Stats

From Corruption of Champions II
Revision as of 16:00, 16 October 2024 by Spotty McBumble Fuck (talk | contribs) (WIP SAVE)
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Cait-Gat0w-ChibiCard-Note.png Note:
Complete overhaul in progress
--Spotty McBumble Fuck (talk) 16:00, 16 October 2024 (UTC)


Character Card

The character card acts as the primary indicator of the current status of a character, and in that character card contain the following quick information:

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XP HP Stats Effects Threat
The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after sleeping. Hit Points (HP) serves as the primary durability stats when combat is involved. There are many things that can damage and heal a character, both in-combat and out. HP can be increased through increasing its associated attributes.
Upon selecting the three dots, the following stats of a character are presented:
  • Character Name
  • Current Level
  • Current XP / Current XP Level Cap (Champion & companions only)
  • Effects
  • Perks
  • Combat Stats
  • Equipped Powers
Effects are temporary positive or negative changes that can affect a character. Split into three different types; Combat Effects are typically found and used during combat, Boons which are bonuses obtained through items or service but only one can be active at a time, and Status Effects which are effects obtained outside of combat, and are sometimes sex-related. TODO

HP, XP, and Leveling Up


TODO

As of version 0.5.0 Resolve has been removed from the game. Resolve used to serve as the secondary durability stat, and would act as a character's sanity when facing horrifying and sexy things. Now, any remnants that increase or decrease Resolve apply to Health instead.

Attributes

Attributes serve as the main stats that can be permanently increased as the Champion levels up, through the Starting Attribute Bonuses, or temporarily increased through Boons, certain items, and etc.

Icon Attribute Affected Stat Attribute Computation
Icon-ATR-STR.png Strength Attack Power (Strength * 3)
Base Penetration (for all damage types) (Strength)
Armor (Strength)
Icon-ATR-AGI.png Agility Accuracy (Agility * 2)
Evasion (Agility)
Initiative (Agility / 2)
Icon-ATR-WIL.png Willpower Spellpower (Willpower * 3)
Focus (Willpower)
Mental Resistance (Willpower)
Icon-ATR-TUF.png Toughness Max HP (Toughness * 5)
Physical Resistance (Toughness)
Icon-ATR-CUN.png Cunning Critical Effectiveness (Cunning * 3)
Critical Chance (Cunning)
Ward (Cunning)
Magic Resistance (Cunning)
Icon-ATR-PRS.png Presence Max HP (Presence * 2)
Leadership (Presence * 2)
Sexiness (Presence * 2)

Attribute Range


The base maximum score, without any boosting effects, an attribute can be for a character is: 2 + (Level) * 3. While the 'ceiling' maximum score, with any and all boosting effects, is: (2 + (Level) * 3) * 1.5 (rounded down). This means that a Level 3 Champion can have a base maximum Strength of 11, and a 'ceiling maximum' Strength of 16. It should be noted that Boons that temporarily maximize an attribute, raise it to the base maximum score.

The Attribute Range is a frequently used mechanic where the attribute of a character is compared to the current base maximum score (i.e. a Strength Range check for a Level 3 Champion to determine if they are strong or not is to determine if their Strength is at least 66% of the base maximum score, which means that they must have at least a Strength of 7). These checks can have a small to moderate impact in a scene, and its effect can range from a few change in words to opening an alternate route in a dungeon.

Listed below are descriptions the Champion can gain if they maintain a certain attribute range. While these descriptors are used, there are many other instances where an attribute range is checked at a higher or lower percentage, with no significant consistency. In the case of attributes that don't have a descriptor, while they do not provide a descriptor, they are still used in attribute range checks.

Attribute Percentage Function Sample Scene Usage Frequency
Strength 66%+
  • The character is considered Strong

Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with a good thrust before it will open.

Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with all that you have before it will open.

Infrequent
Agility 66%+
  • The character is considered Agile

The splinters fill the air, puffing up into spores that float and surround you. You hastily dodge out of the way, mere moments before Byvernia is following you, landing flat atop you with her rock-hard abs pressing down atop your face.

The splinters fill the air, puffing up into spores that float and surround you. The huntress grabs you with a snarl, tackling and shoving you in one motion; the two of you sail clear of the cloud, landing flat atop you with her rock-hard abs pressing down atop your face.

Infrequent
Willpower - - - -
Toughness 66%+
  • The character is considered Tough

That was quite the impressive display, your Eminence. I was almost worried I'd break you, but it would seem that I underestimated you.

You have my humble apologies, your Eminence. I suppose I went too far with you, there; I was never the best about not breaking toys.

Very Infrequent
Cunning 66%+
  • The character is considered Cunning

You give her a casual look-over, immediately noticed the lack of baby-bump, and grin mischievously.

"New highlights?" you ask, smirking.

"I saw you looking, you goof! Don't joke about that," she says, laughing despite herself.

You give her a casual look-over, immediately noticed the lack of baby-bump, and smile warmly.

"I'm sorry I missed it. Are you feeling ok?"

"Wonderful! It feels good to be light on my feet again, or at least light-er," she says with a giggle.

Frequent
Presence - - - -

Combat Stats


For the sake of classification, the wiki has split the combat stats into subcategories, those being: Offensive, Defensive, Others, and Resistances. Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a (*), which indicates additional requirements. TODO

Stats Explanation Base Computation Buffing & Debuffing
Attack Power Increases the damage of Physical attacks. Treated as a percentage. 3 * Strength
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Berserkergang Power (stance) +100
Blessed Combat Effect +100
Bloodlust Combat Effect +30
Brazenberry Ale Combat Effect +10 + (Cunning / 2) + (Toughness / 2)
Cornered Beast Combat Effect +10-65
Dragoon's Rally Combat Effect +10
Empowered Summon Combat Effect +100 (summons only)
Eye of the Storm Status Effect +10
Flames Within Combat Effect +50
Frenzy Power (stance) +50
Heightened Senses Combat Effect +25
Hyped Up! Combat Effect +50
Immolation Combat Effect -30
Leadership Stat +Leader's Leadership
(to all non-leader members)
Perfect Positioning* Perk +10
Razorcup Nectar Boon +25
Song of Courage Combat Effect +Presence
Unfocused Combat Effect -35
Veteran* Perk +25
Warlord's Cry Combat Effect +10
Weakened Status Effect -25
Penetration Acts as the base penetration for all damage types. Is not visually displayed and instead its penetration subcategories are. Strength
Buffing & Debuffing
Name Type Amount
Juiced Up Boon Maximize
Armor Penetration Is the offensive stat that counters Armor. This penetration type is linked to Weapon & Physical hit types.

Armor Penetration can reach a maximum value of 100.
Penetration
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Armorer Status Effect +5
Spell Penetration Is the offensive stat that counters Ward. This penetration type is linked to the Spell hit type.

Spell Penetration can reach a maximum value of 100.
Penetration
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Temptation Is the offensive stat that counters Focus. This penetration type is linked to the Tease hit type.

Temptation can reach a maximum value of 100.
Penetration
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Blessing — Romance Boon +15
Heart's Desires Status Effect +10
Accuracy Determines that chance to hit for all attacks. While it is treated as a percentage, accuracy does not have a maximum value.

It should be noted that the accuracy stat in weapons does not add to over all accuracy as it only affects attacks made with said weapon.
2 * Agility
Buffing & Debuffing
Name Type Amount
Attire Items +based on equipped items
Blessed Combat Effect +10
Blinded Combat Effect -15
Covered Combat Effect +20
Distracted Combat Effect -20
Empowered Summon Combat Effect +100 (summons only)
Prone Combat Effect -25
Razorcup Nectar Boon +10
Roaring Storm Power (stance) +25
Second Sight Perk +Willpower
Sexiness TODO
Critical Chance A percentage that determines if an attack or power is used at normal or becomes a Critical Hit.

Critical Chance can reach a maximum value of 100.

It should be noted that the crit stat in weapons does not add to over all critical chance as it only affects attacks made with said weapon.
Cunning
Buffing & Debuffing
Name Type Amount
Attire Items +based on equipped items
Berserkergang Power (stance) +100
Equanimity (w/ Silver Mask) Power (stance) +25
Equanimity (w/o Silver Mask) Power (stance) +15
Frenzy Power (stance) +10
Good Fortune Boon +10
Juiced Up Boon Maximize
Perfect Positioning* Perk +10
Sharpen Blades Status Effect +10
Critical Effectiveness Increases the amount of damage or healing done when a critical hit occurs. Treated as a percentage.
Is Champion or in Champion's Party?
  • Yes: [cond] = 100
  • No: [cond] = 50

[cond] + (3 * Cunning)
Buffing & Debuffing
Name Type Amount
Chrysanthemum Petal Weapon +50
Equanimity (w/ Silver Mask) Power (stance) *1.1
Equanimity (w/o Silver Mask) Power (stance) *1.2
Golden Carrot* Attire +25

TODO Evasion Armor Ward Focus

Stats Explanation Base Computation Buffing & Debuffing

TODO Initiative Threat Leadership

Stats Explanation Base Computation Buffing & Debuffing
Initiative Determines how fast a character acts in combat. random# (1-9) + (Agility / 2) TODO

All of them

Stats Explanation Computation Buffing & Debuffing

|Spellpower ||Sexiness ||Accuracy |Threat


Combat Mechanics, Attack Types, & Damage Types


TODO transfer the contents of Combat mechnics + explain how this shit works. this table is terrible and I will change it later

In regards to combat, there exist 4 different Attack Types, which determines what defensive stat is used to decrease the effectiveness of an attack. On the other side, the Hit Type, which is associated with a specific Power Tag, determines the penetration stat to counter the defensive stat.

Attack Type Defensive Hit Type Power Tag Penetration
PHYSICAL Armor Physical Hit Melee Armor Penetration
MAGICAL Ward
MENTAL Focus
SEXUAL Focus

Accuracy vs all other Attack Types Damage Reduction etc

Likes & Dislikes


TODO

Sensing


As of version 0.4.9, Sense is a guaranteed success every time. Sensing is an in-combat action that reveals the Perks, Combat stats, and equipped Powers of a hostile character. Once a character has been sensed, their stats can be examined at any time in their Stats menu.

Sensing may be vital to formulating strategies to defeat more complex bosses.

Sexual Stats


Libido, Feracity, Fertility, Virility TODO

For bodily stats, probably redirect to Appearance?

See and remeber if there are any other stats we need to put here and explain