Difference between revisions of "Electrum Coins"
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'''TO CHANGE/OVERHAUL | '''TO CHANGE/OVERHAUL | ||
− | Rounded square coins with a circular hole punched in the center, these coins are made out of an equal measure of silver and gold. Bearing the faces of Belharan kings on one side, and a hawk with wings | + | Rounded square coins with a circular hole punched in the center, these coins are made out of an equal measure of silver and gold. Bearing the faces of Belharan kings on one side, and a hawk with wings outstretched upon the reverse, it is the only currency used by the player in-game, mainly for acquiring items or services. However, other coins are present in the world such as copper and bronze, etc. |
They also serve an important role as an accelerant to the alchemical process. | They also serve an important role as an accelerant to the alchemical process. |
Revision as of 19:09, 8 September 2020
OVERHAUL PENDING - write up changes pending, Gain factors to be added as I go through updating/overhauling everything
TO CHANGE/OVERHAUL Rounded square coins with a circular hole punched in the center, these coins are made out of an equal measure of silver and gold. Bearing the faces of Belharan kings on one side, and a hawk with wings outstretched upon the reverse, it is the only currency used by the player in-game, mainly for acquiring items or services. However, other coins are present in the world such as copper and bronze, etc.
They also serve an important role as an accelerant to the alchemical process.
Gain
The total possible gain column is the highest possible amount of EC gained if all acquired non-unique items are sold, additionally unique & other important items, and XP will not be listed. For items that compete with the drop rate, the highest costing item will be marked with a (*) which is added to the highest possible gain, in the event there are two or more items with the highest cost, the first in the list will be placed with the (*) mark. For specific drop rates, see the page of the desired encounter/character.
Characters & Encounters
Scene | Location | Guaranteed Gain (EC) | Possible Gain | Total Possible Gain (EC) |
---|---|---|---|---|
Centaur Pack North | Harvest Valley | 60 | N/A | 60 |
Centaur Pack South | Harvest Valley | 110 | N/A | 110 |
Crazy Horses | Harvest Valley | 10 | N/A | 10 |
Cultist Evangelist | Harvest Valley | 50 | Cultist Charm (per cultist) | 230 |
Gnoll Raiders | Harvest Valley | 175 | Cackle Berry (per gnoll) | 325 |
Hashat | Harvest Valley | 90 | N/A | 90 |
Lupine Scouts | Harvest Valley | 60 | Hip Quiver | 100 |
Lusina | Harvest Valley | 120 |
|
170 |
River Cultists | Harvest Valley | 90 |
|
350 |
Marefolk Shaman | Harvest Valley | 65 |
|
185 |
Slime Siblings | Harvest Valley | 120 | N/A | 120 |
Items
TODO