Difference between revisions of "Combat Mechanics"
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(Added (sparse) combat status effects list) |
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Line 8: | Line 8: | ||
==Armorer== | ==Armorer== | ||
==Aroused== | ==Aroused== | ||
− | [[Amazon Strike]], [[Allure_(CoC2)|Allure]] | + | [[Amazon Strike]], [[Allure_(CoC2)|Allure]], [[Effigy]] |
==Bleeding== | ==Bleeding== | ||
[[Rend]] | [[Rend]] | ||
Line 18: | Line 18: | ||
self-inflicted [[Harpy]] effect | self-inflicted [[Harpy]] effect | ||
==Focusing Performance== | ==Focusing Performance== | ||
+ | [[Frenzy]] | ||
+ | [[Brint]] | ||
+ | ==Obscured== | ||
+ | +10% Evasion | ||
+ | ==Poisoned== | ||
+ | [[Effigy]] | ||
==Prone== | ==Prone== | ||
critical [[Thunder Strike]] | critical [[Thunder Strike]] | ||
+ | ==Restrained== | ||
+ | [[Alraune]] | ||
==Staggered== | ==Staggered== | ||
− | [[Harpy Wingleader]] | + | [[Harpy Wingleader]], [[Wolves]] |
==Sundered== | ==Sundered== | ||
− | [[Thunder Strike]] | + | [[Thunder Strike]], [[Effigy Archer]] |
==Spirit Veil== | ==Spirit Veil== | ||
+10% to Evasion and +15% Physical and Magic Resistance | +10% to Evasion and +15% Physical and Magic Resistance | ||
[[Spirit Veil]] | [[Spirit Veil]] | ||
+ | ==Stunned== | ||
+ | [Effigy Herald]] | ||
+ | ==Velun's Blessing== | ||
+ | [[Brother Sanders]] | ||
==Warlord's Cry== | ==Warlord's Cry== | ||
[[Harpy Wingleader]] | [[Harpy Wingleader]] |
Revision as of 20:57, 19 December 2018
Combat Types
melee
ranged
lust
Combat status effects
Currently just a list with sources
Armorer
Aroused
Bleeding
Blinded
Burning
Feather Dance
self-inflicted Harpy effect
Focusing Performance
Obscured
+10% Evasion
Poisoned
Prone
critical Thunder Strike
Restrained
Staggered
Sundered
Spirit Veil
+10% to Evasion and +15% Physical and Magic Resistance Spirit Veil
Stunned
[Effigy Herald]]
Velun's Blessing
Warlord's Cry
Derived Statistics
note: taken from Journal/character page, with information mostly gathered through play and Stats page.
Offense
Attack Power
- +3%/Strength
Spell Power
- +3%/Willpower
Sexiness
- +1/Presence
Accuracy
- +1/Agility
Armor Penetration
- +1/Strength (assuming same as Penetration)
Magic Penetration
- +1/Strength (assuming same as Penetration)
Temptation
Critical Chance
- +1%/Cunning
Defense
Armor
- +1/Strength
Warding
- +1/Cunning (assuming same as Arcane Ward)
Focus
- +1/Willpower
Evasion
- +1/Agility
Resistances
Physical
- +1/Toughness
Magic
- +1/Cunning
Mental
- +1/Willpower
Acid
Blight
Crushing
Fire
Frost
Holy
Penetrating
Storm
Tease
Drug
Pheromone
Fatigue
Mind
Self
Max Health
acts as HP for Melee & Ranged combat
- +5/Toughness
Max Resolve
acts as HP for Lust/Fear combat
Initiative
- +1/Agility
Leadership
bonus to your companions’ Attack Power and Spell Power
- +2%/Presence