Template:Tt/Compu2

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Damage Checks

Parameter Usage
  • Temporary Basic Implementation
  • 1. Def
    • 2. ATK Type: Phys Magi Ment
    • 3. Def Type: AP SP T
  • ArmorAttacker's Armor Penetration
    -
    Defender's Armor
  • 1. WeapDmg
    • 2. primary offhand or custom
    • 3. AP[Attack Power], SP[Spellpower] SX[Sexiness]
    • 4. Bonus
    • 5. Leave empty if can Crit, any value if cannot
      • 6. Bonus crit effectiveness
    • 7. Bonus Damage
    • 8. Weapon Damage text Overwrite
  • Weapon Damage: [(Icon-UT-Primary.png) Primary x APAmp [AP:+50] [Crit:+20]Primary
    x
    (1 + (Attack Power +50(bonus)) / 100)
    If Crit: Calculate first(Stat Boost) + (Critical Effectiveness +20(bonus)) / 100
    ]
  • Weapon Damage: [(Icon-UT-Primary.png) Primary x SpAmp [Crit:✖]Primary
    x
    (1 + Spellpower / 100)
    This attack cannot crit
    ]
Compu Compu2
  • Make a (Weapon Attack [+25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • First, gain additional damage (AD) of [10 * (Presence AmpPresence Amplification1 + Presence / 10)] Frost Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DF-Pos.pngBoreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
  • Make a Primary Weapon Hit [A:+25]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy +25(bonus)
    -
    Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
    , if hit:
    • Additional Damage: [10 x PRSAmp]10 x (1 + Presence / 10) Frost Damage
    • Weapon Damage: [EqW x [:+AD]EqW
      x
      (1 + ( +AD(bonus)) / 100)If Crit: Calculate first(Stat Boost) + Critical Effectiveness / 100
      ] vs
      • + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

        This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
        ]
  • Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Primary Weapon AccuracyOther Bonus
    +Primary Weapon Critical Chance
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon
      ]
  • Make a Magical Hit [A:+primary] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
    , on hit deal:
    • Weapon Damage: [(Icon-UT-Primary.png) Primary x APAmpPrimary
      x
      (1 + Attack Power / 100)
      If Crit: Calculate first(Stat Boost) + Critical Effectiveness / 100
      ] + [(Icon-UT-Offhand.png) Offhand x APAmp75% of: (Offhand x (1 + Attack Power / 100))If Crit: Calculate first(Stat Boost) + Critical Effectiveness / 100]

Amplifications

Parameter Usage
Plain Presence Amp (to replace)
PresAmp|Z
[1 + Presence / Z]
Attack Power Amplification (standard)
ApAmp|15
3rd Param: if can crit
[15 x APAmp]15 x (1 + Attack Power / 100)
[15 x APAmp]15 x (1 + Attack Power / 100)Affected by crit
Spellpower Amplification (custom)
SpAmp+|35|(1% of Spellpower + 1)
4th Param: if can crit
[35 x SpAmp+]35 x (1% of Spellpower + 1)
[35 x SpAmp+]35 x (1% of Spellpower + 1)Affected by crit
  • Healing Amplification
    • 2nd parameter: spell none0 charm none1
      • none0 is spell without spellamp, none1 is charm
    • 3rd parameter: the amount
  • applyheal|spell|33% HP Dmg
    33% HP Dmg x SpHealAmp
    Apply Amplification:
    33% HP Dmg x (1 + Spellpower / 200)
    Apply randomization:
    Amt x ([rand# 95 to 105] / 100)
  • applyheal|charm|33% HP Dmg
    33% HP Dmg x SxHealAmp
    Apply Amplification:
    33% HP Dmg x (1 + Sexiness / 200)
    • Party: [Wellspring]: x1.25
    Apply randomization:
    Amt x ([rand# 95 to 105] / 100)
  • applyheal|none0|33% HP Dmg
    33% HP Dmg x Basic HealAmp
    Apply randomization:
    Amt x ([rand# 95 to 105] / 100)
  • applyheal|none1|33% HP Dmg
    33% HP Dmg x Basic HealAmp
    • Party: [Wellspring]: x1.25
    Apply randomization:
    Amt x ([rand# 95 to 105] / 100)

Hit Checks

Highly modular system

Parameter Usage
  • 1: MagiHitMentHitTeasHitPhysHitEvasHit
    • 2: Attacker Accuracy Bonus
    • 3: Defender Magic Defense Bonus
    • 4: (any value) Cannot Crit?
    • 5: Crit Bonus
    • 6: If spell/charm: Catalyst Bonus
  • {{tt/Compu2|MagiHit|+primary|||+primary}}
    Magical Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • {{tt/Compu2|MagiHit|+primary||x|+primary}}
    Magical Hit [A:+primary] [Crit:✖]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsThis attack cannot crit +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • {{tt/Compu2|MagiHit|+50||||spell}}
    Magical Hit [A:+50]Attacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy +50(bonus)
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
  • {{tt/Compu2|MentHit|+primary|-60||+primary}}
    Mental Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Mental Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • {{tt/Compu2|TeasHit|+primary|-60||+primary}}
    Tease Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Mental Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • {{tt/Compu2|PhysHit}}
    Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
    -
    Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
  • 1. WeapHit
    • 2. primary OR offhand
    • 3. Attacker Accuracy Bonus?
    • 4. Defender Evasion Bonus?
    • 5. (any value) Cannot Crit?
    • 6. Crit Bonus
  • Primary Weapon Hit [A:+10] [E:-50] [Crit:+20]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy +10(bonus)
    -
    Defender's Evasion -50(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance +20(bonus)
  • Offhand Weapon Hit [A:-10] [Crit:✖]Attacker's Accuracy +75%(Icon-UT-Offhand.png) Offhand Accuracy -10(offhand penalty)
    -
    Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsThis attack cannot crit

Synergy Tables


Type Attacker Defender
Magic Hit: MagiHitBonusMagiHitSpellMagiHitWeapon
Magical Hit Bonus
Magical Hit: [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] Power Synergy -
Magical & Physical Hit: [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Power Synergy
  • Power (stance): Deflection
    • Force the attack to miss & retaliate with a Normal Attack
Mental Hit: MentHitBonus
Mental Hit Bonus
Tease Hit: TeasHitBonus
Tease Hit Bonus
  • Effect:
  • Other: Lust Immune
    • Force the attack to miss
Physical Hit: PhysHitBonus
Physical Hit Bonus
  • Effect:
    • [Icon-DF-Neg.pngBullseye]
      • +25 Accuracy
    • [Icon-DF-Neg.pngResonance]
      • +(5 * Resonance stack) Critical Chance
    • + If power has [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] tag
      • [Icon-DF-Pos.pngBlade Block]
        • Force the attack to miss & retaliate with a Normal Attack
      • [Icon-DF-Pos.pngCoat of Lightning]
        • Attacker takes [50 x SxAmp15 X (1 + Sexiness / 100)] Storm Damage
      • [Icon-DF-Pos.pngThorny]
        • Attacker takes [15 x SpAmp15 X (1 + Spellpower / 100)] Penetrating Damage
  • Power: (stance)
    • Duelist's Stance + If power has [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] tag (on miss)
      • Retaliate with a Normal Attack
    • Firewalk (unob)Unobtainable - Quintillus (Ex-cultist Armor)
      • Attacker takes [3 + Willpower] Tease damage
Magical & Physical Hit: [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Power Synergy
  • Power (stance): Deflection
    • Force the attack to miss & retaliate with a Normal Attack
Weapon Hit: WeapHitBonus
Weapon Hit Bonus
  • Style: Is HalfswordingWith the [Titan's GraspAllows a 2H weapon to only occupy the primary slotAllows non-Light 1H weapons to be equipped on the offhand slot] perk + 2H in Primary + no Offhand
    • +20 Accuracy
  • Effect:
  • Perk:
    • Rending Strike + [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage](Icon-UT-Primary.png) Primary (unob)Unobtainable
      • (20% chance) Inflict [Strength] [Icon-WD-Neg.pngBleeding] [1T]
    • Overbearing + [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage](Icon-UT-Primary.png) Primary (unob)Unobtainable
      • (40% chance) Inflict [Icon-DT-Neg.pngProne]
  • Power (stance):
    • Blue Flame Blade (crit)
      • Inflict [3 + Willpower] [Icon-FR-Neg.pngBurning] [3T]
    • Ranger's Stance + [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] weapon
      • +30 Accuracy
  • Weapon:
  • Effect:
    • [Icon-DF-Neg.pngBullseye]
      • +25 Accuracy
    • [Icon-DF-Neg.pngResonance]
      • +(5 * Resonance stack) Critical Chance
    • + Power or Weapon has [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] tag
      • [Icon-DF-Pos.pngBlade Block]
        • Force the attack to miss & retaliate with a Normal Attack
      • [Icon-DF-Pos.pngCoat of Lightning]
        • Attacker takes [50 x SxAmp15 X (1 + Sexiness / 100)] Storm Damage
      • [Icon-DF-Pos.pngThorny]
        • Attacker takes [15 x SpAmp15 X (1 + Spellpower / 100)] Penetrating Damage
  • Perk:
    • [Shielding Capacitor] (unob)Unobtainable (on miss)
      • -1 Stack
  • Power (stance):
    • Firewalk (unob)Unobtainable - Quintillus (Ex-cultist Armor)
      • Attacker takes [3 + Willpower] Tease damage
    • Flight (unob)Unobtainable
      • -20 Accuracy (if weapon not [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] or [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage])
    • Deflection
      • Force the attack to miss & retaliate with a Normal Attack
    • Duelist's Stance + If power has [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] tag (on miss)
      • Retaliate with a Normal Attack