Tutorial

From Corruption of Champions II
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The tutorial, or the "night of the blizzard" or "the weird blizzard", is the event in which the adventurer takes upon the task to pursue Kasyrra through the Frost Marches.

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Characters Involved

Garth Cait Master Tollus Kasyrra
Garth Cait Master Tollus Kasyrra
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Cultists

Preamble

There are many worlds and there are cracks in space between those worlds, called portals. Many portals lead to Mareth, however, none seem to leave it. A group of human mages, trapped and desperate to return home, became demons and shed their humanity to serve their new queen, Lethice. Lethice began a war on Mareth, to conquer and corrupt the land to fuel their corrupted power. With the use of portals, demons would barter with the greedy and foolish into sacrificing innocent lives for power and dark magics. One such sacrifice, a Champion from Ingnam escaped her fate by defeating the demons waiting for her on the other side and set out on a one woman crusade to bring an end to the demons. This story was a year ago, and a world away.

This adventurer's tale begins with a brief look into their past. Nearly a year ago, they left their former life behind to seek fortunes on the wild frontier. A year's worth of travelling, exploring, and fighting has led them to book a passage to the furthest reaches of the known world; The Frost Marches. Having just made their way into the village of Hawkethorne, a heavy and unseasonable snowstorm in autumn has them take room in the town's tavern, The Frost Hound, which is run by Garth and assisted by his pregnant daughter Gwyneth. Garth and Gwyneth become the adventurer's only company for most of the days as the storm remains furious, making even small ventures down the dirt-packed road a risky proposition.

The Third Day

On the evening of their third say in the village, the adventurer sits casually at the tavern's bar. Garth snaps the adventurer out of their long reverie as he asks if they're alright. What he says next is dependent on the adventurer's race:

Garth pours them a drink and comments that he doesn't see much of the packs out and about anymore, not with the damn orcs pouring out of the mountains. He's seen too many pups lose themselves to the north these days, so he asks if they have anything on their mind, they should talk about it, considering they've been a good guest.

Garth comments that he knowns no orc that can lose themselves in though, and while the orcs and lupines don't have the best of relationships, the adventurer has been a good guest. He pours them a drink, and adds that its been a lonely few days with the storm, so if they need someone to talk to, he's here.

Garth pours them a drink and comments that he knows that the storm's pretty much trapped them in the town, however, they've been a good guest, so if they've got something troubling them, they're free to share as that's what bartenders are there for or so he's heard.

Regardless, they take Garth's offer, and begin to put into words their troubled thoughts. Suddenly, a crash and howling cold winds interrupt that thought, and a woman in a heavy coat stands at the tavern's door. She weakly calls for help, however, no one moves for long moment until Garth grabs his cane and hobbles towards her. The rest of the tavern patrons their away, and the adventurer is left with the following options:

Option Tooltip
Investigate If nobody else is going to help, you sure will. Go with the bartender and see what's wrong.
Chastise

What the hell — all these people here, and the limping bartender's the only one to stand up? What kind of people are they!?

Very hero. Such Champion. Wow!

Do Nothing The townsfolk have the right idea: this isn't your problem. Mind your own business and enjoy your drink.
Skip Tutorial Skip the tutorial adventure, advancing time to the start of the main quest. Only recommended for experienced players.

Following Garth, the adventurer heads to the girl just in time to catch her as she collapses. They note the girl's face is covered in mud and dirt, and she seems to have flecks of dried blood at the back of her head.

In her delirious state, she mistakes the adventurer for the father.

In her delirious state, she mistakes the adventurer for someone named Calla.

In her delirious state, she asks who caught her.

Regardless, Garth uses his apron to cover the girl's head wound, and states that while it's not bad, she'll need healing. He asks the adventurer to keep her talking as he cleans the wound. The girl gets her bearings and slowly states that her name is Caitriss, or Cait. Garth explains that she took a bad hit and they slowly move her to an unoccupied chair.

A few minutes later, Cait is seated with a snow-dampened cloth on the back of her head. If the Champion is a White Mage, they are able to heal her wound. Cait begins to explain that a bunch of hooded men jumped her wagon just outside the village gates. She adds that she and her sister were travelling north to meet their dad when they got caught in the blizzard. They had attempted to enter the village when one of the men hit her with a club, and when she woke, her sister was gone. She starts to sob, while the adventurer and Garth exchange a concerned look, as Garth comments on the unusual nature of the attack especially with the current weather. Cait states that she has to go find her sister, causing Garth to sigh wearily as he states that she can't go alone and he'd go with her, but his leg prevents him. She looks to the adventurer, with a desperate yet determined look. Their only option is to Help Her.

The adventurer shouts at the collected villagers for their inaction and exclaims that she needs help. As the girl collapses into Garth's arms, the adventurer shuts the door to keep the cold out and goes to assist Garth. The adventurer notes the girl's face is covered in mud and dirt, which seems to sully her beautiful complexion.

In her delirious state, she mistakes the adventurer for the father.

In her delirious state, she mistakes the adventurer for someone named Calla.

In her delirious state, she asks who caught her.

Garth grunts, revealing the flecks of dried blood from the girl's head. They ask her name, and she gets her bearings and slowly answers that her name is Caitriss, or Cait. A middle-aged woman tears her long skirt and hands it to Garth as a bandage. After he ties it around her head, most of the people in the tavern help carry Cait to a nearby chair.

A few minutes later, Cait is seated with a snow-dampened cloth on the back of her head. If the Champion is a White Mage, they are able to heal her wound. Cait begins to explain that a bunch of hooded men jumped her wagon just outside the village gates. She adds that she and her sister were travelling north to meet their dad when they got caught in the blizzard. They had attempted to enter the village when one of the men hit her with a club, and when she woke, her sister was gone. She starts to sob, while the crowd offer mutters of concern and pity, as Garth comments on the unusual nature of the attack especially with the current weather. Cait states that she has to go find her sister, causing Garth to sigh wearily as he states that she can't go alone and he'd go with her, but his leg prevents him. She looks to the adventurer, with a desperate yet determined look. Their only option is to Help Her.

Doing nothing has the adventurer follow the other patrons and ignore the girl, turning back to the bar and their drink. What happens to the girl is never known to them, as both Garth and her went missing after that night. In the morning, the storm had cleared up enough for the adventurer to continue their travels. A few townsfolk ask them if they've seen Garth, but they haven't, and wish them luck on their search. They think of where to go next, possibly a little further south if the weather's going to be this foul.

(This ends the game as the adventurer has refused the call for aid)

Skipping the tutorial has the Champion immediately skip to the event when they wake up after meeting Kasyrra. The following things are taken into effect/assumed:

  • The Champion refused Kasyrra's offer
  • 225 XP gained
  • 102 + (0 to 19) EC gained
  • Combat Basics codex is unlocked and read

The adventurer extends their hand, and states they will go with her, to which she thanks them profusely. As they make for the door, Cait explains that she's not much of a fighter, that she can do a bit of magic and healing with the staff, although she dropped it at her cart. Before they leave, Garth hands the adventurer a weapon appropriate to their class, either a knife he kept around or a short sword or staff that belonged to his wife. They thank Garth and set out of the tavern and into the howling blizzard.

The search for Calla


Through the intense storm, Cait leads the adventurer to her cart, and while she is able to recover her staff, there is no sign of her sister. If the Champion is not a White Mage, Cait will heal the wound on her head. They make their way north, following a trail of footprints that lead towards an old castle looming over the cliffs. The Combat Basics codex will also be unlocked.

First group of Cultists


As they make their way north, two hooded figures intercept them, proclaiming that the night of the Ritual is upon them and that they should bow low and give praise to the dark lady. A fight commences against 2x Cultists.

Victory against the cultists will have them flee as they must warn their master. The adventurer will obtain a Wicker Shield and 51 to 60 EC.

Being defeated by the cultists will have them claim that their master has no need for more sacrifices, that they should be thankful for the dark lady's mercy. The cultists then turn north and withdraw.

Second group of Cultists


Pressing further north, the duo spot a group of cultists about to fuck when Cait interrupts them by mistaking the lupine woman about to be fucked as a victim. The cultists take up arms as the woman states that she's been draining the male cultist's balls all night. The third cultist adds if Cait was the impure one Tollus had said, and the male cultist comments on the irony of her word considering she's a slut herself, to which she cackles and corrects that impurity is holiness in the Mistress's eyes. The lupine woman measures up the adventurer and mocks the would-be knight in shining armor rescuing the damsel in distress. Cait apologizes, as she thought the woman was in trouble, as another fight commences. This time the adventurer and Cait fight a cultist, along with a Cultist Shieldbearer and Cultist Magos.

Victory against the cultists will have them flee as they must warn their master. However, this time Cait is able to intercept one of the female cultists and forces her to yield. Cait demands to know where her sister is, to which the cultist answers that the sacrifice was taken to the temple by the Master as the ritual that conjoins the worlds together is tonight and the dark leads demands a sacrifice for her blessing. As she points upwards, a blood moon shines perfectly along with an out of season winter storm. If the Champion is a Black or White Mage, they clearly know that something is very wrong, else they can tell that things don't look good. A good kick knocks out the captured cultist as the pair make their way further north before its too late. The adventurer will also obtain a Dagger and 51 to 60 EC.

Similar to that of the first group, being defeated by the cultists will have them claim that their master has no need for more sacrifices, that they should be thankful for the dark lady's mercy. The cultists then turn north and withdraw.

Crates

The crates the second group of cultists were hauling are present, and one of them has been broken open revealing several pink and blue glass vials inside.

Option Tooltip Result Note
Blue Potion Take one of the blue potions. There is a special scene when using the Blue Potion during the Tutorial, in which the adventurer may allow Cait to suck them off or not
Pink Potion Take one of the pink potions. The pink egg does not have a similar scene

The Temple


TODO