Difference between revisions of "Combat Mechanics"
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==Offense== | ==Offense== | ||
===Attack Power=== | ===Attack Power=== | ||
+ | Increases the damage of weapon attacks and physical abilities | ||
*+3%/Strength | *+3%/Strength | ||
===Spell Power=== | ===Spell Power=== | ||
+ | Increases the damage of spells | ||
*+3%/Willpower | *+3%/Willpower | ||
− | |||
− | |||
===Accuracy=== | ===Accuracy=== | ||
+ | Increases chance to hit for all attacks (magic, weapon, tease, etc.) | ||
*+1/Agility | *+1/Agility | ||
− | === | + | There are also three sub-stats, which may gain specific bonuses: |
− | *+1/ | + | ====Weapon Accuracy==== |
− | === | + | only applies to weapon attacks |
− | *+1/Strength | + | ====Catalyst Accuracy==== |
− | ===Temptation=== | + | applies to all spells cast |
+ | ====Sexiness==== | ||
+ | applies to all Tease attacks. | ||
+ | *+1/Presence | ||
+ | ===Penetration=== | ||
+ | Each point of Penetration reduces an opponent's effective damage reduction by 1 for all attacks. | ||
+ | *+1/Strength | ||
+ | There are also three sub-stats, which may gain specific bonuses: | ||
+ | ====Armor Penetration==== | ||
+ | applies to all weapon attacks | ||
+ | ====Magic Penetration==== | ||
+ | applies to all spells cast. Also called Spell Penetration | ||
+ | ====Temptation==== | ||
+ | applies to all Tease attacks | ||
===Critical Chance=== | ===Critical Chance=== | ||
+ | Any successful attack has a chance to be upgraded to a Critical Hit. | ||
*+1%/Cunning | *+1%/Cunning | ||
− | + | There are also two sub-stats, which may gain specific bonuses: | |
+ | ====Weapon Critical==== | ||
+ | applies to weapon attacks | ||
+ | ====Catalyst Critical==== | ||
+ | applies to spell attacks | ||
==Defense== | ==Defense== |
Revision as of 01:10, 16 January 2019
Combat Types
melee
ranged
lust
Combat status effects
Currently just a list with sources
Armorer
Aroused
Bleeding
Blinded
Burning
Feather Dance
self-inflicted Harpy effect
Focusing Performance
Obscured
+10% Evasion
Poisoned
Prone
critical Thunder Strike
Restrained
Staggered
Sundered
Spirit Veil
+10% to Evasion and +15% Physical and Magic Resistance Spirit Veil
Stunned
[Effigy Herald]]
Velun's Blessing
Warlord's Cry
Derived Statistics
note: taken from Journal/character page, with information mostly gathered through play and Stats page.
Offense
Attack Power
Increases the damage of weapon attacks and physical abilities
- +3%/Strength
Spell Power
Increases the damage of spells
- +3%/Willpower
Accuracy
Increases chance to hit for all attacks (magic, weapon, tease, etc.)
- +1/Agility
There are also three sub-stats, which may gain specific bonuses:
Weapon Accuracy
only applies to weapon attacks
Catalyst Accuracy
applies to all spells cast
Sexiness
applies to all Tease attacks.
- +1/Presence
Penetration
Each point of Penetration reduces an opponent's effective damage reduction by 1 for all attacks.
- +1/Strength
There are also three sub-stats, which may gain specific bonuses:
Armor Penetration
applies to all weapon attacks
Magic Penetration
applies to all spells cast. Also called Spell Penetration
Temptation
applies to all Tease attacks
Critical Chance
Any successful attack has a chance to be upgraded to a Critical Hit.
- +1%/Cunning
There are also two sub-stats, which may gain specific bonuses:
Weapon Critical
applies to weapon attacks
Catalyst Critical
applies to spell attacks
Defense
Armor
- +1/Strength
Warding
- +1/Cunning (assuming same as Arcane Ward)
Focus
- +1/Willpower
Evasion
- +1/Agility
Resistances
Physical
- +1/Toughness
Magic
- +1/Cunning
Mental
- +1/Willpower
Acid
Blight
Crushing
Fire
Frost
Holy
Penetrating
Storm
Tease
Drug
Pheromone
Fatigue
Mind
Self
Max Health
acts as HP for Melee & Ranged combat
- +5/Toughness
Max Resolve
acts as HP for Lust/Fear combat
Initiative
- +1/Agility
Leadership
bonus to your companions’ Attack Power and Spell Power
- +2%/Presence