 |
Acid Flask AcidFlask |
Recharge 2 |
5 |
- |
✖ |
✔ |
✖ |
You strike the target with a thrown flask of acid, dealing X damage. On a hit, the target's armor is left Sundered for 3 turns. This attack cannot crit. |
- Make a (Physical Attack [+ Bonus]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | Attack cannot crit) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
60 * (Cunning AmpCunning Amplification1 + Cunning / 15 ) ] Blight Damage
- (On hit) Target is [
SunderedCombat Effect-50% ArmorDuration: 3 Turns]
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 |
Ancestral Aegis |
Encounter |
1 |
- |
✖ |
✖ |
✖ |
Gain 25% Physical and Magical Resistance for 3 turns and prevents Stun, used as the fight begins. |
- Gain [
Ancestral AegisCombat Effect+25 Physical & Magic Resist Gain immunity to ( Stunned)Duration: 3 Turns]
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|
 |
Arcanist's Blessing ArcaneBlessing |
Ultimate |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You call upon the elements and infuse your entire team with elemental energy. Until the end of combat, your weapons deal bonus Fire, Frost, and Storm damage (X each). |
- Party gains [
Weapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end]
- [EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2 ] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [ BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] ✔
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Aura of Desire DesireAura |
Encounter |
4 |
- |
✔ |
✖ |
✖ |
Used when below 50% Health. Acts as a stance that deals a small amount of Lust damage at the end of each of the user's turns. |
- Can only be used while at <= 50% HP
- Maintain: Gain [
Aura of DesireCombat EffectDeal [7 ] Pheromone Damage at each enemy every turnDuration: Until encounter end (or caster is interrupted/defeated)]
|
|
 |
Aurora Of Vigor VigorAurora |
Ultimate |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Trainer)Annika |
Shroud an ally in the inextinguishable light of the sun, protecting them from being defeated for 2 turns. When the effect ends, Holy energy explodes out dealing X Holy damage to enemies. |
- Ally gains [
Vigor AuroraCombat EffectThe target cannot be defeated and when the effect ends, all enemies take [60 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy DamageDuration: 2 Turns]
- (If has Guldring equipped):
- Party gains [
Guldring HealingCombat EffectHeal 5% of Max HP per turnDuration: 2 Turns]
- (If has Dawnsword equipped):
- Party gains [
Weapon BuffCombat EffectPrimary Weapon deals an additional [10 ] Holy DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 2 Turns]
- [EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2 ] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [ BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] ✔
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Generic
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Banshee Wail |
At-Will |
4 |
[PerformanceEffectiveness can be amplified by Presence] |
✖ |
✔ |
✖ |
You unleash a horrifying wail, making a Presence-based attack against all enemies' Mental Resistance. Targets hit take 25 Psychic Damage and are Terrified for a turn. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Mental DamageCompute Mental DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- (On hit) Enemy is left [
TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 2 Turns]
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|
 |
Bardic Cadence BardCadence |
At-Will |
1 |
[CharmEffectiveness can be amplified by Sexiness] |
✔ |
✖ |
✔ (Class)One of the starting powers for a Charmer (Trainer)River |
You immediately grant your entire party a X Shield, then Y Health regeneration and +10 Evasion and Mental Resistance while the stance persists. |
- Maintain: Party gains [
ShieldedCombat EffectGain [25 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While shield HP lasts] & [ Bardic CadenceCombat Effect+10 Evasion +10 Mental Resist Heal [15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] HP per turnDuration: Until encounter end (or caster is interrupted/defeated)] (Bug?)The caster gains a duplicate effect (but the effects don't stack) and if manually ended, the effect remains for the party, in version 0.7.45
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|
 |
Bark Skin |
Recharge 4 |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Item)Tome of Bark SkinPurchased from Ambra or obtained from the wordlock chest at the Catacombs during Specter of the Wyld |
Harnessing the power of nature, you encase yourself with a coating of tough bark. Your maximum health is increased by X and you regenerate Y% of your health for 3 rounds. |
- Gain [
Bark SkinCombat EffectIncrease Max HP by [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ]
Heal [7 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] HP per turnDuration: 3 Turns]
- Heal by [
Current % of HP * Max HP ] HP
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Generic
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Berserkergang |
Ultimate |
5 |
- |
✔ |
✖ |
✖ |
You stoke yourself up into a howling orcish frenzy, increasing your Attack Power and Critical Chance by 100 and granting you 40% Resistance to all damage. When you enter the rage, you make an attack against all enemies. |
- On Use: Cleave (power)
- Maintain: [
BerserkergangCombat Effect+100 Attack Power & Critical Chance +40 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]Duration: Until encounter end (or caster is interrupted/defeated)]
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Companions
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Notable
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Black Mist |
Recharge 5 |
1 |
- |
✖ |
✖ |
✖ |
Smoke bomb but as a spell (targets magic resistance). 5 turns recharge instead of 1 per encounter. |
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 2 Turns]
- Reduce Current Threat by [
50% ]
- Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | -10 | Other Bonus | | ) at each enemy to leave them [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 2 Turns]
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|
 |
Blessing |
Recharge 3 |
2 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 2 White Mage (Trainer)Brother Sanders Tetsuya |
By invigorating your party with arcane energy, you grant all members of your party a +10 bonus to Accuracy and a +100 bonus to Attack Power, Spellpower, and Sexiness on their next turn. |
- Party gains [
BlessedCombat Effect+10 Accuracy +100 Attack Power, Spellpower, & SexinessDuration: Until encounter end]
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Characters
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Companions
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Notable
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- Drifa
- Elsi
- Layven
- Leanore (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Liaden
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Generic
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|
|
 |
Blinding Beauty BlindBeauty |
Recharge 4 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Trainer)River |
You channel the power of the dryads, becoming so incandescent that all foes foolish enough to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to leave them [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 3 Turns] & [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 3 Turns]
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Generic
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Blood Iris BloodIris |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Blood Iris |
Applying this to your weapon will add (x+scaling) blight damage to it until the end of your combat. |
- Ally gains [
Weapon BuffCombat EffectPrimary Weapon deals an additional [10 + ((Cunning / 2) + (Strength / 2)) ]Note: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end] Blight Damage
- [EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2 ] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [ BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] ✔
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 |
Bolstering Dance BolsDance |
At-Will |
1 |
[CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence] |
✔ |
✖ |
✔ (Trainer)River |
You use your dancing to invigorate your allies, restoring X HP to all allies, then restoring Y HP and granting +10 Evasion and Mental Resistance each turn thereafter. |
- Maintain:
- Party gains [
BolsteredCombat Effect+10 Evasion +10 Mental ResistDuration: Until encounter end (or caster is interrupted/defeated)]
- Heal party by [
(20 + Presence) * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP per turn
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Characters
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Notable
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- Effigy Herald
- Elaril
- I'ava
- Unitaur / Genova (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Vacia
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Generic
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|
|
 |
Brazenberry Ale Brazen.Ale |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Brazenberry Ale |
Imbibing this will increase your Attack Power by {X+scaling} until the end of combat. |
- Ally gains [
Brazenberry AleCombat Effect+[10 + (Cunning / 2) + (Toughness / 2) ] Attack PowerDuration: Until encounter end]
- (If Champion) Results in [1x] Alcohol Consumption
|
-
|
 |
Briar Armor |
Recharge 3 |
4 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
A target ally gains a defensive barrier, granting +50 Armor/Ward/Focus, as well as becoming Thorny, reflecting X Penetrating damage when struck by melee attacks, for 2 turns. If the target is below half Health, it recovers Y% Health. |
- Give an ally [
ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Penetrating DamageDuration: 2 Turns] & [ DefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
- (If ally is < 50% HP) They are healed for [
20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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Cadence of Power Power Candence |
At-Will |
4 |
[CharmEffectiveness can be amplified by Sexiness] |
✔ |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Charmer (Trainer)River |
Every enemy instantly gains 2 stacks of Resonance. You grant your entire party a +X bonus to Attack Power, Spellpower, and Sexiness while the stance persists. |
- On Use: Each enemy gains [2x Stacks] of [
ResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
- Maintain: Party gains [
Cadence of PowerCombat Effect+[20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Attack Power, Spellpower, & SexinessDuration: Until encounter end (or caster is interrupted/defeated)] (Bug?)The caster gains a duplicate effect (but the effects don't stack) and if manually ended, the effect remains for the party, in version 0.7.45
|
-
|
 |
Calm Mind CalmMind |
Recharge 5 |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Item)Learnt from the MagatamaUpon being equipped |
Calm your mind, increasing Focus and Spellpower by +15 for 3 turns and restoring X HP. |
- Heal by [
Spellpower / 2 ] HP
- Gain [
Conjurer's ConcoctionCombat Effect+[15 ] Spellpower & FocusDuration: 3 Turns]
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Generic
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 |
Cauterize |
Recharge 2 |
3 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [PerformanceEffectiveness can be amplified by Presence] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Deal 5 Fire damage to target and then restore X% of their Health and cure Bleeding and Frigid. |
- Deal 5 Fire Damage to an ally
- Heal them by [
60% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ]% HP
- They are cleansed of [
BleedingCombat EffectTake [X ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X] & [ FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: X]
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
- [Note]: Can trigger [
Pyromancer's WeaponCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire DamageDuration: 1 Turn] from the Pyromancer Set
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Celestial Form CelestialForm |
Recharge 3 |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✔ (Event)Learned from LumiaAfter becoming soulbound to her, and becoming a Valkyrie |
Beat your wings to produce a torrent of celestial power. This energy will shield you and your allies for X for 3 turns, providing a spark of Y Holy damage to attacks while it stands. |
|
-
|
 |
Channeler's Stance ChannelerStance |
At-Will |
3 |
- |
✔ |
✖ |
✔ (Item)Learned from the Druidic ScrollcaseTeaches Channeler's Stance, Ice Wall, & Storm Stomp |
You assume a solid spellcasting stance. While you maintain it, you have +20 Accuracy with spell attacks, +20 Spell Penetration, and -20 Evasion. |
- Maintain: Gain [
Channeler's StanceCombat Effect+20 Accuracy & Spell Penetration -20 EvasionDuration: Until encounter end (or caster is interrupted/defeated)]
|
-
|
 |
Charge Weapon |
At-Will |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✔ |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 4 White Mage (Trainer)Annika & Brother Sanders |
You charge your weapon with argent light, causing it to deal X bonus Holy damage so long as you maintain the stance. On assuming the stance, deal Y Holy damage to all enemies. |
- On use: Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
- Maintain: Gain [
Charge WeaponCombat EffectPrimary Weapon deals an additional [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
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Notable
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Cleaning Bell CleansingBell |
Recharge 2 |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Trainer)Brother Sanders & Tetsuya |
The power of healing magic that uses sound; heal a target for X% of their Max HP and remove negative Combat Effects at the same time. |
- Heal an ally by [
30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- They are cleansed of all negative Combat Effects
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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|
 |
Command Of Fire FireCommand |
Ultimate |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
You wrap yourself in pale white fire and take a defensive stance. For 3 turns all damage taken by you and your party is reduced by half. |
- Party gains [
Command Of FireCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
|
|
 |
Command Pheromones CmdPher |
Recharge 2 |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
A hefty resolve heal + minor HP heal. |
- Heal an ally for [
10% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) + (30 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% )) ] HP
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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|
 |
Conjurer's Concoction Conj.Concoction |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Conjurer's Concoction |
Imbibing this will increase Focus and Spellpower by {X+scaling} until the end of combat. |
- Ally gains [
Conjurer's ConcoctionCombat Effect+[5 + (Cunning / 2) + (Toughness / 2) ] Spellpower & FocusDuration: Until encounter end]
|
-
|
 |
Control Pheromones CtrlPhero |
Encounter |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✔ |
✖ |
✖ |
Affects all allies except self, grants a hefty focus bonus. |
- Maintain: Party gains [
FocusedCombat Effect+15 FocusDuration: Duration: Until encounter end (or caster is interrupted/defeated)]
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Generic
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 |
Corrupted Blood |
Custom4 * User's Action Points |
7 |
- |
✖ |
✖ |
✖ |
You corrupt the blood of all opponents, leeching away all healing the afflicted receive. |
- All enemies are affected by [
Corrupted BloodCombat EffectAll healing received is redirected to the effect casterDuration: 2 Turns]
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Generic
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 |
Counterspell |
Recharge 4 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Item)Tome of CounterspellPurchased from Kohaku or Dropped by Mai (Trainer)Tetsuya |
You counter an enemy's magic by attempting to overwhelm it with your own. The target must make a Magic Resistance roll or be Silenced for 2 rounds. If the roll fails, they still suffer a -X Spellpower penalty. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to leave a target [ SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
- (On miss) They are [
CounterspelledCombat EffectSpellpower is reduced by [Attacker's Spellpower / 4 ]Duration: 2 Turns]
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Generic
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 |
Cover Ally |
Recharge 4 |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
You conceal an ally in the fray, granting them Covered for 3 turns, providing +20 Evasion, Accuracy, and Initiative. |
- Ally gains [
CoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 3 Turns]
|
|
 |
Crackling Shield |
Recharge 4 |
7 |
- |
✖ |
✖ |
✖ |
You protect an ally for 2 turns, taking health damage in their stead. The target gains +10 armor while you cover them. You also heal for 10% of your health. |
- Gain [
Crackling ShieldCombat EffectGain 250 Shield HP +175 Holy & Storm ResistanceDuration: While the shield lasts]
|
|
 |
Deflection |
At-Will |
6 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
! (Item)Learned through equipping the DawnswordRequires item to be equipped to use said power |
You make ready to turn away blows aimed at you, granting you +5 Evasion. While you maintain this stance, the first two weapon attacks made against you in a round are nullified and countered with an attack of your own. |
- Maintain:
- +5 Evasion
- (Twice per round) Any (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ), (Magic AttackAttempt a Magic AttackAttacker | | Defender | Accuracy | vs | Magic Resist | ), or (Weapon AttackAttempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | ) with the Weapon tag that attempts to hit the user will be turned into a miss
- Immediately make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on (equipped weapon)
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Detonate |
Encounter |
1 |
[Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] |
✖ |
✖ |
✖ |
Detonate in two rounds after this ability is used, sacrificing yourself to cause massive Blight, Fire and Crushing damage in an unavoidable explosion. |
- Two turns after this power's use
- Make a guaranteed-to-hit attack at each enemy to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 ] Crushing, Blight, & Fire Damage
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 |
Devotion |
Ultimate |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
You utter a prayer to Mallach and revive a fallen ally, restoring 100 + 25% of their maximum Health. |
- Revive an ally at [
25% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Heal them by an additional 100 HP
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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Divine Excision |
Ultimate |
1 |
- |
✖ |
✖ |
! (Quest)Only Useable during Special CombatOnly obtained and equipped during the events of Shadow Over the Sun, if all 5 Broken Sword Shards were collected and formed the Wraithslayer's Dreamblade at the start of the fight against Godfeaster |
Use the power of the Godslayer's Dreamblade, empowered by Lumia, to inflict your will upon the wraith, providing a number of powerful buffs to yourself and inflicting a number of critical debuffs on it. |
- Gain [
Goddess' BlessingCombat EffectReduce Damage Taken by 90%Duration: Until encounter end]
- Target is affected by [
Goddess' InterdictionCombat EffectArmor, Ward, & Focus become 0 Increase Power cooldown by 2xDuration: Until encounter end]
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 |
Dragoon's Rally DragoonRally |
Recharge 3 |
3 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Heals all companions by 15% of their Max Health and grants the user surge of +10 Attack Power for the next 3 turns. |
- Heal party by [
15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Party gains [
Dragoon's RallyCombat Effect+10 Attack PowerDuration: 3 Turns]
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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Duelist's Stance DuelistStance |
At-Will |
4 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Thief (Trainer)Garth & Jessie |
You assume a duelist's stance, which grants you +10 Evasion, +10 Sexiness, and a surge of Threat. While in this stance, you make a counter-attack against the first melee attack that misses you each round. |
- On Use: Generate +100 Threat
- Maintain: Gain [
Duelist's StanceCombat Effect+10 Evasion & SexinessDuration: Until encounter end (or caster is interrupted/defeated)]
- (Once per turn) The first (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) or (Weapon AttackAttempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | ) with the Melee tag that misses the user will have the user:
- Immediately make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on (equipped weapon)
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Duelist's Taunt DuelistsTaunt |
Encounter |
4 |
[PerformanceEffectiveness can be amplified by Presence] |
✖ |
✖ |
✔ (Trainer)Jessie |
You throw the gauntlet at a foe, forcing it to target you for 5 turns, but increasing the damage you do to it by 15% for 5 turns as well. While active, you have +20 Armor and Evasion. |
- Target is affected by [
Duelist's TauntCombat EffectThe affected is forced to attack the taunter, in addition, the affected takes +15% Damage from the taunterDuration: 5 Turns]
- Gain [
VanguardCombat Effect+20 Armor & EvasionDuration: 2 Turns]
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Earthward |
At-Will |
5 |
- |
✔ |
✖ |
✔ (Item)Tome of EarthwardPurchased from Nieves at the Vixen's Arcane Arsenal |
Shroud yourself in a magic barrier, greatly increasing your resistance to all damage: you gain +50 Armor, Ward, and Focus while maintaining the spell. |
- Maintain: Gain [
EarthwardCombat Effect+50 Armor, Ward, & FocusDuration: Until encounter end (or caster is interrupted/defeated)]
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Elemental Fury ElementFury |
Recharge 4 |
2 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You call upon the elements and infuse your weapon or an ally's. The target's weapon deals X each bonus Fire and Frost damage for three rounds. |
- Ally gains [
Weapon BuffCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire & Frost DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 3 Turns]
- [EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2 ] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [ BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] ✔
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 |
Empower Summons EmpowerSum |
Recharge 3 |
6 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Trainer)Rixx & Tetsuya |
You reinforce the magic holding your summons to this world, granting them +100 Accuracy, Attack Power, Spellpower, and Sexiness and +20 Armor, Ward, and Focus for two turns. |
- Allied summon gains [
Empowered SummonCombat Effect+20 Armor, Ward, & Focus +100 Accuracy, Attack Power, Spellpower, & SexinessDuration: 2 Turns]
- Any previous [
Empowered SummonCombat Effect+20 Armor, Ward, & Focus +100 Accuracy, Attack Power, Spellpower, & SexinessDuration: 2 Turns] is replaced
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 |
Encircle |
Recharge 9 |
7 |
- |
✖ |
✖ |
✖ |
Run a circle around your enemies to raise a cloud of dust and sand. Targets Physical Resistance and inflicts Blinded for 3 turns. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) at each enemy to leave them [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 3 Turns]
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Enraging Challenge EnragingChallenge |
Encounter |
5 |
- |
✖ |
✖ |
✖ |
You gain a +10 boost to Strength and gets an additional action every round. |
- Can only be used while at <= 50% HP
- Gain [
Enraging ChallengeCombat Effect+10 Strength +1 Action PointDuration: Until encounter end]
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|
 |
Equanimity |
At-Will |
3 |
- |
✔ |
✖ |
✔ (Trainer)Zo |
Put your focus on your weapon, turning it into an extension of yourself rather than a tool of combat. You gain +X% Crit Chance and +$Y% increased Crit Effectiveness while you maintain this stance. |
- Maintain: Gain [
EquanimityCombat EffectWithout Silver Mask
+15% Critical Chance & +10% Critical EffectivenessWith Silver Mask
+25% Critical Chance & +20% Critical EffectivenessDuration: Until encounter end (or caster is interrupted/defeated)]
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 |
Equilibrium |
At-Will |
3 |
- |
✔ |
✖ |
✔ (Trainer)Zo |
Restore stability and symmetry to yourself, both inside and out. You gain +15 Physical Resistance and immunity to Prone and Disarm.
Restore stability and symmetry to yourself, both inside and out removing all Combat Effects. You gain +15 Physical Resistance and immunity to all Combat Effects, good or bad.
|
- Maintain: Gain [
EquilibriumCombat EffectWithout Silver Mask
+15 Physical Resist Immunity to ( Disarmed) & ( Prone) and purges those effects if presentWith Silver Mask
+15 Physical Resist Immunity to all Negative & Positive combat effects and purges all other effectsDuration: Until encounter end (or caster is interrupted/defeated)]
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|
 |
Estrus Flask |
Recharge 5 |
6 |
- |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Thief (Trainer)Garth & Jessie |
You hurl a vial of alchemical aphrodisiac at your enemies, dealing X Pheromone damage and gain Obscurement for 2 rounds. Creatures hit become Blinded and Aroused for 2 rounds. This attack cannot crit. |
- Make a (Evasion Attack [+ Bonus]Attempt a Evasion Attack
Attacker | | Defender | Accuracy | vs | Evasion | Attack cannot crit) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Cunning AmpCunning Amplification1 + Cunning / 20 ) ] Pheromone Damage
- (On hit) Enemy is left [
BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 2 Turns] & [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 2 Turns]
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 2 Turns]
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Eternal Light EternalLight |
Recharge 1 |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [Res-HealCan restore HPEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✖ |
Suffuse an ally with the light of your will. They recover X% Health, and an additional Y% each turn for 3 turns. |
- Heal an ally by [
15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- They gain [
Eternal LightCombat EffectHeal [5% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP per turnDuration: 3 Turns]
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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Fairy Ring FairyRing |
Encounter |
1 |
- |
✖ |
✖ |
✖ |
Fairy Ring (Eternal Light; 10 initial and 5% for 3 turns. Increase evasion. Used only once if below 50% HP.) |
- Heal by:
- [
10% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ]
- [
10% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ]
- Gain [
Fairy RingCombat Effect+10 Evasion Heal [5% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] & [5% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ] per turnDuration: 3 Turns]
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 |
Firewalk |
Recharge 1 |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✔ |
✖ |
✖ |
You become engulfed in flames, granting you +15 Physical and Magical Resistance and dealing X Fire damage to all enemies. Enemies who hit you with physical attacks take Y Tease damage. Drains 8 HP per turn while active. |
- On Use: Make a (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(10 + 2 * Willpower) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- Maintain: Gain [
FirewalkCombat Effect+15 Physical & Magic Resist
When the user makes a (Weapon AttackAttempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | ) or (Physical AttackAttempt a Physical AttackAttacker | | Defender | Accuracy | vs | Physical Resist | ) that hits, they deal an additional (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of [3 + Willpower ] Tease DamageThe trade off being drain 8 HP per turn, the effect will automatically end if at less than 9 HP.Duration: Until encounter end (or caster is interrupted/defeated)]
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Flames Within FlamesWithin |
Encounter |
7 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Item)Tome of Flames WithinPurchased from Nieves at the Vixen's Arcane Arsenal |
By stoking a burning flame within, cause yourself to take 30 Fire damage every turn, but increase Attack Power, Spellpower, and Sexiness by +50 and gain +10 Initiative. |
- Gain [
Flames WithinCombat EffectTake 30 Fire Damage per turn, in exchange, gain +10 Initiative & +50 Attack Power, Spellpower, & SexinessDuration: Until encounter end]
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 |
Flametongue |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [CharmEffectiveness can be amplified by Sexiness] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [PerformanceEffectiveness can be amplified by Presence] |
✔ |
✖ |
✖ |
Ignite a target ally's weapon in flame, causing it to deal +X Fire damage. On activate, the target recovers +Y HP. |
- On Use: Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Maintain: Ally gains [
FlametongueCombat EffectPrimary Weapon deals additional [Presence * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire DamageDuration: Until encounter end (or caster is interrupted/defeated)]
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 |
Flight |
At-Will |
1 |
- |
✔ |
✖ |
✖ |
Take flight and cause melee attacks from non-flying targets to miss more often. |
- Maintain: Gain [
FlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | )s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)]
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Floral Aegis FloralAegis |
Ultimate |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
You wrap yourself in divine light and take a defensive stance. For 3 turns all damage taken by you and your party is reduced by half. |
- Party gains [
Floral AegisCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
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 |
Floral Grace FloralGrace |
Recharge 3 |
2 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You weave a bouquet of golden flowers around an ally, restoring X% Health, and an additional +Y each turn for 3 turns. |
- Heal an ally for [
45% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- They gain [
Floral GraceCombat EffectHeal [15 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP per turnDuration: 3 Turns]
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 |
Frenzy |
Encounter |
3 |
- |
✔ |
✖ |
✖ |
Give into your inner fury, throwing yourself into a berzerker frenzy. You gain +50 Attack Power, +10 Critical Chance, and +10 Focus and Lust Resistance, but your Armor is reduced by half. This power can only be activated when Health is below 70%. |
- Can only be used while at <= 70% HP
- Maintain: Gain [
FrenzyCombat Effect+50 Attack Power +10 Critical Chance, Focus, & Mental Resist
The trade off being -50% ArmorDuration: Until encounter end]
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Frostwarden |
At-Will |
8 |
- |
✔ |
✖ |
✔ (Item)Learned through Oxana's SpellbookTeaches Frostwarden, Ghostflame, Hailstorm, & Iceblood |
You surround yourself in an aura of semi-solid ice, granting yourself +50 Armor, +50 Ward and +50 Focus and a Frost-empowered weapon while the spell persists, plus a huge surge of Threat. |
- Maintain: Gain [
FrostwardenCombat Effect+50 Armor, Ward, & Focus
Generate +[10 + 2 * Willpower ] Threat per turn & +50% ThreatDuration: Until encounter end (or caster is interrupted/defeated)] (Bug)Additional weapon damage not yet implemented, as of version 0.7.45
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 |
Frozen Edge FrozenEdge |
At-Will |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✔ |
✖ |
✖ |
Gird yourself in ice, gaining +20 Armor and causing your weapon to deal +10 bonus Frost damage so long as you maintain the stance. On assuming the stance, deal X Frost damage to all enemies. |
- On Use: Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- Maintain: Gain [
Frozen EdgeCombat Effect+20 Armor
Primary Weapon deals additional [10 ] Frost DamageDuration: Until encounter end (or caster is interrupted/defeated)]
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Grease |
Recharge 4 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Trainer)Ivris & Viviane |
You conjure a pool of grease that spreads at the feet of all your foes. This spell targets Physical Resistance: on a hit, targets are knocked Prone and gain 50% vulnerability to Fire for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to leave them [ ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn] & [ ResistanceCombat Effect-50 Fire ResistanceDuration: 2 Turns]
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Great Heal |
At-Will |
6 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 6 White Mage (Trainer)Brother Sanders |
With a gentle touch, you heal a target for X% of its maximum Health and then cure Bleeding, Poisoned, and Burning. |
- Heal an ally by [
45% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- They are cleansed of [
BleedingCombat EffectTake [X ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X], [ BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X], & [ PoisonedCombat EffectTake [X ] Blight Damage per turn -10 EvasionDuration: X]
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
- Special SceneWhen hunting a Cave Bear with HanaThe Heal Him scene requires having at least one:
Heal, Lay on Hands, Great Heal, or class is White Mage
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Group Heal |
Recharge 4 |
2 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 2 White Mage (Trainer)Brother Sanders |
You infuse not just yourself but your entire group with vital energy, restoring X% of each character's maximum Health. |
- Heal party by [
20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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- Berwyn
- Cultist Evangelist
- Liaden
- Liulfr (Healing Howl) (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Mad Psion
- Olivia
- Vaush (Healing Thurible) (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
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Generic
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Guarded Stance GuardStance |
At-Will |
1 |
- |
✔ |
✖ |
✔ (Class)Starter power for Warrior (Trainer)Garth & Isadora |
You use your body as a shield for your comrades. You gain X Shield HP, and while in the stance gain a +10 bonus to Evasion and Armor and generate Y Threat each turn and 20% more Threat from abilities. |
- On Use:
- Gain [
ShieldedCombat EffectGain [10% of Max HP ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
- Generate +[
10 + 2 * Toughness ] Threat
- Maintain: Gain [
Guarded StanceCombat Effect+10 Armor & Evasion
Generate +[10 + 2 * Toughness ] Threat per turn
Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)]
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Guidance |
At-Will |
3 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [Res-HealCan restore HPEffectiveness can be amplified by Sexiness] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Trainer)Zo |
Consume 20% of your Max HP to reach out to the spirits and souls of your allies and bolster their strength and morale. Each of your allies recover X% Max HP. |
- Consume 20% Max HP
- Heal all other party members by [
25% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
- Consume 20% Max HP
- Heal all other party members by [
35% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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Harmony of Seven Emotions HarmonySeven |
Recharge 4 |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Joy, rage, worry, fear, love, hate, longing. You bring out the fullness of all seven emotions recognized in classical Kitsuhon music, placing a buff on all allies for 3 turns that causes Recharge powers to refresh twice as quickly. This power does not affect the user. |
- Party (except self) gains [
SynchronicityCombat EffectThe cooldown is all Recharge powers is reduced by 2x (i.e. faster cooldown)Note: Odd cooldown powers gain the double cooldown every other turnDuration: 3 Turns]
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Harpy Song |
Encounter |
3 |
[Mult-Turn: Interruptbale] [PerformanceEffectiveness can be amplified by Presence] |
✖ |
✖ |
✖ |
Inflicts light raw Lust damage and causes Arousal each turn until the singing harlot is stopped. |
- At each enemy:
- Deal [
10 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- Inflict [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 1 Turn]
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Heal |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Class)Starting power for White Mage(Trainer)Brother Sanders |
With a gentle prayer, you heal yourself or a targeted ally for X% of their maximum Health, then remove any Bleeding. |
- Heal an ally by [
30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- They are cleansed of [
BleedingCombat EffectTake [X ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
- Special SceneWhen hunting a Cave Bear with HanaThe Heal Him scene requires having at least one:
Heal, Lay on Hands, Great Heal, or class is White Mage
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Heat Mirage HeatMirage |
Recharge 4 |
3 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
All allies gain +15 Evasion and +20 Fire and Frost Resistances, lasting 3 turns. |
- Party gains [
Heat MirageCombat Effect+15 Evasion +20 Fire & Frost ResistanceDuration: 3 Turns]
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Holy Ward |
At-Will |
6 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower] |
✔ |
✖ |
✔ (Trainer)Brother Sanders |
You weave a holy ward around an ally, granting the target a +20 bonus to Mental, Magical, and Physical Resistances, and regenerating X Health every turn. When you first enter the stance, the target is healed for Y. |
- Maintain: Give an ally [
Holy WardCombat Effect+20 Physical, Magic, & Mental Resist Heal [25 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP per turnDuration: Until encounter end (or caster is interrupted/defeated)]
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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Hornet Honey Hor.Honey |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Hornet Honey |
Instantly recover 8+X+Y HP and gain +15 Focus for 3 turns. |
- Heal an ally for [
Max HP * ((8 + (Cunning / 2.5) + (Presence / 2.5)) / 100) - Current HP ]
- Ally gains [
FocusedCombat Effect+15 FocusDuration: 3 Turns]
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Hornet Venom Hor.Venom |
At-Will |
1 |
- |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Hornet Venom |
Instantly recover 20+X+Y HP and remove any Venom Withdrawal or Venom Craving. |
- Heal an ally for [
Max HP * ((8 + (Cunning / 2.5) + (Presence / 2.5)) / 100) - Current HP ]
- (If Champion) Gain [
HornetHighCombat Effect]
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Hymn to Light |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [CharmEffectiveness can be amplified by Sexiness] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [PerformanceEffectiveness can be amplified by Presence] |
✔ |
✖ |
✖ |
The target's weapons and charms deal an additional X Holy damage. On activation, the target recovers +Y HP. |
- On Use: Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [
50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Maintain: Ally gains [
Hymn to LightCombat EffectPrimary Weapon attacks deal an additional [3/4th of Presence ] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
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Hype Up |
Recharge 1 |
3 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
You inspire a surge of confidence in a target ally, granting +50 Attack Power, Armor, and Focus for a turn. |
- Ally gains [
Hyped Up!Combat Effect+50 Attack Power +50 Armor & FocusDuration: 1 Turn]
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Icebound Shield |
At-Will |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✔ |
✖ |
✖ |
You conjure a icy tower shield, instantly inflicting Frigid on all enemies and generating high Threat. You gain +50 Armor/Ward and Crit Immunity while the stance persists. |
- On Use:
- All enemies are left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 1 + [1 (EFW)] Turns]
- Generate +[
30 + 3 * Willpower ] Threat
- Maintain: Gain [
Icebound ShieldCombat Effect+50 Armor & Ward
Gain ( Crit Immune) (Immunity to critical hits)Duration: Until encounter end (or caster is interrupted/defeated)]
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Imp Protect ImpProtect |
Encounter |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
You protect an ally for 4 turns, taking health damage in their stead. The target gains +10 armor while you cover them. You also heal for 10% of your Health. |
- [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (except self) gains [
ProtectedCombat EffectAll damage received will be redirected to the protectorDuration: 4 Turns]
- Heal by [
10% Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
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Infernal Bond InfernalBond |
Encounter |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Used immediately after Demon's Shadow dies. Transfers half of Gytha's remaining HP to him; grants them both a +100 Armor bonus for 1 round. |
- Sacrifice 50% of current HP and revive an ally for [
Sacrificed HP + 20% ] HP
- Both user and ally gain [
Steadfast TonicCombat Effect+[100 ] Armor & Physical ResistDuration: 2 Turns]
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Inspiration |
Ultimate |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Class)Can be gained when reaching Level 5 Charmer (Trainer)River |
You rally your allies with the sheer power of your music. Your party's HP is fully restored, and all members gain +20% maximum Health and an additional +20 for the rest of the encounter. |
- Heal party by [
100% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Party gains [
InspiredCombat EffectFirst gain +20% Max HP and then gain an additional +20 Max HPDuration: Until encounter end]
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Intuition |
At-Will |
3 |
- |
✔ |
✖ |
✔ (Trainer)Zo |
Tune yourself to your surroundings to better read your opponent's movements before they've made them. You gain +X Evasion and +Y Physical Resistance while you maintain this stance. |
- Maintain: Gain [
IntuitionCombat EffectWithout Silver Mask
+15 Evasion & +20 Physical ResistWith Silver Mask
+25 Evasion & +30 Physical ResistDuration: Until encounter end (or caster is interrupted/defeated)]
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Kaelirra's Tears KaelirraTears |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Kaelirra's Tears |
Use to revive a downed ally in combat. |
- Revives an ally at 100% of their Max HP
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Kamikaze |
Encounter |
1 |
[Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] |
✖ |
✖ |
✖ |
Detonate in one round after this ability is used, sacrificing yourself to cause massive Blight, Fire and Crushing damage in an unavoidable explosion. |
- One turn after this power's use
- Make a guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 ] Crushing, Blight, & Fire Damage
- (If interrupted by anything other than [
BanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.
While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing ( Bleeding), ( Burning), & ( Poisoned) effects on the target.Duration:]):
- Make a guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 ] Crushing, Blight, & Fire Damage
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Karmic Retribution |
Recharge 4 |
4 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You ward an ally with divine favor for 2 rounds. Enemies making a physical attack against that target are blasted for X Holy damage, and must make a Physical Resistance check against your Spellpower or be Disarmed. |
- Give an ally [
Karmic RetributionCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
Additionally, the attacker's Physical Resist must be higher than the defender's Spellpower or else the attacker is ( Disarmed) for 1 Turn.Duration: 2 Turns]
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Keldoran's Song |
Recharge 3 |
6 |
[PerformanceEffectiveness can be amplified by Presence] |
✖ |
✔ |
✔ (Event)Learned in A Feast For HeroesLearnt from Livrea by talking to her about King Keldoran's Legend |
Play the somnolent song of Keldoran, inflicting Stagger and Frigid on all enemies for 2 turns. On a crit, the target is Stunned for a turn. Targets Magic Resistance. +100 Crit Chance vs. Beasts. |
- Make a (Mental Attack [+ Bonus]Attempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +100 Critical Chance vs Beast Taxonomy targets) at each enemy to deal (Mental DamageCompute Mental DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
10 + Presence ] Psychic Damage
- (On hit) Enemy is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns] & [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
- (On crit) Enemy is [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Kiaijutsu |
Recharge 3 |
1 |
- |
✖ |
✔ |
✔ (Item)Tome of KiaijutsuPurchased from Kohaku or Dropped by Nakano |
You gather your chi in a mighty shout. You gain +25 Attack Power for 2 rounds, while your target must make a Mental Resistance check or suffer X Crushing damage and be knocked prone. |
- Gain [
Heightened SensesCombat Effect+25 Attack PowerDuration: 2 Turns]
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Kitsunetsuki |
Ultimate |
5 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Event)Learned from KerosAfter becoming soulbound to him, and becoming a Ktisune |
A powerful kitsune briefly possesses an enemy and scrambles their body and mind, inflicting a debilitating medley of status effects on a victim for X turns. |
- Make 7x (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to leave the target affected by (in order):
- Make 7x (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to leave the target affected by (in order):
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Kitsunetsuki (Komari's Kitsunetsuki) |
Recharge 11 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ (Condition)If this power is ever learned by the ChampionIts use requires the Champion to be either a Kitsune or have the Fox Jewel equipped |
A powerful kitsune reaches out to briefly possess an enemy and scramble their body and mind, inflicting a medley of status effects on a victim. Multiple mental resistance checks are made, one for each status; each failure causes the corresponding status to be applied. |
- Make 7x (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to leave the target affected by (in order):
- [
SunderedCombat Effect-50% ArmorDuration: 3 Turns], [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 3 Turns], [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 3 Turns], [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [ SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 3 Turns], & [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns]
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Lay on Hands LayOnHands |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Tome)Tome of Lay On HandsGiven by Calise, alongside the Tome of Jade Flame, Tome of Smite Evil, & Tome of Celestial Smite, through asking about Aid |
By laying hands on a wounded comrade, heal X% of their maximum Health and transfer a portion of their Threat to yourself. If used on yourself, increases your Threat. |
- Heal an ally by [
30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- (If target is not self):
- Take [
40% of Ally's Threat ] or [100 ] (whichever higher) of the Ally's Threat
- (If target is self):
- Generate +[
40% of Current Threat ] or [100 ] (whichever higher) Threat
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
- Special SceneWhen hunting a Cave Bear with HanaThe Heal Him scene requires having at least one:
Heal, Lay on Hands, Great Heal, or class is White Mage
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LeyCrystalGrenade |
At-Will |
1 |
- |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Ley-crystal Grenade |
Throw this at the enemy party to deal incredible crushing, blight and fire damage to all targets. This effect cannot miss — the explosion is simply too obscenely great.
Throw this at the enemy party, and them being naughty in your sight, shall snuff it. This effect cannot miss — the explosion is simply too obscenely great.
|
- Make a guaranteed-to-hit attack at each enemy to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
10 + (Level * 10) ] Crushing, Blight, & Fire Damage
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 |
Life-Bond LifeBond |
At-Will |
4 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Miko and Mai will use this on the other sister after a grace period of one round if one of them is downed, reviving the other at full health and resolve. Everyone on the player's side should be able to get off at least one action to finish off the other sister before she can pull off the revival. |
- Revive an ally for 100% of their Max HP
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|
 |
Mega-Heal |
Recharge 3 |
2 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Ninian heals himself back to full HP, with a 2 to 4-turn cooldown based on the balancing best judgment. This should try to encourage the PC to not try to just beat him down, whilst meaning very little to high-damage dealers who might wombo him before it can come back up. Basically, a tool to resist and further annoy the PCs who want to click-spam but make it transparent how one should face him. |
- Heal by [
100% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
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 |
Mirror Image MirrorImage |
Encounter |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✔ |
✖ |
✖ |
Boosts all allies' Evasion by +10. This power lasts until the end of the encounter, or until the user is stunned or taken out. |
- Maintain: Party gains [
Mirror ImageCombat Effect+10 EvasionDuration: Until encounter end (or caster is interrupted/defeated)]
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Mirror Stance MirrorStance |
At-Will |
1 |
- |
✔ |
✖ |
✔ (Event)Convocation of MirrorsPrince Philander teaches Mirror Stance and Shatter |
Assume a mystical stance of mirrors, absorbing your enemies' power. Gain +10 Armor, Focus, and Ward, but also a dramatic increase in threat. You may learn certain powers that hit you. |
- On Use: Generate +400 Threat
- Maintain: Gain [
Mirror StanceCombat Effect+10 Armor, Ward, & Focus
While maintained, when damaged by a power marked as [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active], the user will learn that power if they haven't alreadyDuration: Until encounter end (or caster is interrupted/defeated)]
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 |
Naptha |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Naptha |
Applying this to your weapon will add (x+scaling) fire damage to it until the end of your next combat. |
- Ally gains [
Weapon BuffCombat EffectPrimary Weapon deals an additional [10 + ((Cunning / 2) + (Strength / 2)) ]Note: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end] Fire Damage
- [EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2 ] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [ BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] ✔
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Obsidian Aegis ObsidianAegis |
At-Will |
6 |
[AstridaLinked to Nareva and her godsworn] |
✔ |
✖ |
✖ |
The cumulation of Philander' craft, ingrained into the being of Nareva's chosen. Awaken the mirror magic in yourself and gain 10 Armor, Focus, and Ward, as well as a dramatic increase in threat. All spells cast at you are reflected back at their caster, friend or foe. |
- Maintain: Gain [
Obsidian AegisCombat Effect+10 Armor, Ward, & FocusDuration: Until encounter end (or caster is interrupted/defeated)]
- All Spell-tag (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | )s against the user will always miss and be reflected back to the caster
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|
 |
Overcharge |
Recharge 3 |
1 |
- |
✖ |
✖ |
✖ |
You overcharge yourself, decreasing Armor and Ward by -10, but gaining X Storm damage and +20 Accuracy to your weapon, physical, and spell attacks for 3 rounds. |
- Gain [
OverchargedCombat EffectPrimary Weapon, Physical, & Spell attacks deal an additional [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage & gain +20 Accuracy
In exchange, -10 Armor & WardDuration: 3 Turns]
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Piper's Song PiperSong |
Encounter |
3 |
[PerformanceEffectiveness can be amplified by Presence] |
✔ |
✖ |
✖ |
You weave magic into a truly enchanting performance, focused on one enemy. So long as you maintain the stance, the target is Aroused and Stunned. |
- Cannot target the Champion if there are other companions
- Maintain: Gain [
Piper's SongCombat EffectA target will be left constantly ( Aroused) & ( Stunned) The effects will reapply if the effects are purged but the stance remainsDuration: Until encounter end (or caster is interrupted/defeated)]
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Pocket Sand |
At-Will |
1 |
- |
✖ |
✖ |
✖ |
Blinding attack vs. PhysRes. Lasts 1 round. Deals no damage. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to leave a target [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 1 Turn]
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Generic
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- Cultist (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
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Pollination |
Encounter |
1 |
[Mult-Turn: Interruptbale] [PerformanceEffectiveness can be amplified by Presence] |
✖ |
✖ |
✖ |
On effigy's turn, attack all enemies' Mental Resistance to deal 10 Pheromone damage/round. Restores a flat 10 Health/round to all Effigies. 1/encounter. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | TEST | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
10 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Pheromone Damage
- Heal party by [
10 ] HP
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Prestidigitation Presti |
At-Will |
1 |
- |
✖ |
✖ |
✔ (Trainer)Barney & Tetusya |
Conjuring a bit of illusion magic, you perform minor tricks and household chores. If you do something so pointless and non-threatening in combat, surely your Threat will all be eradicated... |
- Reduce Current Threat to [
1 ]
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-
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Protect |
Recharge 4 |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
You protect an ally for 2 turns, taking health damage in their stead. The target gains +10 armor while you cover them. You also heal for 10% of your Health. |
- [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (except self) gains [
ProtectedCombat EffectAll damage received will be redirected to the protectorDuration: 2 Turns]
- Heal by [
10% Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
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Radiant Gift RadiantGift |
Encounter |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✔ |
✖ |
✖ |
Focus on infusing your allies' weapons with holy power, granting X Holy damage to their weapons. This power lasts until the end of the encounter, or until the user is stunned or taken out. |
- Maintain: Party gains [
Radiant GiftCombat EffectPrimary Weapon deals an additional [12 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
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Raging Thurible RageThurible |
Encounter |
2 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
Increases Attack Power by +30 for the whole party for 3 turns. |
- Party gains [
BloodlustCombat Effect+30 Attack PowerDuration: 3 Turns]
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Ranger's Stance RangerStance |
At-Will |
1 |
- |
✔ |
✖ |
✔ (Trainer)Leorah |
You assume a ranger's stance, heightening your senses to gain +25 Attack Power for 2 turns. While you maintain this stance, you take a -10 penalty to Initiative and Evasion, but gain a +30 Accuracy bonus to ranged weapon attacks. |
- On Use: Gain [
Heightened SensesCombat Effect+25 Attack PowerDuration: 2 Turns]
- Maintain: Gain [
Ranger's StanceCombat Effect-10 Initiative & Evasion Ranged weapon attacks gain +30 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)]
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Generic
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Regrowth |
At-Will |
2 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You restore X% of the target's maximum Health, and then grant them Y health Regeneration for a turn thereafter. If you cast it on yourself, you gain Thorny, reflecting Z Penetrating damage when struck by melee attacks, for a turn as well. |
- Heal an ally for [
20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Ally gains [
RegenerationCombat EffectHeal [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP per turnDuration: 1 Turn]
- (If target is self) Gain [
ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Penetrating DamageDuration: 1 Turn]
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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Remedy |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Remedy |
Clears all negative combat effects from the target. |
- Ally is cleansed of all negative Combat Effects
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Resplendent Aria ResplendentAria |
Encounter |
6 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Charmer (Trainer)River |
You provoke yourself or an ally to action, instantly refreshing the target's Recharge powers. |
- Reset the cooldown of all Recharge powers of an ally
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|
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Revive |
Ultimate |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✔ (Class)Can be gained when reaching Level 5 White Mage (Trainer)Brother Sanders |
You revive a fallen ally, restoring 100% of their maximum Health. |
- Revives an ally at 100% of their Max HP
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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Revive Enemy ReviveEnemy |
At-Will |
4 |
- |
✖ |
✖ |
✖ |
Revive an enemy, restoring all of their health. Why would you use this? |
- Revives an enemy at 100% of their Max HP
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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Rhythmic Focus RhythmicFocus |
At-Will |
3 |
- |
✔ |
✖ |
✖ |
You begin a series of smooth, slow motions that capitalize on your assets. While this stance is maintained your party is inspired, gaining a buff to both sexiness and focus. You know what you want, and you plan to get it. |
- Maintain: Party gains [
Rhythmic FocusCombat Effect+15 Sexiness +15 FocusDuration: Until encounter end (or caster is interrupted/defeated)]
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Rime Veil |
Encounter |
3 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You grant a target a +50 bonus to Armor/Ward/Focus and make it Thorny, reflecting X Penetrating damage when struck by melee attacks, for the rest of the encounter. |
- Give an ally: [
Rime VeilCombat Effect+50 Armor, Ward, & FocusDuration: Until encounter end] & [ ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (1 + Spellpower / 100) ] Penetrating DamageDuration: Until encounter end]
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Generic
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Running Wild |
Recharge 6 |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Self-heal. During phase 1, heals 20% of his max hp. During phase 2, heals 30% of his max hp + gives him a temporary defense buff. |
- If at Phase I fight
- Heal by [
20% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- If at Phase II fight
- Heal by [
30% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Gain [
DefendingCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
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Scaldic Cadence |
At-Will |
4 |
[CharmEffectiveness can be amplified by Sexiness] |
✔ |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Charmer (Trainer)River |
You instantly generate X Threat. While in the stance, your weapon attacks deal Y bonus Storm damage, and you gain a +Z bonus to Armor/Ward/Focus. |
- On Use: Generate +[
30 + 3 * Presence ] Threat
- Maintain: Gain [
Scaldic CadenceCombat Effect+[13 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Armor, Ward, & Focus
Primary Weapon deals an additional [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Storm DamageDuration: Until encounter end (or caster is interrupted/defeated)]
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-
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 |
Seal of Light SealOfLight |
Encounter |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You hammer a divine rune-seal onto the ground at your feet. For the rest of the encounter, you generate 30% more Threat and gain +50 Armor, Ward, and Focus. |
- Gain [
Seal of LightCombat Effect+50 Armor, Ward, & Focus +30% Threat GenerationDuration: Until encounter end]
- Note: Stacks with [
Searing AegisCombat Effect+50 Armor, Ward, & FocusDuration: X]
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|
 |
Self-Destruct Self-Destrockt (Silly Mode) SelfDestruct |
Encounter |
1 |
[Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] |
✖ |
✖ |
✖ |
Overwhelmed by unstable arcane power, the users body explodes violently after a brief attempt to contain the energy. |
- Two turns after this power's use
- Make a guaranteed-to-hit attack at each enemy to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 + Spellpower / 2 ] Crushing, Blight, & Fire Damage
- Reduce own HP to [
0 ]
- (If enemy party is defeated) Reduce own HP to [
1 ] instead
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 |
Serpent's Dance SerpentDance |
At-Will |
3 |
[2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
✔ (Trainer)River |
You adopt a graceful dance around your weapon, inflicting 2 stacks of Resonance on all enemies. While you maintain the stance, you have +15 Temptation and +15 Armor Penetration, but 20% less Armor. |
- On Use: Each enemy gains [2x Stacks] of [
ResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
- Maintain: Gain [
Serpent's DanceCombat Effect+15 Armor Penetration & Temptation
The trade off being -20% ArmorDuration: Until encounter end (or caster is interrupted/defeated)]
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 |
Shell |
Ultimate |
5 |
- |
✖ |
✖ |
✖ |
You surround yourself in a near-impenetrable magical barrier, gaining a X damage shield and generating massive Threat. |
- Gain [
ShelledCombat EffectGain [150 + (Strength * 5) ] Shield HP While the shield active, gain +500 Threat per turnDuration: While the shield lasts]
- Generate +1337 Threat
- Gain [
ShelledCombat EffectGain [150 + (Toughness * 5) ] Shield HP While the shield active, gain +500 Threat per turnDuration: While the shield lasts]
- Generate +1337 Threat
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Shield of Light ShieldLight |
Recharge 4 |
4 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [ShieldRequires an equipped shield] |
✖ |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 4 White Mage (Trainer)Brother Sanders |
You surround yourself or an ally in soothing light, granting X points of Shield HP and regenerating Y Health each round so long as the shield lasts — up to 3 turns. |
- On an ally:
- Remove any previous [
ShieldedCombat EffectGain [X ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
- They gain [
Shield of LightCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Shield HP
While the shield lasts, heal [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] HP per turnDuration: 3 Turns]
- Special SceneDuring Getting Into The ClosetIf learned, can be used to deal with the cultist barricade if without items
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Shielded Stance ShieldStance |
At-Will |
6 |
[ShieldRequires an equipped shield] |
✔ |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Warrior (Trainer)Garth & Isadora |
You assume a defensive stance behind your shield that grants +15 Evasion and increases your Armor and Ward by 50%. You generate 30% more Threat in this stance, and when you first enter it you instantly generate X Threat. |
- On Use: Generate +[
50 + 4 * Toughness ] Threat
- Maintain: Gain [
Shielded StanceCombat Effect+15 Evasion +50% Armor & Ward Generate +30% ThreatDuration: Until encounter end (or caster is interrupted/defeated)]
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Smoke Bomb |
Encounter |
1 |
- |
✖ |
✖ |
✔ (Class)Starting power for a Thief (Trainer)Garth & Jessie |
You throw alchemical smoke powder, losing half your Threat and gaining Obscurement for 2 turns. All enemies' Physical Resistance is targeted as well, Blinding them for 2 turns on a hit. |
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 2 Turns]
- Reduce Current Threat by [
50% ]
- Make a (Physical Attack [+ Bonus]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | -10 | Other Bonus | | ) at each enemy to leave them [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 2 Turns]
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Song of Courage |
At-Will |
4 |
[PerformanceEffectiveness can be amplified by Presence] |
✔ |
✖ |
✔ (Trainer)River |
You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by +X for the duration. You and all allies recover Y Health when you start singing. |
- On Use: Heal party by [
(10 + Presence) * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Maintain: Party gains [
Song of CourageCombat Effect+[Presence ] Attack Power, Focus, & Mental ResistDuration: Until encounter end (or caster is interrupted/defeated)]
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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Song of Splendor SongSplendor |
Encounter |
4 |
[CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence] [TeaseEffectiveness can be amplified by Sexiness] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Charmer (Trainer)River |
You sing a song of desire, afflicting all enemies' Magic Resistance. A target hit by this power takes X Tease damage and gains 3 stacks of Resonance. |
- Make a (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of
- [
(25 + Presence) * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- (On hit) Enemy receives [3x Stacks] of [
ResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
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Notable
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- Azyrran (bimbo-enemy)
- Queen Nyzerrah (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
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Generic
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 |
Song of Storms SongStorms |
Recharge 4 |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [CharmEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✔ (Class)Starting power a Charmer (Trainer)River |
You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. The target's weapon deals bonus X Storm damage, lasting for 3 turns. |
- Ally gains [
Weapon BuffCombat EffectPrimary Weapon deals an additional [(30 + ([Level - 4] OR [0]higher val.) * 5) * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Storm DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 3 Turns]
- [EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2 ] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [ BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] ✔
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Soothing Dance SoothingDance |
At-Will |
4 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [Res-HealCan restore HPEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✔ (Trainer)River |
Using your dances to de-escalate one ally's desires, you restore X HP and alleviate the Aroused condition. |
- Heal an ally for [
(50 + Presence) * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- They are cleansed of [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: X]
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Notable
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Generic
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Spirit Binder SpiritBinder |
Ultimate |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
You channel your magic into a summon on the field, fully healing it and granting it a massive boost to its combat power for the duration of the encounter. |
- Give an ally (summon) [
Spirit BoundCombat Effect+75 Max HP Increase all Attributes by 50% (Agility, Toughness, etc.)Duration: Until encounter end]
- Heal them by 100% of their Max HP
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|
 |
Spirit Veil |
Encounter |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Class)Starting power for a White Mage (Trainer)Brother Sanders |
You shape spiritual power into a physical barrier surrounding yourself or an ally. The target gains X Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter. |
- Give an ally: [
Spirit VeilCombat Effect+10 Evasion +15 Physical & Magic ResistDuration: Until encounter end] & [ ShieldedCombat EffectGain [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until encounter end]
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Steadfast Tonic Stead.Tonic |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Steadfast Tonic |
Applying this to your armor will increase Physical Resistance and Armor by {X+scaling} until the end of your next combat. |
- Ally gains [
Steadfast TonicCombat Effect+[5 + (Cunning / 2 + (Agility / 2) ] Armor & Physical ResistDuration: Until encounter end]
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 |
Sun Blade |
Recharge 4 |
3 |
[CharmEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✖ |
You call upon Lumia to bless your weapon with a burst of sunlight. All enemies suffer an attack against Magic Resistance that Blinds on a hit. In addition, your weapon deals an extra X Holy damage for 3 turns. Generates massive Threat. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to leave them [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 1 Turn]
- Gain [
Sun BladeCombat EffectPrimary Weapon deals an additional [10 * (Presence AmpPresence Amplification1 + Presence / 30 ) ] Holy DamageDuration: 3 Turns]
- Generate +400 Threat
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Sweet Protector SweetProtector |
Ultimate |
5 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
You wrap yourself in soothing magic and divine light, taking a defensive stance. For 3 turns all damage taken by you and your party is reduced by half. |
- Party gains [
Sweet ProtectorCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
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|
 |
Tainted Bulwark |
Encounter |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Spell that increases his Armor, Evasion, Ward, Magic Resistance for 3 turns. Deals heavy damage to him. Uses at 66% or less Health. |
- Gain [
Tainted BulwarkCombat Effect+15 Armor, Evasion, & Ward +15 Magic ResistDuration: 3 Turns]
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|
 |
Take Cover |
Encounter |
6 |
[RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✔ (Trainer)Leorah |
You conceal yourself in the fray, losing all your Threat. You also gain Obscurement and Covered for 3 turns, providing +30 Evasion and +20 Accuracy and Initiative. |
- Reduce Current Threat to [
1 ]
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 3 Turns] & [ CoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 3 Turns]
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Taunt |
Recharge 1 |
7 |
[PerformanceEffectiveness can be amplified by Presence] |
✖ |
✖ |
✖ |
Deals aoe damage + debuffs the party. stacking debuff that increases the phys damage party takes by 10%. Can stack real high. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Mental DamageCompute Mental DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 + Strength ] Psychic Damage
- (On hit) Enemy is left with [1x Stack] of [
TauntedCombat EffectIncrease Physical Damage taken by +10%
Each stack increases damage by +10%Duration: Until encounter end]
- If enemy is already taunted, they gain an additional stack instead
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Tentacle Shield T. Shield |
Recharge 4 |
2 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
- |
- Give the party leader [
ShieldedCombat EffectGain [60 ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While shield HP lasts]
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Terror Vial |
At-Will |
3 |
- |
✖ |
✔ |
✔ (Trainer)Jessie |
You throw a thurible of alchemical gas that leaves a target Blinded and Terrified for 2 turns, and reduces your Threat by one third. |
- Make a (Evasion AttackAttempt a Evasion Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to leave them [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 2 Turns] & [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 2 Turns]
- Reduce Current Threat by [
1/3 ]
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-
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Threat Manifest ThreatManifest |
Encounter |
2 |
[ShieldRequires an equipped shield] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You attack all enemies with powerful flame, dealing X Fire damage. On critical hits, inflicts Burning for 2 turns. For 2 turns, you deal Y Fire damage when physically attacked. |
- Make a (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On crit) Enemy is left [
BurningCombat EffectTake [3 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns]
- [EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2 ] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [ BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] ✔
- Gain [
Threat ManifestCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire DamageDuration: 2 Turns]
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Throw Lyric ThrowLyric |
CustomRecharge 0This will never actually recharge because it's an inventory power |
1 |
[Mult-Turn] |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Lyric |
Throw Lyric directly at a single enemy, claws first, doing slashing damage. Only (the Champion) can throw Lyric.
Throw Lyric directly at a single enemy, ass first, doing crushing damage. Only (the Champion) can throw Lyric.
Throw Lyric directly at a single enemy, ass first, doing crushing damage and minor resolve damage. Only (the Champion) can throw Lyric.
|
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(30 + Lyric Electrum / 4) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- Reduce Lyric Electrum by [
Lyric Electrum / 10 ]
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 |
Tranquility |
At-Will |
3 |
- |
✔ |
✖ |
✔ (Trainer)Zo |
Remove yourself from the world and its temptations and focus entirely on your sense of self. HP passively regenerates by X% every turn and Tease, Pheromone, Drug, and Psychic damage is reduced by Y%. |
- Maintain: Gain [
TranquilityCombat EffectWithout Silver Mask
Heal [10% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP per Turn -20% Damage Received from Tease, Drug, Pheromone, & Psychic DamageWith Silver Mask
Heal [15% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP per Turn -30% Damage Received from Tease, Drug, Pheromone, & Psychic DamageDuration: Until encounter end (or caster is interrupted/defeated)]
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 |
Unbreakable |
Ultimate |
5 |
- |
✖ |
✖ |
✔ (Class)Can be gained when reaching Level 5 Warrior (Trainer)Garth & Isadora |
You focus your will and your fury to become unbreakable. You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half. |
- Gain [
UnbreakableCombat EffectThe target cannot be defeated and reduce all damage taken by 50%Duration: 3 Turns]
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|
 |
Vanguard |
Recharge 4 |
4 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [ShieldRequires an equipped shield] |
✖ |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Warrior (Trainer)Garth & Isadora |
You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns. |
- Ally:
- Generates +250 Threat
- Gains [
VanguardCombat Effect+20 Armor & EvasionDuration: 2 Turns]
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-
|
 |
Vestal's Embrace |
At-Will |
3 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Lay hands on a wounded ally, restoring X% of the target's Health. Generates significant bonus Threat. |
- Heal an ally by [
30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Generate +[
40% of Current Threat ] or [100 ] (whichever higher) Threat
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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 |
Vine Restraints VineRestraint |
Recharge 5 |
4 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] |
✖ |
✖ |
✖ |
Grapples a character, inflicting the Restrained condition until broken out of. It lasts up to 3 turns, or until the target succeeds a randomized Strength check (1d20 + STR > 20), made automatically at the start of each turn. On a failed test, the target takes a small amount of Tease damage. Like a stance, a Grapple can be disrupted by a Stun or Knockdown. |
- Target is left [
RestrainedCombat Effect-10 Evasion -10% Damage Dealt
The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns]
- The target takes [
10 ] Tease Damage for every turn they fail to break free
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Characters
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Notable
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Generic
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 |
Vulnerary |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Vulnerary |
Instantly recover 10+X+Y% Health. |
- Heal an ally for [
Max HP * ((10 + (Cunning / 4) + (Presence / 4)) / 100) - Current HP ]
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Characters
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Notable
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Generic
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 |
War Hymn WarHymn |
Encounter |
3 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [PerformanceEffectiveness can be amplified by Presence] |
✖ |
✖ |
✖ |
Your party gains +10 Armor/Ward/Focus and +10 Attack Power/Spellpower, increasing by +10 each turn to a maximum of +50. |
- Party gains [
War HymnCombat Effect+10 Attack Power & Spellpower +10 Armor, Ward, & Focus
This bonus increases by +10 per turn, to a max of +50Duration: Until encounter end]
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|
 |
War Song |
Encounter |
1 |
[CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence] |
✖ |
✔ |
✔ (Class)Starting power for a Charmer (Trainer)River |
You sing a song of horror and war, making an attack against enemies' Mental Resistance. On a hit, you deal X Psychic damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
(30 + Presence) * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- (On hit) Enemy is left [
TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 5 Turns]
- Cleanse all other party members of: [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X] & [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: X]
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Characters
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Notable
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Generic
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 |
Warcry |
Recharge 3 |
2 |
[PerformanceEffectiveness can be amplified by Presence] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Warrior (Trainer)[Garth]] & Isadora |
You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. On a hit, enemies lose X HP and are Terrified for 2 turns. Allies shake off Terror and Stagger. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Mental DamageCompute Mental DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 + Strength ] Psychic Damage
- (On hit) Enemy is left [
TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 2 Turns]
- Generate +100 Threat
- Cleanse all other party members of: [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X] & [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: X]
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Characters
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Notable
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Generic
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 |
Warlord's Cry WarlordCry |
Encounter |
3 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [HealingCan restore HPEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Heals all underlings by 15% of their Max Health and grants a surge of +10 Attack Power for the next 3 turns. |
- Heal party by [
15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Gain [
Warlord's CryCombat Effect+10 Attack PowerDuration: 3 Turns]
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
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|
 |
Winterstem |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Winterstem |
Recover 15+X+Y% Health over three turns, or all at once if out of combat. |
- Ally gains [
WinterstemCombat EffectHeal [(Max HP * ((15 + (Cunning / 2) + (Presence / 2)) / 100)) * 0.33 ] HP per turnDuration: 3 Turns]
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|
 |
Wraith Touch WraithTouch |
Recharge 4 |
10 |
- |
✖ |
✖ |
✖ |
Attack against Mental Resistance. On hit, reduces HP to 1. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to leave a target at 1 HP
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|
 |
Wyldsap |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Wyldsap |
Recovers all health. |
- Heal an ally for 100% of their Max HP
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Characters
Expand
Notable
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- Kailani (healing salve) (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
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