Difference between revisions of "Combat Mechanics"
(Adding info from Combat Math doc) |
(Adding info from Combat Math doc) |
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==Armorer== | ==Armorer== | ||
==Aroused== | ==Aroused== | ||
+ | Reduced Resistances (all), Evasion, and Focus | ||
+ | |||
[[Amazon Strike]], [[Allure_(CoC2)|Allure]], [[Effigy]] | [[Amazon Strike]], [[Allure_(CoC2)|Allure]], [[Effigy]] | ||
==Bleeding== | ==Bleeding== | ||
+ | Unresistable damage over time (organics only) | ||
+ | |||
[[Rend]] | [[Rend]] | ||
==Blinded== | ==Blinded== | ||
+ | Reduced Accuracy and Evasion | ||
+ | |||
[[Jassira's sun]] | [[Jassira's sun]] | ||
==Burning== | ==Burning== | ||
+ | Fire damage over time. +25% Frost resistance for the duration | ||
+ | |||
[[White Fire]] | [[White Fire]] | ||
+ | ==Disarmed== | ||
+ | Must use action to re-arm / change weapon | ||
==Feather Dance== | ==Feather Dance== | ||
self-inflicted [[Harpy]] effect | self-inflicted [[Harpy]] effect | ||
Line 20: | Line 30: | ||
[[Frenzy]] | [[Frenzy]] | ||
[[Brint]] | [[Brint]] | ||
+ | ==Frigid== | ||
+ | Reduced Evasion and gain 25% vulnerability to Crushing damage. +25% Focus for the duration | ||
+ | ==Knockdown== | ||
+ | Acts as a one-round stun; requires action to Stand. | ||
==Obscured== | ==Obscured== | ||
+10% Evasion | +10% Evasion | ||
==Poisoned== | ==Poisoned== | ||
+ | Poison damage over time (organics only) | ||
+ | |||
[[Effigy]] | [[Effigy]] | ||
==Prone== | ==Prone== | ||
Line 29: | Line 45: | ||
[[Alraune]] | [[Alraune]] | ||
==Staggered== | ==Staggered== | ||
+ | Reduced Evasion, Ward, and Damage | ||
+ | |||
[[Harpy Wingleader]], [[Wolves]] | [[Harpy Wingleader]], [[Wolves]] | ||
− | |||
− | |||
==Spirit Veil== | ==Spirit Veil== | ||
+10% to Evasion and +15% Physical and Magic Resistance | +10% to Evasion and +15% Physical and Magic Resistance | ||
+ | |||
[[Spirit Veil]] | [[Spirit Veil]] | ||
==Stunned== | ==Stunned== | ||
− | [Effigy Herald]] | + | Cannot Act. After recovery, gain Stun immunity for 2 turns |
+ | |||
+ | [[Effigy Herald]] | ||
+ | ==Sundered== | ||
+ | Reduces total Armor by half | ||
+ | |||
+ | [[Thunder Strike]], [[Effigy Archer]] | ||
+ | ==Terrified== | ||
+ | Reduced Accuracy, Spellpower, and Sexiness | ||
==Velun's Blessing== | ==Velun's Blessing== | ||
[[Brother Sanders]] | [[Brother Sanders]] |
Revision as of 01:22, 16 January 2019
Combat Types
melee
ranged
lust
Combat status effects
Currently just a list with sources
Armorer
Aroused
Reduced Resistances (all), Evasion, and Focus
Bleeding
Unresistable damage over time (organics only)
Blinded
Reduced Accuracy and Evasion
Burning
Fire damage over time. +25% Frost resistance for the duration
Disarmed
Must use action to re-arm / change weapon
Feather Dance
self-inflicted Harpy effect
Focusing Performance
Frigid
Reduced Evasion and gain 25% vulnerability to Crushing damage. +25% Focus for the duration
Knockdown
Acts as a one-round stun; requires action to Stand.
Obscured
+10% Evasion
Poisoned
Poison damage over time (organics only)
Prone
critical Thunder Strike
Restrained
Staggered
Reduced Evasion, Ward, and Damage
Spirit Veil
+10% to Evasion and +15% Physical and Magic Resistance
Stunned
Cannot Act. After recovery, gain Stun immunity for 2 turns
Sundered
Reduces total Armor by half
Terrified
Reduced Accuracy, Spellpower, and Sexiness
Velun's Blessing
Warlord's Cry
Derived Statistics
note: taken from Journal/character page, with information mostly gathered through play and Stats page.
Offense
Attack Power
Increases the damage of weapon attacks and physical abilities
- +3%/Strength
Spell Power
Increases the damage of spells
- +3%/Willpower
Accuracy
Increases chance to hit for all attacks (magic, weapon, tease, etc.)
- +1/Agility
There are also three sub-stats, which may gain specific bonuses:
Weapon Accuracy
only applies to weapon attacks
Catalyst Accuracy
applies to all spells cast
Sexiness
applies to all Tease attacks.
- +1/Presence
Penetration
Each point of Penetration reduces an opponent's effective damage reduction by 1 for all attacks.
- +1/Strength
There are also three sub-stats, which may gain specific bonuses:
Armor Penetration
applies to all weapon attacks
Magic Penetration
applies to all spells cast. Also called Spell Penetration
Temptation
applies to all Tease attacks
Critical Chance
Any successful attack has a chance to be upgraded to a Critical Hit.
- +1%/Cunning
There are also two sub-stats, which may gain specific bonuses:
Weapon Critical
applies to weapon attacks
Catalyst Critical
applies to spell attacks
Defense
Armor
- +1/Strength
Warding
- +1/Cunning (assuming same as Arcane Ward)
Focus
- +1/Willpower
Evasion
- +1/Agility
Resistances
Physical
- +1/Toughness
Magic
- +1/Cunning
Mental
- +1/Willpower
Acid
Blight
Crushing
Fire
Frost
Holy
Penetrating
Storm
Tease
Drug
Pheromone
Fatigue
Mind
Self
Max Health
acts as HP for Melee & Ranged combat
- +5/Toughness
Max Resolve
acts as HP for Lust/Fear combat
Initiative
- +1/Agility
Leadership
bonus to your companions’ Attack Power and Spell Power
- +2%/Presence