Quintillus
Quintillus | |
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Creator | BubbleLord |
Information | |
Species | Taeleer |
Gender | Male |
Occupation | Ex-Cultist |
Height | 5'9" |
Location | Harvest Valley |
"Be careful out there, alright? I'd hate to hear you lost to the cult or something, alright?"
Appearance
Quintillus is a young, taeleer man in his early twenties. Tanned and 5'9", he's pretty standard fare for the race; he's not girly but his skin is blemish-free and soft. His slightly accented masculine jaw is beaten back by the pair of droopy, mottled black-and-brown rabbit ears sitting atop his head and twitching with every shift of his emotion. His narrow eyes have two big pink irises, glimmering with magical power and a deeper understanding of his surroundings. Matching his height, his build is lean with the compact muscle of his species; both his arms and legs appear human until you see their black fur. Clad like natural lingerie, their fur is soft and well-groomed so that they invite anyone and everyone to touch them. And — last but not least — you can see a tufty bunny tail poking off the back of his waist.
As far as clothing goes, he's wearing the same outfit he made when he came to Hawkethorne: a salvaged cultist cloak and waistcloth, secured by belts over a simple green shirt and a pair of shorts. Burlap gloves coat his hands currently, occasionally smoking with a magical flame or two. Despite the rest of his clothes, both of his feet are bare so that you can see the fur ending at his ankles.
While you haven't seen him naked, his lean build implies he isn't absolutely ripped; in fact, you're pretty sure he's physically pretty average or lacking muscle definition. Additionally, his groin doesn't sport some shorts-splitting bulge so he's probably not packing anything too out of the ordinary for his size. Almost uncharacteristically to the rest of his body, his rear-end is comfy-sized and could fit on a wiry girl just as well as a guy.
Interactions
Initial Encounter
The Champion will first encounter Quintillus while exploring the North and Lake regions of Harvest Valley, where they will hear distant cries and calls for help, which the Champion has the option to Investigate or Ignore.
Choosing to ignore the cries and calls will result in the encounter being unavailable for 24 hours/1 day. Deciding to investigate will lead to discovering a trio of cultists on horseback chasing after a single cultist. The fleeing rabbit-eared cultist runs through the Champion, which will cause the cultists to stop and accuse the Champion of interfering with the cult's business. However, once they realize the Champion's identity, they will move to fight the Champion. The Champion will face a Cultist Bloodletter, Cultist Mage and Cultist Archer. Should the Champion be defeated, the cultists will have no time to claim their spoils, as the taeleer man makes a break for it, which results in the cultists resuming their chase to catch the rabbit-eared cultist.
If the Champion emerges victorious, the cultists will turn tail and flee leaving the Champion with Quintillus with his arms raised. If the Champion has Brint, Arona or Atugia in their party, he/she will raise an arm or weapon to prevent Quintillus from coming too close to the Champion. Should none of the 3 mentioned companions be present, the Champion will raise their own weapon defensively. Quintillus will back away sightly and mention that he simply wanted to thank the Champion for the rescue, mentioning that he had been running from the cult since the night at the temple. Should Cait be present in the party, she will race towards the cultist, however, she will stop after a quick look from the Champion. He will mention that he was a cultist, but is looking to have a turn of heart after seeing Kasyrra come out from the ritual. Quintillus will then ask the Champion if they can help him get into Hawkethorne to hide from the cult. The Champion will be presented with 3 options:
- Escort - You'll walk with him; you wouldn't want him to get captured on the way to safety.
- Recommend - You'll help but you don't have time to escort him; you can recommend how he can get in, though.
- Fuck Off - You didn't intend to save him in the first place; you're not recommending him shit except to hit the road.
Telling Quintillus to fuck off will result in him begging the Champion for their aid. The Champion is given a final option to either agree (Fine) and will result in the Champion giving him a recommendation on what to do once they get to town, or telling him to fuck off, which results in an increase of +8 Corruption and Quintillus not being encounterable again.
Should Quintillus be given a recommendation on how to get into the town, the Champion will tell him to go see Garth at the Frost Hound and tell him that the Champion sent him. Quintillus' face lights up from the news and greatly thanks the Champion, in doing so he also inquires of their name, which the Champion does, instructing him to mention their name when telling Garth who sent him. Quintillus will, again, thank the Champion and offer them a drink once he gets back on his feet. Should Cait be present, she will grumble at the fact that they're helping a cultist, however she will trust the Champion's judgement and notes that Quintillus may be able to provide a clue on how the cult operates.
Deciding to escort Quintillus to Hawkethorne will, if she is present, result in a semi-hesitant Cait stating she thinks he deserves a second chance, and he could give more information about the cult and a lead to Calla. With thanks, the party and Quintillus make their way towards Hawkethorne, however they are stopped by two militia guards due to the attire of Quintillus. Quintillus readies himself for a fight as his hands drift high and brush along the back of his ears, which glow with heat and magic, however, the Champion explains to the guards the situation of an ex-cultist seeking asylum in the town. The guards share a look of doubt but lower their weapons and see to getting some new clothes for Quintillus. As he makes his way into the town, he thanks the Champion and raises a thumb and a wink as the states he'll see them later, as he owes them a drink. This will result in a reduction of -3 Corruption.
Whether the Champion was victorious or was defeated by the cultist trio, they will unlock the Taeleer codex entry.
At the Frost Hound
If the Champion helped Quintillus to reach Hawkethorne, he can be found at The Frost Hound from 8:00 to 17:59 where he can be talked to under the Guests section.
If the Champion has not visited Quintillus at the Frost Hound before, they will be able to give him the first real look-over since meeting him. He will greet the Champion and say that Garth is letting him stay for now. The following options are available:
- Appearance
- Drink - He owes you a drink. (one time only)
- Talk - You want to chat.
- Sex - Would he be open to the idea? (if hasn't asked before)
The sex option's tooltip information will change if the Champion has asked before or if they had just recently asked.
Talking about the drink he owes the Champion will catch him off-guard before he realizes his mistake and slides his mug towards the Champion. He states that he'll pay the Champion back when he's actually back on his feet. The Champion will down the drink and return the mug back to him. This will result in the Drink option becoming unavailable and the Champion receiving one of Garth's alcoholic Boons.
Deciding to have a chat with Quintillus will result in the following topics:
- Arrangement - What's his arrangement with Garth, exactly?
- Cult - What can he tell you about Tollus' cult?
- Tollus - What can he tell you about Tollus?
- Help? - Does he need help with anything, like getting back on his feet? (available once Agreement was selected)
Inquiring about Quintillus' agreement with Garth will reveal that he's preparing a guide so the local leaders can be on the lookout for Tollus' spies however he will mention that Tollus has no reason to infiltrate the town anymore, not since he completed the ritual. He will also mention the Cultist Evangelist and will state that unlike her, he has trained in more than mere parlor tricks as he flicks his wrist towards Cait (if present in the party) or a female patron. She will then become suddenly aroused and riled up until he snaps his fingers again.
When talking about the cult, Quintillus won't really give much information, however he will state that the Champion is an unexpected cog to the cult. He mentions that what happened at the temple was something a lot of the members had no idea would happen and that the cult will begin collapsing in on itself as their fanaticism is challenged.
If asked about Master Tollus, Quintillus will refuse to talk about him, stating that the things Tollus has done is something he can't and won't discuss.
When asked if he would like some help, he will refuse as his plan for now is to help the village with the guide. Once he's cooled off for a bit, he'll be able to start taking on work noting his experience in arousal magic and his competency in scraps and other black magic. He'll let the Champion know once he's ready to start getting active again.
Asking if he's open to the idea of sex sets the taeleer man back a bit as he says that although he is flattered that the Champion asked, he will refuse because if it got around that he was fucking anyone, it might make the people leery of him.
Companion Sets
Instead of micromanaging a companion's equipment, they have Companion Sets that will change their weapons and attire, perks, stats, and powers. These sets can be found and changed at the Character section in the Journal while the desired companion is present in the party. Companions start out with a default set, and can gain additional sets after a specific event or quest has been completed.
Ex-cultist Armor
Description | CG | ||
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Set Description Quintillus's armor. Common attire used by the cultists, a reminder of his past as member of the cult. It consists of a cloak and a leather jerkin. (same as set description) Wicker Shield (offhand) |
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Acquisition | Author | Version Added | |
Default Set | BubbleLord | 0.2.32 |
Stats | Short Sword (primary) | Wicker Shield (offhand) | Ex-cultist Coat (armor) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hopknight Set
Description | CG | ||
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Set Description A shield and armor styled like the legionnaires of old Belhar: a bastion of leather and bronze mail. Quin uses it to draw the threat of foes onto himself and channel his fire magic, making a magically-powerful defensive fighter. Armor designed like that worn in Belhar's successor states. It provides the protection of heavy armor, further improved with the addition of a shield bearing Quintillus' family crest. The set is dyed red with black, drawing friendly and foes' attention alike. Tower Shield (offhand) |
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Acquisition | Author | Version Added | |
Unlocked with the completion of Attitude Adjustment | BubbleLord | 0.5.9 |
Stats | Short Sword (primary) | Tower Shield (offhand) | Heartland Mail (armor) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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