Combat Mechanics
Combat Types
melee
ranged
lust
Combat status effects
Currently just a list with sources
Armorer
Aroused
Reduced Resistances (all), Evasion, and Focus
Bleeding
Unresistable damage over time (organics only)
Blinded
Reduced Accuracy and Evasion
Burning
Fire damage over time. +25% Frost resistance for the duration
Disarmed
Must use action to re-arm / change weapon
Feather Dance
self-inflicted Harpy effect
Focusing Performance
Frigid
Reduced Evasion and gain 25% vulnerability to Crushing damage. +25% Focus for the duration
Knockdown
Acts as a one-round stun; requires action to Stand.
Obscured
+10% Evasion
Poisoned
Poison damage over time (organics only)
Prone
critical Thunder Strike
Restrained
Staggered
Reduced Evasion, Ward, and Damage
Spirit Veil
+10% to Evasion and +15% Physical and Magic Resistance
Stunned
Cannot Act. After recovery, gain Stun immunity for 2 turns
Sundered
Reduces total Armor by half
Terrified
Reduced Accuracy, Spellpower, and Sexiness
Velun's Blessing
Warlord's Cry
Derived Statistics
note: taken from Journal/character page, with information mostly gathered through play and Stats page.
Offense
Attack Power
Increases the damage of weapon attacks and physical abilities
- +3%/Strength
Spell Power
Increases the damage of spells
- +3%/Willpower
Accuracy
Increases chance to hit for all attacks (magic, weapon, tease, etc.)
- +1/Agility
There are also three sub-stats, which may gain specific bonuses:
Weapon Accuracy
only applies to weapon attacks
Catalyst Accuracy
applies to all spells cast
Sexiness
applies to all Tease attacks.
- +1/Presence
Penetration
Each point of Penetration reduces an opponent's effective damage reduction by 1 for all attacks.
- +1/Strength
There are also three sub-stats, which may gain specific bonuses:
Armor Penetration
applies to all weapon attacks
Magic Penetration
applies to all spells cast. Also called Spell Penetration
Temptation
applies to all Tease attacks
Critical Chance
Any successful attack has a chance to be upgraded to a Critical Hit.
- +1%/Cunning
There are also two sub-stats, which may gain specific bonuses:
Weapon Critical
applies to weapon attacks
Catalyst Critical
applies to spell attacks
Defense
Armor
- +1/Strength
Warding
- +1/Cunning (assuming same as Arcane Ward)
Focus
- +1/Willpower
Evasion
- +1/Agility
Resistances
Physical
- +1/Toughness
Magic
- +1/Cunning
Mental
- +1/Willpower
Acid
Blight
Crushing
Fire
Frost
Holy
Penetrating
Storm
Tease
Drug
Pheromone
Fatigue
Mind
Self
Max Health
acts as HP for Melee & Ranged combat
- +5/Toughness
Max Resolve
acts as HP for Lust/Fear combat
Initiative
- +1/Agility
Leadership
bonus to your companions’ Attack Power and Spell Power
- +2%/Presence