Powers/Miscellaneous

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Miscellaneous 145

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Miscellaneous


Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Generic Acid Flask
AcidFlask
Recharge 2 5 - You strike the target with a thrown flask of acid, dealing X damage. On a hit, the target's armor is left Sundered for 3 turns. This attack cannot crit.
  • Make a (Physical Attack [+ Bonus]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    Attack cannot crit
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [60 * (Cunning AmpCunning Amplification1 + Cunning / 15)] Blight Damage
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns]
Characters
Notable
Generic Ancestral Aegis Encounter 1 - Gain 25% Physical and Magical Resistance for 3 turns and prevents Stun, used as the fight begins.
  • Gain [Icon-DF-Pos.pngAncestral AegisCombat Effect+25 Physical & Magic Resist
    Gain immunity to (Icon-PR-Neg.pngStunned)Duration: 3 Turns
    ]
Characters
Notable
Black Mage Arcanist's Blessing
ArcaneBlessing
Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by Spellpower]
You call upon the elements and infuse your entire team with elemental energy. Until the end of combat, your weapons deal bonus Fire, Frost, and Storm damage (X each).
  • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Companions
Generic Aura of Desire
DesireAura
Encounter 4 - Used when below 50% Health. Acts as a stance that deals a small amount of Lust damage at the end of each of the user's turns.
  • Can only be used while at <= 50% HP
  • Maintain: Gain [Icon-SE-Pos.pngAura of DesireCombat EffectDeal [7] Pheromone Damage at each enemy every turnDuration: Until encounter end (or caster is interrupted/defeated)]
Characters
Notable
Generic Aurora Of Vigor
VigorAurora
Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by Spellpower]

(Trainer)Annika
Shroud an ally in the inextinguishable light of the sun, protecting them from being defeated for 2 turns. When the effect ends, Holy energy explodes out dealing X Holy damage to enemies.
  • Ally gains [Icon-MM-Pos.pngVigor AuroraCombat EffectThe target cannot be defeated and when the effect ends, all enemies take [60 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageDuration: 2 Turns]
  • (If has Guldring equipped):
    • Party gains [Icon-LV-Pos.pngGuldring HealingCombat EffectHeal 5% of Max HP per turnDuration: 2 Turns]
  • (If has Dawnsword equipped):
    • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10] Holy DamageNote: Additional Weapon Buff effects will "stack"
      (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 2 Turns
      ]
    • [EECan trigger Expert EnchantingEffect gains an additional
      [Cunning / 2] to its damage

      For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: X
      ]
      & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
      (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
      ]
      ]
Characters
Notable
Generic
Charmer Banshee Wail At-Will 4 [PerformanceEffectiveness can be amplified by Presence] You unleash a horrifying wail, making a Presence-based attack against all enemies' Mental Resistance. Targets hit take 25 Psychic Damage and are Terrified for a turn.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Mental DamageCompute Mental Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25] Psychic Damage
  • (On hit) Enemy is left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 Turns
    ]
Characters
Notable
Charmer Bardic Cadence
BardCadence
At-Will 1 [CharmEffectiveness can be amplified by Sexiness]
(Class)One of the starting powers for a Charmer
(Trainer)River
You immediately grant your entire party a X Shield, then Y Health regeneration and +10 Evasion and Mental Resistance while the stance persists.
  • Maintain: Party gains [Icon-DF-Pos.pngShieldedCombat EffectGain [25 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While shield HP lasts] & [Icon-LV-Pos.pngBardic CadenceCombat Effect+10 Evasion
    +10 Mental Resist
    Heal [15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] HP per turnDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    (Bug?)The caster gains a duplicate effect (but the effects don't stack) and if manually ended, the effect remains for the party, in version 0.7.45
Characters
Generic
White Mage Bark Skin Recharge 4 3 [SpellEffectiveness can be amplified by Spellpower]
(Item)Tome of Bark SkinPurchased from Ambra or obtained from the wordlock chest at the Catacombs during Specter of the Wyld
Harnessing the power of nature, you encase yourself with a coating of tough bark. Your maximum health is increased by X and you regenerate Y% of your health for 3 rounds.
  • Gain [Icon-LV-Pos.pngBark SkinCombat EffectIncrease Max HP by [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]

    Heal [7 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] HP per turnDuration: 3 Turns
    ]
  • Heal by [Current % of HP * Max HP] HP
Characters
Notable
Generic
Generic Berserkergang Ultimate 5 - You stoke yourself up into a howling orcish frenzy, increasing your Attack Power and Critical Chance by 100 and granting you 40% Resistance to all damage. When you enter the rage, you make an attack against all enemies.
  • On Use: Cleave (power)
  • Maintain: [Icon-SE-Pos.pngBerserkergangCombat Effect+100 Attack Power & Critical Chance
    +40 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Companions
Notable
Black Mage Black Mist Recharge 5 1 - Smoke bomb but as a spell (targets magic resistance). 5 turns recharge instead of 1 per encounter.
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
  • Reduce Current Threat by [50%]
  • Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    -10Other Bonus
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
Characters
Notable
White Mage Blessing Recharge 3 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by Spellpower]

(Class)One of the powers that can be gained when reaching Level 2 White Mage
(Trainer)Brother Sanders
Tetsuya
By invigorating your party with arcane energy, you grant all members of your party a +10 bonus to Accuracy and a +100 bonus to Attack Power, Spellpower, and Sexiness on their next turn.
  • Party gains [Icon-OF-Pos.pngBlessedCombat Effect+10 Accuracy
    +100 Attack Power, Spellpower, & SexinessDuration: Until encounter end
    ]
Characters
Companions
Notable
  • Drifa
  • Elsi
  • Layven
  • Leanore (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Liaden
Generic
Charmer Blinding Beauty
BlindBeauty
Recharge 4 2 [SpellEffectiveness can be amplified by Spellpower]
(Trainer)River
You channel the power of the dryads, becoming so incandescent that all foes foolish enough to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 3 Turns
    ]
    & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 3 Turns
    ]
Characters
Notable
Generic
Generic Blood Iris
BloodIris
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Blood Iris
Applying this to your weapon will add (x+scaling) blight damage to it until the end of your combat.
  • Ally gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + ((Cunning / 2) + (Strength / 2))]Note: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
    Blight Damage
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Generic
Charmer Bolstering Dance
BolsDance
At-Will 1 [CharmEffectiveness can be amplified by Sexiness]
[PerformanceEffectiveness can be amplified by Presence]

(Trainer)River
You use your dancing to invigorate your allies, restoring X HP to all allies, then restoring Y HP and granting +10 Evasion and Mental Resistance each turn thereafter.
  • Maintain:
    • Party gains [Icon-DF-Pos.pngBolsteredCombat Effect+10 Evasion
      +10 Mental ResistDuration: Until encounter end (or caster is interrupted/defeated)
      ]
    • Heal party by [(20 + Presence) * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turn
Characters
Notable
  • Effigy Herald
  • Elaril
  • I'ava
  • Unitaur / Genova (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Vacia
Generic
Generic Brazenberry Ale
Brazen.Ale
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Brazenberry Ale
Imbibing this will increase your Attack Power by {X+scaling} until the end of combat.
  • Ally gains [Icon-OF-Pos.pngBrazenberry AleCombat Effect+[10 + (Cunning / 2) + (Toughness / 2)] Attack PowerDuration: Until encounter end]
  • (If Champion) Results in [1x] Alcohol Consumption
-
White Mage Briar Armor Recharge 3 4 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by Spellpower]
A target ally gains a defensive barrier, granting +50 Armor/Ward/Focus, as well as becoming Thorny, reflecting X Penetrating damage when struck by melee attacks, for 2 turns. If the target is below half Health, it recovers Y% Health.
  • Give an ally [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 2 Turns] & [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • (If ally is < 50% HP) They are healed for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companions
Notable
Charmer Cadence of Power
Power Candence
At-Will 4 [CharmEffectiveness can be amplified by Sexiness]
(Class)One of the powers that can be gained when reaching Level 4 Charmer
(Trainer)River
Every enemy instantly gains 2 stacks of Resonance. You grant your entire party a +X bonus to Attack Power, Spellpower, and Sexiness while the stance persists.
  • On Use: Each enemy gains [2x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
  • Maintain: Party gains [Icon-OF-Pos.pngCadence of PowerCombat Effect+[20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Attack Power, Spellpower, & SexinessDuration: Until encounter end (or caster is interrupted/defeated)] (Bug?)The caster gains a duplicate effect (but the effects don't stack) and if manually ended, the effect remains for the party, in version 0.7.45
-
Generic Calm Mind
CalmMind
Recharge 5 1 [SpellEffectiveness can be amplified by Spellpower]
(Item)Learnt from the MagatamaUpon being equipped
Calm your mind, increasing Focus and Spellpower by +15 for 3 turns and restoring X HP.
  • Heal by [Spellpower / 2] HP
  • Gain [Icon-OF-Pos.pngConjurer's ConcoctionCombat Effect+[15] Spellpower & FocusDuration: 3 Turns]
Characters
Notable
Generic
White Mage Cauterize Recharge 2 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[PerformanceEffectiveness can be amplified by Presence]
[SpellEffectiveness can be amplified by Spellpower]
Deal 5 Fire damage to target and then restore X% of their Health and cure Bleeding and Frigid.
  • Deal 5 Fire Damage to an ally
    • Heal them by [60% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]% HP
  • They are cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X] & [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
  • [Note]: Can trigger [Icon-OF-Pos.pngPyromancer's WeaponCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: 1 Turn] from the Pyromancer Set
Characters
Companions
Notable
Generic Celestial Form
CelestialForm
Recharge 3 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
(Event)Learned from LumiaAfter becoming soulbound to her, and becoming a Valkyrie
Beat your wings to produce a torrent of celestial power. This energy will shield you and your allies for X for 3 turns, providing a spark of Y Holy damage to attacks while it stands.

  • Party gains [Icon-DF-Pos.pngShieldedCombat EffectGain [Presence * 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 3 Turns] & [Icon-OF-Pos.pngCelestial FormCombat EffectGain (Icon-DF-Pos.pngShielded) for 3 Turns
    Primary Weapon deals an additional [Presence] Holy DamageDuration: While the shield lasts
    ]

-
Black Mage Channeler's Stance
ChannelerStance
At-Will 3 -
(Item)Learned from the Druidic ScrollcaseTeaches Channeler's Stance, Ice Wall, & Storm Stomp
You assume a solid spellcasting stance. While you maintain it, you have +20 Accuracy with spell attacks, +20 Spell Penetration, and -20 Evasion.
  • Maintain: Gain [Icon-SE-Pos.pngChanneler's StanceCombat Effect+20 Accuracy & Spell Penetration
    -20 EvasionDuration: Until encounter end (or caster is interrupted/defeated)
    ]
-
White Mage Charge Weapon At-Will 4 [SpellEffectiveness can be amplified by Spellpower]
(Class)One of the powers that can be gained when reaching Level 4 White Mage
(Trainer)Annika & Brother Sanders
You charge your weapon with argent light, causing it to deal X bonus Holy damage so long as you maintain the stance. On assuming the stance, deal Y Holy damage to all enemies.
  • On use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • Maintain: Gain [Icon-SE-Pos.pngCharge WeaponCombat EffectPrimary Weapon deals an additional [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
Characters
Companion
Notable
White Mage Cleaning Bell
CleansingBell
Recharge 2 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by Spellpower]

(Trainer)Brother Sanders & Tetsuya
The power of healing magic that uses sound; heal a target for X% of their Max HP and remove negative Combat Effects at the same time.
  • Heal an ally by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They are cleansed of all negative Combat Effects
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Notable
Warrior Command Of Fire
FireCommand
Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You wrap yourself in pale white fire and take a defensive stance. For 3 turns all damage taken by you and your party is reduced by half.
  • Party gains [Icon-MM-Pos.pngCommand Of FireCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Characters
Companions
Generic Command Pheromones
CmdPher
Recharge 2 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by Spellpower]
A hefty resolve heal + minor HP heal.
  • Heal an ally for [10% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%) + (30 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%))] HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Generic
Generic Conjurer's Concoction
Conj.Concoction
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Conjurer's Concoction
Imbibing this will increase Focus and Spellpower by {X+scaling} until the end of combat.
  • Ally gains [Icon-OF-Pos.pngConjurer's ConcoctionCombat Effect+[5 + (Cunning / 2) + (Toughness / 2)] Spellpower & FocusDuration: Until encounter end]
-
Generic Control Pheromones
CtrlPhero
Encounter 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] Affects all allies except self, grants a hefty focus bonus.
  • Maintain: Party gains [Icon-DF-Pos.pngFocusedCombat Effect+15 FocusDuration: Duration: Until encounter end (or caster is interrupted/defeated)]
Characters
Notable
Generic
Generic Corrupted Blood Custom4 * User's Action Points 7 - You corrupt the blood of all opponents, leeching away all healing the afflicted receive.
  • All enemies are affected by [Icon-LU-Neg.pngCorrupted BloodCombat EffectAll healing received is redirected to the effect casterDuration: 2 Turns]
Characters
Notable
Generic
Generic Counterspell Recharge 4 4 [SpellEffectiveness can be amplified by Spellpower]
(Item)Tome of CounterspellPurchased from Kohaku or Dropped by Mai
(Trainer)Tetsuya
You counter an enemy's magic by attempting to overwhelm it with your own. The target must make a Magic Resistance roll or be Silenced for 2 rounds. If the roll fails, they still suffer a -X Spellpower penalty.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave a target [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
  • (On miss) They are [Icon-OF-Neg.pngCounterspelledCombat EffectSpellpower is reduced by [Attacker's Spellpower / 4]Duration: 2 Turns]
Characters
Notable
Generic
Generic Cover Ally Recharge 4 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You conceal an ally in the fray, granting them Covered for 3 turns, providing +20 Evasion, Accuracy, and Initiative.
  • Ally gains [Icon-OF-Pos.pngCoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 3 Turns]
Characters
Notable
Generic Crackling Shield Recharge 4 7 - You protect an ally for 2 turns, taking health damage in their stead. The target gains +10 armor while you cover them. You also heal for 10% of your health.
  • Gain [Icon-DF-Pos.pngCrackling ShieldCombat EffectGain 250 Shield HP
    +175 Holy & Storm ResistanceDuration: While the shield lasts
    ]
Characters
Notable
Warrior Deflection At-Will 6 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] !
(Item)Learned through equipping the DawnswordRequires item to be equipped to use said power
You make ready to turn away blows aimed at you, granting you +5 Evasion. While you maintain this stance, the first two weapon attacks made against you in a round are nullified and countered with an attack of your own.
  • Maintain:
    • +5 Evasion
    • (Twice per round) Any (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      , (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      , or (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      )
      with the Weapon tag that attempts to hit the user will be turned into a miss
      • Immediately make a (Weapon AttackAttempt a Weapon Attack
        AttackerDefender
        AccuracyvsEvasion
        )
        to deal (Weapon DamageCompute Weapon Damage
        Apply Defensive Reductions
        AttackerDefender
        Armor Penetration-Armor=Defense
        If Defense is > 0:
        Damage * (100 /
        (100 + Defense))
        Final Damage will have a random effectiveness of 95% to 105%
        )
        based on (equipped weapon)
Characters
Notable
Generic Detonate Encounter 1 [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] Detonate in two rounds after this ability is used, sacrificing yourself to cause massive Blight, Fire and Crushing damage in an unavoidable explosion.
  • Two turns after this power's use
  • Make a guaranteed-to-hit attack at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50] Crushing, Blight, & Fire Damage
Characters
Generic
White Mage Devotion Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You utter a prayer to Mallach and revive a fallen ally, restoring 100 + 25% of their maximum Health.
  • Revive an ally at [25% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
    • Heal them by an additional 100 HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companions
Generic Divine Excision Ultimate 1 - !
(Quest)Only Useable during Special CombatOnly obtained and equipped during the events of Shadow Over the Sun, if all 5 Broken Sword Shards were collected and formed the Wraithslayer's Dreamblade at the start of the fight against Godfeaster
Use the power of the Godslayer's Dreamblade, empowered by Lumia, to inflict your will upon the wraith, providing a number of powerful buffs to yourself and inflicting a number of critical debuffs on it.
  • Gain [Icon-DF-Pos.pngGoddess' BlessingCombat EffectReduce Damage Taken by 90%Duration: Until encounter end]
  • Target is affected by [Icon-DF-Neg.pngGoddess' InterdictionCombat EffectArmor, Ward, & Focus become 0
    Increase Power cooldown by 2xDuration: Until encounter end
    ]
-
Generic Dragoon's Rally
DragoonRally
Recharge 3 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
Heals all companions by 15% of their Max Health and grants the user surge of +10 Attack Power for the next 3 turns.
  • Heal party by [15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Party gains [Icon-OF-Pos.pngDragoon's RallyCombat Effect+10 Attack PowerDuration: 3 Turns]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companions
Notable
Thief Duelist's Stance
DuelistStance
At-Will 4 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 4 Thief
(Trainer)Garth & Jessie
You assume a duelist's stance, which grants you +10 Evasion, +10 Sexiness, and a surge of Threat. While in this stance, you make a counter-attack against the first melee attack that misses you each round.
  • On Use: Generate +100 Threat
  • Maintain: Gain [Icon-SE-Pos.pngDuelist's StanceCombat Effect+10 Evasion & SexinessDuration: Until encounter end (or caster is interrupted/defeated)]
    • (Once per turn) The first (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      or (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      )
      with the Melee tag that misses the user will have the user:
      • Immediately make a (Weapon AttackAttempt a Weapon Attack
        AttackerDefender
        AccuracyvsEvasion
        )
        to deal (Weapon DamageCompute Weapon Damage
        Apply Defensive Reductions
        AttackerDefender
        Armor Penetration-Armor=Defense
        If Defense is > 0:
        Damage * (100 /
        (100 + Defense))
        Final Damage will have a random effectiveness of 95% to 105%
        )
        based on (equipped weapon)
Characters
Companions
Notable
Generic
Thief Duelist's Taunt
DuelistsTaunt
Encounter 4 [PerformanceEffectiveness can be amplified by Presence]
(Trainer)Jessie
You throw the gauntlet at a foe, forcing it to target you for 5 turns, but increasing the damage you do to it by 15% for 5 turns as well. While active, you have +20 Armor and Evasion.
  • Target is affected by [Icon-DF-Neg.pngDuelist's TauntCombat EffectThe affected is forced to attack the taunter, in addition, the affected takes +15% Damage from the taunterDuration: 5 Turns]
  • Gain [Icon-DF-Pos.pngVanguardCombat Effect+20 Armor & EvasionDuration: 2 Turns]
-
Black Mage Earthward At-Will 5 -
(Item)Tome of EarthwardPurchased from Nieves at the Vixen's Arcane Arsenal
Shroud yourself in a magic barrier, greatly increasing your resistance to all damage: you gain +50 Armor, Ward, and Focus while maintaining the spell.
  • Maintain: Gain [Icon-SE-Pos.pngEarthwardCombat Effect+50 Armor, Ward, & FocusDuration: Until encounter end (or caster is interrupted/defeated)]
Characters
Companions
Notable
Generic
Black Mage Elemental Fury
ElementFury
Recharge 4 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by Spellpower]
You call upon the elements and infuse your weapon or an ally's. The target's weapon deals X each bonus Fire and Frost damage for three rounds.
  • Ally gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire & Frost DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 3 Turns
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Companions
Black Mage Empower Summons
EmpowerSum
Recharge 3 6 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by Spellpower]

(Trainer)Rixx & Tetsuya
You reinforce the magic holding your summons to this world, granting them +100 Accuracy, Attack Power, Spellpower, and Sexiness and +20 Armor, Ward, and Focus for two turns.
  • Allied summon gains [Icon-DF-Pos.pngEmpowered SummonCombat Effect+20 Armor, Ward, & Focus
    +100 Accuracy, Attack Power, Spellpower, & SexinessDuration: 2 Turns
    ]
    • Any previous [Icon-DF-Pos.pngEmpowered SummonCombat Effect+20 Armor, Ward, & Focus
      +100 Accuracy, Attack Power, Spellpower, & SexinessDuration: 2 Turns
      ]
      is replaced
-
Warrior Encircle Recharge 9 7 - Run a circle around your enemies to raise a cloud of dust and sand. Targets Physical Resistance and inflicts Blinded for 3 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 3 Turns
    ]
Characters
Notable
Generic Enraging Challenge
EnragingChallenge
Encounter 5 - You gain a +10 boost to Strength and gets an additional action every round.
  • Can only be used while at <= 50% HP
  • Gain [Icon-OF-Pos.pngEnraging ChallengeCombat Effect+10 Strength
    +1 Action PointDuration: Until encounter end
    ]
Characters
Notable
Generic Equanimity At-Will 3 -
(Trainer)Zo
Put your focus on your weapon, turning it into an extension of yourself rather than a tool of combat. You gain +X% Crit Chance and +$Y% increased Crit Effectiveness while you maintain this stance.
  • Maintain: Gain [Icon-SE-Pos.pngEquanimityCombat EffectWithout Silver Mask

    +15% Critical Chance & +10% Critical EffectivenessWith Silver Mask

    +25% Critical Chance & +20% Critical EffectivenessDuration: Until encounter end (or caster is interrupted/defeated)
    ]
-
Generic Equilibrium At-Will 3 -
(Trainer)Zo

Restore stability and symmetry to yourself, both inside and out. You gain +15 Physical Resistance and immunity to Prone and Disarm.

  • Maintain: Gain [Icon-SE-Pos.pngEquilibriumCombat EffectWithout Silver Mask

    +15 Physical Resist
    Immunity to (Icon-BK-Neg.pngDisarmed) & (Icon-DT-Neg.pngProne)
    and purges those effects if presentWith Silver Mask

    +15 Physical Resist
    Immunity to all Negative & Positive combat effects
    and purges all other effectsDuration: Until encounter end (or caster is interrupted/defeated)
    ]
-
Thief Estrus Flask Recharge 5 6 -
(Class)One of the powers that can be gained when reaching Level 6 Thief
(Trainer)Garth & Jessie
You hurl a vial of alchemical aphrodisiac at your enemies, dealing X Pheromone damage and gain Obscurement for 2 rounds. Creatures hit become Blinded and Aroused for 2 rounds. This attack cannot crit.
  • Make a (Evasion Attack [+ Bonus]Attempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    Attack cannot crit
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Cunning AmpCunning Amplification1 + Cunning / 20)] Pheromone Damage
  • (On hit) Enemy is left [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
    & [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Eternal Light
EternalLight
Recharge 1 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
Suffuse an ally with the light of your will. They recover X% Health, and an additional Y% each turn for 3 turns.
  • Heal an ally by [15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They gain [Icon-LV-Pos.pngEternal LightCombat EffectHeal [5% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 3 Turns]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companions
Notable
Generic
Generic Fairy Ring
FairyRing
Encounter 1 - Fairy Ring (Eternal Light; 10 initial and 5% for 3 turns. Increase evasion. Used only once if below 50% HP.)
  • Heal by:
    • [10% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]
    • [10% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)]
  • Gain [Icon-DF-Pos.pngFairy RingCombat Effect+10 Evasion
    Heal [5% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] & [5% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] per turnDuration: 3 Turns
    ]
Charmer Firewalk Recharge 1 3 [SpellEffectiveness can be amplified by Spellpower] You become engulfed in flames, granting you +15 Physical and Magical Resistance and dealing X Fire damage to all enemies. Enemies who hit you with physical attacks take Y Tease damage. Drains 8 HP per turn while active.
  • On Use: Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(10 + 2 * Willpower) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Maintain: Gain [Icon-SE-Pos.pngFirewalkCombat Effect+15 Physical & Magic Resist

    When the user makes a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    or (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    that hits, they deal an additional (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of [3 + Willpower] Tease DamageThe trade off being drain 8 HP per turn, the effect will automatically end if at less than 9 HP.Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Companions
Notable
Black Mage Flames Within
FlamesWithin
Encounter 7 [SpellEffectiveness can be amplified by Spellpower]
(Item)Tome of Flames WithinPurchased from Nieves at the Vixen's Arcane Arsenal
By stoking a burning flame within, cause yourself to take 30 Fire damage every turn, but increase Attack Power, Spellpower, and Sexiness by +50 and gain +10 Initiative.
  • Gain [Icon-OF-Pos.pngFlames WithinCombat EffectTake 30 Fire Damage per turn, in exchange, gain +10 Initiative & +50 Attack Power, Spellpower, & SexinessDuration: Until encounter end]
-
Charmer Flametongue At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[CharmEffectiveness can be amplified by Sexiness]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[PerformanceEffectiveness can be amplified by Presence]
Ignite a target ally's weapon in flame, causing it to deal +X Fire damage. On activate, the target recovers +Y HP.
  • On Use: Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Maintain: Ally gains [Icon-OF-Pos.pngFlametongueCombat EffectPrimary Weapon deals additional [Presence * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: Until encounter end (or caster is interrupted/defeated)]
Characters
Companions
Generic Flight At-Will 1 - Take flight and cause melee attacks from non-flying targets to miss more often.
  • Maintain: Gain [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Notable
Generic
Warrior Floral Aegis
FloralAegis
Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You wrap yourself in divine light and take a defensive stance. For 3 turns all damage taken by you and your party is reduced by half.
  • Party gains [Icon-MM-Pos.pngFloral AegisCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Characters
Companions
Generic Floral Grace
FloralGrace
Recharge 3 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by Spellpower]
You weave a bouquet of golden flowers around an ally, restoring X% Health, and an additional +Y each turn for 3 turns.
  • Heal an ally for [45% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They gain [Icon-LV-Pos.pngFloral GraceCombat EffectHeal [15 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 3 Turns]
Characters
Companions
Generic Frenzy Encounter 3 - Give into your inner fury, throwing yourself into a berzerker frenzy. You gain +50 Attack Power, +10 Critical Chance, and +10 Focus and Lust Resistance, but your Armor is reduced by half. This power can only be activated when Health is below 70%.
  • Can only be used while at <= 70% HP
  • Maintain: Gain [Icon-SE-Pos.pngFrenzyCombat Effect+50 Attack Power
    +10 Critical Chance, Focus, & Mental Resist

    The trade off being -50% ArmorDuration: Until encounter end
    ]
Characters
Notable
Generic
Black Mage Frostwarden At-Will 8 -
(Item)Learned through Oxana's SpellbookTeaches Frostwarden, Ghostflame, Hailstorm, & Iceblood
You surround yourself in an aura of semi-solid ice, granting yourself +50 Armor, +50 Ward and +50 Focus and a Frost-empowered weapon while the spell persists, plus a huge surge of Threat.
  • Maintain: Gain [Icon-SE-Pos.pngFrostwardenCombat Effect+50 Armor, Ward, & Focus

    Generate +[10 + 2 * Willpower] Threat per turn & +50% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    (Bug)Additional weapon damage not yet implemented, as of version 0.7.45
-
Generic Frozen Edge
FrozenEdge
At-Will 1 [SpellEffectiveness can be amplified by Spellpower] Gird yourself in ice, gaining +20 Armor and causing your weapon to deal +10 bonus Frost damage so long as you maintain the stance. On assuming the stance, deal X Frost damage to all enemies.
  • On Use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • Maintain: Gain [Icon-SE-Pos.pngFrozen EdgeCombat Effect+20 Armor

    Primary Weapon deals additional [10] Frost DamageDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Companions
Notable
Black Mage Grease Recharge 4 2 [SpellEffectiveness can be amplified by Spellpower]
(Trainer)Ivris & Viviane
You conjure a pool of grease that spreads at the feet of all your foes. This spell targets Physical Resistance: on a hit, targets are knocked Prone and gain 50% vulnerability to Fire for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    & [Icon-DF-Neg.pngResistanceCombat Effect-50 Fire ResistanceDuration: 2 Turns]
Characters
Companions
Notable
Generic
White Mage Great Heal At-Will 6 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by Spellpower]

(Class)One of the powers that can be gained when reaching Level 6 White Mage
(Trainer)Brother Sanders
With a gentle touch, you heal a target for X% of its maximum Health and then cure Bleeding, Poisoned, and Burning.
  • Heal an ally by [45% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They are cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X], [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    , & [Icon-PS-Neg.pngPoisonedCombat EffectTake [X] Blight Damage per turn
    -10 EvasionDuration: X
    ]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
  • Special SceneWhen hunting a Cave Bear with HanaThe Heal Him scene requires having at least one:
    Heal, Lay on Hands, Great Heal, or class is White Mage
Characters
Notable
Generic
White Mage Group Heal Recharge 4 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by Spellpower]

(Class)One of the powers that can be gained when reaching Level 2 White Mage
(Trainer)Brother Sanders
You infuse not just yourself but your entire group with vital energy, restoring X% of each character's maximum Health.
  • Heal party by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companions
Notable
  • Berwyn
  • Cultist Evangelist
  • Liaden
  • Liulfr (Healing Howl) (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Mad Psion
  • Olivia
  • Vaush (Healing Thurible) (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Generic
Warrior Guarded Stance
GuardStance
At-Will 1 -
(Class)Starter power for Warrior
(Trainer)Garth & Isadora
You use your body as a shield for your comrades. You gain X Shield HP, and while in the stance gain a +10 bonus to Evasion and Armor and generate Y Threat each turn and 20% more Threat from abilities.
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngGuarded StanceCombat Effect+10 Armor & Evasion

    Generate +[10 + 2 * Toughness] Threat per turn

    Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Companions
Notable
Generic
Generic Guidance At-Will 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
[SpellEffectiveness can be amplified by Spellpower]

(Trainer)Zo
Consume 20% of your Max HP to reach out to the spirits and souls of your allies and bolster their strength and morale. Each of your allies recover X% Max HP.

  • Consume 20% Max HP
  • Heal all other party members by [25% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]

Characters
Notable
Generic Harmony of Seven Emotions
HarmonySeven
Recharge 4 3 [SpellEffectiveness can be amplified by Spellpower] Joy, rage, worry, fear, love, hate, longing. You bring out the fullness of all seven emotions recognized in classical Kitsuhon music, placing a buff on all allies for 3 turns that causes Recharge powers to refresh twice as quickly. This power does not affect the user.
  • Party (except self) gains [Icon-HS-Pos.pngSynchronicityCombat EffectThe cooldown is all Recharge powers is reduced by 2x
    (i.e. faster cooldown)Note: Odd cooldown powers gain the double cooldown every other turnDuration: 3 Turns
    ]
Characters
Companions
Generic Harpy Song Encounter 3 [Mult-Turn: Interruptbale]
[PerformanceEffectiveness can be amplified by Presence]
Inflicts light raw Lust damage and causes Arousal each turn until the singing harlot is stopped.
  • At each enemy:
    • Deal [10 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
    • Inflict [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 1 Turn
      ]
Characters
Special
White Mage Heal At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by Spellpower]

(Class)Starting power for White Mage(Trainer)Brother Sanders
With a gentle prayer, you heal yourself or a targeted ally for X% of their maximum Health, then remove any Bleeding.
  • Heal an ally by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They are cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
  • Special SceneWhen hunting a Cave Bear with HanaThe Heal Him scene requires having at least one:
    Heal, Lay on Hands, Great Heal, or class is White Mage
Characters
Companions
Notable
Generic
Charmer Heat Mirage
HeatMirage
Recharge 4 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] All allies gain +15 Evasion and +20 Fire and Frost Resistances, lasting 3 turns.
  • Party gains [Icon-DF-Pos.pngHeat MirageCombat Effect+15 Evasion
    +20 Fire & Frost ResistanceDuration: 3 Turns
    ]
Characters
Companions
White Mage Holy Ward At-Will 6 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by Spellpower]

(Trainer)Brother Sanders
You weave a holy ward around an ally, granting the target a +20 bonus to Mental, Magical, and Physical Resistances, and regenerating X Health every turn. When you first enter the stance, the target is healed for Y.
  • Maintain: Give an ally [Icon-LV-Pos.pngHoly WardCombat Effect+20 Physical, Magic, & Mental Resist
    Heal [25 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: Until encounter end (or caster is interrupted/defeated)
    ]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Notable
Generic
Generic Hornet Honey
Hor.Honey
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Hornet Honey
Instantly recover 8+X+Y HP and gain +15 Focus for 3 turns.
  • Heal an ally for [Max HP * ((8 + (Cunning / 2.5) + (Presence / 2.5)) / 100) - Current HP]
  • Ally gains [Icon-DF-Pos.pngFocusedCombat Effect+15 FocusDuration: 3 Turns]
-
Generic Hornet Venom
Hor.Venom
At-Will 1 - !
(Item)Only Useable Through use of the Consumable: Hornet Venom
Instantly recover 20+X+Y HP and remove any Venom Withdrawal or Venom Craving.
  • Heal an ally for [Max HP * ((8 + (Cunning / 2.5) + (Presence / 2.5)) / 100) - Current HP]
  • (If Champion) Gain [Icon-SE-Pos.pngHornetHighCombat Effect]
-
Charmer Hymn to Light At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[CharmEffectiveness can be amplified by Sexiness]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[PerformanceEffectiveness can be amplified by Presence]
The target's weapons and charms deal an additional X Holy damage. On activation, the target recovers +Y HP.
  • On Use: Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Maintain: Ally gains [Icon-OF-Pos.pngHymn to LightCombat EffectPrimary Weapon attacks deal an additional [3/4th of Presence] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
Characters
Companions
Generic Hype Up Recharge 1 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You inspire a surge of confidence in a target ally, granting +50 Attack Power, Armor, and Focus for a turn.
  • Ally gains [Icon-OF-Pos.pngHyped Up!Combat Effect+50 Attack Power
    +50 Armor & FocusDuration: 1 Turn
    ]
Characters
Generic
Warrior Icebound Shield At-Will 1 [SpellEffectiveness can be amplified by Spellpower] You conjure a icy tower shield, instantly inflicting Frigid on all enemies and generating high Threat. You gain +50 Armor/Ward and Crit Immunity while the stance persists.
  • On Use:
    • All enemies are left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
      -25 Crushing Resistance

      However, gain +10 FocusDuration: 1 + [1 (EFW)] Turns
      ]
    • Generate +[30 + 3 * Willpower] Threat
  • Maintain: Gain [Icon-SE-Pos.pngIcebound ShieldCombat Effect+50 Armor & Ward

    Gain (Icon-DF-Pos.pngCrit Immune)
    (Immunity to critical hits)Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Companions
Warrior Imp Protect
ImpProtect
Encounter 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You protect an ally for 4 turns, taking health damage in their stead. The target gains +10 armor while you cover them. You also heal for 10% of your Health.
  • [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (except self) gains [Icon-DF-Pos.pngProtectedCombat EffectAll damage received will be redirected to the protectorDuration: 4 Turns]
  • Heal by [10% Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Generic
White Mage Infernal Bond
InfernalBond
Encounter 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by Spellpower]
Used immediately after Demon's Shadow dies. Transfers half of Gytha's remaining HP to him; grants them both a +100 Armor bonus for 1 round.
  • Sacrifice 50% of current HP and revive an ally for [Sacrificed HP + 20%] HP
  • Both user and ally gain [Icon-DF-Pos.pngSteadfast TonicCombat Effect+[100] Armor & Physical ResistDuration: 2 Turns]
Characters
Notable
Charmer Inspiration Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by Spellpower]

(Class)Can be gained when reaching Level 5 Charmer
(Trainer)River
You rally your allies with the sheer power of your music. Your party's HP is fully restored, and all members gain +20% maximum Health and an additional +20 for the rest of the encounter.
  • Heal party by [100% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Party gains [Icon-DF-Pos.pngInspiredCombat EffectFirst gain +20% Max HP and then gain an additional +20 Max HPDuration: Until encounter end]
Characters
Notable
Generic Intuition At-Will 3 -
(Trainer)Zo
Tune yourself to your surroundings to better read your opponent's movements before they've made them. You gain +X Evasion and +Y Physical Resistance while you maintain this stance.
  • Maintain: Gain [Icon-SE-Pos.pngIntuitionCombat EffectWithout Silver Mask

    +15 Evasion & +20 Physical ResistWith Silver Mask

    +25 Evasion & +30 Physical ResistDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Notable
Generic
Generic Kaelirra's Tears
KaelirraTears
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Kaelirra's Tears
Use to revive a downed ally in combat.
  • Revives an ally at 100% of their Max HP
-
Generic Kamikaze Encounter 1 [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] Detonate in one round after this ability is used, sacrificing yourself to cause massive Blight, Fire and Crushing damage in an unavoidable explosion.
  • One turn after this power's use
  • Make a guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50] Crushing, Blight, & Fire Damage
  • (If interrupted by anything other than [Icon-RD-Neg.pngBanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.

    While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing (Icon-WD-Neg.pngBleeding), (Icon-FR-Neg.png Burning), & (Icon-PS-Neg.png Poisoned) effects on the target.Duration:
    ]
    ):
    • Make a guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply various Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [40] Crushing, Blight, & Fire Damage
Characters
Generic
White Mage Karmic Retribution Recharge 4 4 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by Spellpower]
You ward an ally with divine favor for 2 rounds. Enemies making a physical attack against that target are blasted for X Holy damage, and must make a Physical Resistance check against your Spellpower or be Disarmed.
  • Give an ally [Icon-MM-Pos.pngKarmic RetributionCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage

    Additionally, the attacker's Physical Resist must be higher than the defender's Spellpower or else the attacker is (Icon-BK-Neg.pngDisarmed) for 1 Turn.Duration: 2 Turns
    ]
Characters
Companions
Notable
Charmer Keldoran's Song Recharge 3 6 [PerformanceEffectiveness can be amplified by Presence]
(Event)Learned in A Feast For HeroesLearnt from Livrea by talking to her about King Keldoran's Legend
Play the somnolent song of Keldoran, inflicting Stagger and Frigid on all enemies for 2 turns. On a crit, the target is Stunned for a turn. Targets Magic Resistance. +100 Crit Chance vs. Beasts.
  • Make a (Mental Attack [+ Bonus]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +100 Critical Chance vs Beast Taxonomy targets
    )
    at each enemy to deal (Mental DamageCompute Mental Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 + Presence] Psychic Damage
  • (On hit) Enemy is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
    & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • (On crit) Enemy is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
-
Generic Kiaijutsu Recharge 3 1 -
(Item)Tome of KiaijutsuPurchased from Kohaku or Dropped by Nakano
You gather your chi in a mighty shout. You gain +25 Attack Power for 2 rounds, while your target must make a Mental Resistance check or suffer X Crushing damage and be knocked prone.
  • Gain [Icon-OF-Pos.pngHeightened SensesCombat Effect+25 Attack PowerDuration: 2 Turns]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Companions
Notable
Generic
Generic Kitsunetsuki Ultimate 5 [SpellEffectiveness can be amplified by Spellpower]
(Event)Learned from KerosAfter becoming soulbound to him, and becoming a Ktisune
A powerful kitsune briefly possesses an enemy and scrambles their body and mind, inflicting a debilitating medley of status effects on a victim for X turns.

  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 4 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 4 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 4 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 4 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 4 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 4 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 4 Turns
      ]

Characters
Companions
Notable
Generic Kitsunetsuki
(Komari's Kitsunetsuki)
Recharge 11 4 [SpellEffectiveness can be amplified by Spellpower]
(Condition)If this power is ever learned by the ChampionIts use requires the Champion to be either a Kitsune or have the Fox Jewel equipped
A powerful kitsune reaches out to briefly possess an enemy and scramble their body and mind, inflicting a medley of status effects on a victim. Multiple mental resistance checks are made, one for each status; each failure causes the corresponding status to be applied.
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Characters
Notable
White Mage Lay on Hands
LayOnHands
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by Spellpower]

(Tome)Tome of Lay On HandsGiven by Calise, alongside the Tome of Jade Flame, Tome of Smite Evil, & Tome of Celestial Smite, through asking about Aid
By laying hands on a wounded comrade, heal X% of their maximum Health and transfer a portion of their Threat to yourself. If used on yourself, increases your Threat.
  • Heal an ally by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (If target is not self):
    • Take [40% of Ally's Threat] or [100] (whichever higher) of the Ally's Threat
  • (If target is self):
    • Generate +[40% of Current Threat] or [100] (whichever higher) Threat
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
  • Special SceneWhen hunting a Cave Bear with HanaThe Heal Him scene requires having at least one:
    Heal, Lay on Hands, Great Heal, or class is White Mage
Characters
Notable
Generic
Generic LeyCrystalGrenade At-Will 1 - !
(Item)Only Useable Through use of the Consumable: Ley-crystal Grenade

Throw this at the enemy party to deal incredible crushing, blight and fire damage to all targets. This effect cannot miss — the explosion is simply too obscenely great.

  • Make a guaranteed-to-hit attack at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 + (Level * 10)] Crushing, Blight, & Fire Damage
-
Generic Life-Bond
LifeBond
At-Will 4 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by Spellpower]
Miko and Mai will use this on the other sister after a grace period of one round if one of them is downed, reviving the other at full health and resolve. Everyone on the player's side should be able to get off at least one action to finish off the other sister before she can pull off the revival.
  • Revive an ally for 100% of their Max HP
Characters
Notable
Generic Mega-Heal Recharge 3 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by Spellpower]
Ninian heals himself back to full HP, with a 2 to 4-turn cooldown based on the balancing best judgment. This should try to encourage the PC to not try to just beat him down, whilst meaning very little to high-damage dealers who might wombo him before it can come back up. Basically, a tool to resist and further annoy the PCs who want to click-spam but make it transparent how one should face him.
  • Heal by [100% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Notable
Generic Mirror Image
MirrorImage
Encounter 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by Spellpower]
Boosts all allies' Evasion by +10. This power lasts until the end of the encounter, or until the user is stunned or taken out.
  • Maintain: Party gains [Icon-DF-Pos.pngMirror ImageCombat Effect+10 EvasionDuration: Until encounter end (or caster is interrupted/defeated)]
Characters
Companions
Notable
Generic
Generic Mirror Stance
MirrorStance
At-Will 1 -
(Event)Convocation of MirrorsPrince Philander teaches Mirror Stance and Shatter
Assume a mystical stance of mirrors, absorbing your enemies' power. Gain +10 Armor, Focus, and Ward, but also a dramatic increase in threat. You may learn certain powers that hit you.
  • On Use: Generate +400 Threat
  • Maintain: Gain [Icon-SE-Pos.pngMirror StanceCombat Effect+10 Armor, Ward, & Focus

    While maintained, when damaged by a power marked as [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active], the user will learn that power if they haven't alreadyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
-
Generic Naptha At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Naptha
Applying this to your weapon will add (x+scaling) fire damage to it until the end of your next combat.
  • Ally gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + ((Cunning / 2) + (Strength / 2))]Note: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
    Fire Damage
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Generic
Black Mage Obsidian Aegis
ObsidianAegis
At-Will 6 [AstridaLinked to Nareva and her godsworn] The cumulation of Philander' craft, ingrained into the being of Nareva's chosen. Awaken the mirror magic in yourself and gain 10 Armor, Focus, and Ward, as well as a dramatic increase in threat. All spells cast at you are reflected back at their caster, friend or foe.
  • Maintain: Gain [Icon-SE-Pos.pngObsidian AegisCombat Effect+10 Armor, Ward, & FocusDuration: Until encounter end (or caster is interrupted/defeated)]
    • All Spell-tag (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      s against the user will always miss and be reflected back to the caster
Characters
Notable
Black Mage Overcharge Recharge 3 1 - You overcharge yourself, decreasing Armor and Ward by -10, but gaining X Storm damage and +20 Accuracy to your weapon, physical, and spell attacks for 3 rounds.
  • Gain [Icon-OF-Pos.pngOverchargedCombat EffectPrimary Weapon, Physical, & Spell attacks deal an additional [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage & gain +20 Accuracy

    In exchange, -10 Armor & WardDuration: 3 Turns
    ]
Characters
Notable
Generic Piper's Song
PiperSong
Encounter 3 [PerformanceEffectiveness can be amplified by Presence] You weave magic into a truly enchanting performance, focused on one enemy. So long as you maintain the stance, the target is Aroused and Stunned.
  • Cannot target the Champion if there are other companions
  • Maintain: Gain [Icon-SE-Pos.pngPiper's SongCombat EffectA target will be left constantly (Icon-CH-Neg.pngAroused) & (Icon-PR-Neg.pngStunned)
    The effects will reapply if the effects are purged but the stance remainsDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Notable
Generic Pocket Sand At-Will 1 - Blinding attack vs. PhysRes. Lasts 1 round. Deals no damage.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to leave a target [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
Characters
Notable
Generic
  • Cultist (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Generic Pollination Encounter 1 [Mult-Turn: Interruptbale]
[PerformanceEffectiveness can be amplified by Presence]
On effigy's turn, attack all enemies' Mental Resistance to deal 10 Pheromone damage/round. Restores a flat 10 Health/round to all Effigies. 1/encounter.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-TEST=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [10 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Pheromone Damage
  • Heal party by [10] HP
Characters
Generic
Black Mage Prestidigitation
Presti
At-Will 1 -
(Trainer)Barney & Tetusya
Conjuring a bit of illusion magic, you perform minor tricks and household chores. If you do something so pointless and non-threatening in combat, surely your Threat will all be eradicated...
  • Reduce Current Threat to [1]
-
Warrior Protect Recharge 4 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You protect an ally for 2 turns, taking health damage in their stead. The target gains +10 armor while you cover them. You also heal for 10% of your Health.
  • [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (except self) gains [Icon-DF-Pos.pngProtectedCombat EffectAll damage received will be redirected to the protectorDuration: 2 Turns]
  • Heal by [10% Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Notable
Generic
White Mage Radiant Gift
RadiantGift
Encounter 3 [SpellEffectiveness can be amplified by Spellpower] Focus on infusing your allies' weapons with holy power, granting X Holy damage to their weapons. This power lasts until the end of the encounter, or until the user is stunned or taken out.
  • Maintain: Party gains [Icon-OF-Pos.pngRadiant GiftCombat EffectPrimary Weapon deals an additional [12 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
Characters
Companions
Notable
Generic Raging Thurible
RageThurible
Encounter 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] Increases Attack Power by +30 for the whole party for 3 turns.
  • Party gains [Icon-OF-Pos.pngBloodlustCombat Effect+30 Attack PowerDuration: 3 Turns]
Characters
Notable
Generic Ranger's Stance
RangerStance
At-Will 1 -
(Trainer)Leorah
You assume a ranger's stance, heightening your senses to gain +25 Attack Power for 2 turns. While you maintain this stance, you take a -10 penalty to Initiative and Evasion, but gain a +30 Accuracy bonus to ranged weapon attacks.
  • On Use: Gain [Icon-OF-Pos.pngHeightened SensesCombat Effect+25 Attack PowerDuration: 2 Turns]
  • Maintain: Gain [Icon-SE-Pos.pngRanger's StanceCombat Effect-10 Initiative & Evasion
    Ranged weapon attacks gain +30 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Notable
Generic
White Mage Regrowth At-Will 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by Spellpower]
You restore X% of the target's maximum Health, and then grant them Y health Regeneration for a turn thereafter. If you cast it on yourself, you gain Thorny, reflecting Z Penetrating damage when struck by melee attacks, for a turn as well.
  • Heal an ally for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally gains [Icon-LV-Pos.pngRegenerationCombat EffectHeal [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 1 Turn]
  • (If target is self) Gain [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 1 Turn]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companions
Generic Remedy At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Remedy
Clears all negative combat effects from the target.
  • Ally is cleansed of all negative Combat Effects
Characters
Generic
Charmer Resplendent Aria
ResplendentAria
Encounter 6 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
(Class)One of the powers that can be gained when reaching Level 6 Charmer
(Trainer)River
You provoke yourself or an ally to action, instantly refreshing the target's Recharge powers.
  • Reset the cooldown of all Recharge powers of an ally
Characters
Notable
White Mage Revive Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
(Class)Can be gained when reaching Level 5 White Mage
(Trainer)Brother Sanders
You revive a fallen ally, restoring 100% of their maximum Health.
  • Revives an ally at 100% of their Max HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Notable
Black Mage Revive Enemy
ReviveEnemy
At-Will 4 - Revive an enemy, restoring all of their health. Why would you use this?
  • Revives an enemy at 100% of their Max HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Notable
Generic Rhythmic Focus
RhythmicFocus
At-Will 3 - You begin a series of smooth, slow motions that capitalize on your assets. While this stance is maintained your party is inspired, gaining a buff to both sexiness and focus. You know what you want, and you plan to get it.
  • Maintain: Party gains [Icon-LP-Pos.pngRhythmic FocusCombat Effect+15 Sexiness
    +15 FocusDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Notable
White Mage Rime Veil Encounter 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by Spellpower]
You grant a target a +50 bonus to Armor/Ward/Focus and make it Thorny, reflecting X Penetrating damage when struck by melee attacks, for the rest of the encounter.
  • Give an ally: [Icon-DF-Pos.pngRime VeilCombat Effect+50 Armor, Ward, & FocusDuration: Until encounter end] & [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (1 + Spellpower / 100)] Penetrating DamageDuration: Until encounter end]
Characters
Companions
Generic
Warrior Running Wild Recharge 6 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
Self-heal. During phase 1, heals 20% of his max hp. During phase 2, heals 30% of his max hp + gives him a temporary defense buff.
  • If at Phase I fight
    • Heal by [20% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • If at Phase II fight
    • Heal by [30% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
    • Gain [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
Characters
Notable
Charmer Scaldic Cadence At-Will 4 [CharmEffectiveness can be amplified by Sexiness]
(Class)One of the powers that can be gained when reaching Level 4 Charmer
(Trainer)River
You instantly generate X Threat. While in the stance, your weapon attacks deal Y bonus Storm damage, and you gain a +Z bonus to Armor/Ward/Focus.
  • On Use: Generate +[30 + 3 * Presence] Threat
  • Maintain: Gain [Icon-SE-Pos.pngScaldic CadenceCombat Effect+[13 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Armor, Ward, & Focus

    Primary Weapon deals an additional [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Storm DamageDuration: Until encounter end (or caster is interrupted/defeated)
    ]
-
White Mage Seal of Light
SealOfLight
Encounter 3 [SpellEffectiveness can be amplified by Spellpower] You hammer a divine rune-seal onto the ground at your feet. For the rest of the encounter, you generate 30% more Threat and gain +50 Armor, Ward, and Focus.
  • Gain [Icon-DF-Pos.pngSeal of LightCombat Effect+50 Armor, Ward, & Focus
    +30% Threat GenerationDuration: Until encounter end
    ]
  • Note: Stacks with [Icon-DF-Pos.pngSearing AegisCombat Effect+50 Armor, Ward, & FocusDuration: X]
Characters
Companions
Generic Self-Destruct
Self-Destrockt (Silly Mode)
SelfDestruct
Encounter 1 [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] Overwhelmed by unstable arcane power, the users body explodes violently after a brief attempt to contain the energy.
  • Two turns after this power's use
  • Make a guaranteed-to-hit attack at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 + Spellpower / 2] Crushing, Blight, & Fire Damage
  • Reduce own HP to [0]
  • (If enemy party is defeated) Reduce own HP to [1] instead
Characters
Generic
Charmer Serpent's Dance
SerpentDance
At-Will 3 [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)River
You adopt a graceful dance around your weapon, inflicting 2 stacks of Resonance on all enemies. While you maintain the stance, you have +15 Temptation and +15 Armor Penetration, but 20% less Armor.
  • On Use: Each enemy gains [2x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
  • Maintain: Gain [Icon-SE-Pos.pngSerpent's DanceCombat Effect+15 Armor Penetration & Temptation

    The trade off being -20% ArmorDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Companions
Warrior Shell Ultimate 5 - You surround yourself in a near-impenetrable magical barrier, gaining a X damage shield and generating massive Threat.

  • Gain [Icon-DF-Pos.pngShelledCombat EffectGain [150 + (Strength * 5)] Shield HP
    While the shield active, gain +500 Threat per turnDuration: While the shield lasts
    ]
  • Generate +1337 Threat

Characters
Companions
Notable
Generic
White Mage Shield of Light
ShieldLight
Recharge 4 4 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[ShieldRequires an equipped shield]

(Class)One of the powers that can be gained when reaching Level 4 White Mage
(Trainer)Brother Sanders
You surround yourself or an ally in soothing light, granting X points of Shield HP and regenerating Y Health each round so long as the shield lasts — up to 3 turns.
  • On an ally:
    • Remove any previous [Icon-DF-Pos.pngShieldedCombat EffectGain [X] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
    • They gain [Icon-LV-Pos.pngShield of LightCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HP

      While the shield lasts, heal [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] HP per turnDuration: 3 Turns
      ]
  • Special SceneDuring Getting Into The ClosetIf learned, can be used to deal with the cultist barricade if without items
Characters
Companions
Notable
Generic
Warrior Shielded Stance
ShieldStance
At-Will 6 [ShieldRequires an equipped shield]
(Class)One of the powers that can be gained when reaching Level 6 Warrior
(Trainer)Garth & Isadora
You assume a defensive stance behind your shield that grants +15 Evasion and increases your Armor and Ward by 50%. You generate 30% more Threat in this stance, and when you first enter it you instantly generate X Threat.
  • On Use: Generate +[50 + 4 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngShielded StanceCombat Effect+15 Evasion
    +50% Armor & Ward
    Generate +30% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Notable
Thief Smoke Bomb Encounter 1 -
(Class)Starting power for a Thief
(Trainer)Garth & Jessie
You throw alchemical smoke powder, losing half your Threat and gaining Obscurement for 2 turns. All enemies' Physical Resistance is targeted as well, Blinding them for 2 turns on a hit.
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
  • Reduce Current Threat by [50%]
  • Make a (Physical Attack [+ Bonus]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -10Other Bonus
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
Characters
Notable
Generic
Charmer Song of Courage At-Will 4 [PerformanceEffectiveness can be amplified by Presence]
(Trainer)River
You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by +X for the duration. You and all allies recover Y Health when you start singing.
  • On Use: Heal party by [(10 + Presence) * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Maintain: Party gains [Icon-OF-Pos.pngSong of CourageCombat Effect+[Presence] Attack Power, Focus, & Mental ResistDuration: Until encounter end (or caster is interrupted/defeated)]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Notable
Generic
Charmer Song of Splendor
SongSplendor
Encounter 4 [CharmEffectiveness can be amplified by Sexiness]
[PerformanceEffectiveness can be amplified by Presence]
[TeaseEffectiveness can be amplified by Sexiness]

(Class)One of the powers that can be gained when reaching Level 4 Charmer
(Trainer)River
You sing a song of desire, afflicting all enemies' Magic Resistance. A target hit by this power takes X Tease damage and gains 3 stacks of Resonance.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of
    • [(25 + Presence) * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Enemy receives [3x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
Characters
Companions
Notable
  • Azyrran (bimbo-enemy)
  • Queen Nyzerrah (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Generic
Charmer Song of Storms
SongStorms
Recharge 4 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[CharmEffectiveness can be amplified by Sexiness]

(Class)Starting power a Charmer
(Trainer)River
You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. The target's weapon deals bonus X Storm damage, lasting for 3 turns.
  • Ally gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [(30 + ([Level - 4] OR [0]higher val.) * 5) * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Storm DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 3 Turns
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Notable
Generic
Charmer Soothing Dance
SoothingDance
At-Will 4 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[Res-HealCan restore HPEffectiveness can be amplified by Sexiness]

(Trainer)River
Using your dances to de-escalate one ally's desires, you restore X HP and alleviate the Aroused condition.
  • Heal an ally for [(50 + Presence) * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They are cleansed of [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: X
    ]
Characters
Companions
Notable
Generic
Black Mage Spirit Binder
SpiritBinder
Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You channel your magic into a summon on the field, fully healing it and granting it a massive boost to its combat power for the duration of the encounter.
  • Give an ally (summon) [Icon-DF-Pos.pngSpirit BoundCombat Effect+75 Max HP
    Increase all Attributes by 50% (Agility, Toughness, etc.)Duration: Until encounter end
    ]
    • Heal them by 100% of their Max HP
Characters
Notable
White Mage Spirit Veil Encounter 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by Spellpower]

(Class)Starting power for a White Mage
(Trainer)Brother Sanders
You shape spiritual power into a physical barrier surrounding yourself or an ally. The target gains X Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter.
  • Give an ally: [Icon-DF-Pos.pngSpirit VeilCombat Effect+10 Evasion
    +15 Physical & Magic ResistDuration: Until encounter end
    ]
    & [Icon-DF-Pos.pngShieldedCombat EffectGain [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until encounter end]
Characters
Companions
Notable
Generic Steadfast Tonic
Stead.Tonic
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Steadfast Tonic
Applying this to your armor will increase Physical Resistance and Armor by {X+scaling} until the end of your next combat.
  • Ally gains [Icon-DF-Pos.pngSteadfast TonicCombat Effect+[5 + (Cunning / 2 + (Agility / 2)] Armor & Physical ResistDuration: Until encounter end]
-
Charmer Sun Blade Recharge 4 3 [CharmEffectiveness can be amplified by Sexiness] You call upon Lumia to bless your weapon with a burst of sunlight. All enemies suffer an attack against Magic Resistance that Blinds on a hit. In addition, your weapon deals an extra X Holy damage for 3 turns. Generates massive Threat.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
  • Gain [Icon-OF-Pos.pngSun BladeCombat EffectPrimary Weapon deals an additional [10 * (Presence AmpPresence Amplification1 + Presence / 30)] Holy DamageDuration: 3 Turns]
  • Generate +400 Threat
Characters
Companions
Notable
Warrior Sweet Protector
SweetProtector
Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You wrap yourself in soothing magic and divine light, taking a defensive stance. For 3 turns all damage taken by you and your party is reduced by half.
  • Party gains [Icon-MM-Pos.pngSweet ProtectorCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Characters
Companions
Generic Tainted Bulwark Encounter 2 [SpellEffectiveness can be amplified by Spellpower] Spell that increases his Armor, Evasion, Ward, Magic Resistance for 3 turns. Deals heavy damage to him. Uses at 66% or less Health.
  • Gain [Icon-DF-Pos.pngTainted BulwarkCombat Effect+15 Armor, Evasion, & Ward
    +15 Magic ResistDuration: 3 Turns
    ]
Characters
Notable
Generic Take Cover Encounter 6 [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Trainer)Leorah
You conceal yourself in the fray, losing all your Threat. You also gain Obscurement and Covered for 3 turns, providing +30 Evasion and +20 Accuracy and Initiative.
  • Reduce Current Threat to [1]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 3 Turns
    ]
    & [Icon-OF-Pos.pngCoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 3 Turns]
Characters
Generic
Warrior Taunt Recharge 1 7 [PerformanceEffectiveness can be amplified by Presence] Deals aoe damage + debuffs the party. stacking debuff that increases the phys damage party takes by 10%. Can stack real high.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Mental DamageCompute Mental Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 + Strength] Psychic Damage
  • (On hit) Enemy is left with [1x Stack] of [Icon-DF-Neg.pngTauntedCombat EffectIncrease Physical Damage taken by +10%

    Each stack increases damage by +10%Duration: Until encounter end
    ]
    • If enemy is already taunted, they gain an additional stack instead
Characters
Notable
Charmer Tentacle Shield
T. Shield
Recharge 4 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] -
  • Give the party leader [Icon-DF-Pos.pngShieldedCombat EffectGain [60] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While shield HP lasts]
Characters
Generic
Thief Terror Vial At-Will 3 -
(Trainer)Jessie
You throw a thurible of alchemical gas that leaves a target Blinded and Terrified for 2 turns, and reduces your Threat by one third.
  • Make a (Evasion AttackAttempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
    & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 Turns
    ]
  • Reduce Current Threat by [1/3]
-
White Mage Threat Manifest
ThreatManifest
Encounter 2 [ShieldRequires an equipped shield]
[SpellEffectiveness can be amplified by Spellpower]
You attack all enemies with powerful flame, dealing X Fire damage. On critical hits, inflicts Burning for 2 turns. For 2 turns, you deal Y Fire damage when physically attacked.
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On crit) Enemy is left [Icon-FR-Neg.pngBurningCombat EffectTake [3 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
    • [EECan trigger Expert EnchantingEffect gains an additional
      [Cunning / 2] to its damage

      For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: X
      ]
      & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
      (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
      ]
      ]
  • Gain [Icon-MM-Pos.pngThreat ManifestCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: 2 Turns]
Characters
Companions
Generic Throw Lyric
ThrowLyric
CustomRecharge 0This will never actually recharge because it's an inventory power 1 [Mult-Turn] !
(Item)Only Useable Through use of the Consumable: Lyric

Throw Lyric directly at a single enemy, claws first, doing slashing damage. Only (the Champion) can throw Lyric.

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(30 + Lyric Electrum / 4) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • Reduce Lyric Electrum by [Lyric Electrum / 10]
-
Generic Tranquility At-Will 3 -
(Trainer)Zo
Remove yourself from the world and its temptations and focus entirely on your sense of self. HP passively regenerates by X% every turn and Tease, Pheromone, Drug, and Psychic damage is reduced by Y%.
  • Maintain: Gain [Icon-SE-Pos.pngTranquilityCombat EffectWithout Silver Mask

    Heal [10% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP per Turn
    -20% Damage Received from Tease, Drug, Pheromone, & Psychic DamageWith Silver Mask

    Heal [15% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP per Turn
    -30% Damage Received from Tease, Drug, Pheromone, & Psychic DamageDuration: Until encounter end (or caster is interrupted/defeated)
    ]
-
Warrior Unbreakable Ultimate 5 -
(Class)Can be gained when reaching Level 5 Warrior
(Trainer)Garth & Isadora
You focus your will and your fury to become unbreakable. You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half.
  • Gain [Icon-MM-Pos.pngUnbreakableCombat EffectThe target cannot be defeated and reduce all damage taken by 50%Duration: 3 Turns]
Characters
Notable
Warrior Vanguard Recharge 4 4 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[ShieldRequires an equipped shield]

(Class)One of the powers that can be gained when reaching Level 4 Warrior
(Trainer)Garth & Isadora
You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns.
  • Ally:
    • Generates +250 Threat
    • Gains [Icon-DF-Pos.pngVanguardCombat Effect+20 Armor & EvasionDuration: 2 Turns]
-
White Mage Vestal's Embrace At-Will 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by Spellpower]
Lay hands on a wounded ally, restoring X% of the target's Health. Generates significant bonus Threat.
  • Heal an ally by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Generate +[40% of Current Threat] or [100] (whichever higher) Threat
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companion
Generic Vine Restraints
VineRestraint
Recharge 5 4 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]
Grapples a character, inflicting the Restrained condition until broken out of. It lasts up to 3 turns, or until the target succeeds a randomized Strength check (1d20 + STR > 20), made automatically at the start of each turn. On a failed test, the target takes a small amount of Tease damage. Like a stance, a Grapple can be disrupted by a Stun or Knockdown.
  • Target is left [Icon-RS-Neg.pngRestrainedCombat Effect-10 Evasion
    -10% Damage Dealt

    The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns
    ]
  • The target takes [10] Tease Damage for every turn they fail to break free
Characters
Notable
Generic
Generic Vulnerary At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
!
(Item)Only Useable Through use of the Consumable: Vulnerary
Instantly recover 10+X+Y% Health.
  • Heal an ally for [Max HP * ((10 + (Cunning / 4) + (Presence / 4)) / 100) - Current HP]
Characters
Notable
Generic
Generic War Hymn
WarHymn
Encounter 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[PerformanceEffectiveness can be amplified by Presence]
Your party gains +10 Armor/Ward/Focus and +10 Attack Power/Spellpower, increasing by +10 each turn to a maximum of +50.
  • Party gains [Icon-DF-Pos.pngWar HymnCombat Effect+10 Attack Power & Spellpower
    +10 Armor, Ward, & Focus

    This bonus increases by +10 per turn, to a max of +50Duration: Until encounter end
    ]
Characters
Companions
Charmer War Song Encounter 1 [CharmEffectiveness can be amplified by Sexiness]
[PerformanceEffectiveness can be amplified by Presence]

(Class)Starting power for a Charmer
(Trainer)River
You sing a song of horror and war, making an attack against enemies' Mental Resistance. On a hit, you deal X Psychic damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [(30 + Presence) * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Enemy is left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 5 Turns
    ]
  • Cleanse all other party members of: [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
    & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: X
    ]
Characters
Notable
Generic
Warrior Warcry Recharge 3 2 [PerformanceEffectiveness can be amplified by Presence]
(Class)One of the powers that can be gained when reaching Level 2 Warrior
(Trainer)[Garth]] & Isadora
You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. On a hit, enemies lose X HP and are Terrified for 2 turns. Allies shake off Terror and Stagger.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Mental DamageCompute Mental Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 + Strength] Psychic Damage
  • (On hit) Enemy is left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 Turns
    ]
  • Generate +100 Threat
  • Cleanse all other party members of: [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
    & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: X
    ]
Characters
Notable
Generic
Generic Warlord's Cry
WarlordCry
Encounter 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
Heals all underlings by 15% of their Max Health and grants a surge of +10 Attack Power for the next 3 turns.
  • Heal party by [15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Gain [Icon-OF-Pos.pngWarlord's CryCombat Effect+10 Attack PowerDuration: 3 Turns]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Notable
Generic Winterstem At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Winterstem
Recover 15+X+Y% Health over three turns, or all at once if out of combat.
  • Ally gains [Icon-LV-Pos.pngWinterstemCombat EffectHeal [(Max HP * ((15 + (Cunning / 2) + (Presence / 2)) / 100)) * 0.33] HP per turnDuration: 3 Turns]
-
Generic Wraith Touch
WraithTouch
Recharge 4 10 - Attack against Mental Resistance. On hit, reduces HP to 1.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to leave a target at 1 HP
Characters
Notable
Generic Wyldsap At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Wyldsap
Recovers all health.
  • Heal an ally for 100% of their Max HP
Characters
Notable
  • Kailani (healing salve) (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )

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