Difference between revisions of "Template:Tt/Compu2"

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<includeonly>{{#switch:{{{1|}}}
 
<includeonly>{{#switch:{{{1|}}}
 
|PresAmp=[1 + Presence / {{{2|}}}]
 
|PresAmp=[1 + Presence / {{{2|}}}]
 +
|PRSAmp={{tt|{{color|pur|[{{{2|}}} x PRSAmp}}]|<code>{{{2|}}} x (1 + '''Presence''' / {{{3|}}})</code>}}
 
|ApAmp={{tt|{{color|red|[{{{2|}}} x APAmp]}}|<code>{{{2|}}} x (1 + Attack Power / 100)</code>{{#if:{{{3|}}}|{{spnhr}}Affected by crit}}}}
 
|ApAmp={{tt|{{color|red|[{{{2|}}} x APAmp]}}|<code>{{{2|}}} x (1 + Attack Power / 100)</code>{{#if:{{{3|}}}|{{spnhr}}Affected by crit}}}}
 +
|SpAmp={{tt|{{color|rblu|[{{{2|}}} x SpAmp]}}|<code>{{{2|}}} x (1 + Spellpower / 100)</code>{{#if:{{{3|}}}|{{spnhr}}Affected by crit}}}}
 
|SpAmp+={{tt|{{color|rblu|[{{{2|}}} x SpAmp+]}}|<code>{{{2|}}} x {{{3|}}}</code>{{#if:{{{4|}}}|{{spnhr}}Affected by crit}}}}
 
|SpAmp+={{tt|{{color|rblu|[{{{2|}}} x SpAmp+]}}|<code>{{{2|}}} x {{{3|}}}</code>{{#if:{{{4|}}}|{{spnhr}}Affected by crit}}}}
 +
 +
|PhysHit|TeasHit|MentHit|MagiHit={{tt|{{#switch:{{{1|}}}|PhysHit=Physical|MagiHit=Magical|TeasHit|MentHit=Mental}} Hit{{#if:{{{2|}}}|&#32;[A:{{{2|}}}]}}{{#if:{{{3|}}}|&#32;[{{#switch:{{{1|}}}|TeasHit|MagiHit|MentHit=MD|PhysHit=PD}}:{{{3|}}}]}}{{#if:{{{4|}}}|&#32;[Crit:{{cw2|x}}]|{{#if:{{{5|}}}|&#32;[Crit:{{{5|}}}]}}}}|Attacker's '''Accuracy'''{{#if:{{{2|}}}|&#32;{{#ifeq:{{{2|}}}|+primary|+{{cw|itm-primary}} Accuracy|{{{2|}}}}}(bonus)}}{{#switch:{{{6|}}}|spell|charm=&#32; +{{cw|itm-catalyst}} '''Accuracy'''}}{{#switch:{{{1|}}}|PhysHit=&#32;+{{cw|itm-primary}} Accuracy}}<br><code>-</code><br>Defender's '''{{#switch:{{{1|}}}|MagiHit=Magic|TeasHit|MentHit=Mental|PhysHit=Physical}} Defense'''{{#if:{{{3|}}}|&#32;{{{3|}}}(bonus)}}{{spnhr}}If above + <code>Random#(0-99) + 1 > 15</code> the attack '''hits'''{{spnhr}}{{#if:{{{4|}}}|This attack '''cannot crit'''|'''If Hit''': Roll for Critical Hit<br><code>Random#(0-99) + 1 <nowiki><=</nowiki></code> '''Critical Chance'''{{#if:{{{5|}}}|&#32;{{#ifeq:{{{5|}}}|+primary|+{{cw|itm-primary}} Critical Chance|{{{5|}}}}}(bonus)}}{{#switch:{{{6|}}}|spell|charm=&#32;+{{cw|itm-catalyst}} '''Critical Chance'''}}{{#switch:{{{1|}}}|PhysHit=&#32;+{{cw|itm-primary}} Critical Chance}}}}}}
 +
|MagiHitBonus={{!}}align="center"{{!}}Magical Hit Bonus {{!!}}align="left"{{!}}
 +
*Effect: {{cw2/eff|Overcharged}}
 +
**+20 Accuracy
 +
*Perk: [[Arcane Strike]]
 +
**+({{color|rblu|Willpower / 2}}) Critical Chance
 +
{{!}}align="left"{{!}}
 +
*Effect:
 +
**{{cw2/eff|Bullseye}}
 +
***+25 Accuracy
 +
**{{cw2/eff|Resonance}}
 +
***+(5 * Resonance stack) Critical Chance
 +
|MagiHitSpell={{!}}align="center"{{!}}Magical Hit: {{tt/PTag|Spell}} Power Synergy{{!!}}align="center"{{!}}- {{!!}}align="left"{{!}}
 +
*Perk: [[Countermagic]]
 +
**Target '''retaliates''' with [[Foxfire]]
 +
*Power (stance): [[Obsidian Aegis]]
 +
**The attack is '''reflected''' back to the caster
 +
|MagiHitWeapon={{!}}align="center"{{!}}Magical Hit: {{tt/PTag|Weapon}} Power Synergy{{!!}}align="left"{{!}}
 +
*Perk:
 +
**[[Rending Strike]] + {{tt/PTag|Melee}}{{cw|itm-primary}}
 +
***(20% chance) Inflict [{{color|red|Strength}}] {{cw2/eff|Bleeding}} [1T]
 +
**[[Overbearing]] + {{tt/PTag|Melee}}{{cw|itm-primary}}
 +
***(40% chance) Inflict {{cw2/eff|Prone}}
 +
*Power (stance): [[Blue Flame Blade]] (crit)
 +
**Inflict [{{color|rblu|3 + Willpower}}] {{cw2/eff|Burning}} [3T]
 +
*Weapon:
 +
**[[Ashelander]] (crit)
 +
***Random quote
 +
**[[Assassin's Bow]] (crit)
 +
***Inflict {{cw2/eff|Silenced}} [2T]
 +
**[[Frosthammer]] (crit)
 +
***Inflict {{cw2/eff|Sundered}} [3T]
 +
**[[Kunai]] / [[Trident]]
 +
***Inflict [{{color|red|{{tt|15 x APAmp|<code>15 X (1 + Attack Power / 100)</code>}}}}] {{cw2/eff|Bleeding}} [2T]
 +
**[[Silverthorn Bow]]
 +
***Inflict [{{color|red|{{tt|15 x APAmp|<code>15 X (1 + Attack Power / 100)</code>}}}}] {{cw2/eff|Poisoned}} [2T]
 +
**[[Swift Sword]] (crit)
 +
***Apply Heal '''on self''' for [{{color|pur|5% Max HP}}]
 +
{{!}}align="left"{{!}}
 +
*Power (stance): [[Deflection]]
 +
**Force the '''attack to miss''' and '''retaliate''' with a Normal Attack
 +
|MentHitBonus={{!}}align="center"{{!}}Mental Hit Bonus {{!!}}align="left"{{!}}
 +
*Perk: [[Charming]]
 +
**+({{color|orn|Presence / 2}}) Critical Chance
 +
{{!}}align="left"{{!}}
 +
*Effect:
 +
**{{cw2/eff|Bullseye}}
 +
***+25 Accuracy
 +
**{{cw2/eff|Resonance}}
 +
***+(5 * Resonance stack) Critical Chance
 +
|eapDmg='''Weapon Damage''' of {{tt|({{color|red|{{{2|}}}{{#if:{{{4|}}}|[{{{4|}}}]}} X {{#if:{{{3|}}}|{{{3|}}}|APAmp}}}})|No-Crit Damage<br><code>{{#if:{{{4|}}}|(}}{{#ifeq:{{{2|}}}|EqW|Equipped Weapon|{{{2|}}}}} {{#if:{{{4|}}}|[{{{4|}}}])}} x<br>(1 + {{#if:{{{3|}}}|{{{3|}}}|Attack Power}} / 100)</code>}}
 +
 
}}</includeonly><noinclude>
 
}}</includeonly><noinclude>
 +
{|{{TabSet|Standard-left}}
 +
|-
 +
!|Compu ||Compu2
 +
|-
 +
|
 +
*Make a {{tt/Compu|WeaATK||+25}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, gain '''additional''' damage (AD) of [<code>{{color|pur|10 * {{tt/Compu|PresAmp|10}}}}</code>] '''Frost Damage'''
 +
**[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*'''Gain''' {{tt/Eff|Boreal Vanguard}}
 +
|
 +
*Make a {{tt/Compu2|WeapHit|+25}}, if hit:
 +
**'''A'''dditional '''D'''amage: {{tt/Compu2|PRSAmp|10|10}} '''Frost Damage'''
 +
**{{tt/Compu2|WeapDmg|EqW||+AD}} '''vs'''
 +
***+ {{tt/PTag|Offhand}}
 +
|-
 +
|
 +
*Make a {{tt/Compu|MagATK||+Primary Weapon Accuracy||+Primary Weapon Critical Chance}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand|This attack allows offhand damage from a '''Thrown''' and/or '''Ranged''' offhand weapon}}
 +
|
 +
*Make a {{tt/Compu2|MagiHit|+primary|||+primary}}, on hit deal:
 +
|}
 +
==Amplifications==
 
{|{{TabSet|Standard}}
 
{|{{TabSet|Standard}}
 
|-
 
|-
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|-
 
|-
 
|Spellpower Amplification (custom)<br><code><nowiki>SpAmp+|35|(1% of Spellpower + 1)</nowiki></code><br>4th Param: if can crit ||{{tt/Compu2|SpAmp+|35|(1% of Spellpower + 1)}}<br>{{tt/Compu2|SpAmp+|35|(1% of Spellpower + 1)|T}}
 
|Spellpower Amplification (custom)<br><code><nowiki>SpAmp+|35|(1% of Spellpower + 1)</nowiki></code><br>4th Param: if can crit ||{{tt/Compu2|SpAmp+|35|(1% of Spellpower + 1)}}<br>{{tt/Compu2|SpAmp+|35|(1% of Spellpower + 1)|T}}
 +
|}
 +
 +
==Hit Checks==
 +
Highly modular system
 +
{|{{TabSet|Standard}}
 +
|-
 +
!|Parameter ||Usage
 +
|-
 +
|align="left"|
 +
*1: <code>MagiHit</code><code>MentHit</code><code>TeasHit</code><code>PhysHit</code>
 +
**2: Attacker Accuracy Bonus
 +
**3: Defender Magic Defense Bonus
 +
**4: (any value) Cannot Crit?
 +
**5: Crit Bonus
 +
**6: If spell/charm: Catalyst Bonus
 +
|align="left"|
 +
*<code><nowiki>{{tt/Compu2|MagiHit|+primary|||+primary}}</nowiki></code><br>{{tt/Compu2|MagiHit|+primary|-60||+primary}}
 +
*<code><nowiki>{{tt/Compu2|MagiHit|+primary||x|+primary}}</nowiki></code><br>{{tt/Compu2|MagiHit|+primary||x|+primary}}
 +
*<code><nowiki>{{tt/Compu2|MagiHit|+50||||spell}}</nowiki></code><br>{{tt/Compu2|MagiHit|+50||||spell}}
 +
*{{tt/Compu2|MentHit|+primary|-60||+primary}}
 +
*{{tt/Compu2|TeasHit|+primary|-60||+primary}}
 +
*{{tt/Compu2|PhysHit}}
 +
|}
 +
===Synergy Tables===
 +
----
 +
{|{{TabSet|Standard-left}}
 +
|-
 +
|colspan="6"|Magic Hit: <code>MagiHitBonus</code><code>MagiHitSpell</code><code>MagiHitWeapon</code>
 +
|-
 +
!|Type ||Attacker ||Defender
 +
|-
 +
{{tt/Compu2|MagiHitBonus}}
 +
|-
 +
{{tt/Compu2|MagiHitSpell}}
 +
|-
 +
{{tt/Compu2|MagiHitWeapon}}
 +
|-
 +
|colspan="6"|Mental Hit: <code>MentHitBonus</code>
 +
|-
 +
{{tt/Compu2|MentHitBonus}}
 
|}
 
|}
 
</noinclude>
 
</noinclude>

Latest revision as of 09:57, 30 July 2026

Compu Compu2
  • Make a (Weapon Attack [+25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • First, gain additional damage (AD) of [10 * (Presence AmpPresence Amplification1 + Presence / 10)] Frost Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DF-Pos.pngBoreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
  • Make a , if hit:
    • Additional Damage: [10 x PRSAmp]10 x (1 + Presence / 10) Frost Damage
    • vs
      • + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

        This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
        ]
  • Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Primary Weapon AccuracyOther Bonus
    +Primary Weapon Critical Chance
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon
      ]
  • Make a Magical Hit [A:+primary] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
    , on hit deal:

Amplifications

Parameter Usage
Plain Presence Amp (to replace)
PresAmp|Z
[1 + Presence / Z]
Attack Power Amplification (standard)
ApAmp|15
3rd Param: if can crit
[15 x APAmp]15 x (1 + Attack Power / 100)
[15 x APAmp]15 x (1 + Attack Power / 100)Affected by crit
Spellpower Amplification (custom)
SpAmp+|35|(1% of Spellpower + 1)
4th Param: if can crit
[35 x SpAmp+]35 x (1% of Spellpower + 1)
[35 x SpAmp+]35 x (1% of Spellpower + 1)Affected by crit

Hit Checks

Highly modular system

Parameter Usage
  • 1: MagiHitMentHitTeasHitPhysHit
    • 2: Attacker Accuracy Bonus
    • 3: Defender Magic Defense Bonus
    • 4: (any value) Cannot Crit?
    • 5: Crit Bonus
    • 6: If spell/charm: Catalyst Bonus
  • {{tt/Compu2|MagiHit|+primary|||+primary}}
    Magical Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • {{tt/Compu2|MagiHit|+primary||x|+primary}}
    Magical Hit [A:+primary] [Crit:✖]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsThis attack cannot crit
  • {{tt/Compu2|MagiHit|+50||||spell}}
    Magical Hit [A:+50]Attacker's Accuracy +50(bonus) +(Icon-UT-Catalyst.png) Catalyst Accuracy
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
  • Mental Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Mental Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • Mental Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Mental Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
    -
    Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

Synergy Tables


Magic Hit: MagiHitBonusMagiHitSpellMagiHitWeapon
Type Attacker Defender
Magical Hit Bonus
Magical Hit: [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] Power Synergy -
Magical Hit: [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Power Synergy
  • Power (stance): Deflection
    • Force the attack to miss and retaliate with a Normal Attack
Mental Hit: MentHitBonus
Mental Hit Bonus
  • Perk: Charming
    • +(Presence / 2) Critical Chance