Difference between revisions of "Template:Tt/Compu2"

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***'''Attacker''' takes [{{color|pur|3 + Willpower}}] Tease damage
 
***'''Attacker''' takes [{{color|pur|3 + Willpower}}] Tease damage
 
|eapDmg='''Weapon Damage''' of {{tt|({{color|red|{{{2|}}}{{#if:{{{4|}}}|[{{{4|}}}]}} X {{#if:{{{3|}}}|{{{3|}}}|APAmp}}}})|No-Crit Damage<br><code>{{#if:{{{4|}}}|(}}{{#ifeq:{{{2|}}}|EqW|Equipped Weapon|{{{2|}}}}} {{#if:{{{4|}}}|[{{{4|}}}])}} x<br>(1 + {{#if:{{{3|}}}|{{{3|}}}|Attack Power}} / 100)</code>}}
 
|eapDmg='''Weapon Damage''' of {{tt|({{color|red|{{{2|}}}{{#if:{{{4|}}}|[{{{4|}}}]}} X {{#if:{{{3|}}}|{{{3|}}}|APAmp}}}})|No-Crit Damage<br><code>{{#if:{{{4|}}}|(}}{{#ifeq:{{{2|}}}|EqW|Equipped Weapon|{{{2|}}}}} {{#if:{{{4|}}}|[{{{4|}}}])}} x<br>(1 + {{#if:{{{3|}}}|{{{3|}}}|Attack Power}} / 100)</code>}}
 
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|#default=[Debug: Input invalid]
 
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{|{{TabSet|Standard-left}}
 
{|{{TabSet|Standard-left}}

Latest revision as of 07:49, 5 August 2026

Compu Compu2
  • Make a (Weapon Attack [+25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • First, gain additional damage (AD) of [10 * (Presence AmpPresence Amplification1 + Presence / 10)] Frost Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DF-Pos.pngBoreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
  • Make a [Debug: Input invalid], if hit:
    • Additional Damage: [10 x PRSAmp]10 x (1 + Presence / 10) Frost Damage
    • [Debug: Input invalid] vs
      • + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

        This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
        ]
  • Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Primary Weapon AccuracyOther Bonus
    +Primary Weapon Critical Chance
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon
      ]
  • Make a Magical Hit [A:+primary] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
    , on hit deal:

Amplifications

Parameter Usage
Plain Presence Amp (to replace)
PresAmp|Z
[1 + Presence / Z]
Attack Power Amplification (standard)
ApAmp|15
3rd Param: if can crit
[15 x APAmp]15 x (1 + Attack Power / 100)
[15 x APAmp]15 x (1 + Attack Power / 100)Affected by crit
Spellpower Amplification (custom)
SpAmp+|35|(1% of Spellpower + 1)
4th Param: if can crit
[35 x SpAmp+]35 x (1% of Spellpower + 1)
[35 x SpAmp+]35 x (1% of Spellpower + 1)Affected by crit

Hit Checks

Highly modular system

Parameter Usage
  • 1: MagiHitMentHitTeasHitPhysHit
    • 2: Attacker Accuracy Bonus
    • 3: Defender Magic Defense Bonus
    • 4: (any value) Cannot Crit?
    • 5: Crit Bonus
    • 6: If spell/charm: Catalyst Bonus
  • {{tt/Compu2|MagiHit|+primary|||+primary}}
    Magical Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • {{tt/Compu2|MagiHit|+primary||x|+primary}}
    Magical Hit [A:+primary] [Crit:✖]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsThis attack cannot crit
  • {{tt/Compu2|MagiHit|+50||||spell}}
    Magical Hit [A:+50]Attacker's Accuracy +50(bonus) +(Icon-UT-Catalyst.png) Catalyst Accuracy
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
  • {{tt/Compu2|MentHit|+primary|-60||+primary}}
    Mental Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Mental Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • {{tt/Compu2|TeasHit|+primary|-60||+primary}}
    Tease Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Mental Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • {{tt/Compu2|PhysHit}}
    Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
    -
    Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

Synergy Tables


Type Attacker Defender
Magic Hit: MagiHitBonusMagiHitSpellMagiHitWeapon
Magical Hit Bonus
Magical Hit: [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] Power Synergy -
Magical Hit: [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Power Synergy
  • Power (stance): Deflection
    • Force the attack to miss & retaliate with a Normal Attack
Mental Hit: MentHitBonus
Mental Hit Bonus
Tease Hit: TeasHitBonus
Tease Hit Bonus
  • Effect:
  • Other: Lust Immune
    • Force the attack to miss
Physical Hit: PhysHitBonus
Physical Hit Bonus
  • Effect:
    • [Icon-DF-Pos.pngBlade Block] + Attack has [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] power tag
      • Force the attack to miss & retaliate with a Normal Attack
    • [Icon-DF-Neg.pngBullseye]
      • +25 Accuracy
    • [Icon-DF-Neg.pngResonance]
      • +(5 * Resonance stack) Critical Chance
  • Power: (stance)