Difference between revisions of "Stats"
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===Combat Stats=== | ===Combat Stats=== | ||
---- | ---- | ||
− | For the sake of classification, the wiki has split the combat stats into subcategories, those being: Offensive, Defensive, Others, and Resistances. Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a ('''*'''), which indicates additional requirements. | + | For the sake of classification, the wiki has split the combat stats into subcategories, those being: Offensive, Defensive, Others, and Resistances. |
− | + | ||
+ | Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a ('''*'''), which indicates additional requirements. For cases that set a value to X, it overwrites/ignores all buffing and reducing effects. Additionally, the Buffing & Debuffing list is sorted by how the changes are applied in order (i.e. for Attack Power, the effects of Warlord's Cry is added before Dragoon's Rally). | ||
<tabber> | <tabber> | ||
Offensive= | Offensive= | ||
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|- | |- | ||
!|Name ||Type ||Amount | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |'''Leadership''' ||Stat ||+Leader's Leadership<br>(to all non-leader members) | ||
|- | |- | ||
|Attire & Weapons ||Items ||+based on equipped items | |Attire & Weapons ||Items ||+based on equipped items | ||
|- | |- | ||
− | |[[ | + | |[[Warlord's Cry]] ||Combat Effect ||+10 |
|- | |- | ||
− | |[[ | + | |[[Dragoon's Rally]] ||Combat Effect ||+10 |
+ | |- | ||
+ | |[[Unfocused]] ||Combat Effect ||-35 | ||
+ | |- | ||
+ | |[[Immolation]] ||Combat Effect ||-30 | ||
|- | |- | ||
|[[Bloodlust]] ||Combat Effect ||+30 | |[[Bloodlust]] ||Combat Effect ||+30 | ||
+ | |- | ||
+ | |[[Heightened Senses]] ||Combat Effect ||+25 | ||
+ | |- | ||
+ | |[[Eye of the Storm]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[Weakened]] ||Status Effect ||-25 | ||
+ | |- | ||
+ | |[[Frenzy]] ||Power ||+50 | ||
+ | |- | ||
+ | |[[Song of Courage]] ||Combat Effect ||+Presence | ||
|- | |- | ||
|[[Brazenberry Ale]] ||Combat Effect ||+10 + (Cunning / 2) + (Toughness / 2) | |[[Brazenberry Ale]] ||Combat Effect ||+10 + (Cunning / 2) + (Toughness / 2) | ||
+ | |- | ||
+ | |[[Berserkergang]] ||Power ||+100 | ||
+ | |- | ||
+ | |[[Blessed]] ||Combat Effect|| +100 | ||
+ | |- | ||
+ | |[[Hyped Up!]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Flames Within]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Veteran]]* ||Perk ||+25 | ||
|- | |- | ||
|[[Cornered Beast]] ||Combat Effect ||+10-65 | |[[Cornered Beast]] ||Combat Effect ||+10-65 | ||
|- | |- | ||
− | |[[ | + | |[[Empowered Summon]] ||Combat Effect ||+100 (summons only) |
+ | |- | ||
+ | |[[Razorcup Nectar]] ||Boon ||+25 | ||
+ | |- | ||
+ | |[[Perfect Positioning]]* ||Perk ||+10 | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Spellpower">'''Spellpower'''</span> ||Increases the damage of '''Spell''' attacks and amount health healed with '''Healing''' powers. Treated as a percentage. ||3 * Willpower || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | |colspan="3"|Note: The effects of the Pyromancer Set and Storm Singing '''do not''' stack. | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
|- | |- | ||
− | | | + | |Attire & Weapons ||Items ||+based on equipped items |
|- | |- | ||
− | | | + | |'''Leadership''' ||Stat ||+Leader's Leadership<br>(to all non-leader members) |
|- | |- | ||
− | |[[ | + | |[[Arcane Attunement]] ||Status Effect ||+10 |
|- | |- | ||
− | |[[ | + | |[[Arcane Infusion]] ||Status Effect ||+10 |
|- | |- | ||
− | |[[ | + | |[[Weakened]] ||Status Effect ||-25 |
|- | |- | ||
− | |[[ | + | |[[Aroused]] |||Combat Effect ||-15 |
|- | |- | ||
|[[Immolation]] ||Combat Effect ||-30 | |[[Immolation]] ||Combat Effect ||-30 | ||
|- | |- | ||
− | | | + | |[[Unfocused]] ||Combat Effect||-35 |
+ | |- | ||
+ | |[[Blessed]] ||Combat Effect ||+100 | ||
+ | |- | ||
+ | |[[Shadowflame]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Conjurer's Concoction]] ||Combat Effect ||+5 + (Cunning / 2) + (Toughness / 2) | ||
+ | |- | ||
+ | |[[Counterspelled]] ||Combat Effect ||-(based on Power used) | ||
+ | |- | ||
+ | |[[War Hymn]] ||Combat Effect ||+10 per round (max 50) | ||
+ | |- | ||
+ | |[[Flames Within]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Child Of Flame]] ||Combat Effect ||+50 | ||
|- | |- | ||
− | |[[ | + | |[[Empowered Summon]] ||Combat Effect ||+100 (summons only) |
|- | |- | ||
|[[Razorcup Nectar]] ||Boon ||+25 | |[[Razorcup Nectar]] ||Boon ||+25 | ||
|- | |- | ||
− | |[[ | + | |[[Roaring Storm]] ||Power ||+25 |
− | |||
− | |||
|- | |- | ||
− | |[[ | + | |[[Archmage]] ||Perk ||*1.5 |
|- | |- | ||
− | |[[ | + | |[[Pyromancer Set]] ||Armor Sets ||rowspan="2"|If Sexiness is higher, despite all <br>the previous entries, Spellpower = Sexiness |
|- | |- | ||
− | |[[ | + | |[[Storm Singing]] ||Perk |
|} | |} | ||
|- | |- | ||
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|Attire ||Items ||+based on equipped items | |Attire ||Items ||+based on equipped items | ||
|- | |- | ||
− | |[[ | + | |[[Prone]] ||Combat Effect ||-25 |
|- | |- | ||
|[[Blinded]] ||Combat Effect ||-15 | |[[Blinded]] ||Combat Effect ||-15 | ||
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|- | |- | ||
|[[Distracted]] ||Combat Effect ||-20 | |[[Distracted]] ||Combat Effect ||-20 | ||
+ | |- | ||
+ | |[[Blessed]] ||Combat Effect ||+10 | ||
|- | |- | ||
|[[Empowered Summon]] ||Combat Effect ||+100 (summons only) | |[[Empowered Summon]] ||Combat Effect ||+100 (summons only) | ||
|- | |- | ||
− | |[[ | + | |[[Second Sight]] ||Perk ||+Willpower |
|- | |- | ||
|[[Razorcup Nectar]] ||Boon ||+10 | |[[Razorcup Nectar]] ||Boon ||+10 | ||
|- | |- | ||
− | |[[Roaring Storm]] ||Power | + | |[[Roaring Storm]] ||Power ||+25 |
− | |||
− | |||
|} | |} | ||
|- | |- | ||
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|- | |- | ||
!|Name ||Type ||Amount | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |[[Juiced Up]] ||Boon ||Maximize | ||
|- | |- | ||
|Attire ||Items ||+based on equipped items | |Attire ||Items ||+based on equipped items | ||
|- | |- | ||
− | |[[ | + | |[[Sharpen Blades]] ||Status Effect ||+10 |
|- | |- | ||
− | |[[ | + | |[[Frenzy]] ||Power ||+10 |
|- | |- | ||
− | |[[Equanimity]] (w/ | + | |[[Equanimity]] (w/ [[Silver Mask]]) ||Power ||+25 |
|- | |- | ||
− | |[[ | + | |[[Equanimity]] (w/o [[Silver Mask]]) ||Power ||+15 |
|- | |- | ||
|[[Good Fortune]] ||Boon ||+10 | |[[Good Fortune]] ||Boon ||+10 | ||
|- | |- | ||
− | |[[ | + | |[[Berserkergang]] ||Power ||+100 |
|- | |- | ||
|[[Perfect Positioning]]* ||Perk ||+10 | |[[Perfect Positioning]]* ||Perk ||+10 | ||
− | |||
− | |||
|} | |} | ||
|- | |- | ||
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|[[Chrysanthemum Petal]] ||Weapon ||+50 | |[[Chrysanthemum Petal]] ||Weapon ||+50 | ||
|- | |- | ||
− | |[[ | + | |[[Golden Carrot]]* ||Attire ||+25 |
|- | |- | ||
− | |[[Equanimity]] (w/ | + | |[[Equanimity]] (w/ [[Silver Mask]]) ||Power ||*1.1 |
|- | |- | ||
− | |[[ | + | |[[Equanimity]] (w/o [[Silver Mask]]) ||Power ||*1.2 |
|} | |} | ||
|} | |} | ||
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Ward | Ward | ||
Focus | Focus | ||
+ | |||
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
|- | |- | ||
!|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing | !|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing | ||
|- | |- | ||
+ | |<span id="Armor">'''Armor'''</span> ||Decreases the damage of '''Physical''' and '''Weapon''' hits. Treated as a percentage.<br><br>This stat '''cannot''' be dropped below 0. ||Strength || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |[[Goddess' Interdiction]] ||Combat Effect ||'''Set to 0''' | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Shielded Stance]] ||Power ||+base Armor / 2 | ||
+ | |- | ||
+ | |[[Earthward]] ||Power ||+50 | ||
+ | |- | ||
+ | |[[Seal of Light]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Armorer]] ||Status Effect ||+5 | ||
+ | |- | ||
+ | |[[Guarded Stance]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Mirror Stance]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Obsidian Aegis]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Frozen Edge]] ||Power ||+20 | ||
+ | |- | ||
+ | |[[Tainted Bulwark]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Vanguard]] ||Combat Effect ||+20 | ||
+ | |- | ||
+ | |[[Steadfast Tonic]] ||Combat Effect ||+5 + (Cunning / 2) + (Agility / 2) | ||
+ | |- | ||
+ | |[[Boreal Vanguard]] ||Combat Effect ||+25 | ||
+ | |- | ||
+ | |[[Defending]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Rime Veil]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Shielding Smite]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Overcharged]] ||Combat Effect ||-10 | ||
+ | |- | ||
+ | |[[Shield of Absorption]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Ancestor's Judgement]] ||Combat Effect ||+30 | ||
+ | |- | ||
+ | |[[Hyped Up!]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Heal Shield]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[War Hymn]] ||Combat Effect ||+10 per round (max 50) | ||
+ | |- | ||
+ | |[[Cornered Beast]] ||Combat Effect ||+10 (max 65) | ||
+ | |- | ||
+ | |[[Enamored]] ||Combat Effect ||*0.5 (-50%) | ||
+ | |- | ||
+ | |[[Empowered Summon]] ||Combat Effect ||+20 (summons only) | ||
+ | |- | ||
+ | |[[Sundered]] ||Combat Effect ||*0.5 (-50%) | ||
+ | |- | ||
+ | |[[Frenzy]] ||Power ||*0.5 (-50%) | ||
+ | |- | ||
+ | |[[Aura of Domination]] ||Perk ||-Willpower (enemies only) | ||
+ | |} | ||
|} | |} | ||
|-| | |-| | ||
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!|Stats ||width="350px"|Explanation ||Computation ||Buffing & Debuffing | !|Stats ||width="350px"|Explanation ||Computation ||Buffing & Debuffing | ||
|- | |- | ||
+ | |<span id="Physical Resist">'''Physical Resist''' ||Increases the chance to '''avoid Physical''' hits. Treated as a percentage.<br><br>Physical Resist can reach a '''maximum value of 100'''. ||Toughness || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Spirit Veil]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Firewalk]] ||Power ||+15 | ||
+ | |- | ||
+ | |[[Ancestral Aegis]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Steadfast Tonic]] ||Combat Effect ||+5 + (Cunning / 2) + (Agility / 2) | ||
+ | |- | ||
+ | |[[Escape Artist]] ||Perk ||+(Agility / 2) | ||
+ | |- | ||
+ | |[[Stunned]] ||Combat Effect ||-10 | ||
+ | |- | ||
+ | |[[Intuition]] (w/ [[Silver Mask]]) ||Power ||+20 | ||
+ | |- | ||
+ | |[[Intuition]] (w/o [[Silver Mask]]) ||Power ||+30 | ||
+ | |- | ||
+ | |[[Madness]] ||Combat/Status Effect ||'''Set to 0''' | ||
+ | |} | ||
|} | |} | ||
</tabber> | </tabber> |
Revision as of 15:03, 20 October 2024
Note: Complete overhaul in progress --Spotty McBumble Fuck (talk) 16:00, 16 October 2024 (UTC) |
Character Card
The character card acts as the primary indicator of the current status of a character, and in that character card, contain the following quick information:
XP | HP | Stats | Effects | Threat |
---|---|---|---|---|
The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after sleeping. | Hit Points (HP) serves as the primary durability stats when combat is involved. There are many things that can damage and heal a character, both in-combat and out. HP can be increased through increasing its associated attributes. | Upon selecting the three dots, the following stats of a character are presented:
|
Effects are temporary positive or negative changes that can affect a character. Split into three different types; Combat Effects are typically found and used during combat, Boons which are bonuses obtained through items or service but only one can be active at a time, and Status Effects which are effects obtained outside of combat, and are sometimes sex-related. | TODO |
HP, XP, and Leveling Up
TODO
As of version 0.5.0 Resolve has been removed from the game. Resolve used to serve as the secondary durability stat, and would act as a character's sanity when facing horrifying and sexy things. Now, any remnants that increase or decrease Resolve apply to Health instead.
Attributes
Attributes serve as the main stats that can be permanently increased as the Champion levels up, through the Starting Attribute Bonuses, or temporarily increased through Boons, certain items, and etc.
Attribute Range
The base maximum score, without any boosting effects, an attribute can be for a character is: 2 + (Level) * 3
. While the 'ceiling' maximum score, with any and all boosting effects, is: (2 + (Level) * 3) * 1.5
(rounded down). This means that a Level 3 Champion can have a base maximum Strength of 11, and a 'ceiling maximum' Strength of 16. It should be noted that Boons that temporarily maximize an attribute, raise it to the base maximum score.
The Attribute Range is a frequently used mechanic where the attribute of a character is compared to the current base maximum score (i.e. a Strength Range check for a Level 3 Champion to determine if they are strong or not is to determine if their Strength is at least 66% of the base maximum score, which means that they must have at least a Strength of 7). These checks can have a small to moderate impact in a scene, and its effect can range from a few change in words to opening an alternate route in a dungeon.
Listed below are descriptions the Champion can gain if they maintain a certain attribute range. While these descriptors are used, there are many other instances where an attribute range is checked at a higher or lower percentage, with no significant consistency. In the case of attributes that don't have a descriptor, while they do not provide a descriptor, they are still used in attribute range checks.
Attribute | Percentage | Function | Sample Scene | Usage Frequency |
---|---|---|---|---|
Strength | 66%+ |
|
Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with a good thrust before it will open. Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with all that you have before it will open. |
Infrequent |
Agility | 66%+ |
|
The splinters fill the air, puffing up into spores that float and surround you. You hastily dodge out of the way, mere moments before Byvernia is following you, landing flat atop you with her rock-hard abs pressing down atop your face. The splinters fill the air, puffing up into spores that float and surround you. The huntress grabs you with a snarl, tackling and shoving you in one motion; the two of you sail clear of the cloud, landing flat atop you with her rock-hard abs pressing down atop your face. |
Infrequent |
Willpower | - | - | - | - |
Toughness | 66%+ |
|
That was quite the impressive display, your Eminence. I was almost worried I'd break you, but it would seem that I underestimated you. You have my humble apologies, your Eminence. I suppose I went too far with you, there; I was never the best about not breaking toys. |
Very Infrequent |
Cunning | 66%+ |
|
You give her a casual look-over, immediately noticed the lack of baby-bump, and grin mischievously.
You give her a casual look-over, immediately noticed the lack of baby-bump, and smile warmly. |
Frequent |
Presence | - | - | - | - |
Combat Stats
For the sake of classification, the wiki has split the combat stats into subcategories, those being: Offensive, Defensive, Others, and Resistances.
Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a (*), which indicates additional requirements. For cases that set a value to X, it overwrites/ignores all buffing and reducing effects. Additionally, the Buffing & Debuffing list is sorted by how the changes are applied in order (i.e. for Attack Power, the effects of Warlord's Cry is added before Dragoon's Rally).
Stats | Explanation | Base Computation | Buffing & Debuffing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Power | Increases the damage of Physical attacks. Treated as a percentage. | 3 * Strength |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spellpower | Increases the damage of Spell attacks and amount health healed with Healing powers. Treated as a percentage. | 3 * Willpower |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Penetration | Acts as the base penetration for all damage types. Is not visually displayed and instead its penetration subcategories are. | Strength |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor Penetration | Is the offensive stat that counters Armor. This penetration type is linked to Weapon & Physical hit types. Armor Penetration can reach a maximum value of 100. |
Penetration |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spell Penetration | Is the offensive stat that counters Ward. This penetration type is linked to the Spell hit type. Spell Penetration can reach a maximum value of 100. |
Penetration |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Temptation | Is the offensive stat that counters Focus. This penetration type is linked to the Tease hit type. Temptation can reach a maximum value of 100. |
Penetration |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Accuracy | Determines that chance to hit for all attacks. While it is treated as a percentage, accuracy does not have a maximum value. It should be noted that the accuracy stat in weapons does not add to over all accuracy as it only affects attacks made with said weapon. |
2 * Agility |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sexiness | TODO | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Critical Chance | A percentage that determines if an attack or power is used at normal or becomes a Critical Hit. Critical Chance can reach a maximum value of 100. It should be noted that the crit stat in weapons does not add to over all critical chance as it only affects attacks made with said weapon. |
Cunning |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Critical Effectiveness | Increases the amount of damage or healing done when a critical hit occurs. Treated as a percentage. | Is Champion or in Champion's Party?
[cond] + (3 * Cunning)
|
|
TODO Evasion Armor Ward Focus
Stats | Explanation | Base Computation | Buffing & Debuffing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armor | Decreases the damage of Physical and Weapon hits. Treated as a percentage. This stat cannot be dropped below 0. |
Strength |
|
TODO Initiative Threat Leadership
Stats | Explanation | Base Computation | Buffing & Debuffing |
---|---|---|---|
Initiative | Determines how fast a character acts in combat. | random# (1-9) + (Agility / 2) | TODO |
All of them
Stats | Explanation | Computation | Buffing & Debuffing | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical Resist | Increases the chance to avoid Physical hits. Treated as a percentage. Physical Resist can reach a maximum value of 100. |
Toughness |
|
|Spellpower ||Sexiness ||Accuracy |Threat
Combat Mechanics, Attack Types, & Damage Types
TODO transfer the contents of Combat mechnics + explain how this shit works. this table is terrible and I will change it later
In regards to combat, there exist 4 different Attack Types, which determines what defensive stat is used to decrease the effectiveness of an attack. On the other side, the Hit Type, which is associated with a specific Power Tag, determines the penetration stat to counter the defensive stat.
Attack Type | Defensive | Hit Type | Power Tag | Penetration |
---|---|---|---|---|
PHYSICAL | Armor | Physical Hit | Melee | Armor Penetration |
MAGICAL | Ward | |||
MENTAL | Focus | |||
SEXUAL | Focus |
Accuracy vs all other Attack Types Damage Reduction etc
Likes & Dislikes
TODO
Sensing
As of version 0.4.9, Sense is a guaranteed success every time. Sensing is an in-combat action that reveals the Perks, Combat stats, and equipped Powers of a hostile character. Once a character has been sensed, their stats can be examined at any time in their Stats menu.
Sensing may be vital to formulating strategies to defeat more complex bosses.
Sexual Stats
Libido, Feracity, Fertility, Virility TODO
For bodily stats, probably redirect to Appearance?
See and remeber if there are any other stats we need to put here and explain