Valden. What would that entail?
    • Unlocks the Team Up option.

Combat

Calnor is immune to lust damage.

If Steele agrees to kill Calnor after having fought him once, Calnor's stats will receive a significant power boost.

Move Set


  • Shield Hardening - Grants Armor to Calnor's shields.
    • Steele used a melee attack
    • 33% chance to be used when Calnor is not disarmed
    • 66% chance to be used when Calnor is disarmed
    • Increases Shield defense by 5
    • Causes Shield flash the next time Steele uses a melee attack on calnor
  • Crook hook - Calnor uses his staff to slam Steele to the ground
    • None of the above moves triggered
    • Calnor is not disarmed
    • Every fifth round
    • If the attack lands (chance increased when Steele is Staggered)
      • Tripping Steele
      • Reducing Calnor's dodge chance
      • And deals
        • ~14 (57.75 if Staff is buffed) raw electric damage and ~26.25 raw kinetic damage (when in normal mode)
        • ~16.1875 (59.9375 if Staff is buffed) raw electric damage and ~28.4375 raw kinetic damage
      • Next move becomes Jackal's Elbow
  • Jackal's Elbow - Nasty shield bypassing blow
    • Steele is tripped
    • Calnor is not disarmed
    • Previous move was Crook Hook
    • Deals
      • ~40.25 (84.5 if Staff is boosted) raw kinetic damage (when Calnor is in normal mode)
      • ~44.625 (88.375 if Staff is boosted) raw kinetic damage (when Calnor has his stats boosted)
    • Next move becomes Fire Detonator
  • Hammer Blow - Basic attack; deals mixed electric/crush damage.
    • Calnor is not disarmed
    • None of the above moves used
    • 33% chance
    • If the attack lands
      • Deals
        • ~8 (33 if Staff is buffed) raw electric damage and ~15 raw kinetic damage (when in normal mode)
        • ~9.25 (34.25 if Staff is buffed) raw electric damage and ~16.25 raw kinetic damage
      • If Steele fails the following check: willpower -1 + 1D100 vs 60
        • Steele becomes Staggered for 2 to 5 turns
  • Staff buff - Calnor powers up his staff, increasing its Electric damage and giving it Shield Vamp for 3 turns.
    • Once per fight
    • Calnor is not disarmed
    • None of the above moves used
    • For the next 3 rounds
      • Increases the damage of Calnor's staff
      • Half the damage dealt by Calnor's staff is added to Steele's shield
  • Fire Detonator - Calnor throws bombs at you
    • None of the above moves used
    • Calnor will use this attack constantly if he is disarmed
    • If the attack lands (Steele is tripped, OR fails the following check (reflexes - 1 + 1d80 vs 70)
      • Deals ~85 raw burning damage
      • Has a 33% chance to set Steele on fire
        • Dealing 3 to 6 damage every turn

Reactionary Moves

Moves that immediately trigger after Steele does an action

  • Shield flash
    • Steele landed a Melee attack
    • Calnor's shields are hardened
    • If Steele is not wearing flash goggles
      • Steele becomes blind for 1 to 2 rounds
    • Calnor's shield defense decreases by 5

Resistances

Lust Resistances

Fully immunne to lust attacks

Damage Resistances

With Shields
  • 25% immunity to kinetic attacks
  • 30% immunity to burning attacks
  • 60% weakness to Electric attacks
Without Shields

No strengths or weaknesses