Difference between revisions of "Combat Mechanics"
 (Adding info from Combat Math doc)  | 
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==Offense==  | ==Offense==  | ||
===Attack Power===  | ===Attack Power===  | ||
| + | Increases the damage of weapon attacks and physical abilities  | ||
*+3%/Strength  | *+3%/Strength  | ||
===Spell Power===  | ===Spell Power===  | ||
| + | Increases the damage of spells  | ||
*+3%/Willpower  | *+3%/Willpower  | ||
| − | |||
| − | |||
===Accuracy===  | ===Accuracy===  | ||
| + | Increases chance to hit for all attacks (magic, weapon, tease, etc.)  | ||
*+1/Agility  | *+1/Agility  | ||
| − | ===  | + | There are also three sub-stats, which may gain specific bonuses:  | 
| − | *+1/  | + | ====Weapon Accuracy====  | 
| − | ===  | + | only applies to weapon attacks  | 
| − | *+1/Strength   | + | ====Catalyst Accuracy====  | 
| − | ===Temptation===  | + | applies to all spells cast  | 
| + | ====Sexiness====  | ||
| + | applies to all Tease attacks.  | ||
| + | *+1/Presence  | ||
| + | ===Penetration===  | ||
| + | Each point of Penetration reduces an opponent's effective damage reduction by 1 for all attacks.  | ||
| + | *+1/Strength  | ||
| + | There are also three sub-stats, which may gain specific bonuses:  | ||
| + | ====Armor Penetration====  | ||
| + | applies to all weapon attacks  | ||
| + | ====Magic Penetration====  | ||
| + | applies to all spells cast. Also called Spell Penetration  | ||
| + | ====Temptation====  | ||
| + | applies to all Tease attacks  | ||
===Critical Chance===  | ===Critical Chance===  | ||
| + | Any successful attack has a chance to be upgraded to a Critical Hit.  | ||
*+1%/Cunning  | *+1%/Cunning  | ||
| − | + | There are also two sub-stats, which may gain specific bonuses:  | |
| + | ====Weapon Critical====  | ||
| + | applies to weapon attacks  | ||
| + | ====Catalyst Critical====  | ||
| + | applies to spell attacks  | ||
==Defense==  | ==Defense==  | ||
Revision as of 01:10, 16 January 2019
Combat Types
melee
ranged
lust
Combat status effects
Currently just a list with sources
Armorer
Aroused
Bleeding
Blinded
Burning
Feather Dance
self-inflicted Harpy effect
Focusing Performance
Obscured
+10% Evasion
Poisoned
Prone
critical Thunder Strike
Restrained
Staggered
Sundered
Spirit Veil
+10% to Evasion and +15% Physical and Magic Resistance Spirit Veil
Stunned
[Effigy Herald]]
Velun's Blessing
Warlord's Cry
Derived Statistics
note: taken from Journal/character page, with information mostly gathered through play and Stats page.
Offense
Attack Power
Increases the damage of weapon attacks and physical abilities
- +3%/Strength
 
Spell Power
Increases the damage of spells
- +3%/Willpower
 
Accuracy
Increases chance to hit for all attacks (magic, weapon, tease, etc.)
- +1/Agility
 
There are also three sub-stats, which may gain specific bonuses:
Weapon Accuracy
only applies to weapon attacks
Catalyst Accuracy
applies to all spells cast
Sexiness
applies to all Tease attacks.
- +1/Presence
 
Penetration
Each point of Penetration reduces an opponent's effective damage reduction by 1 for all attacks.
- +1/Strength
 
There are also three sub-stats, which may gain specific bonuses:
Armor Penetration
applies to all weapon attacks
Magic Penetration
applies to all spells cast. Also called Spell Penetration
Temptation
applies to all Tease attacks
Critical Chance
Any successful attack has a chance to be upgraded to a Critical Hit.
- +1%/Cunning
 
There are also two sub-stats, which may gain specific bonuses:
Weapon Critical
applies to weapon attacks
Catalyst Critical
applies to spell attacks
Defense
Armor
- +1/Strength
 
Warding
- +1/Cunning (assuming same as Arcane Ward)
 
Focus
- +1/Willpower
 
Evasion
- +1/Agility
 
Resistances
Physical
- +1/Toughness
 
Magic
- +1/Cunning
 
Mental
- +1/Willpower
 
Acid
Blight
Crushing
Fire
Frost
Holy
Penetrating
Storm
Tease
Drug
Pheromone
Fatigue
Mind
Self
Max Health
acts as HP for Melee & Ranged combat
- +5/Toughness
 
Max Resolve
acts as HP for Lust/Fear combat
Initiative
- +1/Agility
 
Leadership
bonus to your companions’ Attack Power and Spell Power
- +2%/Presence