Difference between revisions of "Electrum Coins"
(Added description from public design document) |
(→Items) |
||
(8 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | '''OVERHAUL PENDING - write up changes pending, Gain factors to be added as I go through updating/overhauling everything | ||
− | + | ||
− | + | <blockquote> | |
− | Rounded square coins with a circular hole punched in the center, these coins are made out of an equal measure of silver and gold. Bearing the faces of Belharan kings on one side, and a hawk with wings | + | '''TO CHANGE/OVERHAUL |
+ | Rounded square coins with a circular hole punched in the center, these coins are made out of an equal measure of silver and gold. Bearing the faces of Belharan kings on one side, and a hawk with wings outstretched upon the reverse, it is the only currency used by the player in-game, mainly for acquiring items or services. However, other coins are present in the world such as copper and bronze, etc. | ||
They also serve an important role as an accelerant to the alchemical process. | They also serve an important role as an accelerant to the alchemical process. | ||
+ | </blockquote> | ||
+ | |||
+ | ==Gain== | ||
+ | The total possible gain column is the highest possible amount of EC gained if all acquired non-unique items are sold, additionally unique & other important items, and XP will not be listed. For items that compete with the drop rate, the highest costing item will be marked with a (*) which is added to the highest possible gain, in the event there are two or more items with the highest cost, the first in the list will be placed with the (*) mark. For specific drop rates, see the page of the desired encounter/character. | ||
+ | |||
+ | ===Characters & Encounters=== | ||
+ | ---- | ||
+ | {|class="wikitable sortable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center" | ||
+ | |- | ||
+ | !|Scene ||Location ||Guaranteed Gain (EC) ||Possible Gain ||Total Possible Gain (EC) | ||
+ | |- | ||
+ | |[[Centaur Pack]] North ||Harvest Valley ||60 ||N/A ||60 | ||
+ | |- | ||
+ | |[[Centaur Pack]] South ||Harvest Valley ||110 ||N/A ||110 | ||
+ | |- | ||
+ | |[[Crazy Horse]]s ||Harvest Valley ||10 ||N/A ||10 | ||
+ | |- | ||
+ | |[[Cultist Evangelist]] ||Harvest Valley||50 ||[[Cultist Charm]] (per cultist) ||230 | ||
+ | |- | ||
+ | |[[Gnoll Raiders]] ||Harvest Valley ||175 ||[[Cackle Berry]] (per gnoll) ||325 | ||
+ | |- | ||
+ | |[[Hashat]] ||Harvest Valley ||90 ||N/A ||90 | ||
+ | |- | ||
+ | |[[Lupine Scouts]] ||Harvest Valley ||60 ||[[Hip Quiver]] ||100 | ||
+ | |- | ||
+ | |[[Lusina]] ||Harvest Valley ||120 | ||
+ | |align="left"| | ||
+ | *Only one: | ||
+ | **[[Dagger]]* | ||
+ | **[[Bovum Sherry#Breasts|Wild Melon-infused Bovum Sherry]] | ||
+ | **[[Glitter Dust]] | ||
+ | |170 | ||
+ | |- | ||
+ | |[[River Cultists]] ||Harvest Valley ||90 | ||
+ | |align="left"| | ||
+ | *[[Cultist Charm]] (per generic cultist) | ||
+ | *Only one: | ||
+ | **[[Conjurer's Concoction]]* | ||
+ | |350 | ||
+ | |- | ||
+ | |[[Marefolk Shaman]] ||Harvest Valley ||65 | ||
+ | |align="left"| | ||
+ | *Only one: | ||
+ | **[[Remedy]] | ||
+ | **[[Vulnerary]] | ||
+ | **[[Winterstem]]* | ||
+ | |185 | ||
+ | |- | ||
+ | |[[Slime Siblings]] ||Harvest Valley ||120 ||N/A ||120 | ||
+ | |} | ||
− | === | + | ===Items=== |
---- | ---- | ||
+ | TODO | ||
+ | |||
+ | |||
+ | |||
+ | [[Lucky Coin]] Doubles EC from combat encounters, obtained from the [[Fungal Amalgamation]], does not stack with other equipment that also changes EC drops. | ||
− | + | [[Kaneituuhou]] Doubles EC from combat encounters, obtained from [[Kohaku]] after [[The Princess Blade]], does not stack with other equipment that also changes EC drops. | |
− | |||
− | |||
+ | [[Lucky Strike]] Increases EC by 10-20% from combat encounters, purchased from [[Kohaku]], does not stack with other equipment that also changes EC drops. | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
+ | [[Category:Wiki page status - Outdated]] |
Latest revision as of 00:15, 3 June 2024
OVERHAUL PENDING - write up changes pending, Gain factors to be added as I go through updating/overhauling everything
TO CHANGE/OVERHAUL Rounded square coins with a circular hole punched in the center, these coins are made out of an equal measure of silver and gold. Bearing the faces of Belharan kings on one side, and a hawk with wings outstretched upon the reverse, it is the only currency used by the player in-game, mainly for acquiring items or services. However, other coins are present in the world such as copper and bronze, etc.
They also serve an important role as an accelerant to the alchemical process.
Gain
The total possible gain column is the highest possible amount of EC gained if all acquired non-unique items are sold, additionally unique & other important items, and XP will not be listed. For items that compete with the drop rate, the highest costing item will be marked with a (*) which is added to the highest possible gain, in the event there are two or more items with the highest cost, the first in the list will be placed with the (*) mark. For specific drop rates, see the page of the desired encounter/character.
Characters & Encounters
Scene | Location | Guaranteed Gain (EC) | Possible Gain | Total Possible Gain (EC) |
---|---|---|---|---|
Centaur Pack North | Harvest Valley | 60 | N/A | 60 |
Centaur Pack South | Harvest Valley | 110 | N/A | 110 |
Crazy Horses | Harvest Valley | 10 | N/A | 10 |
Cultist Evangelist | Harvest Valley | 50 | Cultist Charm (per cultist) | 230 |
Gnoll Raiders | Harvest Valley | 175 | Cackle Berry (per gnoll) | 325 |
Hashat | Harvest Valley | 90 | N/A | 90 |
Lupine Scouts | Harvest Valley | 60 | Hip Quiver | 100 |
Lusina | Harvest Valley | 120 |
|
170 |
River Cultists | Harvest Valley | 90 |
|
350 |
Marefolk Shaman | Harvest Valley | 65 |
|
185 |
Slime Siblings | Harvest Valley | 120 | N/A | 120 |
Items
TODO
Lucky Coin Doubles EC from combat encounters, obtained from the Fungal Amalgamation, does not stack with other equipment that also changes EC drops.
Kaneituuhou Doubles EC from combat encounters, obtained from Kohaku after The Princess Blade, does not stack with other equipment that also changes EC drops.
Lucky Strike Increases EC by 10-20% from combat encounters, purchased from Kohaku, does not stack with other equipment that also changes EC drops.