Difference between revisions of "Template:Tt/Compu2"

From Corruption of Champions II
Jump to navigation Jump to search
m
(healamp)
 
Line 5: Line 5:
 
|SpAmp={{tt|{{color|rblu|[{{{2|}}} x SpAmp]}}|<code>{{{2|}}} x (1 + Spellpower / 100)</code>{{#if:{{{3|}}}|{{spnhr}}Affected by crit}}}}
 
|SpAmp={{tt|{{color|rblu|[{{{2|}}} x SpAmp]}}|<code>{{{2|}}} x (1 + Spellpower / 100)</code>{{#if:{{{3|}}}|{{spnhr}}Affected by crit}}}}
 
|SpAmp+={{tt|{{color|rblu|[{{{2|}}} x SpAmp+]}}|<code>{{{2|}}} x {{{3|}}}</code>{{#if:{{{4|}}}|{{spnhr}}Affected by crit}}}}
 
|SpAmp+={{tt|{{color|rblu|[{{{2|}}} x SpAmp+]}}|<code>{{{2|}}} x {{{3|}}}</code>{{#if:{{{4|}}}|{{spnhr}}Affected by crit}}}}
 +
|applyheal={{tt|{{color|{{#switch:{{{2|}}}|charm=pur|spell=rblu|none0|none1=blk}}|{{{3|}}} x {{#switch:{{{2|}}}|charm=Sx|spell=Sp|none0|none1=Basic&#32;}}HealAmp}}|{{#switch:{{{2|}}}|charm|spell={{align|center|Apply Amplification:<br><code>{{{3|}}} x (1 + {{#switch:{{{2|}}}|charm=Sexiness|spell=Spellpower}} / 200)</code>}}{{spnhr}}}}{{#switch:{{{2|}}}|none0|spell=<ul><li>Caster: [[Passion Priestess Garb]]: '''x1.10'''<li>Target: [[Cloak of the Deeps]]: They gain {{tt/Eff|Heal Shield}}<li>Caster:  [[Fire Jade]]: '''x1.20'''<li>Target: {{cw2/eff|Bleeding}}: '''x0.5'''<li>Party: {{tt/Perk|Wellspring}}: '''x1.25'''</ul>}}{{#switch:{{{2|}}}|none1|charm=<ul><li>Party: {{tt/Perk|Wellspring}}: '''x1.25'''</ul>}}{{spnhr}}{{align|center|Apply randomization:<br><code>Amt x ([rand# 95 to 105] / 100)</code>}}{{spnhr}}<ul><li>Trigger:<ul><li>(crit) [[White Blossom Ring]]{{#switch:{{{2|}}}|none0|spell=<li>{{tt/Eff|Corrupted Blood}}}}</ul></ul>|text-align=left}}
  
 
|PhysHit|TeasHit|MentHit|MagiHit={{tt|{{#switch:{{{1|}}}|PhysHit=Physical|MagiHit=Magical|TeasHit=Tease|MentHit=Mental}} Hit{{#if:{{{2|}}}|&#32;[A:{{{2|}}}]}}{{#if:{{{3|}}}|&#32;[{{#switch:{{{1|}}}|TeasHit|MagiHit|MentHit=MD|PhysHit=PD}}:{{{3|}}}]}}{{#if:{{{4|}}}|&#32;[Crit:{{cw2|x}}]|{{#if:{{{5|}}}|&#32;[Crit:{{{5|}}}]}}}}|Attacker's '''Accuracy'''{{#if:{{{2|}}}|&#32;{{#ifeq:{{{2|}}}|+primary|+{{cw|itm-primary}} Accuracy|{{{2|}}}}}(bonus)}}{{#switch:{{{6|}}}|spell|charm=&#32; +{{cw|itm-catalyst}} '''Accuracy'''}}{{#switch:{{{1|}}}|PhysHit=&#32;+{{cw|itm-primary}} Accuracy}}<br><code>-</code><br>Defender's '''{{#switch:{{{1|}}}|MagiHit=Magic|TeasHit|MentHit=Mental|PhysHit=Physical}} Defense'''{{#if:{{{3|}}}|&#32;{{{3|}}}(bonus)}}{{spnhr}}If above + <code>Random#(0-99) + 1 > 15</code> the attack '''hits'''{{spnhr}}{{#if:{{{4|}}}|This attack '''cannot crit'''|'''If Hit''': Roll for Critical Hit<br><code>Random#(0-99) + 1 <nowiki><=</nowiki></code> '''Critical Chance'''{{#if:{{{5|}}}|&#32;{{#ifeq:{{{5|}}}|+primary|+{{cw|itm-primary}} Critical Chance|{{{5|}}}}}(bonus)}}{{#switch:{{{6|}}}|spell|charm=&#32;+{{cw|itm-catalyst}} '''Critical Chance'''}}{{#switch:{{{1|}}}|PhysHit=&#32;+{{cw|itm-primary}} Critical Chance}}}}}}
 
|PhysHit|TeasHit|MentHit|MagiHit={{tt|{{#switch:{{{1|}}}|PhysHit=Physical|MagiHit=Magical|TeasHit=Tease|MentHit=Mental}} Hit{{#if:{{{2|}}}|&#32;[A:{{{2|}}}]}}{{#if:{{{3|}}}|&#32;[{{#switch:{{{1|}}}|TeasHit|MagiHit|MentHit=MD|PhysHit=PD}}:{{{3|}}}]}}{{#if:{{{4|}}}|&#32;[Crit:{{cw2|x}}]|{{#if:{{{5|}}}|&#32;[Crit:{{{5|}}}]}}}}|Attacker's '''Accuracy'''{{#if:{{{2|}}}|&#32;{{#ifeq:{{{2|}}}|+primary|+{{cw|itm-primary}} Accuracy|{{{2|}}}}}(bonus)}}{{#switch:{{{6|}}}|spell|charm=&#32; +{{cw|itm-catalyst}} '''Accuracy'''}}{{#switch:{{{1|}}}|PhysHit=&#32;+{{cw|itm-primary}} Accuracy}}<br><code>-</code><br>Defender's '''{{#switch:{{{1|}}}|MagiHit=Magic|TeasHit|MentHit=Mental|PhysHit=Physical}} Defense'''{{#if:{{{3|}}}|&#32;{{{3|}}}(bonus)}}{{spnhr}}If above + <code>Random#(0-99) + 1 > 15</code> the attack '''hits'''{{spnhr}}{{#if:{{{4|}}}|This attack '''cannot crit'''|'''If Hit''': Roll for Critical Hit<br><code>Random#(0-99) + 1 <nowiki><=</nowiki></code> '''Critical Chance'''{{#if:{{{5|}}}|&#32;{{#ifeq:{{{5|}}}|+primary|+{{cw|itm-primary}} Critical Chance|{{{5|}}}}}(bonus)}}{{#switch:{{{6|}}}|spell|charm=&#32;+{{cw|itm-catalyst}} '''Critical Chance'''}}{{#switch:{{{1|}}}|PhysHit=&#32;+{{cw|itm-primary}} Critical Chance}}}}}}
Line 113: Line 114:
 
|-
 
|-
 
|Spellpower Amplification (custom)<br><code><nowiki>SpAmp+|35|(1% of Spellpower + 1)</nowiki></code><br>4th Param: if can crit ||{{tt/Compu2|SpAmp+|35|(1% of Spellpower + 1)}}<br>{{tt/Compu2|SpAmp+|35|(1% of Spellpower + 1)|T}}
 
|Spellpower Amplification (custom)<br><code><nowiki>SpAmp+|35|(1% of Spellpower + 1)</nowiki></code><br>4th Param: if can crit ||{{tt/Compu2|SpAmp+|35|(1% of Spellpower + 1)}}<br>{{tt/Compu2|SpAmp+|35|(1% of Spellpower + 1)|T}}
 +
|-
 +
|align="left"|
 +
*Healing Amplification
 +
**2nd parameter: <code>spell</code> <code>none0</code> <code>charm</code> <code>none1</code>
 +
***none0 is spell without spellamp, none1 is charm
 +
**3rd parameter: the amount
 +
|align="left"|
 +
*<code><nowiki>applyheal|spell|33% HP Dmg</nowiki></code><br>{{tt/Compu2|applyheal|spell|33% HP Dmg}}
 +
*<code><nowiki>applyheal|charm|33% HP Dmg</nowiki></code><br>{{tt/Compu2|applyheal|charm|33% HP Dmg}}
 +
*<code><nowiki>applyheal|none0|33% HP Dmg</nowiki></code><br>{{tt/Compu2|applyheal|none0|33% HP Dmg}}
 +
*<code><nowiki>applyheal|none1|33% HP Dmg</nowiki></code><br>{{tt/Compu2|applyheal|none1|33% HP Dmg}}
 
|}
 
|}
  

Latest revision as of 10:37, 6 August 2026

Compu Compu2
  • Make a (Weapon Attack [+25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • First, gain additional damage (AD) of [10 * (Presence AmpPresence Amplification1 + Presence / 10)] Frost Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DF-Pos.pngBoreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
  • Make a [Debug: Input invalid], if hit:
    • Additional Damage: [10 x PRSAmp]10 x (1 + Presence / 10) Frost Damage
    • [Debug: Input invalid] vs
      • + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

        This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
        ]
  • Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Primary Weapon AccuracyOther Bonus
    +Primary Weapon Critical Chance
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon
      ]
  • Make a Magical Hit [A:+primary] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
    , on hit deal:

Amplifications

Parameter Usage
Plain Presence Amp (to replace)
PresAmp|Z
[1 + Presence / Z]
Attack Power Amplification (standard)
ApAmp|15
3rd Param: if can crit
[15 x APAmp]15 x (1 + Attack Power / 100)
[15 x APAmp]15 x (1 + Attack Power / 100)Affected by crit
Spellpower Amplification (custom)
SpAmp+|35|(1% of Spellpower + 1)
4th Param: if can crit
[35 x SpAmp+]35 x (1% of Spellpower + 1)
[35 x SpAmp+]35 x (1% of Spellpower + 1)Affected by crit
  • Healing Amplification
    • 2nd parameter: spell none0 charm none1
      • none0 is spell without spellamp, none1 is charm
    • 3rd parameter: the amount
  • applyheal|spell|33% HP Dmg
    33% HP Dmg x SpHealAmp
    Apply Amplification:
    33% HP Dmg x (1 + Spellpower / 200)
    Apply randomization:
    Amt x ([rand# 95 to 105] / 100)
  • applyheal|charm|33% HP Dmg
    33% HP Dmg x SxHealAmp
    Apply Amplification:
    33% HP Dmg x (1 + Sexiness / 200)
    • Party: [Wellspring]: x1.25
    Apply randomization:
    Amt x ([rand# 95 to 105] / 100)
  • applyheal|none0|33% HP Dmg
    33% HP Dmg x Basic HealAmp
    Apply randomization:
    Amt x ([rand# 95 to 105] / 100)
  • applyheal|none1|33% HP Dmg
    33% HP Dmg x Basic HealAmp
    • Party: [Wellspring]: x1.25
    Apply randomization:
    Amt x ([rand# 95 to 105] / 100)

Hit Checks

Highly modular system

Parameter Usage
  • 1: MagiHitMentHitTeasHitPhysHit
    • 2: Attacker Accuracy Bonus
    • 3: Defender Magic Defense Bonus
    • 4: (any value) Cannot Crit?
    • 5: Crit Bonus
    • 6: If spell/charm: Catalyst Bonus
  • {{tt/Compu2|MagiHit|+primary|||+primary}}
    Magical Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • {{tt/Compu2|MagiHit|+primary||x|+primary}}
    Magical Hit [A:+primary] [Crit:✖]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsThis attack cannot crit
  • {{tt/Compu2|MagiHit|+50||||spell}}
    Magical Hit [A:+50]Attacker's Accuracy +50(bonus) +(Icon-UT-Catalyst.png) Catalyst Accuracy
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
  • {{tt/Compu2|MentHit|+primary|-60||+primary}}
    Mental Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Mental Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • {{tt/Compu2|TeasHit|+primary|-60||+primary}}
    Tease Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Mental Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • {{tt/Compu2|PhysHit}}
    Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
    -
    Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

Synergy Tables


Type Attacker Defender
Magic Hit: MagiHitBonusMagiHitSpellMagiHitWeapon
Magical Hit Bonus
Magical Hit: [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] Power Synergy -
Magical Hit: [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Power Synergy
  • Power (stance): Deflection
    • Force the attack to miss & retaliate with a Normal Attack
Mental Hit: MentHitBonus
Mental Hit Bonus
Tease Hit: TeasHitBonus
Tease Hit Bonus
  • Effect:
  • Other: Lust Immune
    • Force the attack to miss
Physical Hit: PhysHitBonus
Physical Hit Bonus
  • Effect:
    • [Icon-DF-Pos.pngBlade Block] + Attack has [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] power tag
      • Force the attack to miss & retaliate with a Normal Attack
    • [Icon-DF-Neg.pngBullseye]
      • +25 Accuracy
    • [Icon-DF-Neg.pngResonance]
      • +(5 * Resonance stack) Critical Chance
  • Power: (stance)