Difference between revisions of "Stats"
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− | = | + | {{Disclaimer |
− | + | |bordcolor=blue | |
− | [[File:Stats_Explanation.png|500px|center|border]] | + | |img=1 |
− | {| class="wikitable | + | |title=Note |
+ | |message=Complete overhaul in progress<br>--[[User:Spotty McBumble Fuck|Spotty McBumble Fuck]] ([[User talk:Spotty McBumble Fuck|talk]]) 16:00, 16 October 2024 (UTC) | ||
+ | }} | ||
+ | ==Character Card== | ||
+ | The character card acts as the primary indicator of the current status of a character, and in that character card contain the following quick information: | ||
+ | [[File:Stats_Explanation.png|500px|center|border=2]] | ||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
|- | |- | ||
− | ! width=" | + | !width="250px"|XP ||width="250px"|HP ||width="250px"|Stats ||width="250px"|Effects ||width="250px"|Threat |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after | + | |The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after [[Sleeping|sleeping]]. ||Hit Points (HP) serves as the primary durability stats when combat is involved. There are many things that can damage and heal a character, both in-combat and out. HP can be increased through increasing its associated attributes. ||align="left"|{{align|center|Upon selecting the three dots, the following stats of a character are presented:}} |
− | | | + | *Character Name |
− | | | + | *Current Level |
− | | | + | *Current XP / Current XP Level Cap (Champion & companions only) |
− | + | *[[Effects]] | |
+ | *[[Perks]] | ||
+ | *Combat Stats | ||
+ | *Equipped [[Powers]] | ||
+ | |[[Effects]] are temporary positive or negative changes that can affect a character. Split into three different types; [[Combat Effects]] are typically found and used during combat, [[Boons]] which are bonuses obtained through items or service but only one can be active at a time, and [[Status Effects]] which are effects obtained outside of combat, and are sometimes sex-related. | ||
+ | |TODO | ||
|} | |} | ||
− | + | ==HP, XP, and Leveling Up== | |
+ | ---- | ||
+ | TODO | ||
− | + | As of version '''0.5.0''' Resolve has been removed from the game. Resolve used to serve as the secondary durability stat, and would act as a character's sanity when facing horrifying and sexy things. Now, any remnants that increase or decrease Resolve apply to Health instead. | |
− | |||
− | |||
==Attributes== | ==Attributes== | ||
− | Attributes serve as the main stats that can be permanently increased through | + | Attributes serve as the main stats that can be permanently increased as the Champion levels up, through the [[Starting Attribute Bonuses]], or temporarily increased through [[Boons]], certain items, and etc. |
− | {| class="wikitable | + | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:left" |
|- | |- | ||
− | ! | + | !|Icon ||Attribute ||Affected Stat ||Attribute Computation |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |Attack Power | + | |rowspan="3" align="center"|{{Icons|ATR|STR|75}} ||rowspan="3" align="center"|Strength ||Attack Power ||'''(Strength * 3)''' |
− | |Accuracy | + | |- |
− | | | + | |Base Penetration (for all damage types) ||'''(Strength)''' |
− | | | + | |- |
− | |Spellpower | + | |Armor ||'''(Strength)''' |
− | | | + | |- |
− | | | + | |rowspan="3" align="center"|{{Icons|ATR|AGI|75}} ||rowspan="3" align="center"|Agility ||Accuracy ||'''(Agility * 2)''' |
− | + | |- | |
− | == | + | |Evasion ||'''(Agility)''' |
− | {| | + | |- |
+ | |Initiative ||'''(Agility / 2)''' | ||
+ | |- | ||
+ | |rowspan="3" align="center"|{{Icons|ATR|WIL|75}} ||rowspan="3" align="center"|Willpower ||Spellpower ||'''(Willpower * 3)''' | ||
+ | |- | ||
+ | |Focus ||'''(Willpower)''' | ||
+ | |- | ||
+ | |Mental Resistance ||'''(Willpower)''' | ||
+ | |- | ||
+ | |rowspan="2" align="center"|{{Icons|ATR|TUF|75}} ||rowspan="2" align="center"|Toughness ||Max HP ||'''(Toughness * 5)''' | ||
+ | |- | ||
+ | |Physical Resistance ||'''(Toughness)''' | ||
+ | |- | ||
+ | |rowspan="4" align="center"|{{Icons|ATR|CUN|75}} ||rowspan="4" align="center"|Cunning ||Critical Effectiveness ||'''(Cunning * 3)''' | ||
+ | |- | ||
+ | |Critical Chance ||'''(Cunning)''' | ||
+ | |- | ||
+ | |Ward ||'''(Cunning)''' | ||
|- | |- | ||
− | + | |Magic Resistance ||'''(Cunning)''' | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |rowspan="3" align="center"|{{Icons|ATR|PRS|75}} ||rowspan="3" align="center"|Presence ||Max HP ||'''(Presence * 2)''' |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | + | |Leadership ||'''(Presence * 2)''' | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |Sexiness ||'''(Presence * 2)''' |
− | | | ||
− | |||
− | |||
− | |||
|} | |} | ||
+ | ===Attribute Range=== | ||
+ | ---- | ||
+ | The '''base maximum''' score, without any boosting effects, an attribute can be for a character is: <code>'''2 + (Level) * 3'''</code>. While the 'ceiling' maximum score, with any and all boosting effects, is: <code>'''(2 + (Level) * 3) * 1.5'''</code> ''(rounded down)''. This means that a Level 3 Champion can have a '''base maximum''' Strength of 11, and a 'ceiling maximum' Strength of 16. It should be noted that [[Boons]] that temporarily maximize an attribute, raise it to the base maximum score. | ||
− | + | The '''Attribute Range''' is a frequently used mechanic where the attribute of a character is compared to the current base maximum score (i.e. a Strength Range check for a Level 3 Champion to determine if they are strong or not is to determine if their Strength is at least 66% of the base maximum score, which means that they must have at least a Strength of 7). These checks can have a small to moderate impact in a scene, and its effect can range from a few change in words to opening an alternate route in a dungeon. | |
− | |||
− | + | Listed below are descriptions the Champion can gain if they maintain a certain attribute range. While these descriptors are used, there are many other instances where an attribute range is checked at a higher or lower percentage, with no significant consistency. In the case of attributes that don't have a descriptor, while they do not provide a descriptor, they are still used in attribute range checks. | |
− | + | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | |
+ | |- | ||
+ | !|Attribute ||Percentage ||Function ||width="300px"|Sample Scene ||Usage Frequency | ||
+ | |- | ||
+ | |Strength ||66%+ ||align="left"| | ||
+ | *The character is considered '''Strong''' | ||
+ | |align="left"| | ||
+ | <tabber> | ||
+ | Is Strong= | ||
+ | ''Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with a good thrust before it will open.'' | ||
+ | |-| | ||
+ | Is not= | ||
+ | ''Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with all that you have before it will open.'' | ||
+ | </tabber> | ||
+ | |Infrequent | ||
+ | |- | ||
+ | |Agility ||66%+ ||align="left"| | ||
+ | *The character is considered '''Agile''' | ||
+ | |align="left"| | ||
+ | <tabber> | ||
+ | Is Agile= | ||
+ | ''The splinters fill the air, puffing up into spores that float and surround you. You hastily dodge out of the way, mere moments before [[Byvernia]] is following you, landing flat atop you with her rock-hard abs pressing down atop your face.'' | ||
+ | |-| | ||
+ | Is not= | ||
+ | ''The splinters fill the air, puffing up into spores that float and surround you. The huntress grabs you with a snarl, tackling and shoving you in one motion; the two of you sail clear of the cloud, landing flat atop you with her rock-hard abs pressing down atop your face.'' | ||
+ | </tabber> | ||
+ | |Infrequent | ||
+ | |- | ||
+ | |Willpower ||- ||- ||- ||- | ||
+ | |- | ||
+ | |Toughness ||66%+ ||align="left"| | ||
+ | *The character is considered '''Tough''' | ||
+ | |align="left"| | ||
+ | <tabber> | ||
+ | Is Tough= | ||
+ | ''That was quite the impressive display, your Eminence. I was almost worried I'd break you, but it would seem that I underestimated you.'' | ||
+ | |-| | ||
+ | Is not= | ||
+ | ''You have my humble apologies, your Eminence. I suppose I went too far with you, there; I was never the best about not breaking toys.'' | ||
+ | </tabber> | ||
+ | |Very Infrequent | ||
+ | |- | ||
+ | |Cunning ||66%+ ||align="left"| | ||
+ | *The character is considered '''Cunning''' | ||
+ | **Sometimes considered as a '''4th''' [[Personality]] | ||
+ | |align="left"| | ||
+ | <tabber> | ||
+ | Is Cunning= | ||
+ | ''You give her a casual look-over, immediately noticed the lack of baby-bump, and grin mischievously.<br><br>"New highlights?" you ask, smirking.<br><br>"I saw you looking, you goof! Don't joke about that," she says, laughing despite herself.'' | ||
+ | |-| | ||
+ | Is not= | ||
+ | ''You give her a casual look-over, immediately noticed the lack of baby-bump, and smile warmly.<br><br>"I'm sorry I missed it. Are you feeling ok?"<br><br>"Wonderful! It feels good to be light on my feet again, or at least light-er," she says with a giggle.'' | ||
+ | </tabber> | ||
+ | |Frequent | ||
+ | |- | ||
+ | |Presence ||- ||- ||- ||- | ||
+ | |} | ||
− | + | ===Combat Stats=== | |
− | + | ---- | |
− | {| class="wikitable sortable | + | For the sake of classification, the wiki has split the combat stats into subcategories, those being: Offensive, Defensive, Others, and Resistances. Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a ('''*'''), which indicates additional requirements. |
+ | TODO | ||
+ | <tabber> | ||
+ | Offensive= | ||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
+ | |- | ||
+ | !|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing | ||
+ | |- | ||
+ | |<span id="Attack Power">'''Attack Power'''</span> ||Increases the damage of '''Physical''' attacks. Treated as a percentage. ||3 * Strength || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Berserkergang]] ||Power (stance) ||+100 | ||
+ | |- | ||
+ | |[[Blessed]] ||Combat Effect|| +100 | ||
+ | |- | ||
+ | |[[Bloodlust]] ||Combat Effect ||+30 | ||
+ | |- | ||
+ | |[[Brazenberry Ale]] ||Combat Effect ||+10 + (Cunning / 2) + (Toughness / 2) | ||
+ | |- | ||
+ | |[[Cornered Beast]] ||Combat Effect ||+10-65 | ||
+ | |- | ||
+ | |[[Dragoon's Rally]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Empowered Summon]] ||Combat Effect ||+100 (summons only) | ||
+ | |- | ||
+ | |[[Eye of the Storm]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[Flames Within]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Frenzy]] ||Power (stance) ||+50 | ||
+ | |- | ||
+ | |[[Heightened Senses]] ||Combat Effect ||+25 | ||
+ | |- | ||
+ | |[[Hyped Up!]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Immolation]] ||Combat Effect ||-30 | ||
+ | |- | ||
+ | |'''Leadership''' ||Stat ||+Leader's Leadership<br>(to all non-leader members) | ||
+ | |- | ||
+ | |[[Perfect Positioning]]* ||Perk ||+10 | ||
+ | |- | ||
+ | |[[Razorcup Nectar]] ||Boon ||+25 | ||
+ | |- | ||
+ | |[[Song of Courage]] ||Combat Effect ||+Presence | ||
+ | |- | ||
+ | |[[Unfocused]] ||Combat Effect ||-35 | ||
+ | |- | ||
+ | |[[Veteran]]* ||Perk ||+25 | ||
+ | |- | ||
+ | |[[Warlord's Cry]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Weakened]] ||Status Effect ||-25 | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Penetration">'''Penetration'''</span> ||Acts as the base penetration for all damage types. Is not visually displayed and instead its penetration subcategories are. ||Strength || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |[[Juiced Up]] ||Boon ||Maximize | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Armor Penetration">'''Armor Penetration'''</span> ||Is the offensive stat that counters '''Armor'''. This penetration type is linked to '''Weapon''' & '''Physical''' hit types.<br><br>Armor Penetration can reach a '''maximum value of 100'''. ||Penetration || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Armorer]] ||Status Effect ||+5 | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Spell Penetration">'''Spell Penetration'''</span> ||Is the offensive stat that counters '''Ward'''. This penetration type is linked to the '''Spell''' hit type.<br><br>Spell Penetration can reach a '''maximum value of 100'''. ||Penetration || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Temptation">'''Temptation'''</span> ||Is the offensive stat that counters '''Focus'''. This penetration type is linked to the '''Tease''' hit type.<br><br>Temptation can reach a '''maximum value of 100'''. ||Penetration || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Blessing — Romance]] ||Boon ||+15 | ||
+ | |- | ||
+ | |[[Heart's Desires]] ||Status Effect ||+10 | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Accuracy">'''Accuracy'''</span> ||Determines that chance to hit for '''all attacks'''. While it is treated as a percentage, accuracy does not have a maximum value.<br><br>It should be noted that the accuracy stat in weapons does '''not''' add to over all accuracy as it only affects attacks made with said weapon. ||2 * Agility || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Blessed]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Blinded]] ||Combat Effect ||-15 | ||
+ | |- | ||
+ | |[[Covered]] ||Combat Effect ||+20 | ||
+ | |- | ||
+ | |[[Distracted]] ||Combat Effect ||-20 | ||
+ | |- | ||
+ | |[[Empowered Summon]] ||Combat Effect ||+100 (summons only) | ||
+ | |- | ||
+ | |[[Prone]] ||Combat Effect ||-25 | ||
+ | |- | ||
+ | |[[Razorcup Nectar]] ||Boon ||+10 | ||
+ | |- | ||
+ | |[[Roaring Storm]] ||Power (stance) ||+25 | ||
+ | |- | ||
+ | |[[Second Sight]] ||Perk ||+Willpower | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Sexiness">'''Sexiness'''</span> ||TODO | ||
+ | |- | ||
+ | |<span id="Critical Chance">'''Critical Chance'''</span> ||A percentage that determines if an attack or power is used at normal or becomes a Critical Hit.<br><br>Critical Chance can reach a '''maximum value of 100'''.<br><br>It should be noted that the crit stat in weapons does '''not''' add to over all critical chance as it only affects attacks made with said weapon. ||Cunning || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Berserkergang]] ||Power (stance) ||+100 | ||
+ | |- | ||
+ | |[[Equanimity]] (w/ [[Silver Mask]]) ||Power (stance) ||+25 | ||
+ | |- | ||
+ | |[[Equanimity]] (w/o [[Silver Mask]]) ||Power (stance) ||+15 | ||
+ | |- | ||
+ | |[[Frenzy]] ||Power (stance) ||+10 | ||
+ | |- | ||
+ | |[[Good Fortune]] ||Boon ||+10 | ||
+ | |- | ||
+ | |[[Juiced Up]] ||Boon ||Maximize | ||
+ | |- | ||
+ | |[[Perfect Positioning]]* ||Perk ||+10 | ||
+ | |- | ||
+ | |[[Sharpen Blades]] ||Status Effect ||+10 | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Critical Effectiveness">'''Critical Effectiveness'''</span> ||Increases the amount of damage or healing done when a critical hit occurs. Treated as a percentage. ||align="left"|{{align|center|Is Champion or in Champion's Party?}} | ||
+ | *Yes: [cond] = 100 | ||
+ | *No: [cond] = 50 | ||
+ | <br>{{align|center|[cond] + (3 * Cunning)}} | ||
+ | | | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |[[Chrysanthemum Petal]] ||Weapon ||+50 | ||
+ | |- | ||
+ | |[[Equanimity]] (w/ [[Silver Mask]]) ||Power (stance) ||*1.1 | ||
|- | |- | ||
− | + | |[[Equanimity]] (w/o [[Silver Mask]]) ||Power (stance) ||*1.2 | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |[[Golden Carrot]]* ||Attire ||+25 |
− | | | + | |} |
− | | | ||
− | | | ||
|} | |} | ||
− | + | |-| | |
− | + | Defensive= | |
− | + | TODO | |
− | + | Evasion | |
− | Armor | + | Armor |
− | + | Ward | |
− | + | Focus | |
− | + | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | |
− | |||
− | |||
− | |||
− | |||
− | {| class="wikitable | ||
|- | |- | ||
− | ! width=" | + | !|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing |
− | |||
− | |||
|- | |- | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | |-| | |
− | + | Other= | |
− | {| class="wikitable | + | TODO |
+ | Initiative | ||
+ | Threat | ||
+ | Leadership | ||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
|- | |- | ||
− | ! width=" | + | !|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing |
− | |||
− | |||
|- | |- | ||
− | | | + | |'''Initiative''' ||Determines how fast a character acts in combat. ||random# (1-9) + (Agility / 2) ||TODO |
− | | | ||
− | | | ||
|} | |} | ||
− | + | |-| | |
− | = | + | Resistances= |
− | {| class="wikitable | + | All of them |
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
|- | |- | ||
− | ! width=" | + | !|Stats ||width="350px"|Explanation ||Computation ||Buffing & Debuffing |
− | |||
− | |||
|- | |- | ||
− | |||
− | |||
− | |||
|} | |} | ||
+ | </tabber> | ||
+ | |||
+ | |Spellpower ||Sexiness ||Accuracy |Threat | ||
− | |||
− | == | + | ===Combat Mechanics, Attack Types, & Damage Types=== |
− | + | ---- | |
− | {| class="wikitable | + | TODO transfer the contents of Combat mechnics + explain how this shit works. this table is terrible and I will change it later |
+ | |||
+ | In regards to combat, there exist '''4''' different '''Attack Types''', which determines what defensive stat is used to decrease the effectiveness of an attack. On the other side, the '''Hit Type''', which is associated with a specific '''[[Power Tags|Power Tag]]''', determines the penetration stat to counter the defensive stat. | ||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
|- | |- | ||
− | ! | + | !|Attack Type ||Defensive ||Hit Type ||Power Tag ||Penetration |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |PHYSICAL ||Armor ||Physical Hit ||Melee ||Armor Penetration |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |MAGICAL ||Ward |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |MENTAL ||Focus |
− | | | + | |- |
− | | | + | |SEXUAL ||Focus |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|} | |} | ||
− | + | Accuracy vs all other Attack Types | |
− | + | Damage Reduction etc | |
+ | |||
+ | ====Likes & Dislikes==== | ||
+ | ---- | ||
+ | TODO | ||
+ | |||
+ | ====Sensing==== | ||
+ | ---- | ||
+ | As of version '''0.4.9''', Sense is a guaranteed success every time. Sensing is an in-combat action that reveals the Perks, Combat stats, and equipped Powers of a hostile character. Once a character has been sensed, their stats can be examined at any time in their Stats menu. | ||
+ | |||
+ | Sensing may be vital to formulating strategies to defeat more complex bosses. | ||
+ | |||
+ | ==Sexual Stats== | ||
+ | ---- | ||
+ | Libido, Feracity, Fertility, Virility | ||
+ | TODO | ||
+ | |||
+ | For bodily stats, probably redirect to Appearance? | ||
+ | |||
+ | See and remeber if there are any other stats we need to put here and explain |
Revision as of 16:00, 16 October 2024
Note: Complete overhaul in progress --Spotty McBumble Fuck (talk) 16:00, 16 October 2024 (UTC) |
Character Card
The character card acts as the primary indicator of the current status of a character, and in that character card contain the following quick information:
XP | HP | Stats | Effects | Threat |
---|---|---|---|---|
The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after sleeping. | Hit Points (HP) serves as the primary durability stats when combat is involved. There are many things that can damage and heal a character, both in-combat and out. HP can be increased through increasing its associated attributes. | Upon selecting the three dots, the following stats of a character are presented:
|
Effects are temporary positive or negative changes that can affect a character. Split into three different types; Combat Effects are typically found and used during combat, Boons which are bonuses obtained through items or service but only one can be active at a time, and Status Effects which are effects obtained outside of combat, and are sometimes sex-related. | TODO |
HP, XP, and Leveling Up
TODO
As of version 0.5.0 Resolve has been removed from the game. Resolve used to serve as the secondary durability stat, and would act as a character's sanity when facing horrifying and sexy things. Now, any remnants that increase or decrease Resolve apply to Health instead.
Attributes
Attributes serve as the main stats that can be permanently increased as the Champion levels up, through the Starting Attribute Bonuses, or temporarily increased through Boons, certain items, and etc.
Attribute Range
The base maximum score, without any boosting effects, an attribute can be for a character is: 2 + (Level) * 3
. While the 'ceiling' maximum score, with any and all boosting effects, is: (2 + (Level) * 3) * 1.5
(rounded down). This means that a Level 3 Champion can have a base maximum Strength of 11, and a 'ceiling maximum' Strength of 16. It should be noted that Boons that temporarily maximize an attribute, raise it to the base maximum score.
The Attribute Range is a frequently used mechanic where the attribute of a character is compared to the current base maximum score (i.e. a Strength Range check for a Level 3 Champion to determine if they are strong or not is to determine if their Strength is at least 66% of the base maximum score, which means that they must have at least a Strength of 7). These checks can have a small to moderate impact in a scene, and its effect can range from a few change in words to opening an alternate route in a dungeon.
Listed below are descriptions the Champion can gain if they maintain a certain attribute range. While these descriptors are used, there are many other instances where an attribute range is checked at a higher or lower percentage, with no significant consistency. In the case of attributes that don't have a descriptor, while they do not provide a descriptor, they are still used in attribute range checks.
Attribute | Percentage | Function | Sample Scene | Usage Frequency |
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Strength | 66%+ |
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Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with a good thrust before it will open. Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with all that you have before it will open. |
Infrequent |
Agility | 66%+ |
|
The splinters fill the air, puffing up into spores that float and surround you. You hastily dodge out of the way, mere moments before Byvernia is following you, landing flat atop you with her rock-hard abs pressing down atop your face. The splinters fill the air, puffing up into spores that float and surround you. The huntress grabs you with a snarl, tackling and shoving you in one motion; the two of you sail clear of the cloud, landing flat atop you with her rock-hard abs pressing down atop your face. |
Infrequent |
Willpower | - | - | - | - |
Toughness | 66%+ |
|
That was quite the impressive display, your Eminence. I was almost worried I'd break you, but it would seem that I underestimated you. You have my humble apologies, your Eminence. I suppose I went too far with you, there; I was never the best about not breaking toys. |
Very Infrequent |
Cunning | 66%+ |
|
You give her a casual look-over, immediately noticed the lack of baby-bump, and grin mischievously.
You give her a casual look-over, immediately noticed the lack of baby-bump, and smile warmly. |
Frequent |
Presence | - | - | - | - |
Combat Stats
For the sake of classification, the wiki has split the combat stats into subcategories, those being: Offensive, Defensive, Others, and Resistances. Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a (*), which indicates additional requirements. TODO
Stats | Explanation | Base Computation | Buffing & Debuffing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Attack Power | Increases the damage of Physical attacks. Treated as a percentage. | 3 * Strength |
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Penetration | Acts as the base penetration for all damage types. Is not visually displayed and instead its penetration subcategories are. | Strength |
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Armor Penetration | Is the offensive stat that counters Armor. This penetration type is linked to Weapon & Physical hit types. Armor Penetration can reach a maximum value of 100. |
Penetration |
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Spell Penetration | Is the offensive stat that counters Ward. This penetration type is linked to the Spell hit type. Spell Penetration can reach a maximum value of 100. |
Penetration |
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Temptation | Is the offensive stat that counters Focus. This penetration type is linked to the Tease hit type. Temptation can reach a maximum value of 100. |
Penetration |
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Accuracy | Determines that chance to hit for all attacks. While it is treated as a percentage, accuracy does not have a maximum value. It should be noted that the accuracy stat in weapons does not add to over all accuracy as it only affects attacks made with said weapon. |
2 * Agility |
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Sexiness | TODO | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Critical Chance | A percentage that determines if an attack or power is used at normal or becomes a Critical Hit. Critical Chance can reach a maximum value of 100. It should be noted that the crit stat in weapons does not add to over all critical chance as it only affects attacks made with said weapon. |
Cunning |
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Critical Effectiveness | Increases the amount of damage or healing done when a critical hit occurs. Treated as a percentage. | Is Champion or in Champion's Party?
[cond] + (3 * Cunning)
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TODO Evasion Armor Ward Focus
Stats | Explanation | Base Computation | Buffing & Debuffing |
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TODO Initiative Threat Leadership
Stats | Explanation | Base Computation | Buffing & Debuffing |
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Initiative | Determines how fast a character acts in combat. | random# (1-9) + (Agility / 2) | TODO |
All of them
Stats | Explanation | Computation | Buffing & Debuffing |
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|Spellpower ||Sexiness ||Accuracy |Threat
Combat Mechanics, Attack Types, & Damage Types
TODO transfer the contents of Combat mechnics + explain how this shit works. this table is terrible and I will change it later
In regards to combat, there exist 4 different Attack Types, which determines what defensive stat is used to decrease the effectiveness of an attack. On the other side, the Hit Type, which is associated with a specific Power Tag, determines the penetration stat to counter the defensive stat.
Attack Type | Defensive | Hit Type | Power Tag | Penetration |
---|---|---|---|---|
PHYSICAL | Armor | Physical Hit | Melee | Armor Penetration |
MAGICAL | Ward | |||
MENTAL | Focus | |||
SEXUAL | Focus |
Accuracy vs all other Attack Types Damage Reduction etc
Likes & Dislikes
TODO
Sensing
As of version 0.4.9, Sense is a guaranteed success every time. Sensing is an in-combat action that reveals the Perks, Combat stats, and equipped Powers of a hostile character. Once a character has been sensed, their stats can be examined at any time in their Stats menu.
Sensing may be vital to formulating strategies to defeat more complex bosses.
Sexual Stats
Libido, Feracity, Fertility, Virility TODO
For bodily stats, probably redirect to Appearance?
See and remeber if there are any other stats we need to put here and explain