Difference between revisions of "Dagger"
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m (→Missing Meows) |
m (→Acquisition) |
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**2nd group of [[Cultist|Cultists]] during the tutorial <i>(100% chance)</i> | **2nd group of [[Cultist|Cultists]] during the tutorial <i>(100% chance)</i> | ||
**[[Lusina]] <i>(20% chance)</i> | **[[Lusina]] <i>(20% chance)</i> | ||
| + | *Purchased from: | ||
| + | **[[Ogrish]] at [[Ogrish's Smithy]] | ||
*Starting equipment of: | *Starting equipment of: | ||
**[[Thief]] | **[[Thief]] | ||
| − | |||
| − | |||
==Quest Related== | ==Quest Related== | ||
Revision as of 11:12, 4 July 2020
| Dagger | |
|---|---|
| Type | Weapon |
| Slot |
Primary Offhand |
| Base Price | 50 |
| Additional Information | |
| Damage | 30 (Penetrating) |
| Damage Type |
Physical Penetrating |
| Accuracy | -5 |
| Crit Bonus | 10 |
| Armor Penetration | 10 |
| Evasion | 5 |
| Additional Flags |
Light Bladed Thrown |
Description
One of the simplest, oldest weapons out there. A favorite of those who operate in the back alleys and tight corridors of southern cities, where a bigger weapon would be too cumbersome. Knives are good for getting in under an opponent's armor, or striking with lightning speed and precision. The blade's balanced and light, making it a capable weapon both in close quarters or as a thrown missile.
Acquisition
- Dropped by:
- Purchased from:
- Starting equipment of: