Combat Mechanics

From Corruption of Champions II
Revision as of 01:10, 16 January 2019 by Tre (talk | contribs) (Adding info from Combat Math doc)
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Combat Types

melee

ranged

lust

Combat status effects

Currently just a list with sources

Armorer

Aroused

Amazon Strike, Allure, Effigy

Bleeding

Rend

Blinded

Jassira's sun

Burning

White Fire

Feather Dance

self-inflicted Harpy effect

Focusing Performance

Frenzy Brint

Obscured

+10% Evasion

Poisoned

Effigy

Prone

critical Thunder Strike

Restrained

Alraune

Staggered

Harpy Wingleader, Wolves

Sundered

Thunder Strike, Effigy Archer

Spirit Veil

+10% to Evasion and +15% Physical and Magic Resistance Spirit Veil

Stunned

[Effigy Herald]]

Velun's Blessing

Brother Sanders

Warlord's Cry

Harpy Wingleader

Derived Statistics

note: taken from Journal/character page, with information mostly gathered through play and Stats page.

Offense

Attack Power

Increases the damage of weapon attacks and physical abilities

  • +3%/Strength

Spell Power

Increases the damage of spells

  • +3%/Willpower

Accuracy

Increases chance to hit for all attacks (magic, weapon, tease, etc.)

  • +1/Agility

There are also three sub-stats, which may gain specific bonuses:

Weapon Accuracy

only applies to weapon attacks

Catalyst Accuracy

applies to all spells cast

Sexiness

applies to all Tease attacks.

  • +1/Presence

Penetration

Each point of Penetration reduces an opponent's effective damage reduction by 1 for all attacks.

  • +1/Strength

There are also three sub-stats, which may gain specific bonuses:

Armor Penetration

applies to all weapon attacks

Magic Penetration

applies to all spells cast. Also called Spell Penetration

Temptation

applies to all Tease attacks

Critical Chance

Any successful attack has a chance to be upgraded to a Critical Hit.

  • +1%/Cunning

There are also two sub-stats, which may gain specific bonuses:

Weapon Critical

applies to weapon attacks

Catalyst Critical

applies to spell attacks

Defense

Armor

  • +1/Strength

Warding

  • +1/Cunning (assuming same as Arcane Ward)

Focus

  • +1/Willpower

Evasion

  • +1/Agility

Resistances

Physical

  • +1/Toughness

Magic

  • +1/Cunning

Mental

  • +1/Willpower

Acid

Blight

Crushing

Fire

Frost

Holy

Penetrating

Storm

Tease

Drug

Pheromone

Fatigue

Mind

Self

Max Health

acts as HP for Melee & Ranged combat

  • +5/Toughness

Max Resolve

acts as HP for Lust/Fear combat

Initiative

  • +1/Agility

Leadership

bonus to your companions’ Attack Power and Spell Power

  • +2%/Presence

Corruption

Libido