From Corruption of Champions II
Jump to navigation
Jump to search
Damage Checks
| Parameter |
Usage
|
- 1.
WeapDmg
- 2.
primary offhand or custom
- 3.
AP[Attack Power], SP[Spellpower] SX[Sexiness]
- 4. Bonus
- 5. Leave empty if can Crit, any value if cannot
- 6. Bonus crit effectiveness
- 7. Bonus Damage
- 8. Weapon Damage text Overwrite
|
- Weapon Damage: [(
) Primary x APAmp [AP:+50] [Crit:+20]Primary x (1 + (Attack Power +50(bonus)) / 100)If Crit: Calculate first (Stat Boost) + (Critical Effectiveness +20(bonus)) / 100]
- Weapon Damage: [(
) Primary x SpAmp[Crit:✖]Primary x (1 + Spellpower / 100)This attack cannot crit]
|
| Compu |
Compu2
|
- Make a (Weapon Attack [+25]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +25 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, gain additional damage (AD) of [
10 * (Presence AmpPresence Amplification1 + Presence / 10)] Frost Damage
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Gain [
Boreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
|
- Make a Primary Weapon Hit [A:+25]Attacker's Accuracy +(
) Primary Accuracy +25(bonus)
- Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +( ) Primary Critical Chance, if hit:
- Additional Damage: [10 x PRSAmp]
10 x (1 + Presence / 10) Frost Damage
- Weapon Damage: [EqW x [:+AD]EqW
x (1 + ( +AD(bonus)) / 100)If Crit: Calculate first (Stat Boost) + Critical Effectiveness / 100] vs
- + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [
75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
- Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
| Attacker | | Defender | | Accuracy | vs | Magic Resist | | +Primary Weapon Accuracy | Other Bonus | | +Primary Weapon Critical Chance) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon]
|
- Make a Magical Hit [A:+primary] [Crit:+primary]Attacker's Accuracy +(
) Primary Accuracy(bonus)
- Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +( ) Primary Critical Chance(bonus), on hit deal:
- Weapon Damage: [(
) Primary x APAmpPrimary x (1 + Attack Power / 100)If Crit: Calculate first (Stat Boost) + Critical Effectiveness / 100] + [( ) Offhand x APAmp75% of: (Offhand x (1 + Attack Power / 100))If Crit: Calculate first (Stat Boost) + Critical Effectiveness / 100]
|
Amplifications
| Parameter |
Usage
|
Plain Presence Amp (to replace)
PresAmp|Z |
[1 + Presence / Z]
|
Attack Power Amplification (standard)
ApAmp|15 3rd Param: if can crit |
[15 x APAmp]15 x (1 + Attack Power / 100) [15 x APAmp]15 x (1 + Attack Power / 100)Affected by crit
|
Spellpower Amplification (custom)
SpAmp+|35|(1% of Spellpower + 1) 4th Param: if can crit |
[35 x SpAmp+]35 x (1% of Spellpower + 1) [35 x SpAmp+]35 x (1% of Spellpower + 1)Affected by crit
|
- Healing Amplification
- 2nd parameter:
spell none0 charm none1
- none0 is spell without spellamp, none1 is charm
- 3rd parameter: the amount
|
applyheal|spell|33% HP Dmg 33% HP Dmg x SpHealAmpApply Amplification:
33% HP Dmg x (1 + Spellpower / 200) Apply randomization:
Amt x ([rand# 95 to 105] / 100)
applyheal|charm|33% HP Dmg 33% HP Dmg x SxHealAmpApply Amplification:
33% HP Dmg x (1 + Sexiness / 200) - Party: [Wellspring]: x1.25
Apply randomization:
Amt x ([rand# 95 to 105] / 100)
applyheal|none0|33% HP Dmg 33% HP Dmg x Basic HealAmpApply randomization:
Amt x ([rand# 95 to 105] / 100)
applyheal|none1|33% HP Dmg 33% HP Dmg x Basic HealAmp- Party: [Wellspring]: x1.25
Apply randomization:
Amt x ([rand# 95 to 105] / 100)
|
Hit Checks
Highly modular system
| Parameter |
Usage
|
- 1:
MagiHitMentHitTeasHitPhysHit
- 2: Attacker Accuracy Bonus
- 3: Defender Magic Defense Bonus
- 4: (any value) Cannot Crit?
- 5: Crit Bonus
- 6: If spell/charm: Catalyst Bonus
|
{{tt/Compu2|MagiHit|+primary|||+primary}} Magical Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +( ) Primary Accuracy(bonus)
- Defender's Magic Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +( ) Primary Critical Chance(bonus)
|
{{tt/Compu2|MagiHit|+primary||x|+primary}} Magical Hit [A:+primary] [Crit:✖]Attacker's Accuracy +( ) Primary Accuracy(bonus)
- Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsThis attack cannot crit +( ) Primary Critical Chance(bonus)
|
{{tt/Compu2|MagiHit|+50||||spell}} Magical Hit [A:+50]Attacker's Accuracy +( ) Catalyst Accuracy +50(bonus)
- Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +( ) Catalyst Critical Chance
|
{{tt/Compu2|MentHit|+primary|-60||+primary}} Mental Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +( ) Primary Accuracy(bonus)
- Defender's Mental Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +( ) Primary Critical Chance(bonus)
|
{{tt/Compu2|TeasHit|+primary|-60||+primary}} Tease Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +( ) Primary Accuracy(bonus)
- Defender's Mental Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +( ) Primary Critical Chance(bonus)
|
{{tt/Compu2|PhysHit}} Physical HitAttacker's Accuracy +( ) Primary Accuracy
- Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +( ) Primary Critical Chance
|
- 1.
WeapHit
- 2.
primary OR offhand
- 3. Attacker Accuracy Bonus?
- 4. Defender Evasion Bonus?
- 5. (any value) Cannot Crit?
- 6. Crit Bonus
|
- Primary Weapon Hit [A:+10] [E:-50] [Crit:+20]Attacker's Accuracy +(
) Primary Accuracy +10(bonus)
- Defender's Evasion -50(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +( ) Primary Critical Chance +20(bonus)
- Offhand Weapon Hit [A:-10] [Crit:✖]Attacker's Accuracy +75%(
) Offhand Accuracy -10(offhand penalty)
- Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsThis attack cannot crit
|
Synergy Tables