The Princess Blade
|The Princess Blade|
|Location||Kiyoko's Home or Kurokawa Kitsune Den|
Your ear swivels towards the screen door to your quarters, wiggles and twitches. At first, you think it's the creaking of one of your storage trunks, the lid being lifted, but when your eyes fix upon where you keep your clothes and other things, there's nothing amiss. Then, it comes again — another faint creak, so soft as to be barely audible, akin to that of pressure being placed on wooden beams or planks. Maybe it's just the building settling, but then you hear something like a bell, a ring of metal against metal. No, that has to be out of the ordinary.
...It's coming from outside, from where your wooden porch is. Is someone there?
While you're out on your adventures, the world goes on for those you love. A dangerous band of anti-Kitsune zealots with a mysterious benefactor target the Kurokawa Kitsune Den, with your daughter Kinu finding herself their primary focus. You hear about her trials through a series of playable adventures from her perspective, triggered by talking to her after fulfilling various conditions.
Once Artifice Testing and For Want Of A Nail are completed, an event will trigger the next time you visit Kiyoko's square in Kiyoko's Home. Kinu will be restless, unable to sleep because of the feeling that someone is out there.
The next time you see Kinu, she will inform you that there was an event in the den, which Komari felt you should know about. When you're ready to begin, you can select Story to begin the adventure.
- Asagiri (conditional)
- Aya (conditional)
- Warden Azami
- Hitoshi (conditional)
- Miko and Mai
- Tatsumi (conditional)
The adventures in this event take place as stories told from Kinu's perspective. You take control of her as she faces mortal danger, and should you fall in battle when not supposed to, Kinu will stumble over the story details and ask to pick it up again tomorrow. You can retry as many times as you need, but will not be able to progress until you complete it successfully.
This will start a flashback story sequence. You will not be able to save or load your game, or access several game elements while playing as Kinu.
Attack on Kiyoko's Home
In Kinu's tale, she wakes in time to discover that invaders are trying to set her quarters ablaze. You take control of her to do battle with the invaders, foxmorphs using native equipment labelled as ??????. If victorious, Kinu dispatches of the strange enemies and ends their lives. She rescues everyone still present in the quarters (either Asagiri and any younger siblings or some farm hands, depending on how many children Kiyoko and the champion have) and instructs them to head south towards the Old Forest exist. Meanwhile Kinu will complete a sweep of the den to salvage what she can and rescue any other siblings she may have.
Kinu encounters more enemies in the crossroads, dealing with them as well. Heading west to Kiyoko's abode, she discovers Kiyoko's possessions ransacked and Aya, if present, being attacked by a number of invaders. Once dealt with, either Aya warns Kinu that Tatsumi was in the fields when the invaders attacked, or Kinu will continue her sweep of the den. Heading north, Kinu discovers the shed destroyed, the torii gate compromised and inoperational, and the fields ablaze. If present, Tatsumi will be doing battle with some invaders as well.
With the sweep completed and everyone accounted for (and with one more enemy encounter in the crossroads), Kinu will reunite with her family (or the present farm hands) and lead everyone out into the forest. There, however, they are confronted by the ostensible leader and surrounded by archers. The vulperine leader introduces himself as Raphael, the Russet Rogue, in the service of Lord Taoth. And he and his helpful associates are here to exterminate some soulless vampiric demons. He leers lecherously as he looks over Kinu, remarking she has beautiful eyes he'd love to take as a souvenir. Kinu can choose to try and Stall him, or Swoon (if Hime Kinu) or Spit (if Inari Kinu). Whichever choice is made, Kinu ends up in single combat against Raphael.
The battle against Raphael is unwinnable, Kinu unable to even do damage to the arrogant swordsman. Raphael toys with her, offering the opportunity to make any last words. But before he can gut Kinu, he is interrupted by a wave of arrows and foxfire. Reinforcements from the primary den arrive, alerted by the inoperational torii gate. With a final gasp, Kinu leads her charges out of the battle and into the waiting hands of her mother, who wraps her daughter in a comforting hug.
After the battle, Kinu convalesces under the watchful eyes of Mai, her mother, and her fiancé. The den's denizens lead an investigation into the attack but are unable to apprehend Raphael, however the den is repaired with everyone recovered, at least physically. And that's where the tale ends. You, the champion, have many strong feelings about this event, but Kinu reassures you that she is alright.
Ways Between Ambush
To trigger the next event, you first need to trigger an event where Miko and Mai comment on an upcoming trip Kinu will be taking, and then speak to Komari, who will inform you there was another incident with Kinu she's neglected to inform you or Kiyoko of. When you discuss it with Kinu, she says she didn't want to worry you with the events, an explanation that Kiyoko is dissatisfied with if present. Nonetheless, you can select Story to once again play as Kinu.
Kinu, Kohaku, and a few bodyguards are travelling through the Ways Between. Inari Kinu and Kohaku will be returning from a visit to a native city, while Hime Kinu and Kohaku will be returning from a visit to The Old Country. However, they are waylaid by the same enemies as in the den, now labelled as Taothians. Kinu and Kohaku will face an array of Taothians. Should either of them fall to 0 hp, they will die in the telling and you'll need to try again tomorrow. Otherwise, the two kitsune valiantly hold out, although a couple of the bodyguards have fallen. And that's when Raphael makes his appearance. Kinu orders Kohaku to take the bodyguards and flee while she holds off the Russet Rogue.
Kinu needs to last five rounds against Raphael to hold him off, and unlike last time she needs to be successful against Raphael to progress the story. Raphael uses a powerful charge up ability, which Kinu needs to interrupt with a basic attack (or Cleave or Triple Threat if available). She is also able to use her ultimate to render Raphael ineffective for a few turns while she uses her consumable items to regenerate health.
If she is successful, Kohaku and the other bodyguards will disappear, escaped through a nearby torii gate. Kinu makes her own departure by using her weapon to break through the circle of Taothians and sprinting away, barely making it through Hawkethorne's Waystone before Raphael catches up with her. There, River escorts her out of town and back to her den in the Old Forest.
There's an awkward moment between you and Kinu after the tale ends. You're naturally quite upset that Raphael keeps trying to murder your daughter, and begin elaborating on the many violent things you'd do to Raphael should you find him. Rather than being reassured though, Kinu asks you to refrain from such talk, as she wishes you to remain the father she knew as a child.