EDITOR NOTE - Page is currently outdated, reworks coming soon.
Description
Brienne is what Brint chooses to call herself after undergoing a genderswapping transformation brought about by the glowing golden rune-inscribed armor found in a Hidden Cave in Harvest Valley.
Appearance
Brienne stands at a towering eight feet and six inches, her muscular caramel body notably less furred than it used to be. Her light blue eyes regard you with ardent interest, never straying far from gazing at your face. Renewed to their former glory at last, two small white horns sprout out and up from her head above her furred cow ears, an ever-present threat to hanging lights, low doorways, and particularly dumb foes. Lacking the snout of her male counterpart, she now has a cute button nose and a pair of plush pink lips pulled back in a pleasant smile. Her hair is a bright white, falling down past her shoulders.
Your eyes travel down her bombshell body as she leans back with an easy grin, all too happy to let her partner check her out. Her unadorned neck is smooth and directs your attention downwards to her very impressive cleavage, a lush, fertile valley created by way of two enormous breasts being tightly constrained in a simple leather bra obtained from Gwyn. As stacked and bountiful as Brienne is it's a miracle that the item of clothing can contain her at all, even if only barely.
She's still clad herself in the loincloth she used to wear but as you watch she slowly lifts it aside, dimples appearing on her cheeks as her lips curl upwards. Her eyes flit from side to side as she shows off her thick, muscular thighs to you, and what a sight they are. Their fur covering starts about halfway down, smooth bristles coating her legs all the way down to her strong calves and black hooves. She still possesses the tell-tale tail, and it's swaying behind her rather mischievously as she lets the cloth fall back down with a cheeky grin.
From your more intimate moments together you know for a fact that what lies between Brienne's powerful thighs is a slick, hot pussy just begging to be filled with your bestial tool until she squirts. She's more than happy to let you know it, too, as confident as ever. Around her tight, bouncy backside a dark chocolate asshole sits between her sizeable cheeks, right where it belongs.
Interactions
- Appearance
- Talk
- Sex
- Dismiss/Recruit
Talk
- Leaving
- Parents
- Village
- Sex
- Hawkethorne
- Regrets
- Children (Available if the Champion had children with Brienne when she was Brint. Or if she gave birth)
Sex
When the Champion approaches on sex, they will finger her before moving on, opening up the sex menu for her.
- Missionary - Slide your cock into that tight, welcoming cowgirl cunt.
- Suck Tits - Get some of that yourself.
- Squeeze Nips - She looks so teasable like that...
- Keep Going - Not time for that now, you have a cowgirl to fuck!
- Face Fuck - Take ahold of Brienne's cowgirl horns and fuck her face.
- Remember That - You'll hold her to that.
- Right Now - Oh really?
- Gentle - Relax and let Brienne bring you to the peak. She's already working hard to do so.
- Rough - Take matters - and horns - into your own hands once more.
- Savage - Plow Brienne's face and dump the resultant load right down her squeezing, gagging throat.
- Give Oral - Lick and suck on Brienne's pussy until the jiggling cowgirl squirts herself dry.
- Titfuck - Take advantage of those massive cowgirl breasts Brienne is sporting. (Requires a penis)
- Milk Bath - Brienne's pretty pent up in the chest...how about some fun with her and Cait? (For Milk Bath to be available, Cait must be lactating and you must be in the Frost Hound.)
Milk Production
Because of Brienne's milk production, she needs to be regularly milked every 72 hours/3 days.
Milking options are:
- Tease - Can't the big, strong, milky cowgirl take care of herself?
- Waitwaitwait - You didn't know that.
- Hands - Stay hands-on.
- Mouth - Drink Brienne's milk right from the tap.
- Ask Cait - Ask Cait to help Brienne out.
- Watch - Follow the busty duo and observe.
- Just Watch - Hands off and let Cait do her thing.
- Join In - Get involved while Cait switches to massaging her.
- Drink Milk - The best way to get milk out of Brienne's overfull breasts is...
- Nah - They've got it under control.
- No - Not interested. She can do it herself or find someone else.
- Okay - Sure, you can help out.
- [Same as Waitwaitwait sub-options]
- Ask Cait - [Same as Tease sub-option]
- No - [Same as Tease sub-option]
Combat
Brienne's default sets make her either a physical damage dealer (Wayfarer leathers) or a physical tank (Arena armor). She can also get Pyromancers cloth to become a fire damage dealer.
Companion Sets
Instead of micromanaging a companion's equipment, they have Companion Sets that will change their weapons and attire, perks, stats, and powers. These sets can be found and changed at the Character section in the Journal while the desired companion is present in the party. Companions start out with a default set, and can gain additional sets after a specific event or quest has been completed.
Wayfarer's Leathers
Powers |
Perks |
ExpandCG
|
Level |
Name |
Note
|
1 |
Giant's Reach (At-Will) |
- [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats]
- Attack with both weapons:
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -5 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon)
- Make a (Offhand Weapon Attack [+ Bonus]Attempt a Offhand Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -10 | Offhand Penalty | / | +5 | Other Bonus | | Offhand Penalty Attack cannot Crit) to deal (Offhand Weapon DamageCompute Offhand Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% Offhand Penalty Final damage reduced by 25%) of:
- [
35 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage (equipped offhand weapon)
|
1 |
Cleave (Recharge 3) |
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon)
|
1 |
Execute (Encounter) |
- [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +0 to 40 | Other Bonus | | Bonus is computed as: [40 * % of HP the target has left ]) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: Gain bonus of: +75 to 275Bonus is computed as: [75 + 2 * % of HP the target is missing ]) ] Penetrating Damage (equipped weapon)
|
2 |
Rend (Recharge 2) |
- [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] Penetrating Damage (equipped weapon)
- (On hit) Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to inflict [ BleedingCombat EffectTake [3 * Strength ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
|
5 |
By The Horns (Ultimate) |
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
|
Level |
Name |
Note
|
1 |
Frenzy |
- When at < 60% HP:
- Gain:
- +50 Attack Power
- +10 Critical Chance, Focus & Mental Resist
- Armor reduced by 50%
|
3 |
Eye of the Storm |
- After sleep, party gains [
Eye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Cleaving Strikes |
- Successful [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag]s deal 40% of its base damage to all other enemies
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
Brienne's road-worn leathers. The most eye-catching part of her decorative ensemble is a thick loincloth tied up and worn as a dress. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.
|
Arena Armor
Powers |
Perks |
ExpandCG
|
Level |
Name |
Note
|
1 |
Duelist's Stance (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- On Use: Generate +100 Threat
- Maintain:
- +10 Evasion & Sexiness
- (Once per turn) The first (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) or (Weapon AttackAttempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | ) with the Melee tag that misses the user will have the user:
- Immediately make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon) & apply [ BleedingCombat EffectTake [15 + Attack Power ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
|
1 |
Shield Drive (Recharge 3) |
- [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
- Gain [
DefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
- Remove [
SunderedCombat Effect-50% ArmorDuration: X]
- Generate +[
300 + Threat / 7 ] Threat
|
1 |
Net Throw (Encounter) |
- [ThrownInvolves throwing something]
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turns]
- Target is also [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns]
|
2 |
Crowd Control (Recharge 3) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- Target: [
25 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] Penetrating Damage (equipped weapon) & apply [ BleedingCombat EffectTake [15 + Attack Power ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
- All others: [
25 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: -25 Attack Power) ] Penetrating Damage (equipped weapon) & apply [ BleedingCombat EffectTake [15 + Attack Power ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
|
5 |
By The Horns (Ultimate) |
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
|
Level |
Name |
Note
|
1 |
Veteran |
- Ignore -5 Initiative penalty for Heavy equipment
- Immune to [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X]
- Generate +25% Threat
|
3 |
Eye of the Storm |
- After sleep, party gains [
Eye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Tough Skin |
- +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
|
- |
Crit Immune |
- Because a shield is equipped, gain [
Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
|
|
Available upon recruitment
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
Brienne=
The leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of the folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brienne wears this old kit with pride, though the armor fits her as though it were made for someone else entirely.
|
Green Knight Set
Powers |
Perks |
ExpandCG
|
|
Level |
Name |
Note
|
1 |
Healer's Hands (HH) |
- Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
- [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
3 |
Eye of the Storm |
- After sleep, party gains [
Eye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Righteous Fury |
- Weapon & Spell attacks deal additional [
10 * (Willpower AmpWillpower Amplification1 + Willpower / 30 ) ] Holy Damage
|
- |
Crit Immune |
- Because a shield is equipped, gain [
Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
|
|
- Requirements:
- During the operating hours of the Chapel of Velun (6:00 - 17:59)
- Either is present at the Chapel:
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
Clad in heavy armor and bearing a blade and shield, Brienne brings both the aspects of wrath and of regrowth to battle in Velun's name. She is able to infuse allies with regenerative prayers, and strike down foes with thorny briars and divine smites.
|
Pyromancer's Cloth
Powers |
Perks |
ExpandCG
|
Level |
Name |
Note
|
1 |
Firewyrms (At-Will) |
- [Multi-Turn:InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- Each successive use increases its next damage by +[
15 ]
- Damage caps on the 5th successive use, dealing [
75 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
|
1 |
Fireball (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On miss) Enemy takes [
1/2 of the damage ]
|
1 |
Summon Bull (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
- Summon a Flaming Bull
|
2 |
Flare (Recharge 2) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Target is [
BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 2 Turns] & [ BurningCombat EffectTake [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns]
|
5 |
By The Horns (Ultimate) |
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
|
Level |
Name |
Note
|
1 |
Imposing |
- Gain +[
Spellpower ] Max HP
- Generate +25% Threat
|
3 |
Eye of the Storm |
- After sleep, party gains [
Eye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
|
5 |
Embers |
- When taking HP damage from an enemy:
- Immediately deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
|
7 |
Geomancy |
- Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
Agility |
Cunning |
Willpower
|
Role
|
Damage with Threat gain
“
|
she doesn't have defensive abilities, a shield, or much in the way of armour, but she does have a perk that gives her extra threat for some reason funnily enough Brinter would kill for Imposing
I guess between the spellpower scaling health buff for pyro Brienne and the Embers thorns damage she's probably conceived as a tank though none of her powers really have big threatgen in summary, :bear_shrug:
|
”
|
—Homurakko (2025)
|
|
Damage Type
|
Fire-focused
|
|
A set of sensual cloth imbued with powerful magic that enables Brienne to wield the element of fire like second nature. Though it appears ragged and worn, it fits her well — if a little snugly in the chest.
|
Quest
Mad Cow - Required to recruit Brienne
Family Matters - After revealing her... interest in you getting frisky with her mother and daughter, Brienne will request you pursue the two of them.
Gallery
CGs
Expand
Akira-Raikou
 Found in Atugia's Brienne sex scene
|
AnonArts
 Found in the Stargazing camp option
 Found in the Stargazing camp option while she wears the Cowprint Bra
|
Kupocun
 Found in her Missionary sex scene
 Found in her Missionary sex scene if Brienne has piercings and/or a cowbell
|
Moira
 Found within Rina's Fourth Date and the Call Brienne sex scene
 Found within the Triple Ceremony option during Brienne's and the Champion's Marriage Featuring Cassia, Brienne, and Rina
 Found within the Small Church/The Pantheon option during Brienne's and the Champion's Marriage
|