Taldahs

From Corruption of Champions II
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Taldahs
Artwork by Moira
Creators Gardeford
Contributors Wsan
Personal Information
Aliases Tall Dan (silly)
Titles Chieftan
Relatives Collapse
Ahmri (daughter)
Tiki (spouse)
Residence Centaur Village
Location Harvest Valley
Biological Information
Species Centaur
Gender Male
Height 8'6"
Affliction Corrupted
Other Information
Version Added 0.3.5
Changelog
"People of the harvest tribes, since when do accursed witches and arrogant mages order us about like brainless fools? Have we forgotten the last time mages experimented so heavily with the state of the world? Our ancestors would be sick."

—Taldahs, Harboring a Fugitive Purified Ending


Chieftain Taldahs is the leader of the Centaur Village in Harvest Valley and Ahmri's father. He and his tribe were one of Kasyrra's first targets upon entering the realm; only Ahmri, Sugo, and potentially a few other tribe members were able to escape the cult's corruption.

During the events of Harboring a Fugitive, the Champion can either convince Taldahs to forsake Kasyrra's influence and purify the tribe, or choose to kill Taldahs and take the corrupted tribe for their own.

Appearance

You watch in apprehension as a monstrosity steps through the door. It looks like a centaur, but carved from the same living crystal as the tentacle spear from before. The thing has no mouth, but you can see the smile in its eyes as it looks past you, focusing all its attention on Ahmri. It opens its arms, holding them out as if to welcome her.

—First encounter

Combat Stats

Stats Likes Powers Other
Combat Stats
Attack Power
42
Armor Penetration
14
Spellpower
18
Spell Penetration
14
Sexiness
19
Temptation
14
Accuracy
28
Critical Chance
6
Armor
69
Warding
31
Focus
0
Evasion
41
Resistances
Physical
26
Magic
6
Mental
6
Penetrating
35
Crushing
-50
Holy
Blight
-75
Acid
Fire
Frost
Storm
Tease
35
Drug
Pheromone
100
Fatigue
Psychic
  • Big Asses
  • Vaginas
  • Average Breasts
  • Big Breasts
Name Learnable Stealable
Cleave
Corruptive Blast
Charge
Steady Strike
Equipment
PrimaryBlight Tendril
ArmorLeather Jerkin
Other Combat Stats
Level5
Health417
Actions Points2
ImmunitiesStun/Prone
Other Information
TaxonomyBeast
RaceCentaur +1 Presence
ClassWarrior +1 Toughness
BackgroundBarbarian +1 Toughness
Dislikes Drops
  • All Cocks
  • No Breasts

First Encounter

Taldahs is the final boss of the Centaur Village dungeon in Harboring a Fugitive.

After fighting through the other corrupted centaurs of the Centaur Village (Eubicha, Genova, and the Behemoth), the Champion approaches the Chieftain's hut at the north of the village. From it steps a centaur covered in corrupted, living crystal. The monster calls Ahmri his moonlight snowball, happily looking forward to her and the Champion taking their places in Kasyrra's plans. Ahmri corrects him: the Champion has come to fix the corruption. The corrupted centaur laughs and invites the Champion to enlighten him about what needs fixing.

The Champion can engage the Taldahs monster in a conversation battle to convince him to fight Kasyrra's influence or engage him in physical combat. This choice determines the end of Harboring a Fugitive. Winning the conversation battle leads to freeing Taldahs of corruption and purifying the tribe; choosing to go straight to physical combat ends in Taldahs's death and maintains the village's corruption. Losing either combat results in a bad end.

The options available are:

Option Tooltip Result
Full Blessing Did you hear him correctly? Starts the conversation battle.
Convince He wouldn't stop to listen if some part of him didn't want it. Starts the conversation battle.
Nickname What kind of a nickname is moonlight snowball? Starts the conversation battle.
Attack Fuck this. Attacking before you talk Taldahs down will result in the village's corruption. Ahmri will NOT like this, and will probably run. Starts the physical battle.

Combat

Conversation Battle


There are three possible routes in the conversation battle. If the Champion stopped to Talk to Ahmri at the start of Harboring a Fugitive, they can purify Taldahs completely through conversation. If they did not, they can get partway through to him, but complete purification will require physical fighting in addition. If the Champion fails by losing all their health (see the Full Guide), they experience the Eternity of Tentacles Bad End.

Victory Routes


While the Champion can take as many detours as they'd like, (it is possible to read every dialogue option without losing), the routes below take the Champion to victory.


If the Champion chose to Talk to Ahmri at the start of the quest and asked her about Stories her father tells (see Harboring a Fugitive for more details), the victory route is Convince->Berate-->Family-->Single Dad.

Taldahs angrily renounces Kasyrra and peels away the corrupted physical mass covering his body.

Content


The conversation battle reveals lore and information about Taldahs, his family, the Centaur Village, and Harvest Valley.

The Champion observes that there may be some humanity left in Taldahs. They may be able to help him recognize that in himself, but they shouldn't be reckless.

When the Champion asks Taldahs what he meant by that he and Ahmri had yet to receive Kasyrra's "full" blessing, the chieftain shares that Kasyrra promised him more power after he completes his task of corrupting the valley. She eventually hopes to do similarly for the Champion, he adds. The Champion wants to change the subject but notes that this means Taldahs isn't fully corrupted!

Mechanics

Some dialogue options cause the Champion to lose health and some cause them to regain it. To explore the mechanics and the full victory guide, see the Harboring a Fugitive: Conversation Battle Mechanics.

Physical Combat


The Champion can choose to fight Taldahs by selecting Attack before starting the Conversation Battle, or anytime before reaching the finale. Doing so triggers the Corrupt Village end of Harboring a Fugitive. They also fight Taldahs if they did not Talk to Ahmri about Stories at the beginning of the quest.

The Champion doesn't have time for this. They tell Ahmri to go hide, and muse that the village would be better off under their control. Taldahs welcomes the direct attack, and tells the Champion he will give them to Kasyrra--or keep them for himself.

Ahmri begs for the Champion to reconsider, but when they do not, she dashes off. Taldahs takes an intimidating stance, triggering combat with the Champion.

If the Champion is victorious, Taldahs staggers and falls to the ground for the final time. The Champion, pleased, heads off to introduce the rest of the village to their new boss.

Bad End


If the Champion loses to Taldahs in the conversation battle or in physical combat, they are enveloped and penetrated by the tentacles covering Taldahs until they lose the will to resist. See the Eternity of Tentacles Bad End.

Post-Combat

Purifying the Village


The Champion follows Taldahs through the Centaur Village as he convinces Genova, Eubicha, and the majority of the warband to abandon Kasyrra's goals with compassion, strength and belief in his people.

After most of the village returns, he sets them to restoring the village, which happens with startling quickness--by the next night, Taldahs decides to throw a party, in order to celebrate his people's survival and to raise morale. See Harboring a Fugitive for more details.

Interactions

Taldahs can only be encountered again in the purified Centaur Village, as he is killed and removed from the game in the corrupted village playthrough.

Taldahs is found on the tile just north of the village's center. The first time the Champion approaches him, they'll find him chatting with other villagers at the bakery. When he splits away to talk to the Champion, he'll share that it's odd to be adjusting back to normalcy, but that talking with other members of the tribe helps both him and them. On subsequent visits, the Champion will track his loud, outgoing voice to find him.

Taldahs's menu depends on the Champion's relationships with, and decisions about, other residents of the Village: if the Champion has married Ahmri or turned her down, and killed the Behemoth, Taldahs's menu only includes the Appearance option.

Option Requirement Tooltip
Appearance - Take a look at the chieftain.
Behemoth
  • Spared the Behemoth
Ask about the whereabouts of the behemoth. It's not like he could have gone far without being noticed.
Wedding

  • Talked to Ahmri about romance

Speak to Taldahs about marrying Ahmri.

The Behemoth


In the purified Centaur Village, the Champion can ask Taldahs about the Behemoth's whereabouts if the Champion spared the corrupted centaur during Harboring a Fugitive. Taldahs shares that the tribe's shamans are keeping him sedated, unwilling to kill him while he sleeps. The Champion asks if it would be possible to move him while he's still asleep, and Taldahs says yes, and the village would be very happy to have him gone. He asks if the Champion has a plan. With that, the Champion has two options:

Option Tooltip
AlaruneGarden Yes, actually — the Alraune's garden would be the perfect location to keep the behemoth.
Not Now You can't think of anywhere you'd want this guy at the moment.

The Champion shares that they do have a place for the Behemoth: the Alarune's garden. Taldahs is more than happy to help move the corrupted centaur out of the village, and he, the Champion, and six other centaurs manage to transport the Behemoth all the way there. See Behemoth for details.

Marrying Ahmri


To marry Ahmri, the Champion must talk to Taldahs twice, both using the Wedding option from his menu. In the first conversation, Taldahs is very supportive and explains the process: the Champion should pick one of the red or blue everblossom flowers growing on the outskirts of the Village, present the flower to Ahmri, and pick a date. It's a simple ritual, although he recommends that the Champion do it earlier rather than later.

He then shares that for (at least this tribe of) centaurs, monogamy is not expected or requested--both the Champion and Ahmri are free to have other relationships, although she probably won't--and tells the Champion to come back after they've asked Ahmri officially.

After asking Ahmri and picking their flower of choice, the Champion must return to Taldahs to progress the wedding celebrations, by choosing Wedding from his menu again. When Taldahs sees the flowers in the Champion's hands, he excitedly tells Mars to go ask Genova to prepare for a wedding, and then tells the Champion all they need to do is give Ahmri the flower, and prepare for a really big hug. He then leaves to go help Genova with the wedding preparations.

See Ahmri's Marriage for details.

Corrupted Centaur Village

Taldahs is not available, as the Champion killed him to gain control of the corrupted village.

Quest Related

Harboring a Fugitive


Taldahs is an event encounter in Harboring a Fugitive, and the Champion's approach to dealing with him determines the outcome of the quest.