Difference between revisions of "Dagger"
Jump to navigation
Jump to search
m (→Missing Meows) |
m (→Acquisition) |
||
Line 22: | Line 22: | ||
**2nd group of [[Cultist|Cultists]] during the tutorial <i>(100% chance)</i> | **2nd group of [[Cultist|Cultists]] during the tutorial <i>(100% chance)</i> | ||
**[[Lusina]] <i>(20% chance)</i> | **[[Lusina]] <i>(20% chance)</i> | ||
+ | *Purchased from: | ||
+ | **[[Ogrish]] at [[Ogrish's Smithy]] | ||
*Starting equipment of: | *Starting equipment of: | ||
**[[Thief]] | **[[Thief]] | ||
− | |||
− | |||
==Quest Related== | ==Quest Related== |
Revision as of 11:12, 4 July 2020
Dagger | |
---|---|
Type | Weapon |
Slot |
Primary Offhand |
Base Price | 50 |
Additional Information | |
Damage | 30 (Penetrating) |
Damage Type |
Physical Penetrating |
Accuracy | -5 |
Crit Bonus | 10 |
Armor Penetration | 10 |
Evasion | 5 |
Additional Flags |
Light Bladed Thrown |
Description
One of the simplest, oldest weapons out there. A favorite of those who operate in the back alleys and tight corridors of southern cities, where a bigger weapon would be too cumbersome. Knives are good for getting in under an opponent's armor, or striking with lightning speed and precision. The blade's balanced and light, making it a capable weapon both in close quarters or as a thrown missile.
Acquisition
- Dropped by:
- Purchased from:
- Starting equipment of: