Taldahs

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Taldahs

Taldahs-Moira-Corrupted-Full.png

Taldahs-Moira-Cleansed-Full.png

Artwork by Moira
Creators Gardeford
Contributors Wsan
Personal Information
Aliases Tall Dan (silly)
Titles Chieftan
Relatives Ahmri (daughter)
Tiki (spouse)
Residence Centaur Village
Location Harvest Valley
Biological Information
Species Centaur
Gender Male
Height 8'6"
Affliction Corrupted
Combat Information
Level 5
Health 417
Action Points 2
Other Information
Version Added 0.3.5
Changelog 0.3.30
Ahmri marriage updates


Cait-Gat0w-ChibiCard-Note.png Note:

Update in progress. Information on this page may be missing or outdated.


-- teawolf (talk) 18:48, 3 October 2024 (UTC)


"People of the harvest tribes, since when do accursed witches and arrogant mages order us about like brainless fools? Have we forgotten the last time mages experimented so heavily with the state of the world? Our ancestors would be sick."

—Taldahs


Chieftain Taldahs is the leader of the Centaur Village in Harvest Valley and Ahmri's father. He and his tribe were one of Kasyrra's first targets upon entering the realm; only Ahmri, Sugo, and potentially a few other tribe members were able to escape the cult's corruption.

During the events of Harboring a Fugitive, the Champion can either convince Taldahs to forsake Kasyrra's influence and purify the tribe, or choose to kill Taldahs and take the corrupted tribe for their own.

Appearance

You watch in apprehension as a monstrosity steps through the door. It looks like a centaur, but carved from the same living crystal as the tentacle spear from before. The thing has no mouth, but you can see the smile in its eyes as it looks past you, focusing all its attention on Ahmri. It opens its arms, holding them out as if to welcome her.

—First encounter

The chieftain of the centaurs is a large and powerfully built man. Visible muscle meshes with just enough softness to relieve any feelings of intimidation you'd get from his nearly nine foot frame. Perhaps he might be scarier if it weren't for his perpetual smile and open demeanor.

His blonde hair is usually combed backwards, and falls to his neck in thick locks. His face is creased with years of smile lines, and his bright blue eyes are full of a curiosity that belies his age.

Usually, the chieftain can be found shirtless, with nothing but a set of saddlebags adorning his equine shoulders. All in all the ensemble combines to create a very "fatherly" figure.

—Appearance description

Combat Stats

Stats Likes Powers Other
Combat Stats
Attack Power
42
Armor Penetration
14
Spellpower
18
Spell Penetration
14
Sexiness
19
Temptation
14
Accuracy
28
Critical Chance
6
Armor
69
Warding
31
Focus
0
Evasion
41
Resistances
Physical
26
Magic
6
Mental
6
Penetrating
35
Crushing
-50
Holy
Blight
-75
Acid
Fire
Frost
Storm
Tease
35
Drug
Pheromone
100
Fatigue
Psychic
  • Big Asses
  • Vaginas
  • Average Breasts
  • Big Breasts
Name Learnable Stealable
Cleave
Corruptive Blast
Charge
Steady Strike
Equipment
PrimaryBlight Tendril
ArmorLeather Jerkin
Other Information
TaxonomyBeast
RaceCentaur+1 Presence
ClassWarrior+1 Toughness
BackgroundBarbarian+1 Toughness
Dislikes Drops
  • All Cocks
  • No Breasts

First Encounter

Taldahs is the final boss of the Centaur Village dungeon in Harboring a Fugitive.

After fighting through the other corrupted centaurs of the Centaur Village (Eubicha, Genova, and the Behemoth), the Champion approaches the Chieftain's hut at the north of the village. From it steps a centaur covered in corrupted, living crystal. The monster calls Ahmri his moonlight snowball, happily looking forward to her and the Champion taking their places in Kasyrra's plans. Ahmri corrects him: the Champion has come to fix the corruption. The corrupted centaur laughs and invites the Champion to enlighten him about what needs fixing.

The Champion can engage the Taldahs monster in a conversation battle to convince him to fight Kasyrra's influence or engage him in physical combat. This choice determines the end of Harboring a Fugitive. Winning the conversation battle leads to freeing Taldahs of corruption and purifying the tribe; choosing to go straight to physical combat ends in Taldahs's death and maintains the village's corruption. Losing either combat results in a bad end.

The options available are:

Option Tooltip Result
Full Blessing Did you hear him correctly? Starts the conversation battle.
Convince He wouldn't stop to listen if some part of him didn't want it. Starts the conversation battle.
Nickname What kind of a nickname is moonlight snowball? Starts the conversation battle.
Attack Fuck this. Attacking before you talk Taldahs down will result in the village's corruption. Ahmri will NOT like this, and will probably run. Starts the physical battle.

Combat

Conversation Battle


There are three possible routes in the conversation battle. If the Champion stopped to Talk to Ahmri at the start of Harboring a Fugitive, they can purify Taldahs completely through conversation. If they did not, they can get partway through to him, but complete purification will require physical fighting in addition. If the Champion fails by losing all their health (see the [[Taldahs#Full Guide|Full Guide), they experience the Eternity of Tentacles Bad End.

Victory Routes

While the Champion can take as many detours as they'd like, (it is possible to read every dialogue option without losing), the routes below are the ones that take the Champion to victory.


If the Champion chose to Talk to Ahmri at the start of the quest and asked her about Stories her father tells (see Harboring a Fugitive for more details), the victory route is Convince->Berate-->Family-->Single Dad.

Taldahs angrily renounces Kasyrra and peels away the corrupted physical mass covering his body.

If the Champion chose to Hurry instead of asking Ahmri questions, or did not choose Stories from her Talk options at the start of the quest, (see Harboring a Fugitive for more details), the victory route is Convince->Goad-->Berate-->Family-->Single Dad.

A network of cracks appears in the corrupted physical mass covering his body, but the Champion isn't able to get through to him entirely, and they must engage Taldahs in combat. If the Champion is victorious, Taldahs angrily renounces Kasyrra and peels away the corruption.

Full Guide


Some dialogue options cause the Champion to lose health and some cause them to regain it, as noted in the table below. Additionally, the conversation battle reveals information about Taldahs, his family, the Centaur Village, and Harvest Valley.

Mechanics

In this tree, options that move the Champion towards victory are marked with a star.

Conversation Battle: Options & Mechanics
Option Tooltip Result
Menu 1
Option Tooltip Result
Full Blessing Did you hear him correctly?
  • No health change
  • Stays on Menu 1
Convince He wouldn't stop to listen if some part of him didn't want it.
  • No health change
  • Opens additional talk options
Goad He might be stronger than he's ever been, but he's fooling himself if he thinks he's stronger than Kasyrra. She could be done with him just as soon as she granted him this power.
  • Champion loses 5% of health
  • Gains clue for Berate
  • Returns to Menu 1
Berate What do you mean nothing?

  • No health change
  • Progresses to Menu 2

  • Champion loses 5% of health
  • Returns to Menu 1

Stay Silent ...
  • Champion loses 5% of health
  • Returns to Convince sub-menu
Nickname What kind of a nickname is moonlight snowball?
  • No health change
  • Opens additional talk options
What Happened? When did all that change? From his own description it doesn't seem like she's changed much.

  • Minor fracture appears on Taldahs monster
  • Champion heals completely(First time only)
  • Returns to Menu 1

  • No health change
  • Returns to Menu 1

Berate So what? Ahmri reminds you of your wife, and now you want her as a replacement?
  • Champion loses 10% of health
  • Returns to Menu 1
Stay Silent ...
  • No health change
  • Returns to Menu 1
Menu 2
Option Tooltip Result
Village What's it like being the leader of the centaurs?
  • No health change
  • Opens additional talk options
Duties This is getting a little off topic. You were more interested in his daily duties than a monologue.
  • Champion heals completely(First time only)
  • Returns to Menu 2
Tactics What kind of tactics is he talking about, precisely?
  • No health change
  • Stays in Village talk options
Other Races What about the other races in the valley? How does he interact with the Mecians and the Sheepfolk for example?
  • No health change
  • Stays in Village talk options
Family What of his family?
  • No health change
  • Opens additional talk options
Long Distance Hold on a second. You know they've been keeping in touch, Ahmri mentioned letters from her mother and learning to read because of them.
  • No health change
  • Stays in Family talk options
Sex Life He must have been quite the stud to keep her here as long as he did.
  • Champion loses 10% of health
  • Returns to Menu 2
Single Dad It must have been hard raising Ahmri alone after she left.

  • Triggers fully purified Finale

  • Triggers partially purified Finale

Feats Is there anything more substantial he can tell you about the adventures he had?
  • No health change
  • Opens additional talk options
Prime How about another tale from his time as chief?
  • Champion loses 10% of health
  • Returns to Menu 2
Youth What about a story from his youth, surely he has some tales from before he became chieftain.
  • No health change
  • Stays in Feats talk options
Fatherhood What about a story from Ahmri's youth?

  • Minor fracture appears in Taldahs monster
  • Champion heals completely(First time only)
  • Returns to Menu 2

  • No health change
  • Returns to Menu 2

Content

The Champion observes that there may be some humanity left in Taldahs. They may be able to help him recognize that in himself, but they shouldn't be reckless.

When the Champion asks Taldahs what he meant by that he and Ahmri had yet to receive Kasyrra's "full" blessing, the chieftain shares that Kasyrra promised him more power after he completes his task of corrupting the valley. She eventually hopes to do similarly for the Champion, he adds. The Champion wants to change the subject but notes that this means Taldahs isn't fully corrupted!

The Champion remarks that the Taldahs monster wouldn't be open to a conversation if he didn't want to be convinced, but the centaur scoffs. The chieftain says he has never been stronger, and now he has magic to back him up: he's become the strongest being in the valley. Why, Taldahs wonders, would he go back to being nothing? The Champion observes that there's a note of disinterest in his words, as if Taldahs doesn't quite believe them himself.

The Champion tells the Taldahs monster that he's fooling himself if he thinks he's stronger than Kasyrra. The chieftain replies that he's proud, but not foolish: he won't challenge her, and she will reward him for aiding her throughout the valley.

The Champion will need to choose a different angle... but something he just said resonates with them. They need to remember this.

The Champion will need to choose a different angle.

What, the Champion asks, does Taldahs mean by returning to "nothing"? Is that all he thinks he had? They remind the Taldahs monster of his friends and daughter, who certainly can't be nothing if he wants her to join him so badly.

The chieftain replies that he may have mispoken: he only meant to reflect on his own strength. Given the promise of power, he made the only sensible choice--didn't he?

The Champion refuses to agree, and Taldahs asks what they would have had him do instead: ally with the marefolk or mousefolk against "everything [he] ever wanted?"

The Champion rejects this outlook. The Taldahs they've heard about was never so hung up on the respect or subjugation of others. There's another reason the chieftain accepted this power... Taldahs interrupts, in an angry and pleading cry, to ask what, then, did he want?

This moves the Champion to Menu 2.

The Champion doesn't know enough to push this. They need to delve a little deeper in more conversation.

Taldahs, bored, threatens to take his daughter if the Champion can't think of anything.

The Champion asks Taldahs about his nickname for his daughter, "moonlight snowball," and the chieftain muses out loud about Ahmri's mother, a beautiful centauress from the north. He shares that he doesn't know why she stayed with him, given his own aging and his declining tribe.

The Champion prods Taldahs again about the odd nickname, and the monster replies that Ahmri, like her mother, has snow-white fur and a love of the cold. As a child, she would sneak out at night to play in snow, and he would watch her silently, making sure her bedding, when she returned, was warm and dry. His eyes soften, and the Champion considers that this might be worth pursuing.

The Champion asks Taldahs what happened--when did Ahmri change--and Taldahs retorts that she didn't: he did. He, who once beat five marefolk in single combat, felt his strength waning, and although no one had yet made the push to unseat him as chieftain, it was only a matter of time.

However, the Taldahs monster avoids the Champion's eyes as he explains himself; something is off.

But Ahmri told the Champion how the village works: chieftains keep their positions for life. The Champion points out that the village nursed him back to health, even when he was weak and ill, and a crack appears in the crystal covering Taldahs's face.

The Champion responds that Taldahs was just telling them that the village was helping him to corrupt the known world--not something they'd do for a weak chief--and a crack appears in the crystal covering Taldahs's face.

The Champion doesn't know enough about how the village works to push him on his claims, despite their intuition.

The Champion accuses Taldahs of using Ahmri to replace his wife, and the centaur chieftain sharply rebukes them: his wife is alive, and he loves his daughter as his child, and he will not respond to vile insinuations. The Champion realizes they misjudged the depth of Taldahs's corruption: it's not that deep.

Taldahs continues to reminisce. He shares that the first time he told Ahmri not to play in the dark, she agreed--and then, of course, did it anyway. He recounts feeling dumbfounded, but that Ahmri had claimed she wasn't even cold. Tiki, his wife, explained to him that it's that the winters in the Marches are warmer than up north--he adds he never wants to find out how cold it gets up there. The chieftain pauses, and then glares at the Champion, waiting for them to continue.

The Champion is pleased to confirm that they were right: Taldahs doesn't want this after all. They suspect they know why, but will need to lead Taldahs carefully to the same conclusion.

The Champion responds to Taldahs's cry by asking him what it is like being the leader of the centaurs, to which he responds that, nowadays, it's mostly boring. Chieftains used to have to consider battle tactics, but the marefolk of the valley haven't been a problem for years, and were on track to mingle freely. Kasyrra, he adds, supported that outcome, and he states that she helped create the Behemoth, one example of what the union between marefolk and centaur could create.

The Champion responds to the Taldahs's monster's question with a question: what about his family? Since Ahmri was young when Tiki left, they'd love to hear more about her. Tiki, Taldahs shares, was a visitor from the Far North who planned only to overwinter with the tribe, but whose pregnancy changed her plans. She handled the unwelcome heat by swimming often, although she always slept close by Taldahs, regardless of the temperature. She always planned on leaving, though, and did so within a weak of Ahmri's weaning. Taldahs says he lacked the confidence to ask her to stay, although it might be different now, with his new strength.

The Champion asks Taldahs for more details about his adventures, and he responds with eagerness, more than happy to share stories of his prowess. The Champion considers that to trip him up, they may have to ask about a story he'd be unfamiliar with telling.

Physical Combat


TODO

Post-Combat

TODO

Bad End


If the Champion loses to Taldahs in the conversation battle or in physical combat, they are enveloped and penetrated by the tentacles covering Taldahs until they lose the will to resist. See the Eternity of Tentacles Bad End.

Purified Centaur Village

Interactions


Taldahs can only be encountered again in the purified Centaur Village, as he is killed and removed from the game in the corrupted village playthrough.

Taldahs is found on the tile just north of the village's center. The first time the Champion approaches him, they'll find him chatting with other villagers at the bakery. When he splits away to talk to the Champion, he'll share that it's odd to be adjusting back to normalcy, but that talking with other members of the tribe helps both him and them. On subsequent visits, the Champion will track his loud, outgoing voice to find him.

Taldahs's menu depends on the Champion's relationships with, and decisions about, other residents of the Village: if the Champion completes their relationship with Ahmri (by marrying her or turning her down), and deals with the Behemoth, Taldahs's menu only includes the Appearance option.

Option Requirement Tooltip
Appearance - Take a look at the chieftain.
Behemoth
  • Spared the Behemoth
Ask about the whereabouts of the behemoth. It's not like he could have gone far without being noticed.
Wedding

  • Talked to Ahmri about romance

  • Got flowers from the cliff

Speak to Taldahs about marrying Ahmri.

You've got the flowers, what's next?

The Behemoth


In the purified Centaur Village, the Champion can ask Taldahs about the Behemoth's whereabouts if the Champion spared the corrupted centaur during Harboring a Fugitive. Taldahs shares that the tribe's shamans are keeping him sedated, unwilling to kill him while he sleeps. The Champion asks if it would be possible to move him while he's still asleep, and Taldahs says yes, although with difficulty. The village, however, would be very happy to have him gone if the Champion has a plan. With that, the Champion has two options:

Option Tooltip
AlaruneGarden Yes, actually — the Alraune's garden would be the perfect location to keep the behemoth.
Not Now You can't think of anywhere you'd want this guy at the moment.

The Champion shares that they do have a place for the Behemoth: the Alarune's garden. Taldahs is more than happy to help move the corrupted centaur out of the village, and he, the Champion, and six other centaurs manage to transport the Behemoth all the way there. See Behemoth for details.

The Champion can't think of anywhere at the moment. Taldahs is understanding, but clearly would like relief from the pressure of keeping the dangerous centaur sedated.

Ahmri's Wedding


To marry Ahmri, the Champion has to talk to Taldahs twice, both using the Wedding option from his menu. In the first conversation, Taldahs is very supportive, and gives the Champion some guidance to the process: they should pick one of the red or blue everblossom flowers growing on the outskirts of the Village, present the flower to Ahmri, and pick a date--it's a simple affair, although he recommends that the Champion do it earlier rather than later.

He then explains that for (at least this tribe of) centaurs, monogamy is not expected or requested--both the Champion and Ahmri are free to have other relationships, although she probably won't--and tells the Champion to come back after they've asked Ahmri officially.

After asking Ahmri and picking their flower of choice, the Champion must return to Taldahs to progress the wedding celebrations and again choose Wedding from his menu. Upon seeing the flowers in the Champion's hands, he excitedly tells Mars to go ask Genova to prepare for a wedding, and then tells the Champion all they need to do is give Ahmri a flower, and prepare for a really big hug, then leaves to go arrange the wedding preparations.

See Ahmri's Marriage for details.

Corrupted Centaur Village

Taldahs is not available, as he died fighting the Champion.

Quest Related

Harboring a Fugitive


Taldahs is an event encounter in Harboring a Fugitive, and the Champion's approach to dealing with him determines the outcome of the quest.