Difference between revisions of "Stats"

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__TOC__
 
__TOC__
=Basic Statistics=
+
{{Disclaimer
Basic statistics are where your actual combat-ready statistics are derived from. They cannot come from any source other than level-ups and permanent transformations.
+
|bordcolor=blue
[[File:Stats_Explanation.png|500px|center|border]]
+
|img=1
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
|title=Note
 +
|message=Complete overhaul in progress<br>--[[User:Spotty McBumble Fuck|Spotty McBumble Fuck]] ([[User talk:Spotty McBumble Fuck|talk]]) 16:00, 16 October 2024 (UTC)
 +
}}
 +
==Character Card==
 +
The character card acts as the primary indicator of the current status of a character, and in that character card contain the following quick information:
 +
[[File:Stats_Explanation.png|500px|center|border=2]]
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
! width="120px" class="unsortable"|<span id="Experience"></span>XP
+
!width="250px"|XP ||width="250px"|HP ||width="250px"|Stats ||width="250px"|Effects ||width="250px"|Threat
! width="200px" class="unsortable"|<span id="HP"></span>Health
 
! width="240px" class="unsortable"|<span id="Resolve"></span>Resolve
 
! width="130px" class="unsortable"|<span id="Effects"></span>Effects
 
! width="150px" class="unsortable"|<span id="Threat"></span>Threat
 
 
|-
 
|-
|The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after resting.  
+
|The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after [[Sleeping|sleeping]]. ||Hit Points (HP) serves as the primary durability stats when combat is involved. There are many things that can damage and heal a character, both in-combat and out. HP can be increased through increasing its associated attributes. ||align="left"|{{align|center|Upon selecting the three dots, the following stats of a character are presented:}}
|Health serves as one of two durability stats when combat is involved. Health is reduced by physical and magical attacks in addition to some events that may occur that affect Health. Health is further increased by increasing associated attributes.
+
*Character Name
|Resolve serves as the second durability stat, serving as 'sanity' when facing off against horrifying or sexy things. Resolve is reduced by Lust and Mental attacks, including some events that may reduce it. Unlike Health, however, Resolve does not increase by improving a specific attribute, it is merely the resistance to such attacks that can be improved.
+
*Current Level
|Listed here are effects that affect the current character, these effects include both positive and negative status'. For more info see [[Boons]], [[Status Effects]] and [[Combat Mechanics#Combat Effects|Combat Effects]].
+
*Current XP / Current XP Level Cap (Champion & companions only)
|Threat is the amount of attention you attract when facing enemies in combat. The higher the threat, the more likely the person is to be targeted. See [[Combat Mechanics#Threat|Threat]] for more detail.
+
*[[Effects]]
 +
*[[Perks]]
 +
*Combat Stats
 +
*Equipped [[Powers]]
 +
|[[Effects]] are temporary positive or negative changes that can affect a character. Split into three different types; [[Combat Effects]] are typically found and used during combat, [[Boons]] which are bonuses obtained through items or service but only one can be active at a time, and [[Status Effects]] which are effects obtained outside of combat, and are sometimes sex-related.
 +
|TODO
 
|}
 
|}
  
'''NOTE''': '''RESOLVE''' has been removed from the game in patch [[Version history#0.5.0 (June 9, 2022)|0.5.0]]. Any power or effect that would increase or decrease Resolve now applies to Health.
+
==HP, XP, and Leveling Up==
 +
----
 +
TODO
  
==Leveling up==
+
As of version '''0.5.0''' Resolve has been removed from the game. Resolve used to serve as the secondary durability stat, and would act as a character's sanity when facing horrifying and sexy things. Now, any remnants that increase or decrease Resolve apply to Health instead.
Your maximum life is increased by +25. You can choose three of your attributes to increase by +3, the others will increase by +1. Depending on the new level and class, a corresponding [[Powers|Power]] can be learned for free, while the remaining ones would have to be learned from associated trainers.<br>
 
(Note: if your race changes from your original race you will lose access to your races favored attributes if your background and class don't also have them.)
 
  
 
==Attributes==
 
==Attributes==
Attributes serve as the main stats that can be permanently increased through leveling or temporarily increased through consuming certain items or encountering events. Each point put into an attribute will continuously add to its effects.
+
Attributes serve as the main stats that can be permanently increased as the Champion levels up, through the [[Starting Attribute Bonuses]], or temporarily increased through [[Boons]], certain items, and etc.  
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:left"
 
|-
 
|-
! width="120px" class="unsortable"|<span id="Strength"></span>Strength
+
!|Icon ||Attribute ||Affected Stat ||Attribute Computation
! width="90px" class="unsortable"|<span id="Agility"></span>Agility
 
! width="150px" class="unsortable"|<span id="Toughness"></span>Toughness
 
! width="150px" class="unsortable"|<span id="Cunning"></span>Cunning
 
! width="140px" class="unsortable"|<span id="Willpower"></span>Willpower
 
! width="110px" class="unsortable"|<span id="Presence"></span>Presence
 
 
|-
 
|-
|Attack Power +3<br>Armor +1<br>Penetration +1
+
|rowspan="3" align="center"|{{Icons|ATR|STR|75}} ||rowspan="3" align="center"|Strength ||Attack Power ||'''(Strength * 3)'''
|Accuracy +2<br>Evasion +1<br>Initiative +0.5
+
|-
|Health +5<br>Physical Resistance +1
+
|Base Penetration (for all damage types) ||'''(Strength)'''
|Critical Chance +1%<br>Critical Effectivess +3<br>Ward +1<br>Magical Resistance +1
+
|-
|Spellpower +3<br>Focus +1<br>Mental Resistance +1
+
|Armor ||'''(Strength)'''
|Health +2<br>Sexiness +1<br>Leadership +2
+
|-
|}
+
|rowspan="3" align="center"|{{Icons|ATR|AGI|75}} ||rowspan="3" align="center"|Agility ||Accuracy ||'''(Agility * 2)'''
 
+
|-
==Offensive Statistics==
+
|Evasion ||'''(Agility)'''
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
|-
 +
|Initiative ||'''(Agility / 2)'''
 +
|-
 +
|rowspan="3" align="center"|{{Icons|ATR|WIL|75}} ||rowspan="3" align="center"|Willpower ||Spellpower ||'''(Willpower * 3)'''
 +
|-
 +
|Focus ||'''(Willpower)'''
 +
|-
 +
|Mental Resistance ||'''(Willpower)'''
 +
|-
 +
|rowspan="2" align="center"|{{Icons|ATR|TUF|75}} ||rowspan="2" align="center"|Toughness ||Max HP ||'''(Toughness * 5)'''
 +
|-
 +
|Physical Resistance ||'''(Toughness)'''
 +
|-
 +
|rowspan="4" align="center"|{{Icons|ATR|CUN|75}} ||rowspan="4" align="center"|Cunning ||Critical Effectiveness ||'''(Cunning * 3)'''
 +
|-
 +
|Critical Chance ||'''(Cunning)'''
 +
|-
 +
|Ward ||'''(Cunning)'''
 
|-
 
|-
! width="400px" class="unsortable"|<span id="Attack Power"></span>Attack Power
+
|Magic Resistance ||'''(Cunning)'''
! width="400px" class="unsortable"|<span id="Spellpower"></span>Spellpower
 
! width="400px" class="unsortable"|<span id="Sexiness"></span>Sexiness
 
! width="400px" class="unsortable"|<span id="Accuracy"></span>Accuracy
 
 
|-
 
|-
|Increases the damage of physical attacks you deal. Treated as a percentage increase.
+
|rowspan="3" align="center"|{{Icons|ATR|PRS|75}} ||rowspan="3" align="center"|Presence ||Max HP ||'''(Presence * 2)'''
|Increases the damage or healing factor of your spells. Treated as a percentage increase.
 
|Increases the Accuracy and Damage of your Tease attacks.
 
|Increases the chance to hit for all attacks, including weapons, spells, and Tease attempts. Every point of Accuracy increases your chance to hit or crit by 1%. Accuracy provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Accuracy to spellcasting.
 
 
|-
 
|-
! width="400px" class="unsortable"|<span id="Initiative"></span>Initiative
+
|Leadership ||'''(Presence * 2)'''
! width="400px" class="unsortable"|<span id="Penetration"></span>Penetration
 
! width="400px" class="unsortable"|<span id="Critical Chance"></span>Critical Chance
 
! width="400px" class="unsortable"|<span id="Critical Effectiveness"></span>Critical Effectiveness
 
 
|-
 
|-
|How fast characters act in combat. Your Initiative is added to a random 1-20 number at the start of each round of combat, characters with higher scores act before those with lower ones. Wearing Heavy armor imposes a -5 Initiative penalty.
+
|Sexiness ||'''(Presence * 2)'''
|Bypasses enemy damage reduction. Each point of Penetration reduces the relevant DR stat by 1 on a successful hit.
 
Specific gear can increase Penetration's sub-categories: '''Armor Penetration''', '''Spell Penetration''', and '''Temptation''' (for physical, magical, and lustful attacks, respectively).
 
|A percentage chance to upgrade normal hits to Critical Hits. Critical Chance provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Critical Chance to spellcasting.
 
|Increases the Damage or Healing Factor of all your critical hits. Treated as a percentage increase.
 
 
|}
 
|}
  
 +
===Attribute Range===
 +
----
 +
The '''base maximum''' score, without any boosting effects, an attribute can be for a character is: <code>'''2 + (Level) * 3'''</code>. While the 'ceiling' maximum score, with any and all boosting effects, is: <code>'''(2 + (Level) * 3) * 1.5'''</code> ''(rounded down)''. This means that a Level 3 Champion can have a '''base maximum''' Strength of 11, and a 'ceiling maximum' Strength of 16. It should be noted that [[Boons]] that temporarily maximize an attribute, raise it to the base maximum score.
  
==Attack Avoidance==
+
The '''Attribute Range''' is a frequently used mechanic where the attribute of a character is compared to the current base maximum score (i.e. a Strength Range check for a Level 3 Champion to determine if they are strong or not is to determine if their Strength is at least 66% of the base maximum score, which means that they must have at least a Strength of 7). These checks can have a small to moderate impact in a scene, and its effect can range from a few change in words to opening an alternate route in a dungeon.
Characters have four means of avoiding the effects of an attack. Avoidance is subtracted from the attacker's accuracy before calculating the hit. Avoidance is capped at 100.
 
  
An attack hits if <code>rand(100) + 1 + accuracy - avoidance > 15</code>.
+
Listed below are descriptions the Champion can gain if they maintain a certain attribute range. While these descriptors are used, there are many other instances where an attribute range is checked at a higher or lower percentage, with no significant consistency. In the case of attributes that don't have a descriptor, while they do not provide a descriptor, they are still used in attribute range checks.
So an attack with no additional accuracy and no avoidance from the enemy has 85% chance to hit.
+
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!|Attribute ||Percentage ||Function ||width="300px"|Sample Scene ||Usage Frequency
 +
|-
 +
|Strength ||66%+ ||align="left"|
 +
*The character is considered '''Strong'''
 +
|align="left"|
 +
<tabber>
 +
Is Strong=
 +
''Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with a good thrust before it will open.''
 +
|-|
 +
Is not=
 +
''Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with all that you have before it will open.''
 +
</tabber>
 +
|Infrequent
 +
|-
 +
|Agility ||66%+ ||align="left"|
 +
*The character is considered '''Agile'''
 +
|align="left"|
 +
<tabber>
 +
Is Agile=
 +
''The splinters fill the air, puffing up into spores that float and surround you. You hastily dodge out of the way, mere moments before [[Byvernia]] is following you, landing flat atop you with her rock-hard abs pressing down atop your face.''
 +
|-|
 +
Is not=
 +
''The splinters fill the air, puffing up into spores that float and surround you. The huntress grabs you with a snarl, tackling and shoving you in one motion; the two of you sail clear of the cloud, landing flat atop you with her rock-hard abs pressing down atop your face.''
 +
</tabber>
 +
|Infrequent
 +
|-
 +
|Willpower ||- ||- ||- ||-
 +
|-
 +
|Toughness ||66%+ ||align="left"|
 +
*The character is considered '''Tough'''
 +
|align="left"|
 +
<tabber>
 +
Is Tough=
 +
''That was quite the impressive display, your Eminence. I was almost worried I'd break you, but it would seem that I underestimated you.''
 +
|-|
 +
Is not=
 +
''You have my humble apologies, your Eminence. I suppose I went too far with you, there; I was never the best about not breaking toys.''
 +
</tabber>
 +
|Very Infrequent
 +
|-
 +
|Cunning ||66%+ ||align="left"|
 +
*The character is considered '''Cunning'''
 +
**Sometimes considered as a '''4th''' [[Personality]]
 +
|align="left"|
 +
<tabber>
 +
Is Cunning=
 +
''You give her a casual look-over, immediately noticed the lack of baby-bump, and grin mischievously.<br><br>"New highlights?" you ask, smirking.<br><br>"I saw you looking, you goof! Don't joke about that," she says, laughing despite herself.''
 +
|-|
 +
Is not=
 +
''You give her a casual look-over, immediately noticed the lack of baby-bump, and smile warmly.<br><br>"I'm sorry I missed it. Are you feeling ok?"<br><br>"Wonderful! It feels good to be light on my feet again, or at least light-er," she says with a giggle.''
 +
</tabber>
 +
|Frequent
 +
|-
 +
|Presence ||- ||- ||- ||-
 +
|}
  
If that value is greater than 120, the attack will always be a critical hit, even if critical chance is 0.
+
===Combat Stats===
 
+
----
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
For the sake of classification, the wiki has split the combat stats into subcategories, those being: Offensive, Defensive, Others, and Resistances. Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a ('''*'''), which indicates additional requirements.
 +
TODO
 +
<tabber>
 +
Offensive=
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing
 +
|-
 +
|<span id="Attack Power">'''Attack Power'''</span> ||Increases the damage of '''Physical''' attacks. Treated as a percentage. ||3 * Strength ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Berserkergang]] ||Power (stance) ||+100
 +
|-
 +
|[[Blessed]] ||Combat Effect|| +100
 +
|-
 +
|[[Bloodlust]] ||Combat Effect ||+30
 +
|-
 +
|[[Brazenberry Ale]] ||Combat Effect ||+10 + (Cunning / 2) + (Toughness / 2)
 +
|-
 +
|[[Cornered Beast]] ||Combat Effect ||+10-65
 +
|-
 +
|[[Dragoon's Rally]] ||Combat Effect ||+10
 +
|-
 +
|[[Empowered Summon]] ||Combat Effect ||+100 (summons only)
 +
|-
 +
|[[Eye of the Storm]] ||Status Effect ||+10
 +
|-
 +
|[[Flames Within]] ||Combat Effect ||+50
 +
|-
 +
|[[Frenzy]] ||Power (stance) ||+50
 +
|-
 +
|[[Heightened Senses]] ||Combat Effect ||+25
 +
|-
 +
|[[Hyped Up!]] ||Combat Effect ||+50
 +
|-
 +
|[[Immolation]] ||Combat Effect ||-30
 +
|-
 +
|'''Leadership''' ||Stat ||+Leader's Leadership<br>(to all non-leader members)
 +
|-
 +
|[[Perfect Positioning]]* ||Perk ||+10
 +
|-
 +
|[[Razorcup Nectar]] ||Boon ||+25
 +
|-
 +
|[[Song of Courage]] ||Combat Effect ||+Presence
 +
|-
 +
|[[Unfocused]] ||Combat Effect ||-35
 +
|-
 +
|[[Veteran]]* ||Perk ||+25
 +
|-
 +
|[[Warlord's Cry]] ||Combat Effect ||+10
 +
|-
 +
|[[Weakened]] ||Status Effect ||-25
 +
|}
 +
|-
 +
|<span id="Penetration">'''Penetration'''</span> ||Acts as the base penetration for all damage types. Is not visually displayed and instead its penetration subcategories are. ||Strength ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|[[Juiced Up]] ||Boon ||Maximize
 +
|}
 +
|-
 +
|<span id="Armor Penetration">'''Armor Penetration'''</span> ||Is the offensive stat that counters '''Armor'''. This penetration type is linked to '''Weapon''' & '''Physical''' hit types.<br><br>Armor Penetration can reach a '''maximum value of 100'''. ||Penetration ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Armorer]] ||Status Effect ||+5
 +
|}
 +
|-
 +
|<span id="Spell Penetration">'''Spell Penetration'''</span> ||Is the offensive stat that counters '''Ward'''. This penetration type is linked to the '''Spell''' hit type.<br><br>Spell Penetration can reach a '''maximum value of 100'''. ||Penetration ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|}
 +
|-
 +
|<span id="Temptation">'''Temptation'''</span> ||Is the offensive stat that counters '''Focus'''. This penetration type is linked to the '''Tease''' hit type.<br><br>Temptation can reach a '''maximum value of 100'''. ||Penetration ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Blessing — Romance]] ||Boon ||+15
 +
|-
 +
|[[Heart's Desires]] ||Status Effect ||+10
 +
|}
 +
|-
 +
|<span id="Accuracy">'''Accuracy'''</span> ||Determines that chance to hit for '''all attacks'''. While it is treated as a percentage, accuracy does not have a maximum value.<br><br>It should be noted that the accuracy stat in weapons does '''not''' add to over all accuracy as it only affects attacks made with said weapon. ||2 * Agility ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire ||Items ||+based on equipped items
 +
|-
 +
|[[Blessed]] ||Combat Effect ||+10
 +
|-
 +
|[[Blinded]] ||Combat Effect ||-15
 +
|-
 +
|[[Covered]] ||Combat Effect ||+20
 +
|-
 +
|[[Distracted]] ||Combat Effect ||-20
 +
|-
 +
|[[Empowered Summon]] ||Combat Effect ||+100 (summons only)
 +
|-
 +
|[[Prone]] ||Combat Effect ||-25
 +
|-
 +
|[[Razorcup Nectar]] ||Boon ||+10
 +
|-
 +
|[[Roaring Storm]] ||Power (stance) ||+25
 +
|-
 +
|[[Second Sight]] ||Perk ||+Willpower
 +
|}
 +
|-
 +
|<span id="Sexiness">'''Sexiness'''</span> ||TODO
 +
|-
 +
|<span id="Critical Chance">'''Critical Chance'''</span> ||A percentage that determines if an attack or power is used at normal or becomes a Critical Hit.<br><br>Critical Chance can reach a '''maximum value of 100'''.<br><br>It should be noted that the crit stat in weapons does '''not''' add to over all critical chance as it only affects attacks made with said weapon. ||Cunning ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire ||Items ||+based on equipped items
 +
|-
 +
|[[Berserkergang]] ||Power (stance) ||+100
 +
|-
 +
|[[Equanimity]] (w/ [[Silver Mask]]) ||Power (stance) ||+25
 +
|-
 +
|[[Equanimity]] (w/o [[Silver Mask]]) ||Power (stance) ||+15
 +
|-
 +
|[[Frenzy]] ||Power (stance) ||+10
 +
|-
 +
|[[Good Fortune]] ||Boon ||+10
 +
|-
 +
|[[Juiced Up]] ||Boon ||Maximize
 +
|-
 +
|[[Perfect Positioning]]* ||Perk ||+10
 +
|-
 +
|[[Sharpen Blades]] ||Status Effect ||+10
 +
|}
 +
|-
 +
|<span id="Critical Effectiveness">'''Critical Effectiveness'''</span> ||Increases the amount of damage or healing done when a critical hit occurs. Treated as a percentage. ||align="left"|{{align|center|Is Champion or in Champion's Party?}}
 +
*Yes: [cond] = 100
 +
*No: [cond] = 50
 +
<br>{{align|center|[cond] + (3 * Cunning)}}
 +
|
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|[[Chrysanthemum Petal]] ||Weapon ||+50
 +
|-
 +
|[[Equanimity]] (w/ [[Silver Mask]]) ||Power (stance) ||*1.1
 
|-
 
|-
! width="250px" class="unsortable"|Evasion
+
|[[Equanimity]] (w/o [[Silver Mask]]) ||Power (stance) ||*1.2
! width="250px" class="unsortable"|Physical Resistance
 
! width="250px" class="unsortable"|Magical Resistance
 
! width="250px" class="unsortable"|Mental Resistance
 
 
|-
 
|-
|Counters weapon attacks and area-of-effect abilities, like fireballs
+
|[[Golden Carrot]]* ||Attire ||+25
|Counters bodily attacks like tackles, charges, knockdowns, disarms, and poisons.
+
|}
|Counters most direct magic attacks.
 
|Counters Tease attacks and many psychic or psychological abilities.
 
 
|}
 
|}
 
+
|-|
==Damage Reduction==
+
Defensive=
Your attributes and worn equipment contribute to the Armor, Warding, and Focus stats, which decrease damage done from physical, magical, and mental/tease attacks respectively.
+
TODO
 
+
Evasion
Armor, Warding and Focus are reduced by Armor Penetration, Spell Penetration and Temptation respectively.
+
Armor
 
+
Ward
The damage reduction is calculated with the following formula: <code>100 / (100 + defense - penetration)</code>. (<code>defense - penetration</code> can never go below 0, so damage can never be amplified by using penetration).
+
Focus
 
+
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
For example a character with 100 Armor and an attack with no Armor Penetration will receive half damage from Physical attacks. This type of damage reduction has no cap, but has diminishing returns and it will take an infinite amount of defense to reach 100% reduction.
 
 
 
Finally Elemental Resistances are applied to any remaining damage, they behave as a percentage reduction.
 
 
 
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
 
 
|-
 
|-
! width="250px" class="unsortable"|Armor
+
!|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing
! width="250px" class="unsortable"|Warding
 
! width="250px" class="unsortable"|Focus
 
 
|-
 
|-
|Decreases Physical damage.
 
|Decreases Magical damage.
 
|Decreases Mental and Tease damage.
 
 
|}
 
|}
 
+
|-|
==Other Statistics==
+
Other=
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
TODO
 +
Initiative
 +
Threat
 +
Leadership
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
! width="400px" class="unsortable"|<span id="Leadership"></span>Leadership
+
!|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing
! width="400px" class="unsortable"|<span id="Libido"></span>Libido
 
! width="400px" class="unsortable"|<span id="Corruption"></span>Corruption
 
 
|-
 
|-
|Increases the efficacy of your companions. All companions gain a bonus to their Attack Power and Spellpower equal to your Leadership. Summoned creatures use your Leadership to determine how powerful they are.
+
|'''Initiative''' ||Determines how fast a character acts in combat. ||random# (1-9) + (Agility / 2) ||TODO
|Libido below 20 increases Lust resistance, libido above 35 increases Sexiness but decreases Lust resistance, libido above 70 decreases Lust resistance.
 
|High Corruption makes libido increase at a faster rate. Can change the interaction with certain NPCs.<br>See [[Corruption]] for more details.
 
 
|}
 
|}
 
+
|-|
==Sexual Statistics==
+
Resistances=
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
All of them
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
! width="400px" class="unsortable"|<span id="Feracity"></span>Feracity
+
!|Stats ||width="350px"|Explanation ||Computation ||Buffing & Debuffing
! width="400px" class="unsortable"|<span id="Fertility"></span>Fertility
 
! width="400px" class="unsortable"|<span id="Virility"></span>Virility
 
 
|-
 
|-
|Is the base stat from which Fertility and Virility are derived.
 
|Determines the chance to be impregnated.
 
|Determines the chance to impregnate.
 
 
|}
 
|}
 +
</tabber>
 +
 +
|Spellpower ||Sexiness ||Accuracy |Threat                                                                     
  
See [[Pregnancy#Pregnancies|Pregnancies]] for more details.
 
  
==Starting Bonuses==
+
===Combat Mechanics, Attack Types, & Damage Types===
Items in the class row reflect the primary attribute while the other categories provide an additional point for said attribute.
+
----
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
TODO transfer the contents of Combat mechnics + explain how this shit works. this table is terrible and I will change it later
 +
 
 +
In regards to combat, there exist '''4''' different '''Attack Types''', which determines what defensive stat is used to decrease the effectiveness of an attack. On the other side, the '''Hit Type''', which is associated with a specific '''[[Power Tags|Power Tag]]''', determines the penetration stat to counter the defensive stat.
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
! width="10px" class="unsortable"|Category
+
!|Attack Type ||Defensive ||Hit Type ||Power Tag ||Penetration
! width="90px" class="unsortable"|Agility
 
! width="80px" class="unsortable"|Cunning
 
! width="100px" class="unsortable"|Presence
 
! width="90px" class="unsortable"|Strength
 
! width="90px" class="unsortable"|Toughness
 
! width="100px" class="unsortable"|Willpower
 
 
|-
 
|-
|'''Race'''
+
|PHYSICAL ||Armor ||Physical Hit ||Melee ||Armor Penetration
|[[Catfolk]]
 
| -
 
|[[Humans]]
 
|[[Lupines]]
 
|[[Orcs]]
 
|[[Wyld Elves]]
 
 
|-
 
|-
|'''Class'''
+
|MAGICAL ||Ward
|[[Thief]]
 
| -
 
|[[Charmer]]
 
| -
 
|[[Warrior]]
 
|[[Black Mage]]<br>[[White Mage]]
 
 
|-
 
|-
|'''Background'''
+
|MENTAL ||Focus
|Hunter<br>Slum Rat
+
|-
|Scholar
+
|SEXUAL ||Focus
|Noble Scion<br>Courtesan<br>Minstrel
 
|Soldier
 
|Barbarian
 
|Arcanist<br>Acolyte
 
 
|}
 
|}
  
[[Category:Game mechanics]]
+
Accuracy vs all other Attack Types
[[Category:Wiki page status - Outdated]]
+
Damage Reduction etc
 +
 
 +
====Likes & Dislikes====
 +
----
 +
TODO
 +
 
 +
====Sensing====
 +
----
 +
As of version '''0.4.9''', Sense is a guaranteed success every time. Sensing is an in-combat action that reveals the Perks, Combat stats, and equipped Powers of a hostile character. Once a character has been sensed, their stats can be examined at any time in their Stats menu.
 +
 
 +
Sensing may be vital to formulating strategies to defeat more complex bosses.
 +
 
 +
==Sexual Stats==
 +
----
 +
Libido, Feracity, Fertility, Virility
 +
TODO
 +
 
 +
For bodily stats, probably redirect to Appearance?
 +
 
 +
See and remeber if there are any other stats we need to put here and explain

Revision as of 16:00, 16 October 2024

Cait-Gat0w-ChibiCard-Note.png Note:
Complete overhaul in progress
--Spotty McBumble Fuck (talk) 16:00, 16 October 2024 (UTC)


Character Card

The character card acts as the primary indicator of the current status of a character, and in that character card contain the following quick information:

border=2
XP HP Stats Effects Threat
The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after sleeping. Hit Points (HP) serves as the primary durability stats when combat is involved. There are many things that can damage and heal a character, both in-combat and out. HP can be increased through increasing its associated attributes.
Upon selecting the three dots, the following stats of a character are presented:
  • Character Name
  • Current Level
  • Current XP / Current XP Level Cap (Champion & companions only)
  • Effects
  • Perks
  • Combat Stats
  • Equipped Powers
Effects are temporary positive or negative changes that can affect a character. Split into three different types; Combat Effects are typically found and used during combat, Boons which are bonuses obtained through items or service but only one can be active at a time, and Status Effects which are effects obtained outside of combat, and are sometimes sex-related. TODO

HP, XP, and Leveling Up


TODO

As of version 0.5.0 Resolve has been removed from the game. Resolve used to serve as the secondary durability stat, and would act as a character's sanity when facing horrifying and sexy things. Now, any remnants that increase or decrease Resolve apply to Health instead.

Attributes

Attributes serve as the main stats that can be permanently increased as the Champion levels up, through the Starting Attribute Bonuses, or temporarily increased through Boons, certain items, and etc.

Icon Attribute Affected Stat Attribute Computation
Icon-ATR-STR.png Strength Attack Power (Strength * 3)
Base Penetration (for all damage types) (Strength)
Armor (Strength)
Icon-ATR-AGI.png Agility Accuracy (Agility * 2)
Evasion (Agility)
Initiative (Agility / 2)
Icon-ATR-WIL.png Willpower Spellpower (Willpower * 3)
Focus (Willpower)
Mental Resistance (Willpower)
Icon-ATR-TUF.png Toughness Max HP (Toughness * 5)
Physical Resistance (Toughness)
Icon-ATR-CUN.png Cunning Critical Effectiveness (Cunning * 3)
Critical Chance (Cunning)
Ward (Cunning)
Magic Resistance (Cunning)
Icon-ATR-PRS.png Presence Max HP (Presence * 2)
Leadership (Presence * 2)
Sexiness (Presence * 2)

Attribute Range


The base maximum score, without any boosting effects, an attribute can be for a character is: 2 + (Level) * 3. While the 'ceiling' maximum score, with any and all boosting effects, is: (2 + (Level) * 3) * 1.5 (rounded down). This means that a Level 3 Champion can have a base maximum Strength of 11, and a 'ceiling maximum' Strength of 16. It should be noted that Boons that temporarily maximize an attribute, raise it to the base maximum score.

The Attribute Range is a frequently used mechanic where the attribute of a character is compared to the current base maximum score (i.e. a Strength Range check for a Level 3 Champion to determine if they are strong or not is to determine if their Strength is at least 66% of the base maximum score, which means that they must have at least a Strength of 7). These checks can have a small to moderate impact in a scene, and its effect can range from a few change in words to opening an alternate route in a dungeon.

Listed below are descriptions the Champion can gain if they maintain a certain attribute range. While these descriptors are used, there are many other instances where an attribute range is checked at a higher or lower percentage, with no significant consistency. In the case of attributes that don't have a descriptor, while they do not provide a descriptor, they are still used in attribute range checks.

Attribute Percentage Function Sample Scene Usage Frequency
Strength 66%+
  • The character is considered Strong

Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with a good thrust before it will open.

Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with all that you have before it will open.

Infrequent
Agility 66%+
  • The character is considered Agile

The splinters fill the air, puffing up into spores that float and surround you. You hastily dodge out of the way, mere moments before Byvernia is following you, landing flat atop you with her rock-hard abs pressing down atop your face.

The splinters fill the air, puffing up into spores that float and surround you. The huntress grabs you with a snarl, tackling and shoving you in one motion; the two of you sail clear of the cloud, landing flat atop you with her rock-hard abs pressing down atop your face.

Infrequent
Willpower - - - -
Toughness 66%+
  • The character is considered Tough

That was quite the impressive display, your Eminence. I was almost worried I'd break you, but it would seem that I underestimated you.

You have my humble apologies, your Eminence. I suppose I went too far with you, there; I was never the best about not breaking toys.

Very Infrequent
Cunning 66%+
  • The character is considered Cunning

You give her a casual look-over, immediately noticed the lack of baby-bump, and grin mischievously.

"New highlights?" you ask, smirking.

"I saw you looking, you goof! Don't joke about that," she says, laughing despite herself.

You give her a casual look-over, immediately noticed the lack of baby-bump, and smile warmly.

"I'm sorry I missed it. Are you feeling ok?"

"Wonderful! It feels good to be light on my feet again, or at least light-er," she says with a giggle.

Frequent
Presence - - - -

Combat Stats


For the sake of classification, the wiki has split the combat stats into subcategories, those being: Offensive, Defensive, Others, and Resistances. Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a (*), which indicates additional requirements. TODO

Stats Explanation Base Computation Buffing & Debuffing
Attack Power Increases the damage of Physical attacks. Treated as a percentage. 3 * Strength
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Berserkergang Power (stance) +100
Blessed Combat Effect +100
Bloodlust Combat Effect +30
Brazenberry Ale Combat Effect +10 + (Cunning / 2) + (Toughness / 2)
Cornered Beast Combat Effect +10-65
Dragoon's Rally Combat Effect +10
Empowered Summon Combat Effect +100 (summons only)
Eye of the Storm Status Effect +10
Flames Within Combat Effect +50
Frenzy Power (stance) +50
Heightened Senses Combat Effect +25
Hyped Up! Combat Effect +50
Immolation Combat Effect -30
Leadership Stat +Leader's Leadership
(to all non-leader members)
Perfect Positioning* Perk +10
Razorcup Nectar Boon +25
Song of Courage Combat Effect +Presence
Unfocused Combat Effect -35
Veteran* Perk +25
Warlord's Cry Combat Effect +10
Weakened Status Effect -25
Penetration Acts as the base penetration for all damage types. Is not visually displayed and instead its penetration subcategories are. Strength
Buffing & Debuffing
Name Type Amount
Juiced Up Boon Maximize
Armor Penetration Is the offensive stat that counters Armor. This penetration type is linked to Weapon & Physical hit types.

Armor Penetration can reach a maximum value of 100.
Penetration
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Armorer Status Effect +5
Spell Penetration Is the offensive stat that counters Ward. This penetration type is linked to the Spell hit type.

Spell Penetration can reach a maximum value of 100.
Penetration
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Temptation Is the offensive stat that counters Focus. This penetration type is linked to the Tease hit type.

Temptation can reach a maximum value of 100.
Penetration
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Blessing — Romance Boon +15
Heart's Desires Status Effect +10
Accuracy Determines that chance to hit for all attacks. While it is treated as a percentage, accuracy does not have a maximum value.

It should be noted that the accuracy stat in weapons does not add to over all accuracy as it only affects attacks made with said weapon.
2 * Agility
Buffing & Debuffing
Name Type Amount
Attire Items +based on equipped items
Blessed Combat Effect +10
Blinded Combat Effect -15
Covered Combat Effect +20
Distracted Combat Effect -20
Empowered Summon Combat Effect +100 (summons only)
Prone Combat Effect -25
Razorcup Nectar Boon +10
Roaring Storm Power (stance) +25
Second Sight Perk +Willpower
Sexiness TODO
Critical Chance A percentage that determines if an attack or power is used at normal or becomes a Critical Hit.

Critical Chance can reach a maximum value of 100.

It should be noted that the crit stat in weapons does not add to over all critical chance as it only affects attacks made with said weapon.
Cunning
Buffing & Debuffing
Name Type Amount
Attire Items +based on equipped items
Berserkergang Power (stance) +100
Equanimity (w/ Silver Mask) Power (stance) +25
Equanimity (w/o Silver Mask) Power (stance) +15
Frenzy Power (stance) +10
Good Fortune Boon +10
Juiced Up Boon Maximize
Perfect Positioning* Perk +10
Sharpen Blades Status Effect +10
Critical Effectiveness Increases the amount of damage or healing done when a critical hit occurs. Treated as a percentage.
Is Champion or in Champion's Party?
  • Yes: [cond] = 100
  • No: [cond] = 50

[cond] + (3 * Cunning)
Buffing & Debuffing
Name Type Amount
Chrysanthemum Petal Weapon +50
Equanimity (w/ Silver Mask) Power (stance) *1.1
Equanimity (w/o Silver Mask) Power (stance) *1.2
Golden Carrot* Attire +25

TODO Evasion Armor Ward Focus

Stats Explanation Base Computation Buffing & Debuffing

TODO Initiative Threat Leadership

Stats Explanation Base Computation Buffing & Debuffing
Initiative Determines how fast a character acts in combat. random# (1-9) + (Agility / 2) TODO

All of them

Stats Explanation Computation Buffing & Debuffing

|Spellpower ||Sexiness ||Accuracy |Threat


Combat Mechanics, Attack Types, & Damage Types


TODO transfer the contents of Combat mechnics + explain how this shit works. this table is terrible and I will change it later

In regards to combat, there exist 4 different Attack Types, which determines what defensive stat is used to decrease the effectiveness of an attack. On the other side, the Hit Type, which is associated with a specific Power Tag, determines the penetration stat to counter the defensive stat.

Attack Type Defensive Hit Type Power Tag Penetration
PHYSICAL Armor Physical Hit Melee Armor Penetration
MAGICAL Ward
MENTAL Focus
SEXUAL Focus

Accuracy vs all other Attack Types Damage Reduction etc

Likes & Dislikes


TODO

Sensing


As of version 0.4.9, Sense is a guaranteed success every time. Sensing is an in-combat action that reveals the Perks, Combat stats, and equipped Powers of a hostile character. Once a character has been sensed, their stats can be examined at any time in their Stats menu.

Sensing may be vital to formulating strategies to defeat more complex bosses.

Sexual Stats


Libido, Feracity, Fertility, Virility TODO

For bodily stats, probably redirect to Appearance?

See and remeber if there are any other stats we need to put here and explain