Difference between revisions of "Stats"

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(more WIP SAVE)
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*Equipped [[Powers]]
 
*Equipped [[Powers]]
 
|[[Effects]] are temporary positive or negative changes that can affect a character. Split into three different types; [[Combat Effects]] are typically found and used during combat, [[Boons]] which are bonuses obtained through items or service but only one can be active at a time, and [[Status Effects]] which are effects obtained outside of combat, and are sometimes sex-related.
 
|[[Effects]] are temporary positive or negative changes that can affect a character. Split into three different types; [[Combat Effects]] are typically found and used during combat, [[Boons]] which are bonuses obtained through items or service but only one can be active at a time, and [[Status Effects]] which are effects obtained outside of combat, and are sometimes sex-related.
|TODO
+
|Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked.
 
|}
 
|}
  
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{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:left"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:left"
 
|-
 
|-
!|Icon ||Attribute ||Affected Stat ||Attribute Computation
+
!|Icon ||Attribute ||width="250px"|Description ||Affected Stat ||Attribute Computation
 
|-
 
|-
|rowspan="3" align="center"|{{Icons|ATR|STR|75}} ||rowspan="3" align="center"|Strength ||Attack Power ||'''(Strength * 3)'''
+
|rowspan="3" align="center"|{{Icons|ATR|STR|75}} ||rowspan="3" align="center"|Strength ||rowspan="3"|''A measure of physical power and might.'' ||Attack Power ||'''(Strength * 3)'''
 
|-
 
|-
 
|Base Penetration (for all damage types) ||'''(Strength)'''
 
|Base Penetration (for all damage types) ||'''(Strength)'''
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|Armor ||'''(Strength)'''
 
|Armor ||'''(Strength)'''
 
|-
 
|-
|rowspan="3" align="center"|{{Icons|ATR|AGI|75}} ||rowspan="3" align="center"|Agility ||Accuracy ||'''(Agility * 2)'''
+
|rowspan="3" align="center"|{{Icons|ATR|AGI|75}} ||rowspan="3" align="center"|Agility ||rowspan="3"|''The character's finesse and precision.'' ||Accuracy ||'''(Agility * 2)'''
 
|-
 
|-
 
|Evasion ||'''(Agility)'''
 
|Evasion ||'''(Agility)'''
Line 49: Line 49:
 
|Initiative ||'''(Agility / 2)'''
 
|Initiative ||'''(Agility / 2)'''
 
|-
 
|-
|rowspan="3" align="center"|{{Icons|ATR|WIL|75}} ||rowspan="3" align="center"|Willpower ||Spellpower ||'''(Willpower * 3)'''
+
|rowspan="3" align="center"|{{Icons|ATR|WIL|75}} ||rowspan="3" align="center"|Willpower ||rowspan="3"|''The character's mental fortitude and resilience.'' ||Spellpower ||'''(Willpower * 3)'''
 
|-
 
|-
 
|Focus ||'''(Willpower)'''
 
|Focus ||'''(Willpower)'''
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|Mental Resistance ||'''(Willpower)'''
 
|Mental Resistance ||'''(Willpower)'''
 
|-
 
|-
|rowspan="2" align="center"|{{Icons|ATR|TUF|75}} ||rowspan="2" align="center"|Toughness ||Max HP ||'''(Toughness * 5)'''
+
|rowspan="2" align="center"|{{Icons|ATR|TUF|75}} ||rowspan="2" align="center"|Toughness ||rowspan="2"|''How much punishment a character's body can endure.'' ||Max HP ||'''(Toughness * 5)'''
 
|-
 
|-
 
|Physical Resistance ||'''(Toughness)'''
 
|Physical Resistance ||'''(Toughness)'''
 
|-
 
|-
|rowspan="4" align="center"|{{Icons|ATR|CUN|75}} ||rowspan="4" align="center"|Cunning ||Critical Effectiveness ||'''(Cunning * 3)'''
+
|rowspan="4" align="center"|{{Icons|ATR|CUN|75}} ||rowspan="4" align="center"|Cunning ||rowspan="4"|''How quick-witted, perceptive, and knowledgeable the character is.'' ||Critical Effectiveness ||'''(Cunning * 3)'''
 
|-
 
|-
 
|Critical Chance ||'''(Cunning)'''
 
|Critical Chance ||'''(Cunning)'''
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|Magic Resistance ||'''(Cunning)'''
 
|Magic Resistance ||'''(Cunning)'''
 
|-
 
|-
|rowspan="3" align="center"|{{Icons|ATR|PRS|75}} ||rowspan="3" align="center"|Presence ||Max HP ||'''(Presence * 2)'''
+
|rowspan="3" align="center"|{{Icons|ATR|PRS|75}} ||rowspan="3" align="center"|Presence ||rowspan="3"|''A combination of the character's charm, magnetism, and leadership.'' ||Max HP ||'''(Presence * 2)'''
 
|-
 
|-
 
|Leadership ||'''(Presence * 2)'''
 
|Leadership ||'''(Presence * 2)'''
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Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a ('''*'''), which indicates additional requirements. Additionally, the Buffing & Debuffing list is sorted by how the changes are applied in order (i.e. for Attack Power, the effects of Warlord's Cry is added before Dragoon's Rally).
 
Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a ('''*'''), which indicates additional requirements. Additionally, the Buffing & Debuffing list is sorted by how the changes are applied in order (i.e. for Attack Power, the effects of Warlord's Cry is added before Dragoon's Rally).
 +
 +
TODO: Evasion, Magic Resistance, Focus, Mental/Lust Resistance, Threat
 
<tabber>
 
<tabber>
 
Offensive=
 
Offensive=
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|[[Veteran]]* ||Perk ||+25
 
|[[Veteran]]* ||Perk ||+25
 
|-
 
|-
|[[Cornered Beast]] ||Combat Effect ||+10-65
+
|[[Cornered Beast]] ||Combat Effect ||+10 (max 65)
 
|-
 
|-
 
|[[Empowered Summon]] ||Combat Effect ||+100 (summons only)
 
|[[Empowered Summon]] ||Combat Effect ||+100 (summons only)
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|}
 
|}
 
|-
 
|-
|<span id="Spellpower">'''Spellpower'''</span> ||Increases the damage of '''Spell''' attacks and amount health healed with '''Healing''' powers. Treated as a percentage. ||3 * Willpower ||
+
|<span id="Spellpower">'''Spellpower'''</span> ||Increases the damage of '''Spell''' attacks and the amount of health healed with '''Healing''' powers. Treated as a percentage. ||3 * Willpower ||
 
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 
|-
 
|-
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|-
 
|-
 
|[[Storm Singing]] ||Perk
 
|[[Storm Singing]] ||Perk
 +
|}
 +
|-
 +
|<span id="Sexiness">'''Sexiness'''</span> ||Increases the damage of '''Tease''' attacks. Treated as a percentage. ||3 * Presence ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|'''Leadership''' ||Stat ||+Leader's Leadership<br>(to all non-leader members)
 +
|-
 +
|'''Libido''' ||Stat ||align="left"|
 +
If Libido is 35+:
 +
*+5 + 10 * (Libido - 35) / 65
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Duelist's Stance]] ||Power ||+10
 +
|-
 +
|[[Terrified]] ||Combat Effect ||-15
 +
|-
 +
|[[Song of Splendor]] ||Combat Effect ||+20
 +
|-
 +
|[[Weakened]] ||Combat Effect ||-25
 +
|-
 +
|[[Empowered Summon]] ||Combat Effect ||+100 (summons only)
 +
|-
 +
|[[Blessed]] ||Combat Effect ||+100
 +
|-
 +
|[[Stylish!]]* ||Perk ||+3 * Level
 +
|-
 +
|[[Unfocused]] ||Combat Effect ||-35
 +
|-
 +
|[[Flames Within]] ||Combat Effect ||+50
 +
|-
 +
|[[Rhythmic Focus]] ||Combat Effect ||+15
 
|}
 
|}
 
|-
 
|-
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|[[Roaring Storm]] ||Power ||+25
 
|[[Roaring Storm]] ||Power ||+25
 
|}
 
|}
|-
 
|<span id="Sexiness">'''Sexiness'''</span> ||TODO
 
 
|-
 
|-
 
|<span id="Critical Chance">'''Critical Chance'''</span> ||A percentage that determines if an attack or power is used at normal or becomes a Critical Hit.<br><br>Critical Chance can reach a '''maximum value of 100'''.<br><br>It should be noted that the crit stat in weapons does '''not''' add to over all critical chance as it only affects attacks made with said weapon. ||Cunning ||
 
|<span id="Critical Chance">'''Critical Chance'''</span> ||A percentage that determines if an attack or power is used at normal or becomes a Critical Hit.<br><br>Critical Chance can reach a '''maximum value of 100'''.<br><br>It should be noted that the crit stat in weapons does '''not''' add to over all critical chance as it only affects attacks made with said weapon. ||Cunning ||
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|-|
 
|-|
 
Defensive=
 
Defensive=
TODO
 
Evasion
 
Armor
 
Ward
 
Focus
 
 
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
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|-
 
|-
 
|[[Aura of Domination]] ||Perk ||-Willpower (enemies only)
 
|[[Aura of Domination]] ||Perk ||-Willpower (enemies only)
 +
|}
 +
|-
 +
|<span id="Ward">'''Ward'''<br>Warding</span> ||Decreases the damage of '''Magical''' hits. Treated as a percentage.<br><br>This stat '''cannot''' be dropped below 0. ||Cunning ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
||[[Goddess' Interdiction]] ||Combat Effect ||'''Set to 0''' (ignore all others)
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Shielded Stance]] ||Power ||+base Ward / 2
 +
|-
 +
|[[Earthward]] ||Power ||+50
 +
|-
 +
|[[Seal of Light]] ||Combat Effect ||+50
 +
|-
 +
|[[Prayer of Warding]] ||Status Effect ||+50
 +
|-
 +
|[[Sorran Woad]] ||Status Effect ||+25
 +
|-
 +
|[[Tainted Bulwark]] ||Combat Effect ||+15
 +
|-
 +
|[[Mirror Stance]] ||Power ||+10
 +
|-
 +
|[[Obsidian Aegis]] ||Power ||+10
 +
|-
 +
|[[Heal Shield]] ||Combat Effect ||+10
 +
|-
 +
|[[Defending]] ||Combat Effect ||+50
 +
|-
 +
|[[Rime Veil]] ||Combat Effect ||+50
 +
|-
 +
|[[Shielding Smite]] ||Combat Effect ||+50
 +
|-
 +
|[[Overcharged]] ||Combat Effect ||-10
 +
|-
 +
|[[Shield of Absorption]] ||Combat Effect ||+15
 +
|-
 +
|[[Ancestor's Judgement]] ||Combat Effect ||+30
 +
|-
 +
|[[War Hymn]] ||Combat Effect ||+10 per round (max 50)
 +
|-
 +
|[[Boreal Vanguard]] ||Combat Effect ||+25
 +
|-
 +
|[[Cornered Beast]] ||Combat Effect ||+10 (max 65)
 +
|-
 +
|[[Empowered Summon]] ||Combat Effect ||+20 (summons only)
 +
|-
 +
|[[Withered]] ||Combat Effect ||-15
 +
|-
 +
|[[Enamored]] ||Combat Effect ||*0.5 (-50%)
 
|}
 
|}
 
|}
 
|}
 
|-|
 
|-|
 
Others=
 
Others=
TODO
 
Initiative
 
Threat
 
Leadership
 
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
 
!|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing
 
!|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing
 
|-
 
|-
|'''Initiative''' ||Determines how fast a character acts in combat. ||random# (1-9) + (Agility / 2) ||TODO
+
|<span id="Initiative">'''Initiative'''</span> ||Determines how fast a character acts in combat. ||random# (1-9) + (Agility / 2) ||TODO
 +
|-
 +
|<span id="Leadership">'''Leadership'''</span> ||Increases the efficacy of all other party members. All other party members have their Attack Power, Spellpower, and Sexiness increased by the leader's leadership. Summoned creatures use the caster's leadership to determine how high their attributes are.<br><br>Leadership can reach a '''maximum value of 100'''. ||2 * Presence ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|}
 
|}
 
|}
 
|-|
 
|-|
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</tabber>
 
</tabber>
  
|Spellpower ||Sexiness ||Accuracy |Threat
+
===Combat Mechanics===
 +
----
 +
TODO transfer the contents of Combat mechnics + explain how this shit works. this table is terrible and I will change it later
  
===Combat Mechanics, Attack Types, & Damage Types===
+
 
 +
====Attack Types, Damage Reduction, & Damage Avoidance====
 
----
 
----
TODO transfer the contents of Combat mechnics + explain how this shit works. this table is terrible and I will change it later
 
  
 
In regards to combat, there exist '''4''' different '''Attack Types''', which determines what defensive stat is used to decrease the effectiveness of an attack. On the other side, the '''Hit Type''', which is associated with a specific '''[[Power Tags|Power Tag]]''', determines the penetration stat to counter the defensive stat.
 
In regards to combat, there exist '''4''' different '''Attack Types''', which determines what defensive stat is used to decrease the effectiveness of an attack. On the other side, the '''Hit Type''', which is associated with a specific '''[[Power Tags|Power Tag]]''', determines the penetration stat to counter the defensive stat.
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Accuracy vs all other Attack Types
 
Accuracy vs all other Attack Types
 
Damage Reduction etc
 
Damage Reduction etc
 +
 +
====Turn Order====
 +
----
 +
TODO
 +
 +
====Summons & Party Members====
 +
----
 +
TODO
  
 
====Likes & Dislikes====
 
====Likes & Dislikes====
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Sensing may be vital to formulating strategies to defeat more complex bosses.
 
Sensing may be vital to formulating strategies to defeat more complex bosses.
 +
 +
====Difficulty Modes====
 +
----
 +
TODO
  
 
==Sexual Stats==
 
==Sexual Stats==

Revision as of 15:35, 22 October 2024

Cait-Gat0w-ChibiCard-Note.png Note:
Complete overhaul in progress
--Spotty McBumble Fuck (talk) 16:00, 16 October 2024 (UTC)


Character Card

The character card acts as the primary indicator of the current status of a character, and in that character card, contain the following quick information:

border=2
XP HP Stats Effects Threat
The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after sleeping. Hit Points (HP) serves as the primary durability stats when combat is involved. There are many things that can damage and heal a character, both in-combat and out. HP can be increased through increasing its associated attributes.
Upon selecting the three dots, the following stats of a character are presented:
  • Character Name
  • Current Level
  • Current XP / Current XP Level Cap (Champion & companions only)
  • Effects
  • Perks
  • Combat Stats
  • Equipped Powers
Effects are temporary positive or negative changes that can affect a character. Split into three different types; Combat Effects are typically found and used during combat, Boons which are bonuses obtained through items or service but only one can be active at a time, and Status Effects which are effects obtained outside of combat, and are sometimes sex-related. Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked.

HP, XP, and Leveling Up


TODO

As of version 0.5.0 Resolve has been removed from the game. Resolve used to serve as the secondary durability stat, and would act as a character's sanity when facing horrifying and sexy things. Now, any remnants that increase or decrease Resolve apply to Health instead.

Attributes

Attributes serve as the main stats that can be permanently increased as the Champion levels up, through the Starting Attribute Bonuses, or temporarily increased through Boons, certain items, and etc.

Icon Attribute Description Affected Stat Attribute Computation
Icon-ATR-STR.png Strength A measure of physical power and might. Attack Power (Strength * 3)
Base Penetration (for all damage types) (Strength)
Armor (Strength)
Icon-ATR-AGI.png Agility The character's finesse and precision. Accuracy (Agility * 2)
Evasion (Agility)
Initiative (Agility / 2)
Icon-ATR-WIL.png Willpower The character's mental fortitude and resilience. Spellpower (Willpower * 3)
Focus (Willpower)
Mental Resistance (Willpower)
Icon-ATR-TUF.png Toughness How much punishment a character's body can endure. Max HP (Toughness * 5)
Physical Resistance (Toughness)
Icon-ATR-CUN.png Cunning How quick-witted, perceptive, and knowledgeable the character is. Critical Effectiveness (Cunning * 3)
Critical Chance (Cunning)
Ward (Cunning)
Magic Resistance (Cunning)
Icon-ATR-PRS.png Presence A combination of the character's charm, magnetism, and leadership. Max HP (Presence * 2)
Leadership (Presence * 2)
Sexiness (Presence * 2)

Attribute Range


The base maximum score, without any boosting effects, an attribute can be for a character is: 2 + (Level) * 3. While the 'ceiling' maximum score, with any and all boosting effects, is: (2 + (Level) * 3) * 1.5 (rounded down). This means that a Level 3 Champion can have a base maximum Strength of 11, and a 'ceiling maximum' Strength of 16. It should be noted that Boons that temporarily maximize an attribute, raise it to the base maximum score.

The Attribute Range is a frequently used mechanic where the attribute of a character is compared to the current base maximum score (i.e. a Strength Range check for a Level 3 Champion to determine if they are strong or not is to determine if their Strength is at least 66% of the base maximum score, which means that they must have at least a Strength of 7). These checks can have a small to moderate impact in a scene, and its effect can range from a few change in words to opening an alternate route in a dungeon.

Listed below are descriptions the Champion can gain if they maintain a certain attribute range. While these descriptors are used, there are many other instances where an attribute range is checked at a higher or lower percentage, with no significant consistency. In the case of attributes that don't have a descriptor, while they do not provide a descriptor, they are still used in attribute range checks.

Attribute Percentage Function Sample Scene Usage Frequency
Strength 66%+
  • The character is considered Strong

Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with a good thrust before it will open.

Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with all that you have before it will open.

Infrequent
Agility 66%+
  • The character is considered Agile

The splinters fill the air, puffing up into spores that float and surround you. You hastily dodge out of the way, mere moments before Byvernia is following you, landing flat atop you with her rock-hard abs pressing down atop your face.

The splinters fill the air, puffing up into spores that float and surround you. The huntress grabs you with a snarl, tackling and shoving you in one motion; the two of you sail clear of the cloud, landing flat atop you with her rock-hard abs pressing down atop your face.

Infrequent
Willpower - - - -
Toughness 66%+
  • The character is considered Tough

That was quite the impressive display, your Eminence. I was almost worried I'd break you, but it would seem that I underestimated you.

You have my humble apologies, your Eminence. I suppose I went too far with you, there; I was never the best about not breaking toys.

Very Infrequent
Cunning 66%+
  • The character is considered Cunning

You give her a casual look-over, immediately noticed the lack of baby-bump, and grin mischievously.

"New highlights?" you ask, smirking.

"I saw you looking, you goof! Don't joke about that," she says, laughing despite herself.

You give her a casual look-over, immediately noticed the lack of baby-bump, and smile warmly.

"I'm sorry I missed it. Are you feeling ok?"

"Wonderful! It feels good to be light on my feet again, or at least light-er," she says with a giggle.

Frequent
Presence - - - -

Combat Stats


For the sake of classification, the wiki has split the combat stats into subcategories, those being: Offensive, Defensive, Others, and Resistances.

Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a (*), which indicates additional requirements. Additionally, the Buffing & Debuffing list is sorted by how the changes are applied in order (i.e. for Attack Power, the effects of Warlord's Cry is added before Dragoon's Rally).

TODO: Evasion, Magic Resistance, Focus, Mental/Lust Resistance, Threat

Stats Explanation Base Computation Buffing & Debuffing
Attack Power Increases the damage of Physical attacks. Treated as a percentage. 3 * Strength
Buffing & Debuffing
Name Type Amount
Leadership Stat +Leader's Leadership
(to all non-leader members)
Attire & Weapons Items +based on equipped items
Warlord's Cry Combat Effect +10
Dragoon's Rally Combat Effect +10
Unfocused Combat Effect -35
Immolation Combat Effect -30
Bloodlust Combat Effect +30
Heightened Senses Combat Effect +25
Eye of the Storm Status Effect +10
Weakened Status Effect -25
Frenzy Power +50
Song of Courage Combat Effect +Presence
Brazenberry Ale Combat Effect +10 + (Cunning / 2) + (Toughness / 2)
Berserkergang Power +100
Blessed Combat Effect +100
Hyped Up! Combat Effect +50
Flames Within Combat Effect +50
Veteran* Perk +25
Cornered Beast Combat Effect +10 (max 65)
Empowered Summon Combat Effect +100 (summons only)
Razorcup Nectar Boon +25
Perfect Positioning* Perk +10
Spellpower Increases the damage of Spell attacks and the amount of health healed with Healing powers. Treated as a percentage. 3 * Willpower
Buffing & Debuffing
Note: The effects of the Pyromancer Set and Storm Singing do not stack.
Name Type Amount
Attire & Weapons Items +based on equipped items
Leadership Stat +Leader's Leadership
(to all non-leader members)
Arcane Attunement Status Effect +10
Arcane Infusion Status Effect +10
Weakened Status Effect -25
Aroused Combat Effect -15
Immolation Combat Effect -30
Unfocused Combat Effect -35
Blessed Combat Effect +100
Shadowflame Combat Effect +50
Conjurer's Concoction Combat Effect +5 + (Cunning / 2) + (Toughness / 2)
Counterspelled Combat Effect -(based on Power used)
War Hymn Combat Effect +10 per round (max 50)
Flames Within Combat Effect +50
Child Of Flame Combat Effect +50
Empowered Summon Combat Effect +100 (summons only)
Razorcup Nectar Boon +25
Roaring Storm Power +25
Archmage Perk *1.5
Pyromancer Set Armor Sets If Sexiness is higher, despite all
the previous entries, Spellpower = Sexiness
Storm Singing Perk
Sexiness Increases the damage of Tease attacks. Treated as a percentage. 3 * Presence
Buffing & Debuffing
Name Type Amount
Leadership Stat +Leader's Leadership
(to all non-leader members)
Libido Stat

If Libido is 35+:

  • +5 + 10 * (Libido - 35) / 65
Attire & Weapons Items +based on equipped items
Duelist's Stance Power +10
Terrified Combat Effect -15
Song of Splendor Combat Effect +20
Weakened Combat Effect -25
Empowered Summon Combat Effect +100 (summons only)
Blessed Combat Effect +100
Stylish!* Perk +3 * Level
Unfocused Combat Effect -35
Flames Within Combat Effect +50
Rhythmic Focus Combat Effect +15
Penetration Acts as the base penetration for all damage types. Is not visually displayed and instead its penetration subcategories are. Strength
Buffing & Debuffing
Name Type Amount
Juiced Up Boon Maximize
Armor Penetration Is the offensive stat that counters Armor. This penetration type is linked to Weapon & Physical hit types.

Armor Penetration can reach a maximum value of 100.
Penetration
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Armorer Status Effect +5
Spell Penetration Is the offensive stat that counters Ward. This penetration type is linked to the Spell hit type.

Spell Penetration can reach a maximum value of 100.
Penetration
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Temptation Is the offensive stat that counters Focus. This penetration type is linked to the Tease hit type.

Temptation can reach a maximum value of 100.
Penetration
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Blessing — Romance Boon +15
Heart's Desires Status Effect +10
Accuracy Determines that chance to hit for all attacks. While it is treated as a percentage, accuracy does not have a maximum value.

It should be noted that the accuracy stat in weapons does not add to over all accuracy as it only affects attacks made with said weapon.
2 * Agility
Buffing & Debuffing
Name Type Amount
Attire Items +based on equipped items
Prone Combat Effect -25
Blinded Combat Effect -15
Covered Combat Effect +20
Distracted Combat Effect -20
Blessed Combat Effect +10
Empowered Summon Combat Effect +100 (summons only)
Second Sight Perk +Willpower
Razorcup Nectar Boon +10
Roaring Storm Power +25
Critical Chance A percentage that determines if an attack or power is used at normal or becomes a Critical Hit.

Critical Chance can reach a maximum value of 100.

It should be noted that the crit stat in weapons does not add to over all critical chance as it only affects attacks made with said weapon.
Cunning
Buffing & Debuffing
Name Type Amount
Juiced Up Boon Maximize
Attire Items +based on equipped items
Sharpen Blades Status Effect +10
Frenzy Power +10
Equanimity (w/ Silver Mask) Power +25
Equanimity (w/o Silver Mask) Power +15
Good Fortune Boon +10
Berserkergang Power +100
Perfect Positioning* Perk +10
Critical Effectiveness Increases the amount of damage or healing done when a critical hit occurs. Treated as a percentage.
Is Champion or in Champion's Party?
  • Yes: [cond] = 100
  • No: [cond] = 50

[cond] + (3 * Cunning)
Buffing & Debuffing
Name Type Amount
Chrysanthemum Petal Weapon +50
Golden Carrot* Attire +25
Equanimity (w/ Silver Mask) Power *1.1
Equanimity (w/o Silver Mask) Power *1.2

Stats Explanation Base Computation Buffing & Debuffing
Armor Decreases the damage of Physical and Weapon hits. Treated as a percentage.

This stat cannot be dropped below 0.
Strength
Buffing & Debuffing
Name Type Amount
Goddess' Interdiction Combat Effect Set to 0 (ignore all others)
Attire & Weapons Items +based on equipped items
Shielded Stance Power +base Armor / 2
Earthward Power +50
Seal of Light Combat Effect +50
Armorer Status Effect +5
Guarded Stance Power +10
Mirror Stance Power +10
Obsidian Aegis Power +10
Frozen Edge Power +20
Tainted Bulwark Combat Effect +15
Vanguard Combat Effect +20
Steadfast Tonic Combat Effect +5 + (Cunning / 2) + (Agility / 2)
Boreal Vanguard Combat Effect +25
Defending Combat Effect +50
Rime Veil Combat Effect +50
Shielding Smite Combat Effect +50
Overcharged Combat Effect -10
Shield of Absorption Combat Effect +15
Ancestor's Judgement Combat Effect +30
Hyped Up! Combat Effect +50
Heal Shield Combat Effect +10
War Hymn Combat Effect +10 per round (max 50)
Cornered Beast Combat Effect +10 (max 65)
Enamored Combat Effect *0.5 (-50%)
Empowered Summon Combat Effect +20 (summons only)
Sundered Combat Effect *0.5 (-50%)
Frenzy Power *0.5 (-50%)
Aura of Domination Perk -Willpower (enemies only)
Ward
Warding
Decreases the damage of Magical hits. Treated as a percentage.

This stat cannot be dropped below 0.
Cunning
Buffing & Debuffing
Name Type Amount
Goddess' Interdiction Combat Effect Set to 0 (ignore all others)
Attire & Weapons Items +based on equipped items
Shielded Stance Power +base Ward / 2
Earthward Power +50
Seal of Light Combat Effect +50
Prayer of Warding Status Effect +50
Sorran Woad Status Effect +25
Tainted Bulwark Combat Effect +15
Mirror Stance Power +10
Obsidian Aegis Power +10
Heal Shield Combat Effect +10
Defending Combat Effect +50
Rime Veil Combat Effect +50
Shielding Smite Combat Effect +50
Overcharged Combat Effect -10
Shield of Absorption Combat Effect +15
Ancestor's Judgement Combat Effect +30
War Hymn Combat Effect +10 per round (max 50)
Boreal Vanguard Combat Effect +25
Cornered Beast Combat Effect +10 (max 65)
Empowered Summon Combat Effect +20 (summons only)
Withered Combat Effect -15
Enamored Combat Effect *0.5 (-50%)

Stats Explanation Base Computation Buffing & Debuffing
Initiative Determines how fast a character acts in combat. random# (1-9) + (Agility / 2) TODO
Leadership Increases the efficacy of all other party members. All other party members have their Attack Power, Spellpower, and Sexiness increased by the leader's leadership. Summoned creatures use the caster's leadership to determine how high their attributes are.

Leadership can reach a maximum value of 100.
2 * Presence
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items

All of them

Stats Explanation Computation Buffing & Debuffing
Physical Resist Increases the chance to avoid Physical hits. Treated as a percentage.

Physical Resist can reach a maximum value of 100.
Toughness
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Spirit Veil Combat Effect +15
Firewalk Power +15
Ancestral Aegis Combat Effect +15
Steadfast Tonic Combat Effect +5 + (Cunning / 2) + (Agility / 2)
Escape Artist Perk +(Agility / 2)
Stunned Combat Effect -10
Intuition (w/ Silver Mask) Power +20
Intuition (w/o Silver Mask) Power +30
Madness Combat/Status Effect Set to 0

Combat Mechanics


TODO transfer the contents of Combat mechnics + explain how this shit works. this table is terrible and I will change it later


Attack Types, Damage Reduction, & Damage Avoidance


In regards to combat, there exist 4 different Attack Types, which determines what defensive stat is used to decrease the effectiveness of an attack. On the other side, the Hit Type, which is associated with a specific Power Tag, determines the penetration stat to counter the defensive stat.

Attack Type Defensive Hit Type Power Tag Penetration
PHYSICAL Armor Physical Hit Melee Armor Penetration
MAGICAL Ward
MENTAL Focus
SEXUAL Focus

Accuracy vs all other Attack Types Damage Reduction etc

Turn Order


TODO

Summons & Party Members


TODO

Likes & Dislikes


TODO

Sensing


As of version 0.4.9, Sense is a guaranteed success every time. Sensing is an in-combat action that reveals the Perks, Combat stats, and equipped Powers of a hostile character. Once a character has been sensed, their stats can be examined at any time in their Stats menu.

Sensing may be vital to formulating strategies to defeat more complex bosses.

Difficulty Modes


TODO

Sexual Stats


Libido, Feracity, Fertility, Virility TODO

For bodily stats, probably redirect to Appearance?

See and remeber if there are any other stats we need to put here and explain