Brienne

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Brienne
Artwork by Moira
Creator Wsan
Information
Species Minotaur Cowgirl
Gender Female
Occupation Adventurer
Height 8'6"
Relatives Unnamed Father (Father)
Cassia (Mother)
Rina (sister)
Location Mad Cow Quest

EDITOR NOTE - Page is currently outdated, reworks coming soon.

Description

Brienne is what Brint chooses to call herself after undergoing a genderswapping transformation brought about by the glowing golden rune-inscribed armor found in a Hidden Cave in Harvest Valley.

Appearance

Brienne stands at a towering eight feet and six inches, her muscular caramel body notably less furred than it used to be. Her light blue eyes regard you with ardent interest, never straying far from gazing at your face. Renewed to their former glory at last, two small white horns sprout out and up from her head above her furred cow ears, an ever-present threat to hanging lights, low doorways, and particularly dumb foes. Lacking the snout of her male counterpart, she now has a cute button nose and a pair of plush pink lips pulled back in a pleasant smile. Her hair is a bright white, falling down past her shoulders.

Your eyes travel down her bombshell body as she leans back with an easy grin, all too happy to let her partner check her out. Her unadorned neck is smooth and directs your attention downwards to her very impressive cleavage, a lush, fertile valley created by way of two enormous breasts being tightly constrained in a simple leather bra obtained from Gwyn. As stacked and bountiful as Brienne is it's a miracle that the item of clothing can contain her at all, even if only barely.

She's still clad herself in the loincloth she used to wear but as you watch she slowly lifts it aside, dimples appearing on her cheeks as her lips curl upwards. Her eyes flit from side to side as she shows off her thick, muscular thighs to you, and what a sight they are. Their fur covering starts about halfway down, smooth bristles coating her legs all the way down to her strong calves and black hooves. She still possesses the tell-tale tail, and it's swaying behind her rather mischievously as she lets the cloth fall back down with a cheeky grin.

From your more intimate moments together you know for a fact that what lies between Brienne's powerful thighs is a slick, hot pussy just begging to be filled with your bestial tool until she squirts. She's more than happy to let you know it, too, as confident as ever. Around her tight, bouncy backside a dark chocolate asshole sits between her sizeable cheeks, right where it belongs.

Interactions

  • Appearance
  • Talk
  • Sex
  • Dismiss/Recruit

Talk

  • Leaving
  • Parents
  • Village
  • Sex
  • Hawkethorne
  • Regrets
  • Children (Available if the Champion had children with Brienne when she was Brint. Or if she gave birth)

Sex

When the Champion approaches on sex, they will finger her before moving on, opening up the sex menu for her.

  • Missionary - Slide your cock into that tight, welcoming cowgirl cunt.
    • Suck Tits - Get some of that yourself.
    • Squeeze Nips - She looks so teasable like that...
    • Keep Going - Not time for that now, you have a cowgirl to fuck!
  • Face Fuck - Take ahold of Brienne's cowgirl horns and fuck her face.
    • Remember That - You'll hold her to that.
    • Right Now - Oh really?
      • Gentle - Relax and let Brienne bring you to the peak. She's already working hard to do so.
      • Rough - Take matters - and horns - into your own hands once more.
      • Savage - Plow Brienne's face and dump the resultant load right down her squeezing, gagging throat.
  • Give Oral - Lick and suck on Brienne's pussy until the jiggling cowgirl squirts herself dry.
  • Titfuck - Take advantage of those massive cowgirl breasts Brienne is sporting. (Requires a penis)
  • Milk Bath - Brienne's pretty pent up in the chest...how about some fun with her and Cait? (For Milk Bath to be available, Cait must be lactating and you must be in the Frost Hound.)

Milk Production

Because of Brienne's milk production, she needs to be regularly milked every 72 hours/3 days.

Milking options are:

  • Tease - Can't the big, strong, milky cowgirl take care of herself?
    • Waitwaitwait - You didn't know that.
      • Hands - Stay hands-on.
      • Mouth - Drink Brienne's milk right from the tap.
    • Ask Cait - Ask Cait to help Brienne out.
      • Watch - Follow the busty duo and observe.
        • Just Watch - Hands off and let Cait do her thing.
        • Join In - Get involved while Cait switches to massaging her.
        • Drink Milk - The best way to get milk out of Brienne's overfull breasts is...
      • Nah - They've got it under control.
    • No - Not interested. She can do it herself or find someone else.
  • Okay - Sure, you can help out.
    • [Same as Waitwaitwait sub-options]
  • Ask Cait - [Same as Tease sub-option]
  • No - [Same as Tease sub-option]

Combat

Brienne's default sets make her either a physical damage dealer (Wayfarer leathers) or a physical tank (Arena armor). She can also get Pyromancers cloth to become a fire damage dealer.

Companion Sets

Instead of micromanaging a companion's equipment, they have Companion Sets that will change their weapons and attire, perks, stats, and powers. These sets can be found and changed at the Character section in the Journal while the desired companion is present in the party. Companions start out with a default set, and can gain additional sets after a specific event or quest has been completed.

Wayfarer's Leathers


Powers Perks CG
Level Name Note
1 Giant's Reach
(At-Will)
  • [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats]
  • Attack with both weapons:
    • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -5Other Bonus
      )
      to deal (Weapon DamageCompute Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Make a (Offhand Weapon Attack [+ Bonus]Attempt a Offhand Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -10Offhand
      Penalty
      /
      +5Other Bonus
      Offhand Penalty
      Attack cannot Crit
      )
      to deal (Offhand Weapon DamageCompute Offhand Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
      Final damage reduced by 25%
      )
      of:
      • [35 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage (equipped offhand weapon)
1 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
1 Execute
(Encounter)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +0 to 40Other Bonus
    Bonus is computed as:
    [40 * % of HP the target has left]
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      Gain bonus of:
      +75 to 275Bonus is computed as:
      [75 + 2 * % of HP the target is missing]
      )
      ] Penetrating Damage (equipped weapon)
2 Rend
(Recharge 2)
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to inflict [Icon-WD-Neg.pngBleedingCombat EffectTake [3 * Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Frenzy
  • When at < 60% HP:
    • Gain:
      • +50 Attack Power
      • +10 Critical Chance, Focus & Mental Resist
    • Armor reduced by 50%
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Cleaving Strikes
  • Successful [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag]s deal 40% of its base damage to all other enemies

Brienne-Moira-Full-V2.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryAxe (Poleaxe)
OffhandMace
ArmorLoincloth And Guards

This set currently has no upgrades

Strength Toughness Agility
Role
Damage
Brienne's road-worn leathers. The most eye-catching part of her decorative ensemble is a thick loincloth tied up and worn as a dress. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.

Arena Armor


Powers Perks CG
Level Name Note
1 Duelist's Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • On Use: Generate +100 Threat
  • Maintain:
    • +10 Evasion & Sexiness
    • (Once per turn) The first (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      or (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      )
      with the Melee tag that misses the user will have the user:
      • Immediately make a (Weapon AttackAttempt a Weapon Attack
        AttackerDefender
        AccuracyvsEvasion
        )
        to deal (Weapon DamageCompute Weapon Damage
        Apply Defensive Reductions
        AttackerDefender
        Armor Penetration-Armor=Defense
        If Defense is > 0:
        Damage * (100 /
        (100 + Defense))
        Final Damage will have a random effectiveness of 95% to 105%
        )
        of:
        • [25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon) & apply [Icon-WD-Neg.pngBleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
1 Shield Drive
(Recharge 3)
  • [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • Remove [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: X]
  • Generate +[300 + Threat / 7] Threat
1 Net Throw
(Encounter)
  • [ThrownInvolves throwing something]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turns
    ]
  • Target is also [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 3 Turns
    ]
2 Crowd Control
(Recharge 3)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • Target: [25 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage (equipped weapon) & apply [Icon-WD-Neg.pngBleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
    • All others: [25 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -25 Attack Power
      )
      ] Penetrating Damage (equipped weapon) & apply [Icon-WD-Neg.pngBleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Tough Skin
  • +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Brienne-Moira-Full-V2.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryTrident
OffhandTower Shield
ArmorScale Armor

This set currently has no upgrades

Strength Toughness Agility
Role
Tank & Debuff

Brienne=

The leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of the folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brienne wears this old kit with pride, though the armor fits her as though it were made for someone else entirely.

Green Knight Set


Powers Perks CG
Level Name Note
1 Regrowth
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally gains [Icon-LV-Pos.pngRegenerationCombat EffectHeal [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 1 Turn]
  • (If target is self) Gain [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 1 Turn]
  • (HH) will trigger
1 Lashing Thorns
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
    & [Icon-WD-Neg.pngBleedingCombat EffectTake [5 + Willpower] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
1 Smite Evil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
    • Deal additional [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit): Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will not trigger
2 Briar Armor
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 2 Turns] & [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • (If ally is < 50% HP) Ally is healed for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will trigger
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Brienne-Moira-Full-V2.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryVelunite Blade (Sanctified Gladius)
OffhandTower Shield
ArmorScale Armor

This set currently has no upgrades

Strength Willpower Toughness
Role
Support & Healing

Damage Type
Holy-focused
Clad in heavy armor and bearing a blade and shield, Brienne brings both the aspects of wrath and of regrowth to battle in Velun's name. She is able to infuse allies with regenerative prayers, and strike down foes with thorny briars and divine smites.

Pyromancer's Cloth


Powers Perks CG
Level Name Note
1 Firewyrms
(At-Will)
  • [Multi-Turn:InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

    However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
    ]
    [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst AccuracyCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Each successive use increases its next damage by +[15]
    • Damage caps on the 5th successive use, dealing [75 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
1 Fireball
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst AccuracyCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On miss) Enemy takes [1/2 of the damage]
1 Summon Bull
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
  • Summon a Flaming Bull
2 Flare
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst AccuracyCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Target is [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
    & [Icon-FR-Neg.pngBurningCombat EffectTake [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Imposing
  • Gain +[Spellpower] Max HP
  • Generate +25% Threat
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Embers
  • When taking HP damage from an enemy:
    • Immediately deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryConjured Flame
OffhandConjured Flame
ArmorPyromancer's Garb

This set currently has no upgrades

Agility Cunning Willpower
Role
Damage with Threat gain

Damage Type
Fire-focused
A set of sensual cloth imbued with powerful magic that enables Brienne to wield the element of fire like second nature. Though it appears ragged and worn, it fits her well — if a little snugly in the chest.

Quest

Mad Cow - Required to recruit Brienne

Family Matters - After revealing her... interest in you getting frisky with her mother and daughter, Brienne will request you pursue the two of them.

Gallery

CGs