Atugia

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Atugia

Atugia-DCL-Full-V2.png

Atugia-DCL-Full-V2-Nude.png

Atugia-DCL-Full-V1.png

Atugia-DCL-Full-V1-Nude.png

Atugia-DCL-Headshot.png

Artwork by DCLzexon
Creator Gardeford
Information
Full name Atugia Varcang
Species Human
Gender Female
Occupation Bodyguard
Nationality Teiglache
Location Hawkethorne
EDITOR'S NOTE - Page is extremely outdated, reworks to come eventually(tm)

Description

Atugia is a guard hired by the Baroness in the barracks of Hawkethorne.

If you go up within a few days to the barracks of Hawkethorne, you fight her and after defeating her, you can attempt to recruit her. Recruitment can only happen after walking in on her body showering, and fucking the headless warrior woman.

If you put it off, she shows up right outside The Frost Hound and fights you for the same confused reason. Then she is willing to join more easily by asking.

Appearance

Atugia waves when she sees you looking at her, brushing a stray lock of ginger hair out of her eyes. She doesn't stare back, but makes an obvious effort to slow her pace and give you time to look.

Fiery red hair, cut short on one side, makes the foreign girl's pale skin look even brighter. Longer strands on the uncut side remain tucked behind her ear, except for a loose lock that drops to hang over one cheek. Her face somehow manages to keep a hint of softness, in her smile, the fullness of her lips, and the eagerness in her intense peridot eyes. A spattering of freckles run from cheek to cheek, over her nose, eyes, and chin. No, it's more than a mere spattering, it looks like a mad painter threw pigments onto the blank canvas of her skin.

For all intents she looks like a regular human from the neck up, but that's where such thoughts are banished. Starting just below the underside of her chin, a deep sapphire glow emanates from under her skin. Sparkling stars float in the azure void, reminiscent of the freckles on the rest of her body, but otherwise the color is totally opaque. You can barely make out the anatomy of her neck against the flat hue, but below that her skin returns to its normal coloration.

She's dressed in what she insists is common attire for her home tribe. A thick leather jerkin, tied just tight enough to provide some coverage, with a hip length attached skirt that provides a surprising amount of modesty. The garment allows her a full range of movement, and also let her show off when she wants to. On most occasions, she opts to skip out on undergarments, allowing her rune painted skin space to breath.

The aforementioned runes nearly cover her entire body, starting just below the neckline and ending at her toes. You aren't sure how she does it, but even a days exertion doesn't smear or ruin her handiwork. Each section of the elaborate markings is different. In some places they swirl and flow, while others connect to grid-like blocks.

Atugia sees you still watching her and grins slyly, pulling at the front of her vest in a mock stretch. The gesture gives you a naked side view of one of her perky B-cups, along with the pale pink nipple that tips it. Twisting marks cover her chest as well, the same shapes that cover her body. The rich color of the marks stands out on her pale skin, highlighting her muscle and the curves of her fit frame.

Below the waist her short pants do a better job at concealment, covering her svelte hips and well defined thighs. She remains bare from the knees down, moving with the deft grace of someone used to being that way.

Interactions

  • Appearance
  • Talk
  • Kiss
    • Lips - The classic.
    • Belly - Bold. Robust.
  • Sex
  • Sleep
  • Dismiss/Recruit

Some nights, she will want to blow off some steam with you:

  • No - You need your sleep.
  • Yes - Why not have a little fun?

Talk


  • Markings
  • Curse
  • Trip

Sex

  • Facesitting - Bask in those powerful thighs, maybe with some bonus shenanigans.
  • BodyWorship - The whole mage thing makes it easier, but Atugia still works hard to maintain this body, give her a reward.
    • Face Up - Let her watch as you finish her off and admire those pretty legs.
      • Finish - Let her off easy his time, let her revel in what you think of her body.
      • Fuck Her - Now that you've shown her how much her body means to you, you can show her what it does to you. [Vaginal Scene]
    • Ass Up - This seems to be a hit. Why make her move.
      • Finish - [Same as Face Up]
      • Fuck Her - [Same as Face Up] [Anal Scene]
  • Standing - Ask if Tui wants to try out something interesting.
  • Get Ridden - Ask Tui to be dominant this time.
  • Voyeur - Watch Atugia have fun with someone else.

Combat

  • Powers
    • Guarded Stance
    • Eternal Light - [Recharge 1] - Suffuse and ally with the light of your will. They recover 10% Health and an additional 5% each turn for 3 turns.
    • Ancest.Judge - [Recharge 3] [Spell] - Call upon ancient guardians to strike directly at the will of an opponent with phantasmal weaponry. On a hit, deal X crushing and X Fatigue damage. Gain +25 Physical and Magical Resistance and stun immunity for 1 turn.
    • Echoes Life - [Encounter] [2Hand] [Melee] [Weapon] - Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent up energy will simultaneously heal your allies and strike terror into the hearts of your enemies.

Companion Sets

Instead of micromanaging a companion's equipment, they have Companion Sets that will change their weapons and attire, perks, stats, and powers. These sets can be found and changed at the Character section in the Journal while the desired companion is present in the party. Companions start out with a default set, and can gain additional sets after a specific event or quest has been completed.

Knight Set


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngGuarded StanceCombat Effect+10 Armor & Evasion

    Generate +[10 + 2 * Toughness] Threat per turn

    Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
1 Eternal Light
(Recharge 1)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They gain [Icon-LV-Pos.pngEternal LightCombat EffectHeal [5% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 3 Turns]
1 Echoes of Life
(Encounter)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +20 Attack Power
      )
      ] Penetrating Damage & [10 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +20 Attack Power
      )
      ] Psychic Damage (equipped weapon)
  • (On hit) Enemy is [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 1 Turn
    ]
  • Party heals 10% Max HP
2 Ancestor's Judgement
(Recharge 2)
  • Party gains [Icon-DF-Pos.pngAncestor's JudgementCombat EffectGain [35 * (1 + Spellpower * 0.01)] Shield HP
    +30 Armor, Ward, & FocusDuration: 2 Turns
    ]
5 Shell
(Ultimate)
  • Gain [Icon-DF-Pos.pngShelledCombat EffectGain [150 + (Toughness * 5)] Shield HP
    While the shield active, gain +500 Threat per turnDuration: While the shield lasts
    ]
  • Generate +1337 Threat
Level Name Note
1 Font of Will
(FoW)
  • Heal 5% Max HP per turn
3 Cherish This
  • After sleep, party gains [Icon-SE-Pos.pngCherish ThisStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Wellspring
  • Healing received by party increased by 25%
  • (FoW) not affected

Atugia-DCL-Full-V2.png

Author:Gardeford

  • 0.2.4: Added

Default set

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimarySummoned Halberd
ArmorSigil-bound Jerkin

This set currently has no upgrades

Toughness Agility Willpower
Role
Shield, Tank, & Support
A one piece vest made of tough but flexible spider silk cloth. Atugia is able to move with ease while wearing it, and the attached skirt is barely long enough to leave anything to the imagination. A pair of sturdy boots are oft left out entirely when the ground is less treacherous, but nevertheless complete the outfit. A lack of lower coverage sometimes leads to her opponents being given a nice view...

Runic Berserker Set


Powers Perks CG
Level Name Note
1 Deflecting Strike
(At-Will)
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -15 Attack Power
      )
      ] Penetrating Damage & [17 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -15 Attack Power
      )
      ] Storm Damage (equipped weapon) + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [(11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)) / 2] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
  • (On miss) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
1 Stormrage
(Recharge 3)
  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
    (e.g. (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    )
    ]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Storm Damage
  • (On hit) Heal by [50% of the damage dealt]
1 Cornered Beast
(Encounter)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage & [17 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Storm Damage (equipped weapon) + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Generate +[20] or [Current Threat - Threat before attack] Threat (whichever higher)
  • Gain [Icon-OF-Pos.pngCornered BeastCombat EffectGain +[10 to 65] Attack Power, Armor, Ward, & Focus

    Gain is based on remaining hp, starting from an initial +10, up to +65 (when < 21% HP)Duration: 3 Turns
    ]
2 Boltcloud Barrier
(Recharge 4)
  • [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
    (e.g. (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    )
    ]
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Storm Damage
  • Gain:
    • +25 Storm Resistance
    • [Icon-DF-Pos.pngBoltcloud BarrierCombat Effect+10 Evasion
      75 Threat per turnDuration: 2 Turns
      ]
5 Shell
(Ultimate)
  • Gain [Icon-DF-Pos.pngShelledCombat EffectGain [150 + (Toughness * 5)] Shield HP
    While the shield active, gain +500 Threat per turnDuration: While the shield lasts
    ]
  • Generate +1337 Threat
Level Name Note
1 Frenzy
  • When at < 60% HP:
    • Gain:
      • +50 Attack Power
      • +10 Critical Chance, Focus & Mental Resist
    • Armor reduced by 50%
3 Cherish This
  • After sleep, party gains [Icon-SE-Pos.pngCherish ThisStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Static
  • When an enemy deals HP damage, they take [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
7 Storm Strikes
  • Weapon and Spell Damage deal an additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Storm Damage

Atugia-DCL-Full-V2.png

Currently no unique CG

Author:Gardeford

  • 0.5.36: Added

Obtained after speaking with Atugia after bringing her to the Kervus Warcamp.

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryLightning Axe
OffhandLightning Axe
ArmorBerserker's Pelt

This set currently has no upgrades

Strength Agility Willpower
Role
Damage
Damage Type
Storm-focused
A combination of Southern runic magic and the fury of orcish battle frenzy. Runes that normally channel the aspects of one's ancestors can be used to funnel repressed rage from that same source. While still protective of one's allies, this set is geared toward making the threats disappear.

Quest Related

Attitude Adjustment


Atugia will help Quintillus train in heavy armor.

Shadows Over the Sun


Atugia is needed for completing the last part of the questline Shadows Over the Sun.

Nightmemory

This is an temporary update to help players finish this quest. The final step to Nightmemory is taking Atugia on a Date to Khor'minos. Therefore, players must have unlocked Khor'minos to complete the quest.

Gallery

CGs


Akira-Raikou

Atugia-Akira-Raikou-CG-Brienne.png
Found in Atugia's Brienne sex scene

Atugia-Akira-Raikou-CG-Fishnets.png
Found within Atugia's Fishnets sex scene

Moira

Atugia-Moira-CG-Brint-Voyeur.png
Found in Atugia's Voyeur sex scene with Brint

Other Artworks


bk!

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