Difference between revisions of "Alcohol Consumption"

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==Quest Related==
 
==Quest Related==
Drinking alcohol and becoming drunk is important to the events of [[Vision Quest]], acquired from [[Antonia]], the dreamwalking [[harpy]] who can be found at the Wayfort Bar.  
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Drinking alcohol and becoming drunk is important to the events of [[Vision Quest]], acquired from [[Antonina]], the dreamwalking [[harpy]] who can be found at the Wayfort Bar.  
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 20:32, 5 June 2024

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Thanks for your patience!

teawolf (talk) 20:31, 5 June 2024 (UTC):



Drinking more than one alcoholic drink provided by certain NPCs in one game-hour leads the champion to experience special drunk and/or black-out scenes. These effects proceed purely as described during the scenes (they do not cause a Status Effect), do not proceed when drinking consumable items, and do not stack. There is no mechanic to increase or decrease the champion's alcohol tolerance.

Inns

Ember's Taphouse

Drinking more than one drink at Ember's Taphouse in an in-game hour does not lead to any alcohol consumption scenes. However, if the champion drinks at Ember's Taphouse, and then again at The Wild Stallion within an in-game hour, the scenes there will proceed.

The Frost Hound

Drinking two drinks at The Frost Hound causes the champion to think that this may not have been a good idea; drinking three causes the champion to black out and wake-up disheveled and hungover the next morning. The champion may lose a few electrum; there are no other short or long-term in-game consequences. The scenes are repeatable but do not change.

The Wayfort Bar

Drinking more than one drink at the Wayfort Bar in an in-game hour does not lead to any alcohol consumption scenes.

The Wild Stallion

Drinking two drinks at The Wild Stallion--because of the strength of Khor'minos liquor--causes the champion to black out.

Encounters

Gianna's Caravan

Hashat

Pupperidge Farm

Vaush

Wyld Elf Band

Quest Related

Drinking alcohol and becoming drunk is important to the events of Vision Quest, acquired from Antonina, the dreamwalking harpy who can be found at the Wayfort Bar.