Difference between revisions of "Template:Tt/Compu2"
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**[[Duelist's Stance]] + If power has {{tt/PTag|Melee}} tag ('''on miss''') | **[[Duelist's Stance]] + If power has {{tt/PTag|Melee}} tag ('''on miss''') | ||
***'''Retaliate''' with a Normal Attack | ***'''Retaliate''' with a Normal Attack | ||
| − | |WeapDmg={{#if:{{{8|}}}||Weapon Damage: }}[{{tt|{{color|{{#switch:{{{3|}}}|SP=rblu|SX=pur|AP=red}}|{{#if:{{{7|}}}|(}}{{#switch:{{{2|}}}|primary={{cw|itm-primary}}|offhand={{cw|itm-offhand}}|#default={{{2|}}}}}{{#if:{{{7|}}}| {{{7|}}})}} x {{#switch:{{{3|}}}|SP=SpAmp|SX=SxAmp|AP=APAmp}}}}{{#if:{{{4|}}}| [{{{3|}}}:{{{4|}}}]}}{{#if:{{{5|}}}|[Crit:{{cw2|x}}]|{{#if:{{{6|}}}| [Crit:{{{6|}}}]}}}}|{{#switch:{{{2|}}}|primary=<code>Primary<br>|offhand='''75%''' of: <code>(Offhand |#default={{{2|}}}<br>}}x{{#ifeq:{{{2|}}}|offhand| |<br>}}(1 + {{#if:{{{4|}}}|(}}'''{{#switch:{{{3|}}}|SP=Spellpower|SX=Sexiness|AP=Attack Power}}{{#if:{{{4|}}}| {{{4|}}}(bonus))}} / 100'''){{#ifeq:{{{2|}}}|offhand|)}}</code>{{spnhr}}{{#if:{{{5|}}}|This attack '''cannot crit'''|'''If Crit''': Calculate '''first'''<code>(Stat Boost) + {{#if:{{{6|}}}|(}}Critical Effectiveness{{#if:{{{6|}}}| {{{6|}}}(bonus))}} / 100</code>}}}}] | + | |WeapDmg={{#if:{{{8|}}}||Weapon Damage: }}[{{tt|{{color|{{#switch:{{{3|}}}|SP=rblu|SX=pur|AP=red}}|{{#if:{{{7|}}}|(}}{{#switch:{{{2|}}}|primary={{cw|itm-primary}}|offhand={{cw|itm-offhand}}|#default={{{2|}}}}}{{#if:{{{7|}}}| {{{7|}}})}} x {{#switch:{{{3|}}}|SP=SpAmp|SX=SxAmp|AP=APAmp}}}}{{#if:{{{4|}}}| [{{{3|}}}:{{{4|}}}]}}{{#if:{{{5|}}}| [Crit:{{cw2|x}}]|{{#if:{{{6|}}}| [Crit:{{{6|}}}]}}}}|{{#switch:{{{2|}}}|primary=<code>Primary<br>|offhand='''75%''' of: <code>(Offhand |#default={{{2|}}}<br>}}x{{#ifeq:{{{2|}}}|offhand| |<br>}}(1 + {{#if:{{{4|}}}|(}}'''{{#switch:{{{3|}}}|SP=Spellpower|SX=Sexiness|AP=Attack Power}}{{#if:{{{4|}}}| {{{4|}}}(bonus))}} / 100'''){{#ifeq:{{{2|}}}|offhand|)}}</code>{{spnhr}}{{#if:{{{5|}}}|This attack '''cannot crit'''|'''If Crit''': Calculate '''first'''<code>(Stat Boost) + {{#if:{{{6|}}}|(}}Critical Effectiveness{{#if:{{{6|}}}| {{{6|}}}(bonus))}} / 100</code>}}}}] |
| + | |Def={{tt|{{#switch:{{{2|}}}|Phys=Armor|Magi=Ward|Ment=Focus}}|Attacker's '''{{#switch:{{{3|}}}|AP=Armor Penetration|SP=Spell Penetration|T=Temptation}}'''<br><code>-</code><br>Defender's '''{{#switch:{{{2|}}}|Phys=Armor|Magi=Ward|Ment=Focus}}}} | ||
|#default=[Debug: Input invalid] | |#default=[Debug: Input invalid] | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
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|- | |- | ||
!|Parameter ||Usage | !|Parameter ||Usage | ||
| + | |- | ||
| + | | | ||
| + | *Temporary Basic Implementation | ||
| + | *1. <code>Def</code> | ||
| + | **2. ATK Type: <code>Phys</code> <code>Magi</code> <code>Ment</code> | ||
| + | **3. Def Type: <code>AP</code> <code>SP</code> <code>T</code> | ||
| + | | | ||
| + | *{{tt/Compu2|Def|Phys|AP}} | ||
|- | |- | ||
| | | | ||
Revision as of 08:26, 17 August 2026
Damage Checks
| Parameter | Usage |
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| Compu | Compu2 | ||||||||||||||||||||||
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Amplifications
| Parameter | Usage |
|---|---|
Plain Presence Amp (to replace)PresAmp|Z |
[1 + Presence / Z] |
Attack Power Amplification (standard)ApAmp|153rd Param: if can crit |
[15 x APAmp]15 x (1 + Attack Power / 100)[15 x APAmp] 15 x (1 + Attack Power / 100)Affected by crit
|
Spellpower Amplification (custom)SpAmp+|35|(1% of Spellpower + 1)4th Param: if can crit |
[35 x SpAmp+]35 x (1% of Spellpower + 1)[35 x SpAmp+] 35 x (1% of Spellpower + 1)Affected by crit
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Hit Checks
Highly modular system
| Parameter | Usage |
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Synergy Tables
| Type | Attacker | Defender | |||
|---|---|---|---|---|---|
Magic Hit: MagiHitBonusMagiHitSpellMagiHitWeapon
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| Magical Hit Bonus |
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| Magical Hit: [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] Power Synergy | - |
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| Magical & Physical Hit: [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Power Synergy |
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Mental Hit: MentHitBonus
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| Mental Hit Bonus |
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Tease Hit: TeasHitBonus
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| Tease Hit Bonus |
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Physical Hit: PhysHitBonus
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| Physical Hit Bonus |
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| Magical & Physical Hit: [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Power Synergy |
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Weapon Hit: WeapHitBonus
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| Weapon Hit Bonus |
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